X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/47d67540a017101b3e46abe9ef0f55914d8de37e..e0543d2a7000693be84cd8bb5cfa3a85b1ad457c:/include/wx/motif/setup.h diff --git a/include/wx/motif/setup.h b/include/wx/motif/setup.h index 5b26b6c6be..d224299093 100644 --- a/include/wx/motif/setup.h +++ b/include/wx/motif/setup.h @@ -51,8 +51,13 @@ // AIAI spline code is slower, but freer of copyright issues. // 0 for no splines -#define wxUSE_TOOLBAR 1 - // Use toolbars +#define wxUSE_XPM 1 + // Use XPMs + +#define wxUSE_TOOLBAR 1 + // Use toolbars +#define wxUSE_COMBOBOX 1 + // Use wxComboBox #define wxUSE_DRAG_AND_DROP 1 // 0 for no drag and drop @@ -71,7 +76,7 @@ // NOW MANDATORY: don't change. #define wxUSE_MEMORY_TRACING 1 // If 1, enables debugging versions of wxObject::new and - // wxObject::delete *IF* WXDEBUG is also defined. + // wxObject::delete *IF* __WXDEBUG__ is also defined. // WARNING: this code may not work with all architectures, especially // if alignment is an issue. #define wxUSE_DEBUG_CONTEXT 1 @@ -83,10 +88,16 @@ // since you may well need to output // an error log in a production // version (or non-debugging beta) -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 + +#define wxUSE_GLOBAL_MEMORY_OPERATORS 1 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors), set this to 0. +#define wxUSE_DEBUG_NEW_ALWAYS 1 + // In debug mode, causes new to be defined to + // be WXDEBUG_NEW (see object.h). + // If this causes problems (e.g. link errors), set this to 0. + #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. @@ -106,6 +117,23 @@ // if enabled, compiles built-in OS independent wxConfig // class and it's file (any platform) and registry (Win) // based implementations + +#define wxUSE_GADGETS 0 + // Use gadgets where possible + +#define wxUSE_TIMEDATE 1 + // Use time and date + +#define wxUSE_THREADS 0 + // Use threads + +#define wxUSE_ZLIB 1 + // Use zlib for compression in streams and PNG code +#define wxUSE_LIBPNG 1 + // Use PNG bitmap code +#define wxUSE_STD_IOSTREAM 1 + // Use standard C++ streams if 1. If 0, use wxWin + // streams implementation. /* * Finer detail *