X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4bb6408c2631988fab9925014c6619358bf867de..13b4df952c77383f50696e51fcbaa2d8bbd3b3b9:/src/motif/bmpbuttn.cpp diff --git a/src/motif/bmpbuttn.cpp b/src/motif/bmpbuttn.cpp index 96bb57b2b6..1246d1de9d 100644 --- a/src/motif/bmpbuttn.cpp +++ b/src/motif/bmpbuttn.cpp @@ -1,65 +1,240 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: bmpbuttn.cpp +// Name: src/motif/bmpbuttn.cpp // Purpose: wxBitmapButton // Author: Julian Smart // Modified by: // Created: 17/09/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "bmpbuttn.h" -#endif +// For compilers that support precompilation, includes "wx.h". +#include "wx/wxprec.h" #include "wx/bmpbuttn.h" -#if !USE_SHARED_LIBRARY -IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton) +#ifdef __VMS__ +#pragma message disable nosimpint +#endif +#include +#include +#ifdef __VMS__ +#pragma message enable nosimpint #endif -bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, - const wxPoint& pos, - const wxSize& size, long style, - const wxValidator& validator, - const wxString& name) +#include "wx/motif/private.h" + +// Implemented in button.cpp +void wxButtonCallback (Widget w, XtPointer clientData, XtPointer ptr); + +// Pixmap XCreateInsensitivePixmap( Display *display, Pixmap pixmap ); + +wxBitmapButton::wxBitmapButton() { - m_buttonBitmap = bitmap; - SetName(name); - SetValidator(validator); - parent->AddChild(this); - - m_backgroundColour = parent->GetDefaultBackgroundColour() ; - m_foregroundColour = parent->GetDefaultForegroundColour() ; - m_windowStyle = style; - m_marginX = 0; - m_marginY = 0; - - int x = pos.x; - int y = pos.y; - int width = size.x; - int height = size.y; - - if (id == -1) - m_windowId = NewControlId(); - else - m_windowId = id; + m_marginX = m_marginY = wxDEFAULT_BUTTON_MARGIN; + m_insensPixmap = (WXPixmap) 0; +} + +bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, + const wxBitmap& bitmap, + const wxPoint& pos, + const wxSize& size, long style, + const wxValidator& validator, + const wxString& name) +{ + if( !CreateControl( parent, id, pos, size, style, validator, name ) ) + return false; + PreCreation(); + + m_bitmaps[State_Normal] = + m_bitmapsOriginal[State_Normal] = bitmap; + m_bitmaps[State_Pressed] = + m_bitmapsOriginal[State_Pressed] = bitmap; + + Widget parentWidget = (Widget) parent->GetClientWidget(); + + /* + * Patch Note (important) + * There is no major reason to put a defaultButtonThickness here. + * Not requesting it give the ability to put wxButton with a spacing + * as small as requested. However, if some button become a DefaultButton, + * other buttons are no more aligned -- This is why we set + * defaultButtonThickness of ALL buttons belonging to the same wxPanel, + * in the ::SetDefaultButton method. + */ + Widget buttonWidget = XtVaCreateManagedWidget ("button", + + // Gadget causes problems for default button operation. +#if wxUSE_GADGETS + xmPushButtonGadgetClass, parentWidget, +#else + xmPushButtonWidgetClass, parentWidget, +#endif + // See comment for wxButton::SetDefault + // XmNdefaultButtonShadowThickness, 1, + XmNrecomputeSize, False, + NULL); + + m_mainWidget = (WXWidget) buttonWidget; + + XtAddCallback (buttonWidget, + XmNactivateCallback, (XtCallbackProc) wxButtonCallback, + (XtPointer) this); + + wxSize best = GetBitmapLabel().IsOk() ? GetBestSize() : wxSize(30, 30); + if( size.x != -1 ) best.x = size.x; + if( size.y != -1 ) best.y = size.y; + + PostCreation(); + OnSetBitmap(); + + AttachWidget (parent, m_mainWidget, (WXWidget) NULL, + pos.x, pos.y, best.x, best.y); + + return true; +} + +wxBitmapButton::~wxBitmapButton() +{ + SetBitmapLabel(wxNullBitmap); + + if (m_insensPixmap) + XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) GetXDisplay()), + (Pixmap) m_insensPixmap); +} + +void wxBitmapButton::DoSetBitmap(const wxBitmap& bitmap, State which) +{ + m_bitmapsOriginal[which] = bitmap; + + wxBitmapButtonBase::DoSetBitmap(bitmap, which); +} + +void wxBitmapButton::OnSetBitmap() +{ + wxBitmapButtonBase::OnSetBitmap(); + + if ( m_bitmapsOriginal[State_Normal].IsOk() ) + { + Pixmap pixmap = 0; + Pixmap insensPixmap = 0; + Pixmap armPixmap = 0; + + // Must re-make the bitmap to have its transparent areas drawn + // in the current widget background colour. + if ( m_bitmapsOriginal[State_Normal].GetMask() ) + { + WXPixel backgroundPixel; + XtVaGetValues((Widget) m_mainWidget, + XmNbackground, &backgroundPixel, + NULL); + + wxColour col; + col.SetPixel(backgroundPixel); + + wxBitmap newBitmap = + wxCreateMaskedBitmap(m_bitmapsOriginal[State_Normal], col); + m_bitmaps[State_Normal] = newBitmap; + m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] ); + + pixmap = (Pixmap) m_bitmaps[State_Normal].GetDrawable(); + } + else + { + m_bitmapCache.SetBitmap( m_bitmaps[State_Normal] ); + pixmap = (Pixmap) m_bitmapCache.GetLabelPixmap(m_mainWidget); + } - if ( width == -1 && bitmap.Ok()) - width = bitmap.GetWidth() + 2*m_marginX; + if (m_bitmapsOriginal[State_Disabled].IsOk()) + { + if (m_bitmapsOriginal[State_Disabled].GetMask()) + { + WXPixel backgroundPixel; + XtVaGetValues((Widget) m_mainWidget, + XmNbackground, &backgroundPixel, + NULL); - if ( height == -1 && bitmap.Ok()) - height = bitmap.GetHeight() + 2*m_marginY; + wxColour col; + col.SetPixel(backgroundPixel); - /* TODO: create bitmap button - */ + wxBitmap newBitmap = + wxCreateMaskedBitmap(m_bitmapsOriginal[State_Disabled], col); + m_bitmaps[State_Disabled] = newBitmap; - return FALSE; + insensPixmap = (Pixmap) m_bitmaps[State_Disabled].GetDrawable(); + } + else + insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget); + } + else + insensPixmap = (Pixmap) m_bitmapCache.GetInsensPixmap(m_mainWidget); + + // Now make the bitmap representing the armed state + if (m_bitmapsOriginal[State_Pressed].IsOk()) + { + if (m_bitmapsOriginal[State_Pressed].GetMask()) + { + WXPixel backgroundPixel; + XtVaGetValues((Widget) m_mainWidget, + XmNarmColor, &backgroundPixel, + NULL); + + wxColour col; + col.SetPixel(backgroundPixel); + + wxBitmap newBitmap = + wxCreateMaskedBitmap(m_bitmapsOriginal[State_Pressed], col); + m_bitmaps[State_Pressed] = newBitmap; + + armPixmap = (Pixmap) m_bitmaps[State_Pressed].GetDrawable(); + } + else + armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget); + } + else + armPixmap = (Pixmap) m_bitmapCache.GetArmPixmap(m_mainWidget); + + XtVaSetValues ((Widget) m_mainWidget, + XmNlabelPixmap, pixmap, + XmNlabelInsensitivePixmap, insensPixmap, + XmNarmPixmap, armPixmap, + XmNlabelType, XmPIXMAP, + NULL); + } + else + { + // Null bitmap: must not use current pixmap + // since it is no longer valid. + XtVaSetValues ((Widget) m_mainWidget, + XmNlabelType, XmSTRING, + XmNlabelPixmap, XmUNSPECIFIED_PIXMAP, + XmNlabelInsensitivePixmap, XmUNSPECIFIED_PIXMAP, + XmNarmPixmap, XmUNSPECIFIED_PIXMAP, + NULL); + } } -void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap) +void wxBitmapButton::ChangeBackgroundColour() { - m_buttonBitmap = bitmap; + wxDoChangeBackgroundColour(m_mainWidget, m_backgroundColour, true); + + // Must reset the bitmaps since the colours have changed. + OnSetBitmap(); } +wxSize wxBitmapButton::DoGetBestSize() const +{ + wxSize ret( 30,30 ); + + if (GetBitmapLabel().IsOk()) + { + int border = HasFlag(wxNO_BORDER) ? 4 : 10; + ret.x += border; + ret.y += border; + + ret += GetBitmapLabel().GetSize(); + } + + return ret; +}