X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/510fc784c0c7002488bcaad881901176554f7c32..0b165ed6b209ea9f5ddd7bfb1813c6f0718a9a3d:/include/wx/spinbutt.h diff --git a/include/wx/spinbutt.h b/include/wx/spinbutt.h index d1e04f8104..e2c4fd53d6 100644 --- a/include/wx/spinbutt.h +++ b/include/wx/spinbutt.h @@ -12,21 +12,19 @@ #ifndef _WX_SPINBUTT_H_BASE_ #define _WX_SPINBUTT_H_BASE_ -#ifdef __GNUG__ - #pragma interface "spinbutbase.h" -#endif - // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" -#ifdef wxUSE_SPINBTN +#if wxUSE_SPINBTN #include "wx/control.h" #include "wx/event.h" +#define wxSPIN_BUTTON_NAME _T("wxSpinButton") + // ---------------------------------------------------------------------------- // The wxSpinButton is like a small scrollbar than is often placed next // to a text control. @@ -56,6 +54,9 @@ public: m_max = maxVal; } + // is this spin button vertically oriented? + bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; } + protected: // init the base part of the control void InitBase() @@ -73,7 +74,9 @@ protected: // include the declaration of the real class // ---------------------------------------------------------------------------- -#if defined(__WXMSW__) +#if defined(__WXUNIVERSAL__) + #include "wx/univ/spinbutt.h" +#elif defined(__WXMSW__) && defined(__WIN95__) #include "wx/msw/spinbutt.h" #elif defined(__WXMOTIF__) #include "wx/motif/spinbutt.h" @@ -95,8 +98,6 @@ protected: class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent { - DECLARE_DYNAMIC_CLASS(wxSpinEvent) - public: wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0) : wxNotifyEvent(commandType, id) @@ -106,20 +107,20 @@ public: // get the current value of the control int GetPosition() const { return m_commandInt; } void SetPosition(int pos) { m_commandInt = pos; } + +private: + DECLARE_DYNAMIC_CLASS(wxSpinEvent) }; typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&); // macros for handling spin events -#ifndef EVT_SPIN_UP -#define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }, -#endif -#ifndef EVT_SPIN_DOWN -#define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }, -#endif -#ifndef EVT_SPIN -#define EVT_SPIN(id, func) { wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }, -#endif +#define EVT_SPIN_UP(id, func) \ + DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ), +#define EVT_SPIN_DOWN(id, func) \ + DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ), +#define EVT_SPIN(id, func) \ + DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ), #endif // wxUSE_SPINBTN