X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/48e9cac2ad66131a387073cfc7e855506a03a208..7d61c83f406d54aefe0aac9b6de39bdc8f1c295f:/include/wx/renderer.h diff --git a/include/wx/renderer.h b/include/wx/renderer.h index 448539d79c..2097782e73 100644 --- a/include/wx/renderer.h +++ b/include/wx/renderer.h @@ -25,8 +25,8 @@ #ifndef _WX_RENDERER_H_ #define _WX_RENDERER_H_ -class WXDLLEXPORT wxDC; -class WXDLLEXPORT wxWindow; +class WXDLLIMPEXP_FWD_CORE wxDC; +class WXDLLIMPEXP_FWD_CORE wxWindow; #include "wx/gdicmn.h" // for wxPoint #include "wx/colour.h" @@ -56,18 +56,14 @@ enum wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes + wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state - wxCONTROL_SIZE_NORMAL = 0x00000100, - wxCONTROL_SIZE_LARGE = 0x00000200, - wxCONTROL_SIZE_SMALL = 0x00000400, - wxCONTROL_SIZE_MINI = 0x00000800, - - wxCONTROL_FLAGS_MASK = 0x00000fff, + wxCONTROL_FLAGS_MASK = 0x000000ff, // this is a pseudo flag not used directly by wxRenderer but rather by some // controls internally @@ -251,6 +247,11 @@ public: const wxRect& rect, int flags = 0) = 0; + // draw the focus rectangle around the label contained in the given rect + // + // only wxCONTROL_SELECTED makes sense in flags here + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0; + // geometry functions // ------------------ @@ -384,6 +385,9 @@ public: int flags = 0 ) { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); } + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) + { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); } + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) { return m_rendererNative.GetSplitterParams(win); }