X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4dc9a81d7eded5ff93f9e799e4cbac5f917f1186..4913272f9cdead94a6d1470e51d6fb14946b50e0:/src/dfb/dcclient.cpp?ds=sidebyside diff --git a/src/dfb/dcclient.cpp b/src/dfb/dcclient.cpp index 48da653d56..5436d3e20d 100644 --- a/src/dfb/dcclient.cpp +++ b/src/dfb/dcclient.cpp @@ -45,7 +45,7 @@ // boundaries ("hidden behind its borders"), recursively: static wxRect GetUncoveredWindowArea(wxWindow *win) { - wxRect r(win->GetRect()); + wxRect r(win->GetSize()); if ( win->IsTopLevel() ) return r; @@ -74,7 +74,11 @@ wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect) wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"), win, win->GetName().c_str()); wxSize size(rect ? rect->GetSize() : win->GetSize()); - return win->GetDfbSurface()->CreateCompatible(size); + return win->GetDfbSurface()->CreateCompatible + ( + size, + wxIDirectFBSurface::CreateCompatible_NoBackBuffer + ); } //----------------------------------------------------------------------------- @@ -96,35 +100,28 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect) wxPoint origin; wxIDirectFBSurfacePtr surface; + wxRect rectOrig(rect ? *rect : wxRect(win->GetSize())); + wxRect r; + if ( !win->IsShownOnScreen() ) { - // we're painting on invisible window: the changes won't have any - // effect, as the window will be repainted anyhow when it is shown, but - // we still need a valid DC so that e.g. text extents can be measured, - // so let's create a dummy surface that has the same format as the real - // one would have and let the code paint on it: - surface = CreateDummySurface(win, rect); - - // painting on hidden window has no effect on TLW's surface, don't - // waste time flipping the dummy surface: - m_shouldFlip = false; + // leave 'r' rectangle empty to indicate the window is not visible, + // see below (below "create the surface:") for how is this case handled } else { - wxRect rectOrig(rect ? *rect : wxRect(win->GetSize())); - // compute painting rectangle after clipping if we're in PaintWindow // code, otherwise paint on the entire window: - wxRect r(rectOrig); + r = rectOrig; const wxRegion& updateRegion = win->GetUpdateRegion(); if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() ) { r.Intersect(updateRegion.AsRect()); + wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") ); + // parent TLW will flip the entire surface when painting is done m_shouldFlip = false; - - wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") ); } else { @@ -137,40 +134,48 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect) // OTOH, if the window is (partially) hidden by being // out of its parent's area, we must clip the surface accordingly. r.Intersect(GetUncoveredWindowArea(win)); - if ( r.IsEmpty() ) - { - // the window is fully hidden, we can't paint on it, so create - // a dummy surface as above - surface = CreateDummySurface(win, &rectOrig); - m_shouldFlip = false; - } - else - { - DFBRectangle dfbrect = { r.x, r.y, r.width, r.height }; - surface = win->GetDfbSurface()->GetSubSurface(&dfbrect); - - // paint the results immediately - m_shouldFlip = true; - } + m_shouldFlip = true; // paint the results immediately } + } - // if the DC was clipped thanks to rectPaint, we must adjust the origin - // accordingly; but we do *not* adjust for 'rect', because + // create the surface: + if ( r.IsEmpty() ) + { + // we're painting on invisible window: the changes won't have any + // effect, as the window will be repainted anyhow when it is shown, + // but we still need a valid DC so that e.g. text extents can be + // measured, so let's create a dummy surface that has the same + // format as the real one would have and let the code paint on it: + surface = CreateDummySurface(win, rect); + + // painting on hidden window has no effect on TLW's surface, don't + // waste time flipping the dummy surface: + m_shouldFlip = false; + } + else + { + DFBRectangle dfbrect = { r.x, r.y, r.width, r.height }; + surface = win->GetDfbSurface()->GetSubSurface(&dfbrect); + + // if the DC was clipped thanks to rectPaint, we must adjust the + // origin accordingly; but we do *not* adjust for 'rect', because // rect.GetPosition() has coordinates (0,0) in the DC: origin.x = rectOrig.x - r.x; origin.y = rectOrig.y - r.y; - wxLogTrace(TRACE_PAINT, - _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"), - win, win->GetName().c_str(), - rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(), - r.x, r.y, r.GetRight(), r.GetBottom(), - origin.x, origin.y); + // m_shouldFlip was set in the "if" block above this one } if ( !surface ) return; + wxLogTrace(TRACE_PAINT, + _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"), + win, win->GetName().c_str(), + rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(), + r.x, r.y, r.GetRight(), r.GetBottom(), + origin.x, origin.y); + Init(surface); SetFont(win->GetFont()); @@ -190,8 +195,14 @@ wxWindowDC::~wxWindowDC() if ( m_shouldFlip ) { - // FIXME: flip only modified parts of the surface - surface->FlipToFront(); + DFBSurfaceCapabilities caps = DSCAPS_NONE; + surface->GetCapabilities(&caps); + if ( caps & DSCAPS_DOUBLE ) + { + // FIXME: flip only modified parts of the surface + surface->FlipToFront(); + } + // else: the surface is not double-buffered and so cannot be flipped } // else: don't flip the surface, wxTLW will do it when it finishes // painting of its invalidated areas