X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/51fe4b60ab4fec78eb1a67473d08b1c4740d03f5..659ca93c425faabda30fce9dee68b38cb6868d14:/include/wx/msw/apptbase.h diff --git a/include/wx/msw/apptbase.h b/include/wx/msw/apptbase.h index 6aba6b4ae3..9e38a61d11 100644 --- a/include/wx/msw/apptbase.h +++ b/include/wx/msw/apptbase.h @@ -26,14 +26,12 @@ public: // some opaque data which will be passed later to AfterChildWaitLoop() virtual void *BeforeChildWaitLoop() = 0; - // process pending Windows messages, even in console app - virtual void AlwaysYield() = 0; - // called after starting to wait for the child termination, the parameter // is the return value of BeforeChildWaitLoop() virtual void AfterChildWaitLoop(void *data) = 0; +#if wxUSE_THREADS // wxThread helpers // ---------------- @@ -43,7 +41,8 @@ public: // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived - virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; + virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0; +#endif // wxUSE_THREADS #ifndef __WXWINCE__ @@ -63,9 +62,11 @@ public: #endif // !__WXWINCE__ protected: +#if wxUSE_THREADS // implementation of WaitForThread() for the console applications which is - // also used by the GUI code if it doesn't [yet|already} dispatch events + // also used by the GUI code if it doesn't [yet|already] dispatch events WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); +#endif // wxUSE_THREADS }; #endif // _WX_MSW_APPTBASE_H_