X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/49bcad62198be60888dacf02edcbe9278b465fca..119727ad9e58e42326764a259a5b88267bb43528:/include/wx/apptrait.h?ds=sidebyside diff --git a/include/wx/apptrait.h b/include/wx/apptrait.h index 2d8e282c99..bfc7e17bb2 100644 --- a/include/wx/apptrait.h +++ b/include/wx/apptrait.h @@ -5,7 +5,7 @@ // Modified by: // Created: 19.06.2003 // RCS-ID: $Id$ -// Copyright: (c) 2003 Vadim Zeitlin +// Copyright: (c) 2003 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// @@ -29,9 +29,6 @@ extern "C" struct GSocketGUIFunctionsTable; } -// FIXME: Eventually unify Mac OS 9 -class GSocketBSD; - // ---------------------------------------------------------------------------- // toolkit information // ---------------------------------------------------------------------------- @@ -114,12 +111,13 @@ public: virtual void RemoveFromPendingDelete(wxObject *object) = 0; #if wxUSE_SOCKETS - // return table of GUI callbacks for GSocket code or NULL in wxBase + // return table of GUI callbacks for GSocket code or NULL in wxBase. This + // is needed because networking classes are in their own library and so + // they can't directly call GUI functions (the same net library can be + // used in both GUI and base apps). To complicate it further, GUI library + // ("wxCore") doesn't depend on networking library and so only a functions + // table can be passed around virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0; - - // return a new GSocket with the EventLoop_* stuff implemented. - // or at least stubbed (i.e. wxBase) - virtual GSocketBSD* CreateGSocket() = 0; #endif @@ -175,7 +173,6 @@ public: virtual wxRendererNative *CreateRenderer(); #if wxUSE_SOCKETS virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable(); - virtual GSocketBSD* CreateGSocket(); #endif #ifdef __WXDEBUG__ @@ -206,9 +203,6 @@ public: virtual wxRendererNative *CreateRenderer(); #if wxUSE_SOCKETS virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable(); - // return a new GSocket with the EventLoop_* stuff implemented. - // TODO: Remove this because each GUI should implement it separately - virtual GSocketBSD* CreateGSocket(); #endif #ifdef __WXDEBUG__