X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/496e80e52120d2d1c3461c252df9eeb174c07553..682214d5c6ec3e56dbdfd0c97d70d87e614b38c2:/include/wx/univ/setup0.h diff --git a/include/wx/univ/setup0.h b/include/wx/univ/setup0.h index 0da4fe15eb..e292046e4e 100644 --- a/include/wx/univ/setup0.h +++ b/include/wx/univ/setup0.h @@ -44,14 +44,6 @@ // Recommended setting: 0 (please update your code) #define WXWIN_COMPATIBILITY_2_4 1 -// Define as 1 for font size to be backward compatible to 1.63 and earlier. -// 1.64 and later define point sizes to be compatible with Windows. -// -// Default is 0 -// -// Recommended setting: 0 -#define wxFONT_SIZE_COMPATIBILITY 0 - // Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before. // If migrating between versions, your dialogs may seem to shrink. // @@ -67,7 +59,7 @@ // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // @@ -140,7 +132,7 @@ // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be +// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // @@ -155,7 +147,7 @@ #define wxUSE_UNICODE 0 #endif -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode +// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode // and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This // setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see // http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you @@ -256,7 +248,7 @@ // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes +// If enabled (1), compiles wxWidgets streams classes #define wxUSE_STREAMS 1 // Use standard C++ streams if 1. If 0, use wxWin streams implementation. @@ -300,6 +292,14 @@ // Recommended setting: 1 (but may be safely disabled if you don't use it) #define wxUSE_FSVOLUME 1 +// Use wxStandardPaths class which allows to retrieve some standard locations +// in the file system +// +// Default is 1 +// +// Recommended setting: 1 (may be disabled to save space, but not much) +#define wxUSE_STDPATHS 1 + // use wxTextBuffer class: required by wxTextFile #define wxUSE_TEXTBUFFER 1 @@ -420,6 +420,9 @@ // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_ZIP 1 +// wxArchive classes for accessing archives such as zip and tar +#define wxUSE_ARCHIVE_STREAMS 1 + // Set to 1 to compile wxZipInput/OutputStream classes. #define wxUSE_ZIPSTREAM 1 @@ -432,7 +435,7 @@ // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different -// from wxWindows one. +// from wxWidgets one. // // Default is 1. // @@ -484,13 +487,45 @@ // wxSound class #define wxUSE_SOUND 1 +// Use wxMediaCtrl +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_MEDIACTRL 1 + +// Use QuickTime +// +// Default is 0 +// +// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0 +#define wxUSE_QUICKTIME 0 + +// Use DirectShow +// +// Default is 0 +// +// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0 +#define wxUSE_DIRECTSHOW 0 + +// Use wxWidget's XRC XML-based resource system. Recommended. +// +// Default is 1 +// +// Recommended setting: 1 (requires wxUSE_XML) +#define wxUSE_XRC 1 + // XML parsing classes. Note that their API will change in the future, so // using wxXmlDocument and wxXmlNode in your app is not recommended. // // Default is 1 // -// Recommended setting: 1 (needed by XRC) -#define wxUSE_XML 1 +// Recommended setting: 1 (required by XRC) +#if wxUSE_XRC +# define wxUSE_XML 1 +#else +# define wxUSE_XML 0 +#endif // Set to 1 to compile MS Windows XP theme engine support #define wxUSE_UXTHEME 0 @@ -527,7 +562,7 @@ // Recommended setting: 1 (may be set to 0) #define wxUSE_TIPWINDOW 1 -// Each of the settings below corresponds to one wxWindows control. They are +// Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must @@ -543,6 +578,7 @@ #define wxUSE_CHECKLISTBOX 1 // wxCheckListBox #define wxUSE_CHOICE 1 // wxChoice #define wxUSE_COMBOBOX 1 // wxComboBox +#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl #define wxUSE_GAUGE 1 // wxGauge #define wxUSE_LISTBOX 1 // wxListBox #define wxUSE_LISTCTRL 1 // wxListCtrl @@ -587,9 +623,6 @@ #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 0 -// this setting is obsolete, value is ignored -#define wxUSE_BUTTONBAR 0 - // wxNotebook is a control with several "tabs" located on one of its sides. It // may be used ot logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related @@ -608,6 +641,14 @@ // Recommended setting: 1 #define wxUSE_LISTBOOK 1 +// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_CHOICEBOOK 1 + // wxTabDialog is a generic version of wxNotebook but it is incompatible with // the new class. It shouldn't be used in new code. // @@ -705,15 +746,6 @@ // common dialogs // ---------------------------------------------------------------------------- -// Define 1 to use generic dialogs in Windows, even though they duplicate -// native common dialog (e.g. wxColourDialog). This is mainly useful for -// testing. -// -// Default is 0 -// -// Recommended setting: 0 -#define wxUSE_GENERIC_DIALOGS_IN_MSW 0 - // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. // file selector, printer dialog). Switching this off also switches off the // printing architecture and interactive wxPrinterDC. @@ -840,10 +872,11 @@ #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code -// #define wxUSE_PRINTING_ARCHITECTURE 1 // wxHTML sublibrary allows to display HTML in wxWindow programs and much, @@ -971,14 +1004,6 @@ // Set to 1 to use font metric files in GetTextExtent #define wxUSE_AFM_FOR_POSTSCRIPT 1 -// Set to 0 to disable PostScript print/preview architecture code under Windows -// (just use Windows printing). -#if defined(__WIN32__) - #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 -#else - #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0 -#endif - // ---------------------------------------------------------------------------- // database classes // ---------------------------------------------------------------------------- @@ -1076,7 +1101,7 @@ // ---------------------------------------------------------------------------- #if defined(__WINDOWS__) -// Set this to 1 if you want to use wxWindows and MFC in the same program. This +// Set this to 1 if you want to use wxWidgets and MFC in the same program. This // will override some other settings (see below) // // Default is 0. @@ -1093,13 +1118,13 @@ // Recommended setting: 1 for WIN32 #define wxUSE_OLE 1 -// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT -// 3.x. This setting is ignored under Win9x and NT 4.0+. -// -// Default is 0 for (most) Win32 (systems), 1 for Win16 -// -// Recommended setting: 0 -#define wxUSE_CTL3D 0 +// Set to 0 to disable PostScript print/preview architecture code under Windows +// (just use Windows printing). +#if defined(__WIN32__) + #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 +#else + #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0 +#endif // Define as 1 to use Microsoft's ItsyBitsy small title bar library, for // wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native