X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4805d825f8facc6d7f94c075c698edf50bccea38..965b4f87d9d59c7c6d58da6567dca176d9131296:/contrib/docs/latex/fl/body.tex?ds=inline diff --git a/contrib/docs/latex/fl/body.tex b/contrib/docs/latex/fl/body.tex index 402c7e9cf8..0d3cac65f1 100644 --- a/contrib/docs/latex/fl/body.tex +++ b/contrib/docs/latex/fl/body.tex @@ -12,6 +12,12 @@ and customized. FL handles many decoration and dragging issues, giving applications the kind of docking facilities that Visual C++ and Netscape Navigator possess. +FL was written by Aleksandras Gluchovas, and is heavily used in +wxWorkshop which he also wrote the bulk of. + +{\bf Please note} that this guide is in its infancy, and contributions +from FL users are very welcome. + The following screenshot (from fl\_demo1) shows a frame with a number of bars that can be dragged around. The vertical grippers with two lines allow a bar to be dragged in that row, changing the @@ -30,7 +36,7 @@ to it when required. A close button (x) hides a bar completely. You can get it back again by right-clicking and selecting the appropriate menu item. -A left or right pointing arrow button expands the pane in that direction. +A left, right, up or down arrow button expands the pane in that direction. \center{\image{}{screen01.bmp}} @@ -42,7 +48,7 @@ FL can be found under the 'contrib' hierarchy, in the following directories: contrib/src/fl contrib/include/wx/fl contrib/samples/fl - contrib/docs/latex/wx + contrib/docs/latex/fl docs/html/fl docs/htmlhelp/fl.chm docs/pdf/fl.pdf @@ -56,7 +62,9 @@ To compile FL: and compile. \item Under Unix, FL should be configured when you configured wxWindows. Make FL by changing directory to contrib/src/fl and -type 'make'. +type 'make'. {\bf Note:} there is currently a +problem with the wxWindows build system that means that +only the static version of library can be built at present. \end{itemize} To use FL: @@ -68,21 +76,38 @@ To use FL: \section{FL concepts} -The following is taken from fl\_demo1 and shows the main code implementing the -user interface as illustrated in \helpref{What is FL?}{whatisfl}. - -Notable points in the code: +These are typical steps when adding FL functionality to your application. \begin{itemize}\itemsep=0pt -\item creating a new \helpref{wxFrameLayout}{wxframelayout} passing the top-level frame and the window that +\item include the appropriate header files; +\item create a new \helpref{wxFrameLayout}{wxframelayout} passing the top-level frame and the window that is interpreted as the main 'client' window; -\item setting an updates manager for optimizing drag operations; -\item adding plugins for implementing various features; -\item adding bars; -\item enabling floating mode. +\item set an updates manager for optimizing drag operations; +\item add plugins for implementing various features; +\item add bars; +\item enable floating mode for the layout if required; +\item delete the frame layout in the main frame's destructor. \end{itemize} +The following is taken from fl\_demo1 and shows the main code implementing the +user interface as illustrated in \helpref{What is FL?}{whatisfl}. + \begin{verbatim} +// fl headers +#include "wx/fl/controlbar.h" // core API + +// extra plugins +#include "wx/fl/barhintspl.h" // bevel for bars with "X"s and grooves +#include "wx/fl/rowdragpl.h" // NC-look with draggable rows +#include "wx/fl/cbcustom.h" // customization plugin +#include "wx/fl/hintanimpl.h" + +// beauty-care +#include "wx/fl/gcupdatesmgr.h" // smooth d&d +#include "wx/fl/antiflickpl.h" // double-buffered repaint of decorations +#include "wx/fl/dyntbar.h" // auto-layout toolbar +#include "wx/fl/dyntbarhnd.h" // control-bar dimension handler for it + MyFrame::MyFrame(wxFrame *frame) : wxFrame( frame, -1, "wxWindows 2.0 wxFrameLayout Test Application", wxDefaultPosition, wxSize( 700, 500 ), @@ -135,7 +160,7 @@ MyFrame::MyFrame(wxFrame *frame) sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 0, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) - "InfoViewer1", // name to refere in customization pop-ups + "InfoViewer1", // name for reference in customization pop-ups TRUE ); @@ -143,7 +168,7 @@ MyFrame::MyFrame(wxFrame *frame) sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 1, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) - "InfoViewer2", // name to refere in customization pop-ups + "InfoViewer2", // name for reference in customization pop-ups TRUE ); @@ -151,7 +176,7 @@ MyFrame::MyFrame(wxFrame *frame) sizes1, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 0, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) - "ToolBar1", // name to refer in customization pop-ups + "ToolBar1", // name for reference in customization pop-ups TRUE ); @@ -173,13 +198,62 @@ MyFrame::MyFrame(wxFrame *frame) sizes2, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc) 0, // insert into 0th row (vert. position) 0, // offset from the start of row (in pixels) - "ToolBar2", // name to refere in customization pop-ups + "ToolBar2", // name for reference in customization pop-ups FALSE ); mpLayout->EnableFloating( TRUE ); // off, thinking about wxGtk... } + +MyFrame::~MyFrame() +{ + if ( mpLayout) + delete mpLayout; // should be destroyed manually +} +\end{verbatim} + +\section{Controlling dragging behaviour}\label{controllingdragbehav} + +Various pane-dragging behaviours are supported. FL can +show an outline of where the window would be docked +if you stopped dragging at that point. + +This is a list of properties of interest in the cbCommonPaneProperties +structure: + +\begin{verbatim} + bool mRealTimeUpdatesOn; // default: ON + bool mOutOfPaneDragOn; // default: ON + bool mExactDockPredictionOn; // default: OFF + bool mNonDestructFrictionOn; // default: OFF +\end{verbatim} + +To get behaviour similar to Microsoft's DevStudio drag-ghost behaviour, +mRealTimeUpdatesOn have to be set to FALSE, for example: + +\begin{verbatim} + cbCommonPaneProperties props; + .... + .... + props.mRealTimeUpdatesOn = FALSE; + fl->SetPaneProperties( props, wxALL_PANES ); \end{verbatim} +{\it mOutOfPaneDragOn} specifies whether bars can be dragged +away from this pane. (Note: this may not currently be working.) + +{\it mExactDockPredictionOn} is only relevant when {\it mRealTimeUpdatesOn} is FALSE, +and then the hint rectangle behaves a little jumpily. It tries to show +exatly how the bar would look and where it would be docked if the dragging finished right +now, i.e. the final position, with all the 'friction-physics' calculated. +Otherwise the hint flies smothly above the surface only hinting whether the bar +will be docked vertically or horizontally if dropped now. +This is a feature you won't find anywhere else! +{\it mNonDestructFirctionOn} causes the bars not being dragged +to stay where they are, while the currently dragged one is 'diving' +through the underlaying panes, docking itself in and out in real time. +Otherwise the stationary bars would be pushed around messing up the composition permanently. +This flag is irelevant when {\it mRealTimeUpdatesOn} is FALSE, as the ghost-rect +does not do any docking until the drag finishes.