X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4b3163294c68097a196dcb51f1a0e1475f9a3f57..cd86bf1e7efbbcc71bdc1069d4ca507dc927e928:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 83c9d278f1..5aa4bc3d47 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -125,7 +125,7 @@ void wxRendererGeneric::Cleanup() { if (sm_rendererGeneric) delete sm_rendererGeneric; - + sm_rendererGeneric = NULL; } @@ -241,16 +241,17 @@ wxRendererGeneric::GetSplitterParams(const wxWindow *win) wxCoord sashWidth, border; - if ( win->HasFlag(wxSP_3D) ) - { + if ( win->HasFlag(wxSP_3DSASH) ) sashWidth = 7; - border = 2; - } + else if ( win->HasFlag(wxSP_NOSASH) ) + sashWidth = 0; else // no 3D effect - { sashWidth = 3; + + if ( win->HasFlag(wxSP_3DBORDER) ) + border = 2; + else // no 3D effect border = 0; - } return wxSplitterRenderParams(sashWidth, border, false); } @@ -261,7 +262,7 @@ wxRendererGeneric::DrawSplitterBorder(wxWindow *win, const wxRect& rectOrig, int WXUNUSED(falgs)) { - if ( win->HasFlag(wxSP_3D) ) + if ( win->HasFlag(wxSP_3DBORDER) ) { wxRect rect = rectOrig; DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); @@ -303,48 +304,37 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win, const wxCoord h = size.y; wxCoord offset = 0; - - // If we're not drawing the border, droppings will - // be left unless we make the sash shorter - if ( !win->HasFlag(wxSP_3DBORDER) ) - { - offset = 3; - } - // We need to erase any droppings left behind on - // the splitter background + // If we're drawing the border, draw the sash 3d lines shorter if ( win->HasFlag(wxSP_3DBORDER) ) { - wxPen pen(win->GetBackgroundColour()); - dc.SetPen(pen); - - dc.DrawLine(2, 2, size.x - 2, 2); - dc.DrawLine(2, h - 2, size.x - 2, h - 2); - - dc.SetPen(wxNullPen); + offset = 1; } - // from left to right - if ( win->HasFlag(wxSP_3D) ) + dc.SetPen(*wxTRANSPARENT_PEN); + dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); + + if ( win->HasFlag(wxSP_3DSASH) ) { + // Draw the 3D sash + dc.DrawRectangle(position + 2, 0, 3, h); + dc.SetPen(m_penLightGrey); - dc.DrawLine(position, 1 + offset, position, h - 1 - offset); + dc.DrawLine(position, offset, position, h - offset); dc.SetPen(m_penHighlight); - dc.DrawLine(position + 1, offset, position + 1, h - offset); - } + dc.DrawLine(position + 1, 0, position + 1, h); - dc.SetPen(*wxTRANSPARENT_PEN); - dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); - dc.DrawRectangle(position + 2, offset, 3, h - 2*offset); - - if ( win->HasFlag(wxSP_3D) ) - { dc.SetPen(m_penDarkGrey); - dc.DrawLine(position + 5, offset, position + 5, h - offset); + dc.DrawLine(position + 5, 0, position + 5, h); dc.SetPen(m_penBlack); - dc.DrawLine(position + 6, offset, position + 6, h - 1 - offset); + dc.DrawLine(position + 6, offset, position + 6, h - offset); + } + else + { + // Draw a flat sash + dc.DrawRectangle(position, 0, 3, h); } }