X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/49fa1dbb962e3cce7889a0c9337981713f524673..7dbefc568525cecea8c67986775a945283afd365:/src/aui/framemanager.cpp diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index efe9c09218..84957d8dbb 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -28,6 +28,7 @@ #include "wx/aui/framemanager.h" #include "wx/aui/dockart.h" #include "wx/aui/floatpane.h" +#include "wx/aui/tabmdi.h" #ifndef WX_PRECOMP #include "wx/panel.h" @@ -45,16 +46,19 @@ WX_CHECK_BUILD_OPTIONS("wxAUI") #include "wx/arrimpl.cpp" WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray); WX_DEFINE_OBJARRAY(wxAuiRectArray) -WX_DEFINE_OBJARRAY(wxDockUIPartArray) -WX_DEFINE_OBJARRAY(wxDockInfoArray) -WX_DEFINE_OBJARRAY(wxPaneButtonArray) -WX_DEFINE_OBJARRAY(wxPaneInfoArray) - -wxPaneInfo wxNullPaneInfo; -wxDockInfo wxNullDockInfo; -DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON) -DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE) +WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray) +WX_DEFINE_OBJARRAY(wxAuiDockInfoArray) +WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray) +WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray) + +wxAuiPaneInfo wxAuiNullPaneInfo; +wxAuiDockInfo wxAuiNullDockInfo; +DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON) +DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE) +DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE) +DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE) DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) +DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER) #ifdef __WXMAC__ // a few defines to avoid nameclashes @@ -63,7 +67,20 @@ DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) #include "wx/mac/private.h" #endif -IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent) +#ifdef __WXMSW__ + #include "wx/msw/wrapwin.h" + #include "wx/msw/private.h" +#endif + +IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent) +IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler) + + + +const int auiToolBarLayer = 10; + +#ifndef __WXGTK20__ + class wxPseudoTransparentFrame : public wxFrame { @@ -142,7 +159,7 @@ public: wxRect rect(upd.GetRect()); dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); - upd++; + ++upd; } } @@ -199,6 +216,72 @@ BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame) END_EVENT_TABLE() +#else + // __WXGTK20__ + +#include "wx/gtk/private.h" + +static void +gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) ) +{ + wxSize disp = wxGetDisplaySize(); + int amount = 128; + wxRegion region; + for (int y=0; ywindow, region.GetRegion(), 0, 0); +} + + +class wxPseudoTransparentFrame: public wxFrame +{ +public: + wxPseudoTransparentFrame(wxWindow* parent = NULL, + wxWindowID id = wxID_ANY, + const wxString& title = wxEmptyString, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxDEFAULT_FRAME_STYLE, + const wxString &name = wxT("frame")) + { + if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name )) + return; + + m_title = title; + + m_widget = gtk_window_new( GTK_WINDOW_POPUP ); + + g_signal_connect( m_widget, "realize", + G_CALLBACK (gtk_pseudo_window_realized_callback), this ); + + GdkColor col; + col.red = 128 * 256; + col.green = 192 * 256; + col.blue = 255 * 256; + gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col ); + } + + bool SetTransparent(wxByte WXUNUSED(alpha)) + { + return true; + } + +private: + DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame) +}; + +IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame) + +#endif + // __WXGTK20__ + + + // -- static utility functions -- static wxBitmap wxPaneCreateStippleBitmap() @@ -213,30 +296,34 @@ static void DrawResizeHint(wxDC& dc, const wxRect& rect) wxBitmap stipple = wxPaneCreateStippleBitmap(); wxBrush brush(stipple); dc.SetBrush(brush); +#ifdef __WXMSW__ + PatBlt(GetHdcOf(dc), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT); +#else dc.SetPen(*wxTRANSPARENT_PEN); dc.SetLogicalFunction(wxXOR); dc.DrawRectangle(rect); +#endif } // CopyDocksAndPanes() - this utility function creates copies of -// the dock and pane info. wxDockInfo's usually contain pointers -// to wxPaneInfo classes, thus this function is necessary to reliably +// the dock and pane info. wxAuiDockInfo's usually contain pointers +// to wxAuiPaneInfo classes, thus this function is necessary to reliably // reconstruct that relationship in the new dock info and pane info arrays -static void CopyDocksAndPanes(wxDockInfoArray& dest_docks, - wxPaneInfoArray& dest_panes, - const wxDockInfoArray& src_docks, - const wxPaneInfoArray& src_panes) +static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks, + wxAuiPaneInfoArray& dest_panes, + const wxAuiDockInfoArray& src_docks, + const wxAuiPaneInfoArray& src_panes) { dest_docks = src_docks; dest_panes = src_panes; int i, j, k, dock_count, pc1, pc2; for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = dest_docks.Item(i); + wxAuiDockInfo& dock = dest_docks.Item(i); for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j) for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k) if (dock.panes.Item(j) == &src_panes.Item(k)) @@ -246,12 +333,13 @@ static void CopyDocksAndPanes(wxDockInfoArray& dest_docks, // GetMaxLayer() is an internal function which returns // the highest layer inside the specified dock -static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction) +static int GetMaxLayer(const wxAuiDockInfoArray& docks, + int dock_direction) { int i, dock_count, max_layer = 0; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = docks.Item(i); + wxAuiDockInfo& dock = docks.Item(i); if (dock.dock_direction == dock_direction && dock.dock_layer > max_layer && !dock.fixed) max_layer = dock.dock_layer; @@ -262,12 +350,12 @@ static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction) // GetMaxRow() is an internal function which returns // the highest layer inside the specified dock -static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer) +static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer) { int i, pane_count, max_row = 0; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (pane.dock_direction == direction && pane.dock_layer == layer && pane.dock_row > max_row) @@ -280,14 +368,14 @@ static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer) // DoInsertDockLayer() is an internal function that inserts a new dock // layer by incrementing all existing dock layer values by one -static void DoInsertDockLayer(wxPaneInfoArray& panes, +static void DoInsertDockLayer(wxAuiPaneInfoArray& panes, int dock_direction, int dock_layer) { int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (!pane.IsFloating() && pane.dock_direction == dock_direction && pane.dock_layer >= dock_layer) @@ -297,7 +385,7 @@ static void DoInsertDockLayer(wxPaneInfoArray& panes, // DoInsertDockLayer() is an internal function that inserts a new dock // row by incrementing all existing dock row values by one -static void DoInsertDockRow(wxPaneInfoArray& panes, +static void DoInsertDockRow(wxAuiPaneInfoArray& panes, int dock_direction, int dock_layer, int dock_row) @@ -305,7 +393,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes, int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (!pane.IsFloating() && pane.dock_direction == dock_direction && pane.dock_layer == dock_layer && @@ -316,7 +404,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes, // DoInsertDockLayer() is an internal function that inserts a space for // another dock pane by incrementing all existing dock row values by one -static void DoInsertPane(wxPaneInfoArray& panes, +static void DoInsertPane(wxAuiPaneInfoArray& panes, int dock_direction, int dock_layer, int dock_row, @@ -325,7 +413,7 @@ static void DoInsertPane(wxPaneInfoArray& panes, int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (!pane.IsFloating() && pane.dock_direction == dock_direction && pane.dock_layer == dock_layer && @@ -338,11 +426,11 @@ static void DoInsertPane(wxPaneInfoArray& panes, // FindDocks() is an internal function that returns a list of docks which meet // the specified conditions in the parameters and returns a sorted array // (sorted by layer and then row) -static void FindDocks(wxDockInfoArray& docks, +static void FindDocks(wxAuiDockInfoArray& docks, int dock_direction, int dock_layer, int dock_row, - wxDockInfoPtrArray& arr) + wxAuiDockInfoPtrArray& arr) { int begin_layer = dock_layer; int end_layer = dock_layer; @@ -378,7 +466,7 @@ static void FindDocks(wxDockInfoArray& docks, for (row = begin_row; row <= end_row; ++row) for (i = 0; i < dock_count; ++i) { - wxDockInfo& d = docks.Item(i); + wxAuiDockInfo& d = docks.Item(i); if (dock_direction == -1 || dock_direction == d.dock_direction) { if (d.dock_layer == layer && d.dock_row == row) @@ -388,13 +476,13 @@ static void FindDocks(wxDockInfoArray& docks, } // FindPaneInDock() looks up a specified window pointer inside a dock. -// If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL. -static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window) +// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL. +static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window) { int i, count = dock.panes.GetCount(); for (i = 0; i < count; ++i) { - wxPaneInfo* p = dock.panes.Item(i); + wxAuiPaneInfo* p = dock.panes.Item(i); if (p->window == window) return p; } @@ -403,145 +491,177 @@ static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window) // RemovePaneFromDocks() removes a pane window from all docks // with a possible exception specified by parameter "ex_cept" -static void RemovePaneFromDocks(wxDockInfoArray& docks, - wxPaneInfo& pane, - wxDockInfo* ex_cept = NULL ) +static void RemovePaneFromDocks(wxAuiDockInfoArray& docks, + wxAuiPaneInfo& pane, + wxAuiDockInfo* ex_cept = NULL ) { int i, dock_count; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& d = docks.Item(i); + wxAuiDockInfo& d = docks.Item(i); if (&d == ex_cept) continue; - wxPaneInfo* pi = FindPaneInDock(d, pane.window); + wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window); if (pi) d.panes.Remove(pi); } } +/* +// This function works fine, and may be used in the future + // RenumberDockRows() takes a dock and assigns sequential numbers // to existing rows. Basically it takes out the gaps; so if a // dock has rows with numbers 0,2,5, they will become 0,1,2 -static void RenumberDockRows(wxDockInfoPtrArray& docks) +static void RenumberDockRows(wxAuiDockInfoPtrArray& docks) { - int i, dock_count, j, pane_count; + int i, dock_count; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = *docks.Item(i); + wxAuiDockInfo& dock = *docks.Item(i); dock.dock_row = i; + + int j, pane_count; for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j) dock.panes.Item(j)->dock_row = i; } } +*/ // SetActivePane() sets the active pane, as well as cycles through // every other pane and makes sure that all others' active flags // are turned off -static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane) +static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane) { int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); - pane.state &= ~wxPaneInfo::optionActive; + wxAuiPaneInfo& pane = panes.Item(i); + pane.state &= ~wxAuiPaneInfo::optionActive; if (pane.window == active_pane) - pane.state |= wxPaneInfo::optionActive; + pane.state |= wxAuiPaneInfo::optionActive; } } // this function is used to sort panes by dock position -static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2) +static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2) { return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1; } -// -- wxFrameManager class implementation -- +// -- wxAuiManager class implementation -- -BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler) - EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton) - EVT_AUI_RENDER(wxFrameManager::OnRender) - EVT_PAINT(wxFrameManager::OnPaint) - EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground) - EVT_SIZE(wxFrameManager::OnSize) - EVT_SET_CURSOR(wxFrameManager::OnSetCursor) - EVT_LEFT_DOWN(wxFrameManager::OnLeftDown) - EVT_LEFT_UP(wxFrameManager::OnLeftUp) - EVT_MOTION(wxFrameManager::OnMotion) - EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow) - EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus) - EVT_TIMER(101, wxFrameManager::OnHintFadeTimer) +BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler) + EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton) + EVT_AUI_RENDER(wxAuiManager::OnRender) + EVT_PAINT(wxAuiManager::OnPaint) + EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground) + EVT_SIZE(wxAuiManager::OnSize) + EVT_SET_CURSOR(wxAuiManager::OnSetCursor) + EVT_LEFT_DOWN(wxAuiManager::OnLeftDown) + EVT_LEFT_UP(wxAuiManager::OnLeftUp) + EVT_MOTION(wxAuiManager::OnMotion) + EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow) + EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus) + EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager) + EVT_TIMER(101, wxAuiManager::OnHintFadeTimer) END_EVENT_TABLE() -wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags) +wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags) { m_action = actionNone; m_last_mouse_move = wxPoint(); m_hover_button = NULL; - m_art = new wxDefaultDockArt; + m_art = new wxAuiDefaultDockArt; m_hint_wnd = NULL; m_flags = flags; m_skipping = false; + m_has_maximized = false; m_frame = NULL; - + m_dock_constraint_x = 0.3; + m_dock_constraint_y = 0.3; + m_reserved = NULL; + if (managed_wnd) { SetManagedWindow(managed_wnd); } } -wxFrameManager::~wxFrameManager() +wxAuiManager::~wxAuiManager() { + // NOTE: It's possible that the windows have already been destroyed by the + // time this dtor is called, so this loop can result in memory access via + // invalid pointers, resulting in a crash. So it will be disabled while + // waiting for a better solution. +#if 0 + for ( size_t i = 0; i < m_panes.size(); i++ ) + { + wxAuiPaneInfo& pinfo = m_panes[i]; + if (pinfo.window && !pinfo.window->GetParent()) + delete pinfo.window; + } +#endif + delete m_art; } -// Creates a floating frame for the windows -wxFloatingPane * wxFrameManager::CreateFloatingFrame(wxWindow* parent, const wxPaneInfo& p) +// creates a floating frame for the windows +wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent, + const wxAuiPaneInfo& pane_info) +{ + return new wxAuiFloatingFrame(parent, this, pane_info); +} + +bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p)) { - return new wxFloatingPane(parent, this, p); + // if a key modifier is pressed while dragging the frame, + // don't dock the window + return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT)); } -// GetPane() looks up a wxPaneInfo structure based +// GetPane() looks up a wxAuiPaneInfo structure based // on the supplied window pointer. Upon failure, GetPane() -// returns an empty wxPaneInfo, a condition which can be checked -// by calling wxPaneInfo::IsOk(). +// returns an empty wxAuiPaneInfo, a condition which can be checked +// by calling wxAuiPaneInfo::IsOk(). // // The pane info's structure may then be modified. Once a pane's -// info is modified, wxFrameManager::Update() must be called to +// info is modified, wxAuiManager::Update() must be called to // realize the changes in the UI. -wxPaneInfo& wxFrameManager::GetPane(wxWindow* window) +wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window) { int i, pane_count; for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window == window) return p; } - return wxNullPaneInfo; + return wxAuiNullPaneInfo; } // this version of GetPane() looks up a pane based on a // 'pane name', see above comment for more info -wxPaneInfo& wxFrameManager::GetPane(const wxString& name) +wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name) { int i, pane_count; for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.name == name) return p; } - return wxNullPaneInfo; + return wxAuiNullPaneInfo; } // GetAllPanes() returns a reference to all the pane info structures -wxPaneInfoArray& wxFrameManager::GetAllPanes() +wxAuiPaneInfoArray& wxAuiManager::GetAllPanes() { return m_panes; } @@ -549,27 +669,27 @@ wxPaneInfoArray& wxFrameManager::GetAllPanes() // HitTest() is an internal function which determines // which UI item the specified coordinates are over // (x,y) specify a position in client coordinates -wxDockUIPart* wxFrameManager::HitTest(int x, int y) +wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y) { - wxDockUIPart* result = NULL; + wxAuiDockUIPart* result = NULL; int i, part_count; for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart* item = &m_uiparts.Item(i); + wxAuiDockUIPart* item = &m_uiparts.Item(i); // we are not interested in typeDock, because this space // isn't used to draw anything, just for measurements; // besides, the entire dock area is covered with other // rectangles, which we are interested in. - if (item->type == wxDockUIPart::typeDock) + if (item->type == wxAuiDockUIPart::typeDock) continue; // if we already have a hit on a more specific item, we are not // interested in a pane hit. If, however, we don't already have // a hit, returning a pane hit is necessary for some operations - if ((item->type == wxDockUIPart::typePane || - item->type == wxDockUIPart::typePaneBorder) && result) + if ((item->type == wxAuiDockUIPart::typePane || + item->type == wxAuiDockUIPart::typePaneBorder) && result) continue; // if the point is inside the rectangle, we have a hit @@ -582,8 +702,8 @@ wxDockUIPart* wxFrameManager::HitTest(int x, int y) // SetFlags() and GetFlags() allow the owner to set various -// options which are global to wxFrameManager -void wxFrameManager::SetFlags(unsigned int flags) +// options which are global to wxAuiManager +void wxAuiManager::SetFlags(unsigned int flags) { // find out if we have to call UpdateHintWindowConfig() bool update_hint_wnd = false; @@ -596,14 +716,14 @@ void wxFrameManager::SetFlags(unsigned int flags) // set the new flags m_flags = flags; - + if (update_hint_wnd) { UpdateHintWindowConfig(); } } -unsigned int wxFrameManager::GetFlags() const +unsigned int wxAuiManager::GetFlags() const { return m_flags; } @@ -611,37 +731,52 @@ unsigned int wxFrameManager::GetFlags() const // don't use these anymore as they are deprecated // use Set/GetManagedFrame() instead -void wxFrameManager::SetFrame(wxFrame* frame) +void wxAuiManager::SetFrame(wxFrame* frame) { SetManagedWindow((wxWindow*)frame); } -wxFrame* wxFrameManager::GetFrame() const +wxFrame* wxAuiManager::GetFrame() const { return (wxFrame*)m_frame; } -void wxFrameManager::UpdateHintWindowConfig() +// this function will return the aui manager for a given +// window. The |window| parameter should be any child window +// or grand-child window (and so on) of the frame/window +// managed by wxAuiManager. The |window| parameter does not +// need to be managed by the manager itself. +wxAuiManager* wxAuiManager::GetManager(wxWindow* window) +{ + wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER); + evt.SetManager(NULL); + evt.ResumePropagation(wxEVENT_PROPAGATE_MAX); + if (!window->ProcessEvent(evt)) + return NULL; + + return evt.GetManager(); +} + + +void wxAuiManager::UpdateHintWindowConfig() { // find out if the the system can do transparent frames bool can_do_transparent = false; - + wxWindow* w = m_frame; while (w) { if (w->IsKindOf(CLASSINFO(wxFrame))) { wxFrame* f = static_cast(w); - #if wxCHECK_VERSION(2,7,0) can_do_transparent = f->CanSetTransparent(); - #endif break; } - + w = w->GetParent(); } - + // if there is an existing hint window, delete it if (m_hint_wnd) { @@ -651,9 +786,9 @@ void wxFrameManager::UpdateHintWindowConfig() m_hint_fademax = 50; m_hint_wnd = NULL; - + if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent) - { + { // Make a window to use for a transparent hint #if defined(__WXMSW__) || defined(__WXGTK__) m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, @@ -681,9 +816,9 @@ void wxFrameManager::UpdateHintWindowConfig() // blue. p->SetBackgroundColour(*wxBLUE); #endif - + } - else + else { if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 || (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0) @@ -708,7 +843,7 @@ void wxFrameManager::UpdateHintWindowConfig() // SetManagedWindow() is usually called once when the frame // manager class is being initialized. "frame" specifies // the frame which should be managed by the frame mananger -void wxFrameManager::SetManagedWindow(wxWindow* wnd) +void wxAuiManager::SetManagedWindow(wxWindow* wnd) { wxASSERT_MSG(wnd, wxT("specified window must be non-NULL")); @@ -728,9 +863,20 @@ void wxFrameManager::SetManagedWindow(wxWindow* wnd) wxASSERT_MSG(client_window, wxT("Client window is NULL!")); AddPane(client_window, - wxPaneInfo().Name(wxT("mdiclient")). + wxAuiPaneInfo().Name(wxT("mdiclient")). CenterPane().PaneBorder(false)); } + else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame))) + { + wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame; + wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow(); + wxASSERT_MSG(client_window, wxT("Client window is NULL!")); + + AddPane(client_window, + wxAuiPaneInfo().Name(wxT("mdiclient")). + CenterPane().PaneBorder(false)); + } + #endif UpdateHintWindowConfig(); @@ -740,7 +886,7 @@ void wxFrameManager::SetManagedWindow(wxWindow* wnd) // UnInit() must be called, usually in the destructor // of the frame class. If it is not called, usually this // will result in a crash upon program exit -void wxFrameManager::UnInit() +void wxAuiManager::UnInit() { if (m_frame) { @@ -749,17 +895,17 @@ void wxFrameManager::UnInit() } // GetManagedWindow() returns the window pointer being managed -wxWindow* wxFrameManager::GetManagedWindow() const +wxWindow* wxAuiManager::GetManagedWindow() const { return m_frame; } -wxDockArt* wxFrameManager::GetArtProvider() const +wxAuiDockArt* wxAuiManager::GetArtProvider() const { return m_art; } -void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event) +void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event) { // first, give the owner frame a chance to override if (m_frame) @@ -771,12 +917,12 @@ void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event) ProcessEvent(event); } -// SetArtProvider() instructs wxFrameManager to use the +// SetArtProvider() instructs wxAuiManager to use the // specified art provider for all drawing calls. This allows // plugable look-and-feel features. The pointer that is -// passed to this method subsequently belongs to wxFrameManager, +// passed to this method subsequently belongs to wxAuiManager, // and is deleted in the frame manager destructor -void wxFrameManager::SetArtProvider(wxDockArt* art_provider) +void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider) { // delete the last art provider, if any delete m_art; @@ -786,25 +932,39 @@ void wxFrameManager::SetArtProvider(wxDockArt* art_provider) } -bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) +bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) { // check if the pane has a valid window if (!window) return false; - // check if the pane already exists + // check if the window is already managed by us if (GetPane(pane_info.window).IsOk()) return false; + // check if the pane name already exists, this could reveal a + // bug in the library user's application + bool already_exists = false; + if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk()) + { + wxFAIL_MSG(wxT("A pane with that name already exists in the manager!")); + already_exists = true; + } + + // if the new pane is docked then we should undo maximize + if (pane_info.IsDocked()) + RestoreMaximizedPane(); + m_panes.Add(pane_info); - wxPaneInfo& pinfo = m_panes.Last(); + wxAuiPaneInfo& pinfo = m_panes.Last(); // set the pane window pinfo.window = window; + // if the pane's name identifier is blank, create a random string - if (pinfo.name.empty()) + if (pinfo.name.empty() || already_exists) { pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"), ((unsigned long)pinfo.window) & 0xffffffff, @@ -821,10 +981,23 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) if (pinfo.dock_proportion == 0) pinfo.dock_proportion = 100000; - if (pinfo.HasCloseButton() && - pinfo.buttons.size() == 0) + if (pinfo.HasMaximizeButton()) + { + wxAuiPaneButton button; + button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE; + pinfo.buttons.Add(button); + } + + if (pinfo.HasPinButton()) + { + wxAuiPaneButton button; + button.button_id = wxAUI_BUTTON_PIN; + pinfo.buttons.Add(button); + } + + if (pinfo.HasCloseButton()) { - wxPaneButton button; + wxAuiPaneButton button; button.button_id = wxAUI_BUTTON_CLOSE; pinfo.buttons.Add(button); } @@ -846,7 +1019,8 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) // I believe this to be the correct action, until // wxToolBar::GetBestSize() is fixed. Is this assumption // correct? - pinfo.best_size.y++; + // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize() + // pinfo.best_size.y++; } if (pinfo.min_size != wxDefaultSize) @@ -861,11 +1035,11 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) return true; } -bool wxFrameManager::AddPane(wxWindow* window, - int direction, - const wxString& caption) +bool wxAuiManager::AddPane(wxWindow* window, + int direction, + const wxString& caption) { - wxPaneInfo pinfo; + wxAuiPaneInfo pinfo; pinfo.Caption(caption); switch (direction) { @@ -878,21 +1052,21 @@ bool wxFrameManager::AddPane(wxWindow* window, return AddPane(window, pinfo); } -bool wxFrameManager::AddPane(wxWindow* window, - const wxPaneInfo& pane_info, - const wxPoint& drop_pos) +bool wxAuiManager::AddPane(wxWindow* window, + const wxAuiPaneInfo& pane_info, + const wxPoint& drop_pos) { if (!AddPane(window, pane_info)) return false; - wxPaneInfo& pane = GetPane(window); + wxAuiPaneInfo& pane = GetPane(window); DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0)); return true; } -bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, +bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, int insert_level) { // shift the panes around, depending on the insert level @@ -920,12 +1094,12 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, // if the window already exists, we are basically just moving/inserting the // existing window. If it doesn't exist, we need to add it and insert it - wxPaneInfo& existing_pane = GetPane(window); + wxAuiPaneInfo& existing_pane = GetPane(window); if (!existing_pane.IsOk()) { return AddPane(window, pane_info); } - else + else { if (pane_info.IsFloating()) { @@ -935,8 +1109,11 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, if (pane_info.floating_size != wxDefaultSize) existing_pane.FloatingSize(pane_info.floating_size); } - else + else { + // if the new pane is docked then we should undo maximize + RestoreMaximizedPane(); + existing_pane.Direction(pane_info.dock_direction); existing_pane.Layer(pane_info.dock_layer); existing_pane.Row(pane_info.dock_row); @@ -950,12 +1127,12 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, // DetachPane() removes a pane from the frame manager. This // method will not destroy the window that is removed. -bool wxFrameManager::DetachPane(wxWindow* window) +bool wxAuiManager::DetachPane(wxWindow* window) { int i, count; for (i = 0, count = m_panes.GetCount(); i < count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window == window) { if (p.frame) @@ -970,9 +1147,11 @@ bool wxFrameManager::DetachPane(wxWindow* window) p.frame->Show(false); // reparent to m_frame and destroy the pane - if(m_action_window == p.frame) { + if (m_action_window == p.frame) + { m_action_window = NULL; } + p.window->Reparent(m_frame); p.frame->SetSizer(NULL); p.frame->Destroy(); @@ -986,7 +1165,7 @@ bool wxFrameManager::DetachPane(wxWindow* window) int pi, part_count; for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi) { - wxDockUIPart& part = m_uiparts.Item(pi); + wxAuiDockUIPart& part = m_uiparts.Item(pi); if (part.pane == &p) { m_uiparts.RemoveAt(pi); @@ -1003,41 +1182,126 @@ bool wxFrameManager::DetachPane(wxWindow* window) return false; } -// ClosePane() destroys or hides the pane depending on its -// flags -void wxFrameManager::ClosePane(wxPaneInfo& pane_info) +// ClosePane() destroys or hides the pane depending on its flags +void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info) { + // if we were maximized, restore + if (pane_info.IsMaximized()) + { + RestorePane(pane_info); + } + // first, hide the window - if (pane_info.window && pane_info.window->IsShown()) { + if (pane_info.window && pane_info.window->IsShown()) + { pane_info.window->Show(false); } // make sure that we are the parent of this window - if(pane_info.window && pane_info.window->GetParent() != m_frame) { + if (pane_info.window && pane_info.window->GetParent() != m_frame) + { pane_info.window->Reparent(m_frame); } // if we have a frame, destroy it - if(pane_info.frame) { + if (pane_info.frame) + { pane_info.frame->Destroy(); pane_info.frame = NULL; } // now we need to either destroy or hide the pane - if(pane_info.IsDestroyOnClose()) + if (pane_info.IsDestroyOnClose()) { wxWindow * window = pane_info.window; DetachPane(window); - if(window) { + if (window) + { window->Destroy(); } - } - else + } + else { pane_info.Hide(); } } +void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info) +{ + int i, pane_count; + + // un-maximize and hide all other panes + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) + { + wxAuiPaneInfo& p = m_panes.Item(i); + if (!p.IsToolbar()) + { + p.Restore(); + + // save hidden state + p.SetFlag(wxAuiPaneInfo::savedHiddenState, + p.HasFlag(wxAuiPaneInfo::optionHidden)); + + // hide the pane, because only the newly + // maximized pane should show + p.Hide(); + } + } + + // mark ourselves maximized + pane_info.Maximize(); + pane_info.Show(); + m_has_maximized = true; + + // last, show the window + if (pane_info.window && !pane_info.window->IsShown()) + { + pane_info.window->Show(true); + } +} + +void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info) +{ + int i, pane_count; + + // restore all the panes + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) + { + wxAuiPaneInfo& p = m_panes.Item(i); + if (!p.IsToolbar()) + { + p.SetFlag(wxAuiPaneInfo::optionHidden, + p.HasFlag(wxAuiPaneInfo::savedHiddenState)); + } + } + + // mark ourselves non-maximized + pane_info.Restore(); + m_has_maximized = false; + + // last, show the window + if (pane_info.window && !pane_info.window->IsShown()) + { + pane_info.window->Show(true); + } +} + +void wxAuiManager::RestoreMaximizedPane() +{ + int i, pane_count; + + // restore all the panes + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) + { + wxAuiPaneInfo& p = m_panes.Item(i); + if (p.IsMaximized()) + { + RestorePane(p); + break; + } + } +} + // EscapeDelimiters() changes ";" into "\;" and "|" into "\|" // in the input string. This is an internal functions which is // used for saving perspectives @@ -1056,7 +1320,7 @@ static wxString EscapeDelimiters(const wxString& s) return result; } -wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane) +wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane) { wxString result = wxT("name="); result += EscapeDelimiters(pane.name); @@ -1087,7 +1351,7 @@ wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane) } // Load a "pane" with the pane infor settings in pane_part -void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane) +void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane) { // replace escaped characters so we can // split up the string easily @@ -1168,23 +1432,23 @@ void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane) // all pane settings. This save and load mechanism allows an // exact pane configuration to be saved and restored at a later time -wxString wxFrameManager::SavePerspective() +wxString wxAuiManager::SavePerspective() { wxString result; result.Alloc(500); - result = wxT("layout1|"); + result = wxT("layout2|"); int pane_i, pane_count = m_panes.GetCount(); for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = m_panes.Item(pane_i); + wxAuiPaneInfo& pane = m_panes.Item(pane_i); result += SavePaneInfo(pane)+wxT("|"); } int dock_i, dock_count = m_docks.GetCount(); for (dock_i = 0; dock_i < dock_count; ++dock_i) { - wxDockInfo& dock = m_docks.Item(dock_i); + wxAuiDockInfo& dock = m_docks.Item(dock_i); result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"), dock.dock_direction, dock.dock_layer, @@ -1197,17 +1461,19 @@ wxString wxFrameManager::SavePerspective() // LoadPerspective() loads a layout which was saved with SavePerspective() // If the "update" flag parameter is true, the GUI will immediately be updated -bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) +bool wxAuiManager::LoadPerspective(const wxString& layout, bool update) { wxString input = layout; wxString part; // check layout string version + // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2 + // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8) part = input.BeforeFirst(wxT('|')); input = input.AfterFirst(wxT('|')); part.Trim(true); part.Trim(false); - if (part != wxT("layout1")) + if (part != wxT("layout2")) return false; // mark all panes currently managed as docked and hidden @@ -1225,7 +1491,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) while (1) { - wxPaneInfo pane; + wxAuiPaneInfo pane; wxString pane_part = input.BeforeFirst(wxT('|')); input = input.AfterFirst(wxT('|')); @@ -1249,7 +1515,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) piece.AfterFirst(wxT(',')).ToLong(&row); value.ToLong(&size); - wxDockInfo dock; + wxAuiDockInfo dock; dock.dock_direction = dir; dock.dock_layer = layer; dock.dock_row = row; @@ -1265,16 +1531,15 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) LoadPaneInfo(pane_part, pane); - wxPaneInfo& p = GetPane(pane.name); + wxAuiPaneInfo& p = GetPane(pane.name); if (!p.IsOk()) { // the pane window couldn't be found - // in the existing layout - return false; + // in the existing layout -- skip it + continue; } p.SafeSet(pane); - } if (update) @@ -1283,13 +1548,13 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) return true; } -void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, - wxArrayInt& positions, - wxArrayInt& sizes) +void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, + wxArrayInt& positions, + wxArrayInt& sizes) { - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); + int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); positions.Empty(); sizes.Empty(); @@ -1300,9 +1565,9 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, // find the pane marked as our action pane for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); - if (pane.state & wxPaneInfo::actionPane) + if (pane.state & wxAuiPaneInfo::actionPane) { wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes")); action_pane = pane_i; @@ -1314,7 +1579,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, // on the dock's orientation) of each pane for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); positions.Add(pane.dock_pos); int size = 0; @@ -1327,7 +1592,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, size += gripper_size; size += pane.best_size.x; } - else + else { if (pane.HasGripper() && pane.HasGripperTop()) size += gripper_size; @@ -1352,7 +1617,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, if (amount >= 0) offset += amount; - else + else positions[pane_i] -= -amount; offset += sizes[pane_i]; @@ -1366,7 +1631,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, int amount = positions[pane_i] - offset; if (amount >= 0) offset += amount; - else + else positions[pane_i] += -amount; offset += sizes[pane_i]; @@ -1374,26 +1639,26 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, } -void wxFrameManager::LayoutAddPane(wxSizer* cont, - wxDockInfo& dock, - wxPaneInfo& pane, - wxDockUIPartArray& uiparts, - bool spacer_only) +void wxAuiManager::LayoutAddPane(wxSizer* cont, + wxAuiDockInfo& dock, + wxAuiPaneInfo& pane, + wxAuiDockUIPartArray& uiparts, + bool spacer_only) { - wxDockUIPart part; + wxAuiDockUIPart part; wxSizerItem* sizer_item; - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); - int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); + int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); + int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE); // find out the orientation of the item (orientation for panes // is the same as the dock's orientation) int orientation; if (dock.IsHorizontal()) orientation = wxHORIZONTAL; - else + else orientation = wxVERTICAL; // this variable will store the proportion @@ -1410,7 +1675,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, else sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND); - part.type = wxDockUIPart::typeGripper; + part.type = wxAuiDockUIPart::typeGripper; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1427,7 +1692,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND); - part.type = wxDockUIPart::typeCaption; + part.type = wxAuiDockUIPart::typeCaption; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1442,13 +1707,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, for (i = 0, button_count = pane.buttons.GetCount(); i < button_count; ++i) { - wxPaneButton& button = pane.buttons.Item(i); + wxAuiPaneButton& button = pane.buttons.Item(i); sizer_item = caption_sizer->Add(pane_button_size, caption_size, 0, wxEXPAND); - part.type = wxDockUIPart::typePaneButton; + part.type = wxAuiDockUIPart::typePaneButton; part.dock = &dock; part.pane = &pane; part.button = &button; @@ -1458,6 +1723,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, uiparts.Add(part); } + // if we have buttons, add a little space to the right + // of them to ease visual crowding + if (button_count >= 1) + { + caption_sizer->Add(3,1); + } + // add the caption sizer sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND); @@ -1478,7 +1750,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, vert_pane_sizer->SetItemMinSize(pane.window, 1, 1); } - part.type = wxDockUIPart::typePane; + part.type = wxAuiDockUIPart::typePane; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1489,7 +1761,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, // determine if the pane should have a minimum size; if the pane is - // non-resizable (fixed) then we must set a minimum size. Alternitavely, + // non-resizable (fixed) then we must set a minimum size. Alternatively, // if the pane.min_size is set, we must use that value as well wxSize min_size = pane.min_size; @@ -1522,7 +1794,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND | wxALL, pane_border_size); - part.type = wxDockUIPart::typePaneBorder; + part.type = wxAuiDockUIPart::typePaneBorder; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1537,24 +1809,24 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, } } -void wxFrameManager::LayoutAddDock(wxSizer* cont, - wxDockInfo& dock, - wxDockUIPartArray& uiparts, - bool spacer_only) +void wxAuiManager::LayoutAddDock(wxSizer* cont, + wxAuiDockInfo& dock, + wxAuiDockUIPartArray& uiparts, + bool spacer_only) { wxSizerItem* sizer_item; - wxDockUIPart part; + wxAuiDockUIPart part; - int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE); + int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL; // resizable bottom and right docks have a sash before them - if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM || + if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM || dock.dock_direction == wxAUI_DOCK_RIGHT)) { sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); - part.type = wxDockUIPart::typeDockSizer; + part.type = wxAuiDockUIPart::typeDockSizer; part.orientation = orientation; part.dock = &dock; part.pane = NULL; @@ -1568,6 +1840,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, wxSizer* dock_sizer = new wxBoxSizer(orientation); // add each pane to the dock + bool has_maximized_pane = false; int pane_i, pane_count = dock.panes.GetCount(); if (dock.fixed) @@ -1581,18 +1854,22 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, int offset = 0; for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); int pane_pos = pane_positions.Item(pane_i); + if (pane.IsMaximized()) + has_maximized_pane = true; + + int amount = pane_pos - offset; if (amount > 0) { if (dock.IsVertical()) sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND); - else + else sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND); - part.type = wxDockUIPart::typeBackground; + part.type = wxAuiDockUIPart::typeBackground; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1610,9 +1887,9 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, } // at the end add a very small stretchable background area - sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND); + sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND); - part.type = wxDockUIPart::typeBackground; + part.type = wxAuiDockUIPart::typeBackground; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1625,15 +1902,18 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, { for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); + + if (pane.IsMaximized()) + has_maximized_pane = true; // if this is not the first pane being added, // we need to add a pane sizer - if (pane_i > 0) + if (!m_has_maximized && pane_i > 0) { sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND); - part.type = wxDockUIPart::typePaneSizer; + part.type = wxAuiDockUIPart::typePaneSizer; part.dock = &dock; part.pane = dock.panes.Item(pane_i-1); part.button = NULL; @@ -1647,12 +1927,12 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, } } - if (dock.dock_direction == wxAUI_DOCK_CENTER) + if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane) sizer_item = cont->Add(dock_sizer, 1, wxEXPAND); - else + else sizer_item = cont->Add(dock_sizer, 0, wxEXPAND); - part.type = wxDockUIPart::typeDock; + part.type = wxAuiDockUIPart::typeDock; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1663,16 +1943,18 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, if (dock.IsHorizontal()) cont->SetItemMinSize(dock_sizer, 0, dock.size); - else + else cont->SetItemMinSize(dock_sizer, dock.size, 0); // top and left docks have a sash after them - if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP || - dock.dock_direction == wxAUI_DOCK_LEFT)) + if (!m_has_maximized && + !dock.fixed && + (dock.dock_direction == wxAUI_DOCK_TOP || + dock.dock_direction == wxAUI_DOCK_LEFT)) { sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); - part.type = wxDockUIPart::typeDockSizer; + part.type = wxAuiDockUIPart::typeDockSizer; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1683,43 +1965,58 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, } } -wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, - wxDockInfoArray& docks, - wxDockUIPartArray& uiparts, - bool spacer_only) +wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, + wxAuiDockInfoArray& docks, + wxAuiDockUIPartArray& uiparts, + bool spacer_only) { wxBoxSizer* container = new wxBoxSizer(wxVERTICAL); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); + int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); wxSize cli_size = m_frame->GetClientSize(); int i, dock_count, pane_count; // empty all docks out for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) - docks.Item(i).panes.Empty(); + { + wxAuiDockInfo& dock = docks.Item(i); + + // empty out all panes, as they will be readded below + dock.panes.Empty(); + + if (dock.fixed) + { + // always reset fixed docks' sizes, because + // the contained windows may have been resized + dock.size = 0; + } + } + // iterate through all known panes, filing each // of them into the appropriate dock. If the // pane does not exist in the dock, add it for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& p = panes.Item(i); + wxAuiPaneInfo& p = panes.Item(i); - // find any docks in this layer - wxDockInfo* dock; - wxDockInfoPtrArray arr; + // find any docks with the same dock direction, dock layer, and + // dock row as the pane we are working on + wxAuiDockInfo* dock; + wxAuiDockInfoPtrArray arr; FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr); if (arr.GetCount() > 0) { + // found the right dock dock = arr.Item(0); } - else + else { // dock was not found, so we need to create a new one - wxDockInfo d; + wxAuiDockInfo d; d.dock_direction = p.dock_direction; d.dock_layer = p.dock_layer; d.dock_row = p.dock_row; @@ -1738,7 +2035,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, if (!FindPaneInDock(*dock, p.window)) dock->panes.Add(&p); } - else + else { // remove the pane from any existing docks RemovePaneFromDocks(docks, p); @@ -1756,7 +2053,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // configure the docks further for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = docks.Item(i); + wxAuiDockInfo& dock = docks.Item(i); int j, dock_pane_count = dock.panes.GetCount(); // sort the dock pane array by the pane's @@ -1770,7 +2067,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); wxSize pane_size = pane.best_size; if (pane_size == wxDefaultSize) pane_size = pane.min_size; @@ -1779,7 +2076,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, if (dock.IsHorizontal()) size = wxMax(pane_size.y, size); - else + else size = wxMax(pane_size.x, size); } @@ -1808,14 +2105,22 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, } } - // new dock's size may not be more than 1/3 of the frame size + + // new dock's size may not be more than the dock constraint + // parameter specifies. See SetDockSizeConstraint() + + int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x)); + int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y)); + if (dock.IsHorizontal()) - size = wxMin(size, cli_size.y/3); - else - size = wxMin(size, cli_size.x/3); + size = wxMin(size, max_dock_y_size); + else + size = wxMin(size, max_dock_x_size); + // absolute minimum size for a dock is 10 pixels if (size < 10) size = 10; + dock.size = size; } @@ -1826,7 +2131,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, int dock_min_size = 0; for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); if (pane.min_size != wxDefaultSize) { if (pane.HasBorder()) @@ -1838,7 +2143,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, if (pane.min_size.y > dock_min_size) dock_min_size = pane.min_size.y; } - else + else { if (pane.min_size.x > dock_min_size) dock_min_size = pane.min_size.x; @@ -1867,12 +2172,14 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, dock.toolbar = true; for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); if (!pane.IsFixed()) dock.fixed = false; if (!pane.IsToolbar()) dock.toolbar = false; - if (pane.state & wxPaneInfo::actionPane) + if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed)) + dock.fixed = true; + if (pane.state & wxAuiPaneInfo::actionPane) action_pane_marked = true; } @@ -1884,7 +2191,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, { for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); pane.dock_pos = j; } } @@ -1892,7 +2199,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // if the dock mode is fixed, and none of the panes // are being moved right now, make sure the panes // do not overlap each other. If they do, we will - // adjust the panes' positions + // adjust the positions of the panes if (dock.fixed && !action_pane_marked) { wxArrayInt pane_positions, pane_sizes; @@ -1901,13 +2208,13 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, int offset = 0; for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *(dock.panes.Item(j)); + wxAuiPaneInfo& pane = *(dock.panes.Item(j)); pane.dock_pos = pane_positions[j]; int amount = pane.dock_pos - offset; if (amount >= 0) offset += amount; - else + else pane.dock_pos += -amount; offset += pane_sizes[j]; @@ -1933,7 +2240,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, for (layer = 0; layer <= max_layer; ++layer) { - wxDockInfoPtrArray arr; + wxAuiDockInfoPtrArray arr; // find any docks in this layer FindDocks(docks, -1, layer, -1, arr); @@ -1951,7 +2258,6 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // find any top docks in this layer FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = 0, row_count = arr.GetCount(); row < row_count; ++row) @@ -1966,7 +2272,6 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // find any left docks in this layer FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = 0, row_count = arr.GetCount(); row < row_count; ++row) @@ -1984,12 +2289,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, for (row = 0,row_count = arr.GetCount(); rowAdd(1,1, 1, wxEXPAND); - wxDockUIPart part; - part.type = wxDockUIPart::typeBackground; + wxAuiDockUIPart part; + part.type = wxAuiDockUIPart::typeBackground; part.pane = NULL; part.dock = NULL; part.button = NULL; @@ -1998,14 +2303,13 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, uiparts.Add(part); } } - else + else { middle->Add(old_cont, 1, wxEXPAND); } // find any right docks in this layer FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = arr.GetCount()-1; row >= 0; --row) @@ -2018,7 +2322,6 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // find any bottom docks in this layer FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr); - RenumberDockRows(arr); if (!arr.IsEmpty()) { for (row = arr.GetCount()-1; row >= 0; --row) @@ -2033,8 +2336,8 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // therefore we will create a simple background area cont = new wxBoxSizer(wxVERTICAL); wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND); - wxDockUIPart part; - part.type = wxDockUIPart::typeBackground; + wxAuiDockUIPart part; + part.type = wxAuiDockUIPart::typeBackground; part.pane = NULL; part.dock = NULL; part.button = NULL; @@ -2048,23 +2351,44 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, } +// SetDockSizeConstraint() allows the dock constraints to be set. For example, +// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may +// not be larger than half of the window's size + +void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct) +{ + m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct)); + m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct)); +} + +void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const +{ + if (width_pct) + *width_pct = m_dock_constraint_x; + + if (height_pct) + *height_pct = m_dock_constraint_y; +} + + + // Update() updates the layout. Whenever changes are made to // one or more panes, this function should be called. It is the // external entry point for running the layout engine. -void wxFrameManager::Update() +void wxAuiManager::Update() { + m_hover_button = NULL; + wxSizer* sizer; int i, pane_count = m_panes.GetCount(); - // delete old sizer first - m_frame->SetSizer(NULL); // destroy floating panes which have been // redocked or are becoming non-floating for (i = 0; i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (!p.IsFloating() && p.frame) { @@ -2075,28 +2399,30 @@ void wxFrameManager::Update() p.window->SetSize(1,1); - // the following block is a workaround for bug #1531361 - // (see wxWidgets sourceforge page). On wxGTK (only), when - // a frame is shown/hidden, a move event unfortunately - // also gets fired. Because we may be dragging around - // a pane, we need to cancel that action here to prevent - // a spurious crash. - if (m_action_window == p.frame) - { - if (wxWindow::GetCapture() == m_frame) + // the following block is a workaround for bug #1531361 + // (see wxWidgets sourceforge page). On wxGTK (only), when + // a frame is shown/hidden, a move event unfortunately + // also gets fired. Because we may be dragging around + // a pane, we need to cancel that action here to prevent + // a spurious crash. + if (m_action_window == p.frame) + { + if (wxWindow::GetCapture() == m_frame) m_frame->ReleaseMouse(); m_action = actionNone; - m_action_window = NULL; - } + m_action_window = NULL; + } - // hide the frame + // hide the frame if (p.frame->IsShown()) p.frame->Show(false); // reparent to m_frame and destroy the pane - if(m_action_window == p.frame) { + if (m_action_window == p.frame) + { m_action_window = NULL; } + p.window->Reparent(m_frame); p.frame->SetSizer(NULL); p.frame->Destroy(); @@ -2105,6 +2431,9 @@ void wxFrameManager::Update() } + // delete old sizer first + m_frame->SetSizer(NULL); + // create a layout for all of the panes sizer = LayoutAll(m_panes, m_docks, m_uiparts, false); @@ -2112,7 +2441,7 @@ void wxFrameManager::Update() // and float panes as necessary for (i = 0; i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.IsFloating()) { @@ -2120,16 +2449,14 @@ void wxFrameManager::Update() { // we need to create a frame for this // pane, which has recently been floated - wxFloatingPane* frame = CreateFloatingFrame(m_frame, p); + wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p); -#if wxCHECK_VERSION(2,7,0) // on MSW and Mac, if the owner desires transparent dragging, and // the dragging is happening right now, then the floating // window should have this style by default if (m_action == actionDragFloatingPane && (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)) frame->SetTransparent(150); -#endif frame->SetPaneWindow(p); p.frame = frame; @@ -2137,23 +2464,28 @@ void wxFrameManager::Update() if (p.IsShown() && !frame->IsShown()) frame->Show(); } - else + else { // frame already exists, make sure it's position - // and size reflect the information in wxPaneInfo - if (p.frame->GetPosition() != p.floating_pos) + // and size reflect the information in wxAuiPaneInfo + if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size)) { + p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, + p.floating_size.x, p.floating_size.y, + wxSIZE_USE_EXISTING); + /* p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING); //p.frame->Move(p.floating_pos.x, p.floating_pos.y); + */ } if (p.frame->IsShown() != p.IsShown()) p.frame->Show(p.IsShown()); } } - else + else { if (p.window->IsShown() != p.IsShown()) p.window->Show(p.IsShown()); @@ -2163,7 +2495,7 @@ void wxFrameManager::Update() // any optionActive values from the pane states if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0) { - p.state &= ~wxPaneInfo::optionActive; + p.state &= ~wxAuiPaneInfo::optionActive; } } @@ -2174,7 +2506,7 @@ void wxFrameManager::Update() for (i = 0; i < pane_count; ++i) { wxRect r; - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window && p.IsShown() && p.IsDocked()) r = p.rect; @@ -2198,7 +2530,7 @@ void wxFrameManager::Update() // changed, the corresponding panes must also be updated for (i = 0; i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window && p.window->IsShown() && p.IsDocked()) { if (p.rect != old_pane_rects[i]) @@ -2240,14 +2572,14 @@ void wxFrameManager::Update() // and updates their internal rectangles. This should always be called // instead of calling m_frame->Layout() directly -void wxFrameManager::DoFrameLayout() +void wxAuiManager::DoFrameLayout() { m_frame->Layout(); int i, part_count; for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiparts.Item(i); // get the rectangle of the UI part // originally, this code looked like this: @@ -2280,9 +2612,9 @@ void wxFrameManager::DoFrameLayout() part.rect.width += border; - if (part.type == wxDockUIPart::typeDock) + if (part.type == wxAuiDockUIPart::typeDock) part.dock->rect = part.rect; - if (part.type == wxDockUIPart::typePane) + if (part.type == wxAuiDockUIPart::typePane) part.pane->rect = part.rect; } } @@ -2292,20 +2624,20 @@ void wxFrameManager::DoFrameLayout() // rectangle of the pane in question, including decorations like // caption and border (if any). -wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd) +wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd) { int i, part_count; for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); - if (part.type == wxDockUIPart::typePaneBorder && + wxAuiDockUIPart& part = m_uiparts.Item(i); + if (part.type == wxAuiDockUIPart::typePaneBorder && part.pane && part.pane->window == wnd) return ∂ } for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); - if (part.type == wxDockUIPart::typePane && + wxAuiDockUIPart& part = m_uiparts.Item(i); + if (part.type == wxAuiDockUIPart::typePane && part.pane && part.pane->window == wnd) return ∂ } @@ -2320,15 +2652,15 @@ wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd) // vertical docks). This value is necessary for calculating // fixel-pane/toolbar offsets when they are dragged. -int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) +int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test) { // the only way to accurately calculate the dock's // offset is to actually run a theoretical layout int i, part_count, dock_count; - wxDockInfoArray docks; - wxPaneInfoArray panes; - wxDockUIPartArray uiparts; + wxAuiDockInfoArray docks; + wxAuiPaneInfoArray panes; + wxAuiDockUIPartArray uiparts; CopyDocksAndPanes(docks, panes, m_docks, m_panes); panes.Add(test); @@ -2339,10 +2671,10 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = uiparts.Item(i); + wxAuiDockUIPart& part = uiparts.Item(i); part.rect = wxRect(part.sizer_item->GetPosition(), part.sizer_item->GetSize()); - if (part.type == wxDockUIPart::typeDock) + if (part.type == wxAuiDockUIPart::typeDock) part.dock->rect = part.rect; } @@ -2350,13 +2682,13 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = docks.Item(i); + wxAuiDockInfo& dock = docks.Item(i); if (test.dock_direction == dock.dock_direction && test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row) { if (dock.IsVertical()) return dock.rect.y; - else + else return dock.rect.x; } } @@ -2370,8 +2702,8 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) // if a dock operation is allowed, the new dock position is copied into // the target info. If the operation was allowed, the function returns true. -bool wxFrameManager::ProcessDockResult(wxPaneInfo& target, - const wxPaneInfo& new_pos) +bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target, + const wxAuiPaneInfo& new_pos) { bool allowed = false; switch (new_pos.dock_direction) @@ -2394,7 +2726,7 @@ bool wxFrameManager::ProcessDockResult(wxPaneInfo& target, // dropped, it performs the drop operation using the specified dock and pane // arrays. By specifying copied dock and pane arrays when calling, a "what-if" // scenario can be performed, giving precise coordinates for drop hints. -// If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified +// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified // as parameters, the changes will be made to the main state arrays const int auiInsertRowPixels = 10; @@ -2402,15 +2734,15 @@ const int auiNewRowPixels = 40; const int auiLayerInsertPixels = 40; const int auiLayerInsertOffset = 5; -bool wxFrameManager::DoDrop(wxDockInfoArray& docks, - wxPaneInfoArray& panes, - wxPaneInfo& target, - const wxPoint& pt, - const wxPoint& offset) +bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, + wxAuiPaneInfoArray& panes, + wxAuiPaneInfo& target, + const wxPoint& pt, + const wxPoint& offset) { wxSize cli_size = m_frame->GetClientSize(); - wxPaneInfo drop = target; + wxAuiPaneInfo drop = target; // The result should always be shown @@ -2422,13 +2754,22 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, int layer_insert_offset = auiLayerInsertOffset; - if (target.IsToolbar()) + if (drop.IsToolbar()) layer_insert_offset = 0; + if (pt.x < layer_insert_offset && pt.x > layer_insert_offset-auiLayerInsertPixels) { + int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT), + GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)), + GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1; + + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Left(). + Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); @@ -2436,7 +2777,15 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, else if (pt.y < layer_insert_offset && pt.y > layer_insert_offset-auiLayerInsertPixels) { + int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP), + GetMaxLayer(docks, wxAUI_DOCK_LEFT)), + GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Top(). + Layer(new_layer). Row(0). Position(pt.x - GetDockPixelOffset(drop) - offset.x); return ProcessDockResult(target, drop); @@ -2444,7 +2793,15 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, else if (pt.x >= cli_size.x - layer_insert_offset && pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels) { + int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT), + GetMaxLayer(docks, wxAUI_DOCK_TOP)), + GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1; + + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Right(). + Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); @@ -2456,6 +2813,9 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, GetMaxLayer(docks, wxAUI_DOCK_LEFT)), GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + if (drop.IsToolbar()) + new_layer = auiToolBarLayer; + drop.Dock().Bottom(). Layer(new_layer). Row(0). @@ -2463,7 +2823,8 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, return ProcessDockResult(target, drop); } - wxDockUIPart* part = HitTest(pt.x, pt.y); + + wxAuiDockUIPart* part = HitTest(pt.x, pt.y); if (drop.IsToolbar()) @@ -2476,7 +2837,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, int dock_drop_offset = 0; if (part->dock->IsHorizontal()) dock_drop_offset = pt.x - part->dock->rect.x - offset.x; - else + else dock_drop_offset = pt.y - part->dock->rect.y - offset.y; @@ -2508,16 +2869,11 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, return ProcessDockResult(target, drop); } - else - { - m_skipping = false; - } - if (!m_skipping) - { - m_last_rect = part->dock->rect; - m_last_rect.Inflate( 15, 15 ); - } + m_skipping = false; + + m_last_rect = part->dock->rect; + m_last_rect.Inflate( 15, 15 ); drop.Dock(). Direction(part->dock->dock_direction). @@ -2580,16 +2936,16 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, if (!part) return false; - if (part->type == wxDockUIPart::typePaneBorder || - part->type == wxDockUIPart::typeCaption || - part->type == wxDockUIPart::typeGripper || - part->type == wxDockUIPart::typePaneButton || - part->type == wxDockUIPart::typePane || - part->type == wxDockUIPart::typePaneSizer || - part->type == wxDockUIPart::typeDockSizer || - part->type == wxDockUIPart::typeBackground) + if (part->type == wxAuiDockUIPart::typePaneBorder || + part->type == wxAuiDockUIPart::typeCaption || + part->type == wxAuiDockUIPart::typeGripper || + part->type == wxAuiDockUIPart::typePaneButton || + part->type == wxAuiDockUIPart::typePane || + part->type == wxAuiDockUIPart::typePaneSizer || + part->type == wxAuiDockUIPart::typeDockSizer || + part->type == wxAuiDockUIPart::typeBackground) { - if (part->type == wxDockUIPart::typeDockSizer) + if (part->type == wxAuiDockUIPart::typeDockSizer) { if (part->dock->panes.GetCount() != 1) return false; @@ -2695,23 +3051,19 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, insert_layer = 0; insert_dock_row = true; - if (pt.x >= part->rect.x && - pt.x < part->rect.x+new_row_pixels_x) - insert_dir = wxAUI_DOCK_LEFT; - else - if (pt.y >= part->rect.y && - pt.y < part->rect.y+new_row_pixels_y) - insert_dir = wxAUI_DOCK_TOP; - else - if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x && - pt.x < part->rect.x + part->rect.width) - insert_dir = wxAUI_DOCK_RIGHT; - else - if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y && - pt.y < part->rect.y + part->rect.height) - insert_dir = wxAUI_DOCK_BOTTOM; - else - return false; + const wxRect& pr = part->rect; + if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x) + insert_dir = wxAUI_DOCK_LEFT; + else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y) + insert_dir = wxAUI_DOCK_TOP; + else if (pt.x >= pr.x + pr.width - new_row_pixels_x && + pt.x < pr.x + pr.width) + insert_dir = wxAUI_DOCK_RIGHT; + else if (pt.y >= pr.y+ pr.height - new_row_pixels_y && + pt.y < pr.y + pr.height) + insert_dir = wxAUI_DOCK_BOTTOM; + else + return false; insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1; } @@ -2737,7 +3089,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, offset = pt.y - part->rect.y; size = part->rect.GetHeight(); } - else + else { offset = pt.x - part->rect.x; size = part->rect.GetWidth(); @@ -2781,7 +3133,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, } -void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) +void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) { if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax) { @@ -2790,15 +3142,10 @@ void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) } m_hint_fadeamt += 4; -#if wxCHECK_VERSION(2,7,0) m_hint_wnd->SetTransparent(m_hint_fadeamt); -#else - if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) - ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt); -#endif } -void wxFrameManager::ShowHint(const wxRect& rect) +void wxAuiManager::ShowHint(const wxRect& rect) { if (m_hint_wnd) { @@ -2808,7 +3155,7 @@ void wxFrameManager::ShowHint(const wxRect& rect) m_last_hint = rect; m_hint_fadeamt = m_hint_fademax; - + if ((m_flags & wxAUI_MGR_HINT_FADE) && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) && (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE)) @@ -2816,6 +3163,7 @@ void wxFrameManager::ShowHint(const wxRect& rect) m_hint_fadeamt = 0; m_hint_wnd->SetSize(rect); + m_hint_wnd->SetTransparent(m_hint_fadeamt); if (!m_hint_wnd->IsShown()) m_hint_wnd->Show(); @@ -2825,12 +3173,6 @@ void wxFrameManager::ShowHint(const wxRect& rect) if (m_action == actionDragFloatingPane && m_action_window) m_action_window->SetFocus(); -#if wxCHECK_VERSION(2,7,0) - m_hint_wnd->SetTransparent(m_hint_fadeamt); -#else - if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) - ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt); -#endif m_hint_wnd->Raise(); @@ -2841,11 +3183,11 @@ void wxFrameManager::ShowHint(const wxRect& rect) m_hint_fadetimer.Start(5); } } - else // Not using a transparent hint window... + else // Not using a transparent hint window... { if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT)) return; - + if (m_last_hint != rect) { // remove the last hint rectangle @@ -2861,7 +3203,7 @@ void wxFrameManager::ShowHint(const wxRect& rect) int i, pane_count; for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = m_panes.Item(i); + wxAuiPaneInfo& pane = m_panes.Item(i); if (pane.IsFloating() && pane.frame->IsShown()) @@ -2897,19 +3239,14 @@ void wxFrameManager::ShowHint(const wxRect& rect) } } -void wxFrameManager::HideHint() +void wxAuiManager::HideHint() { // hides a transparent window hint, if there is one if (m_hint_wnd) { if (m_hint_wnd->IsShown()) m_hint_wnd->Show(false); -#if wxCHECK_VERSION(2,7,0) m_hint_wnd->SetTransparent(0); -#else - if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) - ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0); -#endif m_hint_fadetimer.Stop(); m_last_hint = wxRect(); return; @@ -2926,15 +3263,40 @@ void wxFrameManager::HideHint() -// DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to -// determine the exact position the pane would be at were if dropped. If -// the pame would indeed become docked at the specified drop point, -// DrawHintRect() then calls ShowHint() to indicate this drop rectangle. -// "pane_window" is the window pointer of the pane being dragged, pt is -// the mouse position, in client coordinates -void wxFrameManager::DrawHintRect(wxWindow* pane_window, - const wxPoint& pt, - const wxPoint& offset) +void wxAuiManager::StartPaneDrag(wxWindow* pane_window, + const wxPoint& offset) +{ + wxAuiPaneInfo& pane = GetPane(pane_window); + if (!pane.IsOk()) + return; + + if (pane.IsToolbar()) + { + m_action = actionDragToolbarPane; + } + else + { + m_action = actionDragFloatingPane; + } + + m_action_window = pane_window; + m_action_offset = offset; + m_frame->CaptureMouse(); +} + + +// CalculateHintRect() calculates the drop hint rectangle. The method +// first calls DoDrop() to determine the exact position the pane would +// be at were if dropped. If the pane would indeed become docked at the +// specified drop point, the the rectangle hint will be returned in +// screen coordinates. Otherwise, an empty rectangle is returned. +// |pane_window| is the window pointer of the pane being dragged, |pt| is +// the mouse position, in client coordinates. |offset| describes the offset +// that the mouse is from the upper-left corner of the item being dragged + +wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window, + const wxPoint& pt, + const wxPoint& offset) { wxRect rect; @@ -2944,15 +3306,16 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, // so that we don't modify the real thing on screen int i, pane_count, part_count; - wxDockInfoArray docks; - wxPaneInfoArray panes; - wxDockUIPartArray uiparts; - wxPaneInfo hint = GetPane(pane_window); + wxAuiDockInfoArray docks; + wxAuiPaneInfoArray panes; + wxAuiDockUIPartArray uiparts; + wxAuiPaneInfo hint = GetPane(pane_window); hint.name = wxT("__HINT__"); + hint.PaneBorder(true); hint.Show(); if (!hint.IsOk()) - return; + return rect; CopyDocksAndPanes(docks, panes, m_docks, m_panes); @@ -2971,8 +3334,7 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, // find out where the new pane would be if (!DoDrop(docks, panes, hint, pt, offset)) { - HideHint(); - return; + return rect; } panes.Add(hint); @@ -2985,9 +3347,9 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = uiparts.Item(i); + wxAuiDockUIPart& part = uiparts.Item(i); - if (part.type == wxDockUIPart::typePaneBorder && + if (part.type == wxAuiDockUIPart::typePaneBorder && part.pane && part.pane->name == wxT("__HINT__")) { rect = wxRect(part.sizer_item->GetPosition(), @@ -3000,31 +3362,55 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, if (rect.IsEmpty()) { - HideHint(); - return; + return rect; } // actually show the hint rectangle on the screen m_frame->ClientToScreen(&rect.x, &rect.y); - ShowHint(rect); + + if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft ) + { + // Mirror rectangle in RTL mode + rect.x -= rect.GetWidth(); + } + + return rect; } -void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd) +// DrawHintRect() calculates the hint rectangle by calling +// CalculateHintRect(). If there is a rectangle, it shows it +// by calling ShowHint(), otherwise it hides any hint +// rectangle currently shown +void wxAuiManager::DrawHintRect(wxWindow* pane_window, + const wxPoint& pt, + const wxPoint& offset) +{ + wxRect rect = CalculateHintRect(pane_window, pt, offset); + + if (rect.IsEmpty()) + { + HideHint(); + } + else + { + ShowHint(rect); + } +} + +void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); -#if wxCHECK_VERSION(2,7,0) if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) pane.frame->SetTransparent(150); -#endif } -void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) +void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); wxPoint pt = ::wxGetMousePosition(); @@ -3039,22 +3425,22 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) pt.y = pos.y; // and some more pixels for the title bar pt.y -= 5; - } else - if (dir == wxWEST) + } + else if (dir == wxWEST) { // move to pane's left border wxPoint pos( 0,0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxEAST) + } + else if (dir == wxEAST) { // move to pane's right border wxPoint pos( wnd->GetSize().x, 0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxSOUTH) + } + else if (dir == wxSOUTH) { // move to pane's bottom border wxPoint pos( 0, wnd->GetSize().y ); @@ -3075,27 +3461,24 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) // no hint for toolbar floating windows if (pane.IsToolbar() && m_action == actionDragFloatingPane) { - if (m_action == actionDragFloatingPane) - { - wxDockInfoArray docks; - wxPaneInfoArray panes; - wxDockUIPartArray uiparts; - wxPaneInfo hint = pane; + wxAuiDockInfoArray docks; + wxAuiPaneInfoArray panes; + wxAuiDockUIPartArray uiparts; + wxAuiPaneInfo hint = pane; - CopyDocksAndPanes(docks, panes, m_docks, m_panes); + CopyDocksAndPanes(docks, panes, m_docks, m_panes); - // find out where the new pane would be - if (!DoDrop(docks, panes, hint, client_pt)) - return; - if (hint.IsFloating()) - return; + // find out where the new pane would be + if (!DoDrop(docks, panes, hint, client_pt)) + return; + if (hint.IsFloating()) + return; - pane = hint; - m_action = actionDragToolbarPane; - m_action_window = pane.window; + pane = hint; + m_action = actionDragToolbarPane; + m_action_window = pane.window; - Update(); - } + Update(); return; } @@ -3103,7 +3486,7 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) // if a key modifier is pressed while dragging the frame, // don't dock the window - if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT)) + if (!CanDockPanel(pane)) { HideHint(); return; @@ -3124,10 +3507,10 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) m_frame->Update(); } -void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) +void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); wxPoint pt = ::wxGetMousePosition(); @@ -3142,22 +3525,22 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) pt.y = pos.y; // and some more pixels for the title bar pt.y -= 10; - } else - if (dir == wxWEST) + } + else if (dir == wxWEST) { // move to pane's left border wxPoint pos( 0,0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxEAST) + } + else if (dir == wxEAST) { // move to pane's right border wxPoint pos( wnd->GetSize().x, 0 ); pos = wnd->ClientToScreen( pos ); pt.x = pos.x; - } else - if (dir == wxSOUTH) + } + else if (dir == wxSOUTH) { // move to pane's bottom border wxPoint pos( 0, wnd->GetSize().y ); @@ -3178,7 +3561,7 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) // if a key modifier is pressed while dragging the frame, // don't dock the window - if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT)) + if (CanDockPanel(pane)) { // do the drop calculation DoDrop(m_docks, m_panes, pane, client_pt, action_offset); @@ -3190,10 +3573,12 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) { pane.floating_pos = pane.frame->GetPosition(); -#if wxCHECK_VERSION(2,7,0) if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) pane.frame->SetTransparent(255); -#endif + } + else if (m_has_maximized) + { + RestoreMaximizedPane(); } Update(); @@ -3201,25 +3586,25 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) HideHint(); } -void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size) +void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); pane.floating_size = size; } -void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) +void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); // fire pane close event - wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE); + wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE); e.SetPane(&pane); e.SetCanVeto(evt.CanVeto()); ProcessMgrEvent(e); @@ -3229,21 +3614,26 @@ void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) evt.Veto(); return; } - else + else { - ClosePane(pane); + // close the pane, but check that it + // still exists in our pane array first + // (the event handler above might have removed it) + + wxAuiPaneInfo& check = GetPane(wnd); + if (check.IsOk()) + { + ClosePane(pane); + } } } -void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd) +void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd) { - if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) + if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk()) { - // try to find the pane - wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found")); - SetActivePane(m_panes, wnd); Repaint(); } @@ -3253,8 +3643,12 @@ void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd) // backgrounds, captions, grippers, pane borders and buttons. // It renders the entire user interface. -void wxFrameManager::OnRender(wxFrameManagerEvent& evt) +void wxAuiManager::OnRender(wxAuiManagerEvent& evt) { + // if the frame is about to be deleted, don't bother + if (!m_frame || wxPendingDelete.Member(m_frame)) + return; + wxDC* dc = evt.GetDC(); #ifdef __WXMAC__ @@ -3264,31 +3658,31 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt) for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiparts.Item(i); - // don't draw hidden pane items - if (part.sizer_item && !part.sizer_item->IsShown()) + // don't draw hidden pane items or items that aren't windows + if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown())) continue; switch (part.type) { - case wxDockUIPart::typeDockSizer: - case wxDockUIPart::typePaneSizer: + case wxAuiDockUIPart::typeDockSizer: + case wxAuiDockUIPart::typePaneSizer: m_art->DrawSash(*dc, m_frame, part.orientation, part.rect); break; - case wxDockUIPart::typeBackground: + case wxAuiDockUIPart::typeBackground: m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect); break; - case wxDockUIPart::typeCaption: + case wxAuiDockUIPart::typeCaption: m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane); break; - case wxDockUIPart::typeGripper: + case wxAuiDockUIPart::typeGripper: m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane); break; - case wxDockUIPart::typePaneBorder: + case wxAuiDockUIPart::typePaneBorder: m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane); break; - case wxDockUIPart::typePaneButton: + case wxAuiDockUIPart::typePaneButton: m_art->DrawPaneButton(*dc, m_frame, part.button->button_id, wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane); break; @@ -3298,19 +3692,20 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt) // Render() fire a render event, which is normally handled by -// wxFrameManager::OnRender(). This allows the render function to +// wxAuiManager::OnRender(). This allows the render function to // be overridden via the render event. This can be useful for paintin // custom graphics in the main window. Default behavior can be // invoked in the overridden function by calling OnRender() -void wxFrameManager::Render(wxDC* dc) +void wxAuiManager::Render(wxDC* dc) { - wxFrameManagerEvent e(wxEVT_AUI_RENDER); + wxAuiManagerEvent e(wxEVT_AUI_RENDER); + e.SetManager(this); e.SetDC(dc); ProcessMgrEvent(e); } -void wxFrameManager::Repaint(wxDC* dc) +void wxAuiManager::Repaint(wxDC* dc) { #ifdef __WXMAC__ if ( dc == NULL ) @@ -3347,13 +3742,13 @@ void wxFrameManager::Repaint(wxDC* dc) delete client_dc; } -void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event)) +void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(m_frame); Repaint(&dc); } -void wxFrameManager::OnEraseBackground(wxEraseEvent& event) +void wxAuiManager::OnEraseBackground(wxEraseEvent& event) { #ifdef __WXMAC__ event.Skip() ; @@ -3362,31 +3757,63 @@ void wxFrameManager::OnEraseBackground(wxEraseEvent& event) #endif } -void wxFrameManager::OnSize(wxSizeEvent& event) +void wxAuiManager::OnSize(wxSizeEvent& event) { if (m_frame) { DoFrameLayout(); Repaint(); + +#if wxUSE_MDI + if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) + { + // for MDI parent frames, this event must not + // be "skipped". In other words, the parent frame + // must not be allowed to resize the client window + // after we are finished processing sizing changes + return; + } +#endif } event.Skip(); } +void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt) +{ + // get the window we are managing, if none, return NULL + wxWindow* window = GetManagedWindow(); + if (!window) + { + evt.SetManager(NULL); + return; + } + + // if we are managing a child frame, get the 'real' manager + if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame))) + { + wxAuiFloatingFrame* float_frame = static_cast(window); + evt.SetManager(float_frame->GetOwnerManager()); + return; + } -void wxFrameManager::OnSetCursor(wxSetCursorEvent& event) + // return pointer to ourself + evt.SetManager(this); +} + +void wxAuiManager::OnSetCursor(wxSetCursorEvent& event) { // determine cursor - wxDockUIPart* part = HitTest(event.GetX(), event.GetY()); + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); wxCursor cursor = wxNullCursor; if (part) { - if (part->type == wxDockUIPart::typeDockSizer || - part->type == wxDockUIPart::typePaneSizer) + if (part->type == wxAuiDockUIPart::typeDockSizer || + part->type == wxAuiDockUIPart::typePaneSizer) { // a dock may not be resized if it has a single // pane which is not resizable - if (part->type == wxDockUIPart::typeDockSizer && part->dock && + if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock && part->dock->panes.GetCount() == 1 && part->dock->panes.Item(0)->IsFixed()) return; @@ -3397,10 +3824,10 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event) if (part->orientation == wxVERTICAL) cursor = wxCursor(wxCURSOR_SIZEWE); - else + else cursor = wxCursor(wxCURSOR_SIZENS); } - else if (part->type == wxDockUIPart::typeGripper) + else if (part->type == wxAuiDockUIPart::typeGripper) { cursor = wxCursor(wxCURSOR_SIZING); } @@ -3411,10 +3838,12 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event) -void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, - const wxMouseEvent& event) +void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part, + const wxMouseEvent& event) { - wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY()); + wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY()); + if (!hit_test || !button_ui_part) + return; int state = wxAUI_BUTTON_STATE_NORMAL; @@ -3422,7 +3851,7 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, { if (event.LeftDown()) state = wxAUI_BUTTON_STATE_PRESSED; - else + else state = wxAUI_BUTTON_STATE_HOVER; } else @@ -3440,27 +3869,31 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, if (pt.x != 0 || pt.y != 0) cdc.SetDeviceOrigin(pt.x, pt.y); - m_art->DrawPaneButton(cdc, m_frame, - button_ui_part->button->button_id, - state, - button_ui_part->rect, - *hit_test->pane); + if (hit_test->pane) + { + m_art->DrawPaneButton(cdc, m_frame, + button_ui_part->button->button_id, + state, + button_ui_part->rect, + *hit_test->pane); + } } -void wxFrameManager::OnLeftDown(wxMouseEvent& event) +void wxAuiManager::OnLeftDown(wxMouseEvent& event) { - wxDockUIPart* part = HitTest(event.GetX(), event.GetY()); + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); if (part) { - if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) - return; - - if (part->type == wxDockUIPart::typeDockSizer || - part->type == wxDockUIPart::typePaneSizer) + if (part->type == wxAuiDockUIPart::typeDockSizer || + part->type == wxAuiDockUIPart::typePaneSizer) { + // Removing this restriction so that a centre pane can be resized + //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) + // return; + // a dock may not be resized if it has a single // pane which is not resizable - if (part->type == wxDockUIPart::typeDockSizer && part->dock && + if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock && part->dock->panes.GetCount() == 1 && part->dock->panes.Item(0)->IsFixed()) return; @@ -3477,7 +3910,7 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event) event.m_y - part->rect.y); m_frame->CaptureMouse(); } - else if (part->type == wxDockUIPart::typePaneButton) + else if (part->type == wxAuiDockUIPart::typePaneButton) { m_action = actionClickButton; m_action_part = part; @@ -3486,9 +3919,29 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event) UpdateButtonOnScreen(part, event); } - else if (part->type == wxDockUIPart::typeCaption || - part->type == wxDockUIPart::typeGripper) + else if (part->type == wxAuiDockUIPart::typeCaption || + part->type == wxAuiDockUIPart::typeGripper) { + // if we are managing a wxAuiFloatingFrame window, then + // we are an embedded wxAuiManager inside the wxAuiFloatingFrame. + // We want to initiate a toolbar drag in our owner manager + wxWindow* managed_wnd = GetManagedWindow(); + + if (part->pane && + part->pane->window && + managed_wnd && + managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame))) + { + wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd; + wxAuiManager* owner_mgr = floating_frame->GetOwnerManager(); + owner_mgr->StartPaneDrag(part->pane->window, + wxPoint(event.m_x - part->rect.x, + event.m_y - part->rect.y)); + return; + } + + + if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { // set the caption as active @@ -3496,6 +3949,9 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event) Repaint(); } + if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) + return; + m_action = actionClickCaption; m_action_part = part; m_action_start = wxPoint(event.m_x, event.m_y); @@ -3521,7 +3977,7 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event) } -void wxFrameManager::OnLeftUp(wxMouseEvent& event) +void wxAuiManager::OnLeftUp(wxMouseEvent& event) { if (m_action == actionResize) { @@ -3532,7 +3988,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) DrawResizeHint(dc, m_action_hintrect); // resize the dock or the pane - if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer) + if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer) { wxRect& rect = m_action_part->dock->rect; @@ -3560,25 +4016,25 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) Update(); Repaint(NULL); } - else if (m_action_part && - m_action_part->type == wxDockUIPart::typePaneSizer) + else if (m_action_part && + m_action_part->type == wxAuiDockUIPart::typePaneSizer) { - wxDockInfo& dock = *m_action_part->dock; - wxPaneInfo& pane = *m_action_part->pane; + wxAuiDockInfo& dock = *m_action_part->dock; + wxAuiPaneInfo& pane = *m_action_part->pane; int total_proportion = 0; int dock_pixels = 0; int new_pixsize = 0; - int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); - int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE); - int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE); + int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); + int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); + int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); wxPoint new_pos(event.m_x - m_action_offset.x, event.m_y - m_action_offset.y); // determine the pane rectangle by getting the pane part - wxDockUIPart* pane_part = GetPanePart(pane.window); + wxAuiDockUIPart* pane_part = GetPanePart(pane.window); wxASSERT_MSG(pane_part, wxT("Pane border part not found -- shouldn't happen")); @@ -3586,13 +4042,13 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) // this will help us recalculate the pane's proportion if (dock.IsHorizontal()) new_pixsize = new_pos.x - pane_part->rect.x; - else + else new_pixsize = new_pos.y - pane_part->rect.y; // determine the size of the dock, based on orientation if (dock.IsHorizontal()) dock_pixels = dock.rect.GetWidth(); - else + else dock_pixels = dock.rect.GetHeight(); // determine the total proportion of all resizable panes, @@ -3602,7 +4058,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) int pane_position = -1; for (i = 0; i < dock_pane_count; ++i) { - wxPaneInfo& p = *dock.panes.Item(i); + wxAuiPaneInfo& p = *dock.panes.Item(i); if (p.window == pane.window) pane_position = i; @@ -3619,10 +4075,10 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) { if (dock.IsHorizontal()) dock_pixels -= p.best_size.x; - else + else dock_pixels -= p.best_size.y; } - else + else { total_proportion += p.dock_proportion; } @@ -3635,7 +4091,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) int borrow_pane = -1; for (i = pane_position+1; i < dock_pane_count; ++i) { - wxPaneInfo& p = *dock.panes.Item(i); + wxAuiPaneInfo& p = *dock.panes.Item(i); if (!p.IsFixed()) { borrow_pane = i; @@ -3679,7 +4135,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) if (pane.HasCaption()) min_size += caption_size; } - else + else { min_size += pane.min_size.x; } @@ -3721,7 +4177,8 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) if (m_action_part == HitTest(event.GetX(), event.GetY())) { // fire button-click event - wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON); + wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON); + e.SetManager(this); e.SetPane(m_action_part->pane); e.SetButton(m_action_part->button->button_id); ProcessMgrEvent(e); @@ -3739,16 +4196,16 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) { m_frame->ReleaseMouse(); - wxPaneInfo& pane = GetPane(m_action_window); + wxAuiPaneInfo& pane = GetPane(m_action_window); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); // save the new positions - wxDockInfoPtrArray docks; + wxAuiDockInfoPtrArray docks; FindDocks(m_docks, pane.dock_direction, pane.dock_layer, pane.dock_row, docks); if (docks.GetCount() == 1) { - wxDockInfo& dock = *docks.Item(0); + wxAuiDockInfo& dock = *docks.Item(0); wxArrayInt pane_positions, pane_sizes; GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); @@ -3758,7 +4215,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) dock.panes.Item(i)->dock_pos = pane_positions[i]; } - pane.state &= ~wxPaneInfo::actionPane; + pane.state &= ~wxAuiPaneInfo::actionPane; Update(); } else @@ -3771,7 +4228,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) } -void wxFrameManager::OnMotion(wxMouseEvent& event) +void wxAuiManager::OnMotion(wxMouseEvent& event) { // sometimes when Update() is called from inside this method, // a spurious mouse move event is generated; this check will make @@ -3790,7 +4247,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) wxPoint pos = m_action_part->rect.GetPosition(); if (m_action_part->orientation == wxHORIZONTAL) pos.y = wxMax(0, event.m_y - m_action_offset.y); - else + else pos.x = wxMax(0, event.m_x - m_action_offset.x); wxRect rect(m_frame->ClientToScreen(pos), @@ -3813,7 +4270,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) if (abs(event.m_x - m_action_start.x) > drag_x_threshold || abs(event.m_y - m_action_start.y) > drag_y_threshold) { - wxPaneInfo* pane_info = m_action_part->pane; + wxAuiPaneInfo* pane_info = m_action_part->pane; if (!pane_info->IsToolbar()) { @@ -3828,6 +4285,8 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) pt.y - m_action_offset.y); // float the window + if (pane_info->IsMaximized()) + RestorePane(*pane_info); pane_info->Float(); Update(); @@ -3843,7 +4302,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) m_action_offset.x = 30; } } - else + else { m_action = actionDragToolbarPane; m_action_window = pane_info->window; @@ -3852,7 +4311,8 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) } else if (m_action == actionDragFloatingPane) { - if(m_action_window) { + if (m_action_window) + { wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); m_action_window->Move(pt.x - m_action_offset.x, pt.y - m_action_offset.y); @@ -3860,10 +4320,10 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) } else if (m_action == actionDragToolbarPane) { - wxPaneInfo& pane = GetPane(m_action_window); + wxAuiPaneInfo& pane = GetPane(m_action_window); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - pane.state |= wxPaneInfo::actionPane; + pane.state |= wxAuiPaneInfo::actionPane; wxPoint pt = event.GetPosition(); DoDrop(m_docks, m_panes, pane, pt, m_action_offset); @@ -3888,36 +4348,40 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) // EVT_MOTION() events will move the floating pane if (pane.IsFloating()) { - pane.state &= ~wxPaneInfo::actionPane; + pane.state &= ~wxAuiPaneInfo::actionPane; m_action = actionDragFloatingPane; m_action_window = pane.frame; } } else { - wxDockUIPart* part = HitTest(event.GetX(), event.GetY()); - if (part && part->type == wxDockUIPart::typePaneButton) + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); + if (part && part->type == wxAuiDockUIPart::typePaneButton) { if (part != m_hover_button) { // make the old button normal if (m_hover_button) + { UpdateButtonOnScreen(m_hover_button, event); + Repaint(); + } // mouse is over a button, so repaint the // button in hover mode UpdateButtonOnScreen(part, event); m_hover_button = part; + } } - else + else { if (m_hover_button) { m_hover_button = NULL; Repaint(); } - else + else { event.Skip(); } @@ -3925,7 +4389,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) } } -void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) +void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) { if (m_hover_button) { @@ -3934,14 +4398,15 @@ void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) } } -void wxFrameManager::OnChildFocus(wxChildFocusEvent& event) +void wxAuiManager::OnChildFocus(wxChildFocusEvent& event) { // when a child pane has it's focus set, we should change the // pane's active state to reflect this. (this is only true if // active panes are allowed by the owner) if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { - if (GetPane(event.GetWindow()).IsOk()) + wxAuiPaneInfo& pane = GetPane(event.GetWindow()); + if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0) { SetActivePane(m_panes, event.GetWindow()); m_frame->Refresh(); @@ -3954,26 +4419,64 @@ void wxFrameManager::OnChildFocus(wxChildFocusEvent& event) // OnPaneButton() is an event handler that is called // when a pane button has been pressed. -void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt) +void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt) { - wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null")); + wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null")); - wxPaneInfo& pane = *(evt.pane); + wxAuiPaneInfo& pane = *(evt.pane); if (evt.button == wxAUI_BUTTON_CLOSE) { // fire pane close event - wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE); + wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE); + e.SetManager(this); e.SetPane(evt.pane); ProcessMgrEvent(e); if (!e.GetVeto()) { - ClosePane(pane); + // close the pane, but check that it + // still exists in our pane array first + // (the event handler above might have removed it) + + wxAuiPaneInfo& check = GetPane(pane.window); + if (check.IsOk()) + { + ClosePane(pane); + } + + Update(); + } + } + else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized()) + { + // fire pane close event + wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE); + e.SetManager(this); + e.SetPane(evt.pane); + ProcessMgrEvent(e); + + if (!e.GetVeto()) + { + MaximizePane(pane); + Update(); + } + } + else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized()) + { + // fire pane close event + wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE); + e.SetManager(this); + e.SetPane(evt.pane); + ProcessMgrEvent(e); + + if (!e.GetVeto()) + { + RestorePane(pane); Update(); } } - else if (evt.button == wxAUI_BUTTON_PIN) + else if (evt.button == wxAUI_BUTTON_PIN) { if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())