X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/488addd58a902c3c5b713c6f81721e39c5779693..de4983f3236c2043479abb21857aca958a7b61f0:/interface/wx/socket.h diff --git a/interface/wx/socket.h b/interface/wx/socket.h index 67e2e11725..a0ada83119 100644 --- a/interface/wx/socket.h +++ b/interface/wx/socket.h @@ -427,6 +427,26 @@ public: Returns the length of the socket address. */ int SockAddrLen(); + + /** + Returns the pointer to the low-level representation of the address. + + This can be used to pass socket address information to a 3rd party + library. + + @return + Pointer to a sockaddr-derived struct. + */ + const sockaddr *GetAddressData() const; + + /** + Returns the length of the buffer retrieved by GetAddressData(). + + @return + The size of the sockaddr-derived struct corresponding to this + address. + */ + int GetAddressDataLen() const; }; @@ -435,10 +455,12 @@ public: @class wxSocketEvent This event class contains information about socket events. + This kind of events are sent to the event handler specified with + wxSocketBase::SetEventHandler. @beginEventTable{wxSocketEvent} @event{EVT_SOCKET(id, func)} - Process a socket event, supplying the member function. + Process a socket event, supplying the member function. @endEventTable @library{wxnet} @@ -603,7 +625,7 @@ enum wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately. wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs. wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data. - wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only) + wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port. wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific ///< adapter (normally used in conjunction with @@ -622,7 +644,7 @@ enum wxFTP or wxHTTP in another thread) you must initialize the sockets from the main thread by calling Initialize() before creating the other ones. - @beginEventTable{wxSocketEvent} + @beginEventEmissionTable{wxSocketEvent} @event{EVT_SOCKET(id, func)} Process a @c wxEVT_SOCKET event. See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.