X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/52127426a14176f9e12608952c5dc6ea9a2b6bd4..a83ea9c15a7ac7bbdc6686164cfcbbc21ae5031a:/src/x11/evtloop.cpp diff --git a/src/x11/evtloop.cpp b/src/x11/evtloop.cpp index 6017033289..e08e74c2b4 100644 --- a/src/x11/evtloop.cpp +++ b/src/x11/evtloop.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "evtloop.h" #endif @@ -37,6 +37,7 @@ #include #include +#if wxUSE_SOCKETS // ---------------------------------------------------------------------------- // wxSocketTable // ---------------------------------------------------------------------------- @@ -52,7 +53,7 @@ class wxSocketTableEntry: public wxObject m_callbackInput = NULL; m_callbackOutput = NULL; m_dataInput = NULL; m_dataOutput = NULL; } - + int m_fdInput; int m_fdOutput; wxSocketCallback m_callbackInput; @@ -72,7 +73,7 @@ class wxSocketTable: public wxHashTable } ~wxSocketTable() { - DeleteContents(TRUE); + WX_CLEAR_HASH_TABLE(*this) } wxSocketTableEntry* FindEntry(int fd); @@ -170,10 +171,10 @@ bool wxSocketTable::CallCallback(int fd, wxSocketTableType socketType) void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest) { BeginFind(); - wxNode* node = Next(); + wxHashTable::compatibility_iterator node = Next(); while (node) { - wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data(); + wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData(); if (entry->m_fdInput != -1) { @@ -196,10 +197,10 @@ void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest) void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset) { BeginFind(); - wxNode* node = Next(); + wxHashTable::compatibility_iterator node = Next(); while (node) { - wxSocketTableEntry* entry = (wxSocketTableEntry*) node->Data(); + wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData(); if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset)) { @@ -246,6 +247,7 @@ extern "C" void wxUnregisterSocketCallback(int fd, wxSocketTableType socketType) wxTheSocketTable->UnregisterCallback(fd, socketType); } } +#endif // ---------------------------------------------------------------------------- // wxEventLoopImpl @@ -291,7 +293,7 @@ bool wxEventLoopImpl::ProcessEvent(XEvent *event) // give us the chance to preprocess the message first if ( PreProcessEvent(event) ) return TRUE; - + // if it wasn't done, dispatch it to the corresponding window if (wxTheApp) return wxTheApp->ProcessXEvent((WXEvent*) event); @@ -333,17 +335,14 @@ bool wxEventLoopImpl::PreProcessEvent(XEvent *event) bool wxEventLoopImpl::SendIdleEvent() { - wxIdleEvent event; - event.SetEventObject(wxTheApp); - - return wxTheApp->ProcessEvent(event) && event.MoreRequested(); + return wxTheApp->ProcessIdle(); } // ============================================================================ // wxEventLoop implementation // ============================================================================ -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; +wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL; // ---------------------------------------------------------------------------- // wxEventLoop running and exiting @@ -354,18 +353,13 @@ wxEventLoop::~wxEventLoop() wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} - int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; - + wxEventLoop *oldLoop = ms_activeLoop; ms_activeLoop = this; @@ -373,7 +367,7 @@ int wxEventLoop::Run() while ( m_impl->m_keepGoing ) { #if 0 // wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); + wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS // generate and process idle events for as long as we don't have @@ -385,7 +379,7 @@ int wxEventLoop::Run() #endif if (!m_impl->SendIdleEvent()) { -#if wxUSE_THREADS +#if 0 // wxUSE_THREADS // leave the main loop to give other threads a chance to // perform their GUI work wxMutexGuiLeave(); @@ -428,8 +422,8 @@ void wxEventLoop::Exit(int rc) bool wxEventLoop::Pending() const { - XFlush((Display*) wxGetDisplay()); - return (XPending((Display*) wxGetDisplay()) > 0); + XFlush( wxGlobalDisplay() ); + return (XPending( wxGlobalDisplay() ) > 0); } bool wxEventLoop::Dispatch() @@ -444,8 +438,8 @@ bool wxEventLoop::Dispatch() // does also mean that idle processing will happen more // often, so we should probably limit idle processing to // not be repeated more than every N milliseconds. - - if (XPending((Display*) wxGetDisplay()) == 0) + + if (XPending( wxGlobalDisplay() ) == 0) { #if wxUSE_NANOX GR_TIMEOUT timeout = 10; // Milliseconds @@ -455,24 +449,27 @@ bool wxEventLoop::Dispatch() // Fall through to ProcessEvent. // we'll assume that ProcessEvent will just ignore // the event if there was a timeout and no event. - + #else struct timeval tv; tv.tv_sec=0; tv.tv_usec=10000; // TODO make this configurable - int fd = ConnectionNumber((Display*) wxGetDisplay()); + int fd = ConnectionNumber( wxGlobalDisplay() ); + fd_set readset; fd_set writeset; int highest = fd; FD_ZERO(&readset); FD_ZERO(&writeset); - + FD_SET(fd, &readset); +#if wxUSE_SOCKETS if (wxTheSocketTable) - wxTheSocketTable->FillSets(& readset, & writeset, & highest); - - if (select(highest+1, &readset, &writeset, NULL, & tv) == 0) + wxTheSocketTable->FillSets( &readset, &writeset, &highest ); +#endif + + if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0) { // Timed out, so no event to process return TRUE; @@ -480,21 +477,25 @@ bool wxEventLoop::Dispatch() else { // An X11 event was pending, so get it - if (FD_ISSET(fd, & readset)) - XNextEvent((Display*) wxGetDisplay(), & event); + if (FD_ISSET( fd, &readset )) + XNextEvent( wxGlobalDisplay(), &event ); +#if wxUSE_SOCKETS // Check if any socket events were pending, // and if so, call their callbacks if (wxTheSocketTable) - wxTheSocketTable->ProcessEvents(& readset, & writeset); + wxTheSocketTable->ProcessEvents( &readset, &writeset ); +#endif } #endif - } else + } + else { - XNextEvent((Display*) wxGetDisplay(), & event); + XNextEvent( wxGlobalDisplay(), &event ); } - - (void) m_impl->ProcessEvent(& event); + + + (void) m_impl->ProcessEvent( &event ); return TRUE; }