X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/518e56a71b339bb1a8f06e25321fd63dd0c849f9..3b28eaf5c3ff53c282281925b1c5fd5e64e71add:/src/cocoa/app.mm diff --git a/src/cocoa/app.mm b/src/cocoa/app.mm index 4744ac03ec..f44ff56c2d 100644 --- a/src/cocoa/app.mm +++ b/src/cocoa/app.mm @@ -13,8 +13,6 @@ #ifndef WX_PRECOMP #include "wx/defs.h" #include "wx/app.h" - #include "wx/frame.h" - #include "wx/dialog.h" #include "wx/dc.h" #include "wx/intl.h" #include "wx/log.h" @@ -25,6 +23,7 @@ #include "wx/cocoa/ObjcPose.h" #include "wx/cocoa/autorelease.h" #include "wx/cocoa/mbarman.h" +#include "wx/cocoa/NSApplication.h" #if wxUSE_WX_RESOURCES # include "wx/resource.h" @@ -32,16 +31,17 @@ #import #import -#import -#import #import #import +#import // ======================================================================== // wxPoseAsInitializer // ======================================================================== wxPoseAsInitializer *wxPoseAsInitializer::sm_first = NULL; +static bool sg_needIdle = true; + // ======================================================================== // wxPoserNSApplication // ======================================================================== @@ -49,63 +49,104 @@ wxPoseAsInitializer *wxPoseAsInitializer::sm_first = NULL; { } -- (void)doIdle: (id)data; +- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag; - (void)sendEvent: (NSEvent*)anEvent; -- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication; @end // wxPoserNSApplication WX_IMPLEMENT_POSER(wxPoserNSApplication); @implementation wxPoserNSApplication : NSApplication -- (void)doIdle: (id)data +/* NOTE: The old method of idle event handling added the handler using the + [NSRunLoop -performSelector:target:argument:order:modes] which caused + the invocation to occur at the begining of [NSApplication + -nextEventMatchingMask:untilDate:expiration:inMode:dequeue:]. However, + the code would be scheduled for invocation with every iteration of + the event loop. This new method simply overrides the method. The + same caveats apply. In particular, by the time the event loop has + called this method, it usually expects to receive an event. If you + plan on stopping the event loop, it is wise to send an event through + the queue to ensure this method will return. + See wxEventLoop::Exit() for more information. +*/ + +- (NSEvent *)nextEventMatchingMask:(unsigned int)mask untilDate:(NSDate *)expiration inMode:(NSString *)mode dequeue:(BOOL)flag { - wxASSERT(wxTheApp); - wxASSERT(wxMenuBarManager::GetInstance()); - wxMenuBarManager::GetInstance()->CocoaInternalIdle(); - wxLogDebug("doIdle called"); + // Get the same events except don't block + NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag]; + // If we got one, simply return it + if(event) + return event; + // No events, try doing some idle stuff + if(sg_needIdle #ifdef __WXDEBUG__ - if(wxTheApp->IsInAssert()) - { - wxLogDebug("Idle events ignored durring assertion dialog"); - } - else + && !wxTheApp->IsInAssert() #endif + && ([NSDefaultRunLoopMode isEqualToString:mode] || [NSModalPanelRunLoopMode isEqualToString:mode])) { - NSRunLoop *rl = [NSRunLoop currentRunLoop]; - // runMode: beforeDate returns YES if something was done - while(wxTheApp->ProcessIdle()) // FIXME: AND NO EVENTS ARE PENDING + sg_needIdle = false; + wxLogTrace(wxTRACE_COCOA,wxT("Processing idle events")); + while(wxTheApp->ProcessIdle()) { - wxLogDebug("Looping for idle events"); - #if 1 - if( [rl runMode:[rl currentMode] beforeDate:[NSDate distantPast]]) - { - wxLogDebug("Found actual work to do"); - break; - } - #endif + // Get the same events except don't block + NSEvent *event = [super nextEventMatchingMask:mask untilDate:nil/* equivalent to [NSDate distantPast] */ inMode:mode dequeue:flag]; + // If we got one, simply return it + if(event) + return event; + // we didn't get one, do some idle work + wxLogTrace(wxTRACE_COCOA,wxT("Looping idle events")); } + // No more idle work requested, block + wxLogTrace(wxTRACE_COCOA,wxT("Finished idle processing")); } - wxLogDebug("Idle processing complete, requesting next idle event"); - // Add ourself back into the run loop (on next event) if necessary - wxTheApp->CocoaRequestIdle(); + else + wxLogTrace(wxTRACE_COCOA,wxT("Avoiding idle processing sg_needIdle=%d"),sg_needIdle); + return [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:flag]; } - (void)sendEvent: (NSEvent*)anEvent { - wxLogDebug("SendEvent"); - wxTheApp->CocoaInstallRequestedIdleHandler(); + wxLogTrace(wxTRACE_COCOA,wxT("SendEvent")); + sg_needIdle = true; [super sendEvent: anEvent]; } +@end // wxPoserNSApplication + +// ======================================================================== +// wxNSApplicationDelegate +// ======================================================================== +@implementation wxNSApplicationDelegate : NSObject + +// NOTE: Terminate means that the event loop does NOT return and thus +// cleanup code doesn't properly execute. Furthermore, wxWindows has its +// own exit on frame delete mechanism. - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication { - BOOL ret = wxTheApp->GetExitOnFrameDelete(); - wxLogDebug("applicationShouldTermintaeAfterLastWindowClosed=%d",ret); - return ret; + return NO; } -@end // wxPoserNSApplication +- (void)applicationWillBecomeActive:(NSNotification *)notification +{ + wxTheApp->CocoaDelegate_applicationWillBecomeActive(); +} + +- (void)applicationDidBecomeActive:(NSNotification *)notification +{ + wxTheApp->CocoaDelegate_applicationDidBecomeActive(); +} + +- (void)applicationWillResignActive:(NSNotification *)notification +{ + wxTheApp->CocoaDelegate_applicationWillResignActive(); +} + +- (void)applicationDidResignActive:(NSNotification *)notification +{ + wxTheApp->CocoaDelegate_applicationDidResignActive(); +} + +@end // implementation wxNSApplicationDelegate : NSObject // ======================================================================== // wxApp @@ -135,10 +176,11 @@ bool wxApp::Initialize(int& argc, wxChar **argv) if ( argc > 1 ) { static const wxChar *ARG_PSN = _T("-psn_"); - if ( wxStrncmp(argv[1], ARG_PSN, sizeof(ARG_PSN) - 1) == 0 ) + if ( wxStrncmp(argv[1], ARG_PSN, wxStrlen(ARG_PSN)) == 0 ) { // remove this argument - memmove(argv, argv + 1, argc--); + --argc; + memmove(argv + 1, argv + 2, argc * sizeof(wxChar *)); } } @@ -151,9 +193,15 @@ bool wxApp::Initialize(int& argc, wxChar **argv) void wxApp::CleanUp() { + wxAutoNSAutoreleasePool pool; + wxDC::CocoaShutdownTextSystem(); wxMenuBarManager::DestroyInstance(); + [m_cocoaApp setDelegate:nil]; + [m_cocoaAppDelegate release]; + m_cocoaAppDelegate = NULL; + wxAppBase::CleanUp(); } @@ -164,7 +212,6 @@ wxApp::wxApp() { m_topWindow = NULL; - m_isIdle = true; #if WXWIN_COMPATIBILITY_2_2 m_wantDebugOutput = TRUE; #endif @@ -175,24 +222,24 @@ wxApp::wxApp() argc = 0; argv = NULL; m_cocoaApp = NULL; + m_cocoaAppDelegate = NULL; } -void wxApp::CocoaInstallIdleHandler() +void wxApp::CocoaDelegate_applicationWillBecomeActive() +{ +} + +void wxApp::CocoaDelegate_applicationDidBecomeActive() +{ +} + +void wxApp::CocoaDelegate_applicationWillResignActive() +{ + wxTopLevelWindowCocoa::DeactivatePendingWindow(); +} + +void wxApp::CocoaDelegate_applicationDidResignActive() { - // If we're not the main thread, don't install the idle handler - if(m_cocoaMainThread != [NSThread currentThread]) - { - wxLogDebug("Attempt to install idle handler from secondary thread"); - return; - } - // If we're supposed to be stopping, don't add more idle events - if(![m_cocoaApp isRunning]) - return; - wxLogDebug("wxApp::CocoaInstallIdleHandler"); - m_isIdle = false; - // Call doIdle for EVERYTHING dammit -// We'd need Foundation/NSConnection.h for this next constant, do we need it? - [[ NSRunLoop currentRunLoop ] performSelector:@selector(doIdle:) target:m_cocoaApp argument:NULL order:0 modes:[NSArray arrayWithObjects:NSDefaultRunLoopMode, /* NSConnectionReplyRunLoopMode,*/ NSModalPanelRunLoopMode, /**/NSEventTrackingRunLoopMode,/**/ nil] ]; } bool wxApp::OnInitGui() @@ -203,16 +250,13 @@ bool wxApp::OnInitGui() // Create the app using the sharedApplication method m_cocoaApp = [NSApplication sharedApplication]; + m_cocoaAppDelegate = [[wxNSApplicationDelegate alloc] init]; + [m_cocoaApp setDelegate:m_cocoaAppDelegate]; wxMenuBarManager::CreateInstance(); wxDC::CocoaInitializeTextSystem(); // [ m_cocoaApp setDelegate:m_cocoaApp ]; - #if 0 - wxLogDebug("Just for kicks"); - [ m_cocoaApp performSelector:@selector(doIdle:) withObject:NULL ]; - wxLogDebug("okay.. done now"); - #endif return TRUE; } @@ -262,12 +306,16 @@ bool wxApp::Yield(bool onlyIfNeeded) s_inYield = true; // Run the event loop until it is out of events - while(NSEvent *event = [GetNSApplication() + while(1) + { + wxAutoNSAutoreleasePool pool; + NSEvent *event = [GetNSApplication() nextEventMatchingMask:NSAnyEventMask - untilDate:[NSDate distantPast] + untilDate:nil /* ==[NSDate distantPast] */ inMode:NSDefaultRunLoopMode - dequeue: YES]) - { + dequeue: YES]; + if(!event) + break; [GetNSApplication() sendEvent: event]; } @@ -281,6 +329,14 @@ bool wxApp::Yield(bool onlyIfNeeded) return true; } +void wxApp::WakeUpIdle() +{ + [m_cocoaApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined + location:NSZeroPoint modifierFlags:NSAnyEventMask + timestamp:0 windowNumber:0 context:nil + subtype:0 data1:0 data2:0] atStart:NO]; +} + #ifdef __WXDEBUG__ void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg) {