X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/47d67540a017101b3e46abe9ef0f55914d8de37e..d08504dfa577c3510b150d19b9539fea3df24fce:/src/common/layout.cpp diff --git a/src/common/layout.cpp b/src/common/layout.cpp index 7c8b0ab7cb..d479f3476e 100644 --- a/src/common/layout.cpp +++ b/src/common/layout.cpp @@ -1,1749 +1,1026 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: layout.cpp +// Name: src/common/layout.cpp // Purpose: Constraint layout system classes // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows license +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "layout.h" -#endif +// ============================================================================= +// declarations +// ============================================================================= + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif -#include "wx/defs.h" - #if wxUSE_CONSTRAINTS +#include "wx/layout.h" + #ifndef WX_PRECOMP -#include "wx/window.h" -#include "wx/utils.h" -#include "wx/dialog.h" -#include "wx/msgdlg.h" -#include + #include "wx/window.h" + #include "wx/utils.h" + #include "wx/dialog.h" + #include "wx/msgdlg.h" + #include "wx/intl.h" #endif -#include "wx/layout.h" -#if !USE_SHARED_LIBRARY IMPLEMENT_DYNAMIC_CLASS(wxIndividualLayoutConstraint, wxObject) IMPLEMENT_DYNAMIC_CLASS(wxLayoutConstraints, wxObject) -IMPLEMENT_DYNAMIC_CLASS(wxSizer, wxObject) -IMPLEMENT_DYNAMIC_CLASS(wxRowColSizer, wxSizer) -IMPLEMENT_DYNAMIC_CLASS(wxSpacingSizer, wxSizer) -#endif - -/* -TODO: - - Non shrink-to-fit row-col behaviour. - - Give justification styles, so can e.g. centre - the rows & cols, distribute the available space... - - Shrink-to-fit: should resize outer window (e.g. dialog box) - if directly associated with this kind of window. - - How to deal with a rowcol that stretches in one direction - but shrinks-to-fit in other. E.g. a horizontal toolbar: the width - stretches to fit the frame, but the height is constant - or wraps around contents. The algorithm currently assumes - both dimensions have the same behaviour. Could assume a constant - height (absolute value). - - rowcol where each row or column is aligned (length of - largest element determines spacing) - - Groupbox sizer - - Analyze aesthetic dialog boxes and implement using sizers. - - What reuseable components can we provide? E.g. Ok/Cancel/Help - group of buttons. - - use wxStaticItems for aesthetic dialogs. - -*/ - -// Find margin sizes if a sizer, or zero otherwise -int wxSizerMarginX(wxWindow *win) -{ - if ( win->IsKindOf(CLASSINFO(wxSizer)) ) - { - wxSizer *sizer = (wxSizer *)win; - return sizer->GetBorderX(); - } - else - return 0; -} - -int wxSizerMarginY(wxWindow *win) -{ - if ( win->IsKindOf(CLASSINFO(wxSizer)) ) - { - wxSizer *sizer = (wxSizer *)win; - return sizer->GetBorderY(); - } - else - return 0; -} - - -wxIndividualLayoutConstraint::wxIndividualLayoutConstraint() -{ - myEdge = wxTop; relationship = wxUnconstrained; margin = 0; value = 0; percent = 0; otherEdge = wxTop; - done = FALSE; otherWin = (wxWindow *) NULL; -} -wxIndividualLayoutConstraint::~wxIndividualLayoutConstraint() -{ -} -void wxIndividualLayoutConstraint::Set(wxRelationship rel, wxWindow *otherW, wxEdge otherE, int val, int marg) +inline void wxGetAsIs(wxWindowBase* win, int* w, int* h) { - relationship = rel; otherWin = otherW; otherEdge = otherE; value = val; margin = marg; -} - -void wxIndividualLayoutConstraint::LeftOf(wxWindow *sibling, int marg) -{ Set(wxLeftOf, sibling, wxLeft, 0, marg); } - -void wxIndividualLayoutConstraint::RightOf(wxWindow *sibling, int marg) -{ Set(wxRightOf, sibling, wxRight, 0, marg); } - -void wxIndividualLayoutConstraint::Above(wxWindow *sibling, int marg) -{ Set(wxAbove, sibling, wxTop, 0, marg); } - -void wxIndividualLayoutConstraint::Below(wxWindow *sibling, int marg) -{ Set(wxBelow, sibling, wxBottom, 0, marg); } - -// -// 'Same edge' alignment -// -void wxIndividualLayoutConstraint::SameAs(wxWindow *otherW, wxEdge edge, int marg) -{ Set(wxPercentOf, otherW, edge, 0, marg); percent = 100; } - -// The edge is a percentage of the other window's edge -void wxIndividualLayoutConstraint::PercentOf(wxWindow *otherW, wxEdge wh, int per) -{ otherWin = otherW; relationship = wxPercentOf; percent = per; - otherEdge = wh; -} - -// -// Edge has absolute value -// -void wxIndividualLayoutConstraint::Absolute(int val) -{ value = val; relationship = wxAbsolute; } - -// Reset constraint if it mentions otherWin -bool wxIndividualLayoutConstraint::ResetIfWin(wxWindow *otherW) -{ - if (otherW == otherWin) - { - myEdge = wxTop; relationship = wxAsIs; margin = 0; value = 0; percent = 0; otherEdge = wxTop; - otherWin = (wxWindow *) NULL; - return TRUE; - } - else - return FALSE; -} - -// Try to satisfy constraint -bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constraints, wxWindow *win) -{ - if (relationship == wxAbsolute) - { - done = TRUE; - return TRUE; - } - - switch (myEdge) - { - case wxLeft: - { - switch (relationship) - { - case wxLeftOf: - { - // We can know this edge if: otherWin is win's parent, - // or otherWin has a satisfied constraint, or - // otherWin has no constraint. - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos - margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxRightOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos + margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxUnconstrained: - { - // We know the left-hand edge position if we know - // the right-hand edge and we know the width; OR if we know the centre and the width. - if (constraints->right.GetDone() && constraints->width.GetDone()) - { - value = (constraints->right.GetValue() - constraints->width.GetValue() + margin); - done = TRUE; - return TRUE; - } - else if (constraints->centreX.GetDone() && constraints->width.GetDone()) - { - value = (int)(constraints->centreX.GetValue() - (constraints->width.GetValue()/2) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxAsIs: - { - int y; - win->GetPosition(&value, &y); - done = TRUE; - return TRUE; - } - default: - break; - } - break; - } - case wxRight: - { - switch (relationship) - { - case wxLeftOf: - { - // We can know this edge if: otherWin is win's parent, - // or otherWin has a satisfied constraint, or - // otherWin has no constraint. - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos - margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxRightOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos + margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01) - margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxUnconstrained: - { - // We know the right-hand edge position if we know - // the left-hand edge and we know the width, OR if we know the - // centre edge and the width. - if (constraints->left.GetDone() && constraints->width.GetDone()) - { - value = (constraints->left.GetValue() + constraints->width.GetValue() - margin); - done = TRUE; - return TRUE; - } - else if (constraints->centreX.GetDone() && constraints->width.GetDone()) - { - value = (int)(constraints->centreX.GetValue() + (constraints->width.GetValue()/2) - margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxAsIs: - { - int x, y; - int w, h; - win->GetSize(&w, &h); - win->GetPosition(&x, &y); - value = x + w; - done = TRUE; - return TRUE; - } - default: - break; - } - break; - } - case wxTop: - { - switch (relationship) - { - case wxAbove: - { - // We can know this edge if: otherWin is win's parent, - // or otherWin has a satisfied constraint, or - // otherWin has no constraint. - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos - margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxBelow: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos + margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxUnconstrained: - { - // We know the top edge position if we know - // the bottom edge and we know the height; OR if we know the centre - // edge and the height. - if (constraints->bottom.GetDone() && constraints->height.GetDone()) - { - value = (constraints->bottom.GetValue() - constraints->height.GetValue() + margin); - done = TRUE; - return TRUE; - } - else if (constraints->centreY.GetDone() && constraints->height.GetDone()) - { - value = (constraints->centreY.GetValue() - (constraints->height.GetValue()/2) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxAsIs: - { - int x; - win->GetPosition(&x, &value); - done = TRUE; - return TRUE; - } - default: - break; - } - break; - } - case wxBottom: - { - switch (relationship) - { - case wxAbove: - { - // We can know this edge if: otherWin is win's parent, - // or otherWin has a satisfied constraint, or - // otherWin has no constraint. - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos + margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxBelow: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos - margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01) - margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxUnconstrained: - { - // We know the bottom edge position if we know - // the top edge and we know the height; OR if we know the - // centre edge and the height. - if (constraints->top.GetDone() && constraints->height.GetDone()) - { - value = (constraints->top.GetValue() + constraints->height.GetValue() - margin); - done = TRUE; - return TRUE; - } - else if (constraints->centreY.GetDone() && constraints->height.GetDone()) - { - value = (constraints->centreY.GetValue() + (constraints->height.GetValue()/2) - margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxAsIs: - { - int x, y; - int w, h; - win->GetSize(&w, &h); - win->GetPosition(&x, &y); - value = h + y; - done = TRUE; - return TRUE; - } - default: - break; - } - break; - } - case wxCentreX: - { - switch (relationship) - { - case wxLeftOf: - { - // We can know this edge if: otherWin is win's parent, - // or otherWin has a satisfied constraint, or - // otherWin has no constraint. - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos - margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxRightOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos + margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxUnconstrained: - { - // We know the centre position if we know - // the left-hand edge and we know the width, OR - // the right-hand edge and the width - if (constraints->left.GetDone() && constraints->width.GetDone()) - { - value = (int)(constraints->left.GetValue() + (constraints->width.GetValue()/2) + margin); - done = TRUE; - return TRUE; - } - else if (constraints->right.GetDone() && constraints->width.GetDone()) - { - value = (int)(constraints->left.GetValue() - (constraints->width.GetValue()/2) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - default: - break; - } - break; - } - case wxCentreY: - { - switch (relationship) - { - case wxAbove: - { - // We can know this edge if: otherWin is win's parent, - // or otherWin has a satisfied constraint, or - // otherWin has no constraint. - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos - margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxBelow: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = edgePos + margin; - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxUnconstrained: - { - // We know the centre position if we know - // the top edge and we know the height, OR - // the bottom edge and the height. - if (constraints->bottom.GetDone() && constraints->height.GetDone()) - { - value = (int)(constraints->bottom.GetValue() - (constraints->height.GetValue()/2) + margin); - done = TRUE; - return TRUE; - } - else if (constraints->top.GetDone() && constraints->height.GetDone()) - { - value = (int)(constraints->top.GetValue() + (constraints->height.GetValue()/2) + margin); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - default: - break; - } - break; - } - case wxWidth: - { - switch (relationship) - { - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01)); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxAsIs: - { - if (win) - { - int h; - win->GetSize(&value, &h); - done = TRUE; - return TRUE; - } - else return FALSE; - } - case wxUnconstrained: - { - // We know the width if we know the left edge and the right edge, OR - // if we know the left edge and the centre, OR - // if we know the right edge and the centre - if (constraints->left.GetDone() && constraints->right.GetDone()) - { - value = constraints->right.GetValue() - constraints->left.GetValue(); - done = TRUE; - return TRUE; - } - else if (constraints->centreX.GetDone() && constraints->left.GetDone()) - { - value = (int)(2*(constraints->centreX.GetValue() - constraints->left.GetValue())); - done = TRUE; - return TRUE; - } - else if (constraints->centreX.GetDone() && constraints->right.GetDone()) - { - value = (int)(2*(constraints->right.GetValue() - constraints->centreX.GetValue())); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - default: - break; - } - break; - } - case wxHeight: - { - switch (relationship) - { - case wxPercentOf: - { - int edgePos = GetEdge(otherEdge, win, otherWin); - if (edgePos != -1) - { - value = (int)(edgePos*(((float)percent)*0.01)); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - case wxAsIs: - { - if (win) - { - int w; - win->GetSize(&w, &value); - done = TRUE; - return TRUE; - } - else return FALSE; - } - case wxUnconstrained: - { - // We know the height if we know the top edge and the bottom edge, OR - // if we know the top edge and the centre, OR - // if we know the bottom edge and the centre - if (constraints->top.GetDone() && constraints->bottom.GetDone()) - { - value = constraints->bottom.GetValue() - constraints->top.GetValue(); - done = TRUE; - return TRUE; - } - else if (constraints->top.GetDone() && constraints->centreY.GetDone()) - { - value = (int)(2*(constraints->centreY.GetValue() - constraints->top.GetValue())); - done = TRUE; - return TRUE; - } - else if (constraints->bottom.GetDone() && constraints->centreY.GetDone()) - { - value = (int)(2*(constraints->bottom.GetValue() - constraints->centreY.GetValue())); - done = TRUE; - return TRUE; - } - else - return FALSE; - } - default: - break; - } - break; - } - default: - break; - } - return FALSE; -} +#if 1 + // The old way. Works for me. + win->GetSize(w, h); +#endif -// Get the value of this edge or dimension, or if this -// is not determinable, -1. -int wxIndividualLayoutConstraint::GetEdge(wxEdge which, - wxWindow *thisWin, - wxWindow *other) const -{ - // If the edge or dimension belongs to the parent, then we - // know the dimension is obtainable immediately. - // E.g. a wxExpandSizer may contain a button (but the button's - // true parent is a panel, not the sizer) - if (other->GetChildren()->Member(thisWin)) - { - switch (which) - { - case wxLeft: - { - return wxSizerMarginX(other); - } - case wxTop: - { - return wxSizerMarginY(other); - } - case wxRight: - { - int w, h; - other->GetClientSizeConstraint(&w, &h); - return w - wxSizerMarginX(other); - } - case wxBottom: - { - int w, h; - other->GetClientSizeConstraint(&w, &h); - return h - wxSizerMarginY(other); - } - case wxWidth: - { - int w, h; - other->GetClientSizeConstraint(&w, &h); - return w - 2*wxSizerMarginX(other); - } - case wxHeight: - { - int w, h; - other->GetClientSizeConstraint(&w, &h); - return h - 2*wxSizerMarginY(other); - } - case wxCentreX: - case wxCentreY: - { - int w, h; - other->GetClientSizeConstraint(&w, &h); - if (which == wxCentreX) - return (int)(w/2); - else - return (int)(h/2); - } - default: - return -1; - } - } - switch (which) - { - case wxLeft: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->left.GetDone()) - return constr->left.GetValue(); - else - return -1; - } - else - { - int x, y; - other->GetPosition(&x, &y); - return x; - } - } - case wxTop: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->top.GetDone()) - return constr->top.GetValue(); - else - return -1; - } - else - { - int x, y; - other->GetPosition(&x, &y); - return y; - } - } - case wxRight: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->right.GetDone()) - return constr->right.GetValue(); - else - return -1; - } - else - { - int x, y, w, h; - other->GetPosition(&x, &y); - other->GetSize(&w, &h); - return (int)(x + w); - } - } - case wxBottom: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->bottom.GetDone()) - return constr->bottom.GetValue(); - else - return -1; - } - else - { - int x, y, w, h; - other->GetPosition(&x, &y); - other->GetSize(&w, &h); - return (int)(y + h); - } - } - case wxWidth: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->width.GetDone()) - return constr->width.GetValue(); - else - return -1; - } - else - { - int w, h; - other->GetSize(&w, &h); - return w; - } - } - case wxHeight: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->height.GetDone()) - return constr->height.GetValue(); - else - return -1; - } - else - { - int w, h; - other->GetSize(&w, &h); - return h; - } - } - case wxCentreX: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->centreX.GetDone()) - return constr->centreX.GetValue(); - else - return -1; - } - else - { - int x, y, w, h; - other->GetPosition(&x, &y); - other->GetSize(&w, &h); - return (int)(x + (w/2)); - } - } - case wxCentreY: - { - wxLayoutConstraints *constr = other->GetConstraints(); - // If no constraints, it means the window is not dependent - // on anything, and therefore we know its value immediately - if (constr) - { - if (constr->centreY.GetDone()) - return constr->centreY.GetValue(); - else - return -1; - } - else - { - int x, y, w, h; - other->GetPosition(&x, &y); - other->GetSize(&w, &h); - return (int)(y + (h/2)); - } - } - default: - break; - } - return -1; -} +#if 0 + // Vadim's change. Breaks wxPython's LayoutAnchors + win->GetBestSize(w, h); +#endif -wxLayoutConstraints::wxLayoutConstraints() -{ - left.SetEdge(wxLeft); - top.SetEdge(wxTop); - right.SetEdge(wxRight); - bottom.SetEdge(wxBottom); - centreX.SetEdge(wxCentreX); - centreY.SetEdge(wxCentreY); - width.SetEdge(wxWidth); - height.SetEdge(wxHeight); +#if 0 + // Proposed compromise. Doesn't work. + int sw, sh, bw, bh; + win->GetSize(&sw, &sh); + win->GetBestSize(&bw, &bh); + if (w) + *w = wxMax(sw, bw); + if (h) + *h = wxMax(sh, bh); +#endif } -wxLayoutConstraints::~wxLayoutConstraints() -{ -} -bool wxLayoutConstraints::SatisfyConstraints(wxWindow *win, int *nChanges) +wxIndividualLayoutConstraint::wxIndividualLayoutConstraint() { - int noChanges = 0; - - bool done = width.GetDone(); - bool newDone = (done ? TRUE : width.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - done = height.GetDone(); - newDone = (done ? TRUE : height.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - done = left.GetDone(); - newDone = (done ? TRUE : left.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - done = top.GetDone(); - newDone = (done ? TRUE : top.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - done = right.GetDone(); - newDone = (done ? TRUE : right.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - done = bottom.GetDone(); - newDone = (done ? TRUE : bottom.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - done = centreX.GetDone(); - newDone = (done ? TRUE : centreX.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - done = centreY.GetDone(); - newDone = (done ? TRUE : centreY.SatisfyConstraint(this, win)); - if (newDone != done) - noChanges ++; - - *nChanges = noChanges; - - return AreSatisfied(); + myEdge = wxTop; + relationship = wxUnconstrained; + margin = 0; + value = 0; + percent = 0; + otherEdge = wxTop; + done = false; + otherWin = NULL; } -/* - * Main constrained layout algorithm. Look at all the child - * windows, and their constraints (if any). - * The idea is to keep iterating through the constraints - * until all left, right, bottom and top edges, and widths and heights, - * are known (or no change occurs and we've failed to resolve all - * constraints). - * - * If the user has not specified a dimension or edge, it will be - * be calculated from the other known values. E.g. If we know - * the right hand edge and the left hand edge, we now know the width. - * The snag here is that this means we must specify absolute dimensions - * twice (in constructor and in constraint), if we wish to use the - * constraint notation to just set the position, for example. - * Otherwise, if we only set ONE edge and no dimension, it would never - * find the other edge. - * - * Algorithm: - - Mark all constraints as not done. - - iterations = 0; - until no change or iterations >= max iterations - For each child: - { - Calculate all constraints - } - iterations ++; - - For each child - Set each calculated position and size - - */ - -bool wxOldDoLayout(wxWindow *win) +void wxIndividualLayoutConstraint::Set(wxRelationship rel, wxWindowBase *otherW, wxEdge otherE, int val, int marg) { - // Make sure this isn't called recursively from below - static wxList doneSoFar; - - if (doneSoFar.Member(win)) - return TRUE; - - doneSoFar.Append(win); - - wxNode *node = win->GetChildren()->First(); - while (node) - { - wxWindow *child = (wxWindow *)node->Data(); - wxLayoutConstraints *constr = child->GetConstraints(); - if (constr) - { - constr->left.SetDone(FALSE); - constr->top.SetDone(FALSE); - constr->right.SetDone(FALSE); - constr->bottom.SetDone(FALSE); - constr->width.SetDone(FALSE); - constr->height.SetDone(FALSE); - constr->centreX.SetDone(FALSE); - constr->centreY.SetDone(FALSE); - } - node = node->Next(); - } - int noIterations = 0; - int maxIterations = 500; - int noChanges = 1; - - while ((noChanges > 0) && (noIterations < maxIterations)) - { - noChanges = 0; - wxNode *node = win->GetChildren()->First(); - while (node) + if (rel == wxSameAs) { - wxWindow *child = (wxWindow *)node->Data(); - wxLayoutConstraints *constr = child->GetConstraints(); - if (constr) - { - int tempNoChanges = 0; - (void)constr->SatisfyConstraints(child, &tempNoChanges); - noChanges += tempNoChanges; - } - node = node->Next(); - } - noIterations ++; - } -/* - // Would be nice to have a test here to see _which_ constraint(s) - // failed, so we can print a specific diagnostic message. - if (noFailures > 0) - { - wxDebugMsg(_("wxWindow::Layout() failed.\n")); - } -*/ - // Now set the sizes and positions of the children, and - // recursively call Layout(). - node = win->GetChildren()->First(); - while (node) - { - wxWindow *child = (wxWindow *)node->Data(); - wxLayoutConstraints *constr = child->GetConstraints(); - if (constr && constr->left.GetDone() && constr->right.GetDone() && - constr->width.GetDone() && constr->height.GetDone()) - { - int x = constr->left.GetValue(); - int y = constr->top.GetValue(); - int w = constr->width.GetValue(); - int h = constr->height.GetValue(); - - // If we don't want to resize this window, just move it... - if ((constr->width.GetRelationship() != wxAsIs) || - (constr->height.GetRelationship() != wxAsIs)) - { - // _Should_ call Layout() recursively. - child->SetSize(x, y, w, h); - } - else - { - child->Move(x, y); - } + // If Set is called by the user with wxSameAs then call SameAs to do + // it since it will actually use wxPercent instead. + SameAs(otherW, otherE, marg); + return; } - else - child->Layout(); - node = node->Next(); - } - doneSoFar.DeleteObject(win); - - return TRUE; -} -wxSizer::wxSizer() -{ - sizerBehaviour = wxSizerNone; - borderX = 2; - borderY = 2; - sizerX = 0; - sizerY = 0; - sizerWidth = 0; - sizerHeight = 0; -} + relationship = rel; + otherWin = otherW; + otherEdge = otherE; -wxSizer::wxSizer(wxWindow *parent, wxSizerBehaviour behav) -{ - Create(parent, behav); -} - -bool wxSizer::Create(wxWindow *parent, wxSizerBehaviour behav) -{ - sizerBehaviour = behav; - borderX = 2; - borderY = 2; - m_sizerParent = parent; - sizerX = 0; - sizerY = 0; - sizerWidth = 0; - sizerHeight = 0; - - // A normal window can have just one top-level sizer - // associated with it. - if (!parent->IsKindOf(CLASSINFO(wxSizer))) - { - parent->SetSizer(this); - } - else - ((wxSizer *)parent)->AddSizerChild(this); - - switch (sizerBehaviour) - { - case wxSizerExpand: - { - // Defines a set of constraints - // to expand the sizer to fit the parent window - wxLayoutConstraints *c = new wxLayoutConstraints; - - c->left.SameAs(parent, wxLeft, 0); - c->top.SameAs(parent, wxTop, 0); - c->right.SameAs(parent, wxRight, 0); - c->bottom.SameAs(parent, wxBottom, 0); - - SetConstraints(c); - break; - } - case wxSizerShrink: - case wxSizerNone: - default: + if ( rel == wxPercentOf ) { + percent = val; } - } - return TRUE; -} - -wxSizer::~wxSizer() -{ - // Remove all children without deleting them, - // or ~wxbWindow will delete proper windows _twice_ - wxNode *node = GetChildren()->First(); - while (node) - { - wxNode *next = node->Next(); - wxWindow *win = (wxWindow *)node->Data(); - if (!win->IsKindOf(CLASSINFO(wxSizer))) - { - delete node; - win->SetSizerParent((wxWindow *) NULL); - } else { - RemoveSizerChild(win); - delete win; + value = val; } - node = next; - } - - if (m_sizerParent) // && !m_sizerParent->IsKindOf(CLASSINFO(wxSizer))) - { - m_sizerParent->SetSizer((wxSizer *) NULL); - m_sizerParent = (wxWindow *) NULL; - } + margin = marg; } -void wxSizer::SetBorder(int x, int y) +void wxIndividualLayoutConstraint::LeftOf(wxWindowBase *sibling, int marg) { - borderX = x; - borderY = y; -/* No: the margin is for inside, not outside (expansion) - - if ( GetConstraints() ) - { - GetConstraints()->left.SetMargin(x); - GetConstraints()->right.SetMargin(x); - GetConstraints()->top.SetMargin(y); - GetConstraints()->bottom.SetMargin(y); - } -*/ - + Set(wxLeftOf, sibling, wxLeft, 0, marg); } -void wxSizer::AddSizerChild(wxWindow *child) +void wxIndividualLayoutConstraint::RightOf(wxWindowBase *sibling, int marg) { - child->SetSizerParent(this); - GetChildren()->Append(child); - - // Add some constraints for the purpose of storing - // the relative position of the window/sizer - // during layout calculations. - if (!child->GetConstraints()) - { - wxLayoutConstraints *c = new wxLayoutConstraints; - c->left.AsIs(); - c->top.AsIs(); - c->width.AsIs(); - c->height.AsIs(); - int w, h; - child->GetSize(&w, &h); - c->width.SetValue(w); - c->height.SetValue(h); - - child->SetConstraints(c); - } + Set(wxRightOf, sibling, wxRight, 0, marg); } -void wxSizer::RemoveSizerChild(wxWindow *child) +void wxIndividualLayoutConstraint::Above(wxWindowBase *sibling, int marg) { - GetChildren()->DeleteObject(child); + Set(wxAbove, sibling, wxTop, 0, marg); } -void wxSizer::SetSize(int x, int y, int w, int h, int WXUNUSED(flags)) +void wxIndividualLayoutConstraint::Below(wxWindowBase *sibling, int marg) { - wxLayoutConstraints *constr = GetConstraints(); - if (x != -1) - { - sizerX = x; - if (constr) - constr->left.SetValue(x); - } - if (y != -1) - { - sizerY = y; - if (constr) - constr->top.SetValue(y); - } - if (w != -1) - { - sizerWidth = w; - if (constr) - constr->width.SetValue(w); - } - if (h != -1) - { - sizerHeight = h; - if (constr) - constr->height.SetValue(h); - } + Set(wxBelow, sibling, wxBottom, 0, marg); } -void wxSizer::Move(int x, int y) +// +// 'Same edge' alignment +// +void wxIndividualLayoutConstraint::SameAs(wxWindowBase *otherW, wxEdge edge, int marg) { - wxLayoutConstraints *constr = GetConstraints(); - if (x != -1) - { - sizerX = x; - if (constr) - constr->left.SetValue(x); - } - if (y != -1) - { - sizerY = y; - if (constr) - constr->top.SetValue(y); - } + Set(wxPercentOf, otherW, edge, 100, marg); } -void wxSizer::GetSize(int *w, int *h) const +// The edge is a percentage of the other window's edge +void wxIndividualLayoutConstraint::PercentOf(wxWindowBase *otherW, wxEdge wh, int per) { - *w = sizerWidth; - *h = sizerHeight; + Set(wxPercentOf, otherW, wh, per); } -void wxSizer::GetPosition(int *x, int *y) const +// +// Edge has absolute value +// +void wxIndividualLayoutConstraint::Absolute(int val) { - *x = sizerX; - *y = sizerY; + value = val; + relationship = wxAbsolute; } -bool wxSizer::LayoutPhase1(int *noChanges) +// Reset constraint if it mentions otherWin +bool wxIndividualLayoutConstraint::ResetIfWin(wxWindowBase *otherW) { - *noChanges = 0; - switch (sizerBehaviour) - { - case wxSizerExpand: + if (otherW == otherWin) { - if (!m_sizerParent) - { - wxMessageBox(_("wxExpandSizer has no parent!"), _("Sizer error"), wxOK); - return TRUE; - } - - // Set the size to fill the parent client area - int pw, ph; - m_sizerParent->GetClientSize(&pw, &ph); - SetSize(GetBorderX(), GetBorderY(), pw - 2*GetBorderX(), ph - 2*GetBorderY()); - wxLayoutConstraints *constr = GetConstraints(); - - // Fill in the constraints - if (constr) - { - constr->left.SetValue(0); constr->left.SetDone(TRUE); - constr->top.SetValue(0); constr->right.SetDone(TRUE); - constr->width.SetValue(pw); constr->width.SetDone(TRUE); - constr->height.SetValue(ph); constr->height.SetDone(TRUE); - } - - return TRUE; - break; + myEdge = wxTop; + relationship = wxAsIs; + margin = 0; + value = 0; + percent = 0; + otherEdge = wxTop; + otherWin = NULL; + return true; } - case wxSizerShrink: - { - wxLayoutConstraints *constr = GetConstraints(); - - if (constr) - { - // Force the constraint to have as-is width and height - // if we're in shrink-to-fit mode, because if left unconstrained, - // SatisfyConstraints will fail. The shrink-to-fit option - // essentially specifies the width and height as 'whatever I calculate'. - constr->width.AsIs(); - constr->height.AsIs(); - } - DoPhase(1); - DoPhase(2); - // Find the bounding box and set own size - int maxX = 0; - int maxY = 0; - wxNode *node = GetChildren()->First(); - while (node) - { - int x, y, width, height; - wxWindow *win = (wxWindow *)node->Data(); - win->GetSizeConstraint(&width, &height); - win->GetPositionConstraint(&x, &y); - if ((x+width) > maxX) - maxX = (x + width); - if ((y+height) > maxY) - maxY = (y + height); - node = node->Next(); - } - SetSize(GetBorderX(), GetBorderY(), maxX, maxY); - - // If this is the only sizer for the parent, size the parent to this sizer. - if ( m_sizerParent && (m_sizerParent->GetSizer() == this) ) - m_sizerParent->SetClientSize(maxX + 2*GetBorderX(), maxY + 2*GetBorderY()); - - return TRUE; - break; - } - case wxSizerNone: - { - wxLayoutConstraints *constr = GetConstraints(); - if (constr) - { - bool success = constr->SatisfyConstraints(this, noChanges); - if (success) - { - int x = constr->left.GetValue(); - int y = constr->top.GetValue(); - int w = constr->width.GetValue(); - int h = constr->height.GetValue(); - SetSize(x, y, w, h); - } - return success; - } - else - return TRUE; - break; - } - } - return TRUE; + return false; } -bool wxSizer::LayoutPhase2(int *noChanges) +// Try to satisfy constraint +bool wxIndividualLayoutConstraint::SatisfyConstraint(wxLayoutConstraints *constraints, wxWindowBase *win) { - *noChanges = 0; - - switch (sizerBehaviour) - { - case wxSizerExpand: + if (relationship == wxAbsolute) { - // Layout children - DoPhase(1); - DoPhase(2); - return TRUE; + done = true; + return true; } - case wxSizerShrink: + + switch (myEdge) { - wxLayoutConstraints *constr = GetConstraints(); - if (constr) - { - bool success = constr->SatisfyConstraints(this, noChanges); - if (success) + case wxLeft: { - int x = constr->left.GetValue(); - int y = constr->top.GetValue(); - Move(x, y); + switch (relationship) + { + case wxLeftOf: + { + // We can know this edge if: otherWin is win's + // parent, or otherWin has a satisfied constraint, + // or otherWin has no constraint. + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos - margin; + done = true; + return true; + } + else + return false; + } + case wxRightOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos + margin; + done = true; + return true; + } + else + return false; + } + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01) + margin); + done = true; + return true; + } + else + return false; + } + case wxUnconstrained: + { + // We know the left-hand edge position if we know + // the right-hand edge and we know the width; OR if + // we know the centre and the width. + if (constraints->right.GetDone() && constraints->width.GetDone()) + { + value = (constraints->right.GetValue() - constraints->width.GetValue() + margin); + done = true; + return true; + } + else if (constraints->centreX.GetDone() && constraints->width.GetDone()) + { + value = (int)(constraints->centreX.GetValue() - (constraints->width.GetValue()/2) + margin); + done = true; + return true; + } + else + return false; + } + case wxAsIs: + { + int y; + win->GetPosition(&value, &y); + done = true; + return true; + } + default: + break; + } + break; } - return success; - } - break; - } - case wxSizerNone: - { - // Layout children - DoPhase(1); - DoPhase(2); - - // Is this a dumb fix for lack of constraint evaluation? - wxLayoutConstraints *constr = GetConstraints(); - if (constr) - { - bool success = constr->SatisfyConstraints(this, noChanges); - if (success) + case wxRight: { - int x = constr->left.GetValue(); - int y = constr->top.GetValue(); - int w = constr->width.GetValue(); - int h = constr->height.GetValue(); - SetSize(x, y, w, h); + switch (relationship) + { + case wxLeftOf: + { + // We can know this edge if: otherWin is win's + // parent, or otherWin has a satisfied constraint, + // or otherWin has no constraint. + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos - margin; + done = true; + return true; + } + else + return false; + } + case wxRightOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos + margin; + done = true; + return true; + } + else + return false; + } + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01) - margin); + done = true; + return true; + } + else + return false; + } + case wxUnconstrained: + { + // We know the right-hand edge position if we know the + // left-hand edge and we know the width, OR if we know the + // centre edge and the width. + if (constraints->left.GetDone() && constraints->width.GetDone()) + { + value = (constraints->left.GetValue() + constraints->width.GetValue() - margin); + done = true; + return true; + } + else if (constraints->centreX.GetDone() && constraints->width.GetDone()) + { + value = (int)(constraints->centreX.GetValue() + (constraints->width.GetValue()/2) - margin); + done = true; + return true; + } + else + return false; + } + case wxAsIs: + { + int x, y; + int w, h; + wxGetAsIs(win, &w, &h); + win->GetPosition(&x, &y); + value = x + w; + done = true; + return true; + } + default: + break; + } + break; } - return success; - } - else - return TRUE; - } - } - return TRUE; -} - -/* - * wxRowColSizer - */ - -wxRowColSizer::wxRowColSizer() -{ - rowOrCol = TRUE; - rowOrColSize = 20; - xSpacing = 2; - ySpacing = 2; -} - -wxRowColSizer::wxRowColSizer(wxWindow *parent, bool rc, int n, wxSizerBehaviour behav) -{ - Create(parent, rc, n, behav); -} - -bool wxRowColSizer::Create(wxWindow *parent, bool rc, int n, wxSizerBehaviour behav) -{ - wxSizer::Create(parent, behav); - - rowOrCol = rc; - rowOrColSize = n; - xSpacing = 2; - ySpacing = 2; - - return TRUE; -} - -wxRowColSizer::~wxRowColSizer() -{ -} - -void wxRowColSizer::SetSize(int x, int y, int w, int h, int flags) -{ - wxSizer::SetSize(x, y, w, h, flags); -} - -bool wxRowColSizer::LayoutPhase1(int *noChanges) -{ - *noChanges = 0; - wxLayoutConstraints *constr = GetConstraints(); - - if (constr) - { - // Force the constraint to have as-is width and height - // if we're in shrink-to-fit mode, because if left unconstrained, - // SatisfyConstraints will fail. The shrink-to-fit option - // essentially specifies the width and height as 'whatever I calculate'. - if (sizerBehaviour == wxSizerShrink) - { - constr->width.AsIs(); - constr->height.AsIs(); - } - - // Only evaluate the constraints FIRST if we're NOT - // in shrink-to-fit mode, i.e. we want to size the rowcol - // first, then lay the children out in the space we've calculated. - if (sizerBehaviour != wxSizerShrink) - { - bool success = constr->SatisfyConstraints(this, noChanges); - if (success) - { - int x = constr->left.GetValue(); - int y = constr->top.GetValue(); - int w = constr->width.GetValue(); - int h = constr->height.GetValue(); - SetSize(x, y, w, h); - } - else - return FALSE; - - // Continue to do the rest of the phase when the constraints have been - // satisfied, i.e. we're on the last iteration of phase 1 and - // can now do the actual rowcol laying out. - } - } - - // If we ARE in shrink-to-fit mode, we must now - // calculate the child sizes BEFORE laying out in rows or columns. - if (sizerBehaviour == wxSizerShrink) - { - DoPhase(1); - DoPhase(2); - - // WILL THE WINDOW BE SIZED CORRECTLY AT THIS POINT? - // CHECK CONSTRAINTS IF ANY... - int noRows = 0; - int noCols = 0; - int currentX = borderX; - int currentY = borderY; - int maxX = currentX; - int maxY = currentY; - - wxNode *node = GetChildren()->First(); - while (node) - { - wxWindow *win = (wxWindow *)node->Data(); - int childWidth, childHeight; - if (win->GetConstraints() && - win->GetConstraints()->width.GetDone() && - win->GetConstraints()->height.GetDone()) - { - childWidth = win->GetConstraints()->width.GetValue(); - childHeight = win->GetConstraints()->height.GetValue(); - } - else - win->GetSize(&childWidth, &childHeight); - - win->MoveConstraint(currentX, currentY); - - if ((currentX + childWidth) > maxX) - maxX = (currentX + childWidth); - if ((currentY + childHeight) > maxY) - maxY = (currentY + childHeight); - - if (rowOrCol) - { - currentX += childWidth + xSpacing; - noCols ++; - - // Reset to start of row - if (noCols == rowOrColSize) + case wxTop: { - currentX = borderX; - currentY += childHeight + ySpacing; - noCols = 0; + switch (relationship) + { + case wxAbove: + { + // We can know this edge if: otherWin is win's + // parent, or otherWin has a satisfied constraint, + // or otherWin has no constraint. + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos - margin; + done = true; + return true; + } + else + return false; + } + case wxBelow: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos + margin; + done = true; + return true; + } + else + return false; + } + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01) + margin); + done = true; + return true; + } + else + return false; + } + case wxUnconstrained: + { + // We know the top edge position if we know the bottom edge + // and we know the height; OR if we know the centre edge and + // the height. + if (constraints->bottom.GetDone() && constraints->height.GetDone()) + { + value = (constraints->bottom.GetValue() - constraints->height.GetValue() + margin); + done = true; + return true; + } + else if (constraints->centreY.GetDone() && constraints->height.GetDone()) + { + value = (constraints->centreY.GetValue() - (constraints->height.GetValue()/2) + margin); + done = true; + return true; + } + else + return false; + } + case wxAsIs: + { + int x; + win->GetPosition(&x, &value); + done = true; + return true; + } + default: + break; + } + break; } - } - else - { - currentY += childHeight + ySpacing; - noRows ++; - - // Reset to start of col - if (noRows == rowOrColSize) + case wxBottom: { - currentY = borderY; - currentX += childWidth + xSpacing; - noRows = 0; + switch (relationship) + { + case wxAbove: + { + // We can know this edge if: otherWin is win's parent, + // or otherWin has a satisfied constraint, or + // otherWin has no constraint. + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos + margin; + done = true; + return true; + } + else + return false; + } + case wxBelow: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos - margin; + done = true; + return true; + } + else + return false; + } + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01) - margin); + done = true; + return true; + } + else + return false; + } + case wxUnconstrained: + { + // We know the bottom edge position if we know the top edge + // and we know the height; OR if we know the centre edge and + // the height. + if (constraints->top.GetDone() && constraints->height.GetDone()) + { + value = (constraints->top.GetValue() + constraints->height.GetValue() - margin); + done = true; + return true; + } + else if (constraints->centreY.GetDone() && constraints->height.GetDone()) + { + value = (constraints->centreY.GetValue() + (constraints->height.GetValue()/2) - margin); + done = true; + return true; + } + else + return false; + } + case wxAsIs: + { + int x, y; + int w, h; + wxGetAsIs(win, &w, &h); + win->GetPosition(&x, &y); + value = h + y; + done = true; + return true; + } + default: + break; + } + break; } - } - - node = node->Next(); + case wxCentreX: + { + switch (relationship) + { + case wxLeftOf: + { + // We can know this edge if: otherWin is win's parent, or + // otherWin has a satisfied constraint, or otherWin has no + // constraint. + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos - margin; + done = true; + return true; + } + else + return false; + } + case wxRightOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos + margin; + done = true; + return true; + } + else + return false; + } + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01) + margin); + done = true; + return true; + } + else + return false; + } + case wxUnconstrained: + { + // We know the centre position if we know + // the left-hand edge and we know the width, OR + // the right-hand edge and the width + if (constraints->left.GetDone() && constraints->width.GetDone()) + { + value = (int)(constraints->left.GetValue() + (constraints->width.GetValue()/2) + margin); + done = true; + return true; + } + else if (constraints->right.GetDone() && constraints->width.GetDone()) + { + value = (int)(constraints->left.GetValue() - (constraints->width.GetValue()/2) + margin); + done = true; + return true; + } + else + return false; + } + default: + break; + } + break; + } + case wxCentreY: + { + switch (relationship) + { + case wxAbove: + { + // We can know this edge if: otherWin is win's parent, + // or otherWin has a satisfied constraint, or otherWin + // has no constraint. + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos - margin; + done = true; + return true; + } + else + return false; + } + case wxBelow: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = edgePos + margin; + done = true; + return true; + } + else + return false; + } + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01) + margin); + done = true; + return true; + } + else + return false; + } + case wxUnconstrained: + { + // We know the centre position if we know + // the top edge and we know the height, OR + // the bottom edge and the height. + if (constraints->bottom.GetDone() && constraints->height.GetDone()) + { + value = (int)(constraints->bottom.GetValue() - (constraints->height.GetValue()/2) + margin); + done = true; + return true; + } + else if (constraints->top.GetDone() && constraints->height.GetDone()) + { + value = (int)(constraints->top.GetValue() + (constraints->height.GetValue()/2) + margin); + done = true; + return true; + } + else + return false; + } + default: + break; + } + break; + } + case wxWidth: + { + switch (relationship) + { + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01)); + done = true; + return true; + } + else + return false; + } + case wxAsIs: + { + if (win) + { + int h; + wxGetAsIs(win, &value, &h); + done = true; + return true; + } + else return false; + } + case wxUnconstrained: + { + // We know the width if we know the left edge and the right edge, OR + // if we know the left edge and the centre, OR + // if we know the right edge and the centre + if (constraints->left.GetDone() && constraints->right.GetDone()) + { + value = constraints->right.GetValue() - constraints->left.GetValue(); + done = true; + return true; + } + else if (constraints->centreX.GetDone() && constraints->left.GetDone()) + { + value = (int)(2*(constraints->centreX.GetValue() - constraints->left.GetValue())); + done = true; + return true; + } + else if (constraints->centreX.GetDone() && constraints->right.GetDone()) + { + value = (int)(2*(constraints->right.GetValue() - constraints->centreX.GetValue())); + done = true; + return true; + } + else + return false; + } + default: + break; + } + break; + } + case wxHeight: + { + switch (relationship) + { + case wxPercentOf: + { + int edgePos = GetEdge(otherEdge, win, otherWin); + if (edgePos != -1) + { + value = (int)(edgePos*(((float)percent)*0.01)); + done = true; + return true; + } + else + return false; + } + case wxAsIs: + { + if (win) + { + int w; + wxGetAsIs(win, &w, &value); + done = true; + return true; + } + else return false; + } + case wxUnconstrained: + { + // We know the height if we know the top edge and the bottom edge, OR + // if we know the top edge and the centre, OR + // if we know the bottom edge and the centre + if (constraints->top.GetDone() && constraints->bottom.GetDone()) + { + value = constraints->bottom.GetValue() - constraints->top.GetValue(); + done = true; + return true; + } + else if (constraints->top.GetDone() && constraints->centreY.GetDone()) + { + value = (int)(2*(constraints->centreY.GetValue() - constraints->top.GetValue())); + done = true; + return true; + } + else if (constraints->bottom.GetDone() && constraints->centreY.GetDone()) + { + value = (int)(2*(constraints->bottom.GetValue() - constraints->centreY.GetValue())); + done = true; + return true; + } + else + return false; + } + default: + break; + } + break; + } + default: + break; } - maxX += borderX; - maxY += borderY; - - SetSize(-1, -1, maxX, maxY); - } - return TRUE; + return false; } -bool wxRowColSizer::LayoutPhase2(int *noChanges) +// Get the value of this edge or dimension, or if this is not determinable, -1. +int wxIndividualLayoutConstraint::GetEdge(wxEdge which, + wxWindowBase *thisWin, + wxWindowBase *other) const { - *noChanges = 0; - - // If shrink-to-fit, it's only at Phase 2 that we know the size of - // the wxRowColSizer, and now we can evaluate the - // constraints and pass result back up to parent. - // This implements a depth-first strategy - if (sizerBehaviour == wxSizerShrink) - { - wxLayoutConstraints *constr = GetConstraints(); - if (constr) + // If the edge or dimension belongs to the parent, then we know the + // dimension is obtainable immediately. E.g. a wxExpandSizer may contain a + // button (but the button's true parent is a panel, not the sizer) + if (other->GetChildren().Find((wxWindow*)thisWin)) { - bool success = constr->SatisfyConstraints(this, noChanges); - if (success) - { - int x = constr->left.GetValue(); - int y = constr->top.GetValue(); - Move(x, y); - } - return success; + switch (which) + { + case wxLeft: + { + return 0; + } + case wxTop: + { + return 0; + } + case wxRight: + { + int w, h; + other->GetClientSizeConstraint(&w, &h); + return w; + } + case wxBottom: + { + int w, h; + other->GetClientSizeConstraint(&w, &h); + return h; + } + case wxWidth: + { + int w, h; + other->GetClientSizeConstraint(&w, &h); + return w; + } + case wxHeight: + { + int w, h; + other->GetClientSizeConstraint(&w, &h); + return h; + } + case wxCentreX: + case wxCentreY: + { + int w, h; + other->GetClientSizeConstraint(&w, &h); + if (which == wxCentreX) + return (int)(w/2); + else + return (int)(h/2); + } + default: + return -1; + } } - else return TRUE; - } - else - { - // Lay out the children: breadth-first strategy. - DoPhase(1); - DoPhase(2); - - // Space them - } - return TRUE; -} - - -/* - * wxSpacingSizer - */ - -wxSpacingSizer::wxSpacingSizer() -{ -} - -wxSpacingSizer::wxSpacingSizer(wxWindow *parent) -{ - Create(parent); -} - -wxSpacingSizer::wxSpacingSizer(wxWindow *parent, wxRelationship rel, wxWindow *other, int spacing) -{ - Create(parent, rel, other, spacing); -} - -bool wxSpacingSizer::Create(wxWindow *parent) -{ - wxSizer::Create(parent); - return TRUE; + switch (which) + { + case wxLeft: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->left.GetDone()) + return constr->left.GetValue(); + else + return -1; + } + else + { + int x, y; + other->GetPosition(&x, &y); + return x; + } + } + case wxTop: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->top.GetDone()) + return constr->top.GetValue(); + else + return -1; + } + else + { + int x, y; + other->GetPosition(&x, &y); + return y; + } + } + case wxRight: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->right.GetDone()) + return constr->right.GetValue(); + else + return -1; + } + else + { + int x, y, w, h; + other->GetPosition(&x, &y); + other->GetSize(&w, &h); + return (int)(x + w); + } + } + case wxBottom: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->bottom.GetDone()) + return constr->bottom.GetValue(); + else + return -1; + } + else + { + int x, y, w, h; + other->GetPosition(&x, &y); + other->GetSize(&w, &h); + return (int)(y + h); + } + } + case wxWidth: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->width.GetDone()) + return constr->width.GetValue(); + else + return -1; + } + else + { + int w, h; + other->GetSize(&w, &h); + return w; + } + } + case wxHeight: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->height.GetDone()) + return constr->height.GetValue(); + else + return -1; + } + else + { + int w, h; + other->GetSize(&w, &h); + return h; + } + } + case wxCentreX: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->centreX.GetDone()) + return constr->centreX.GetValue(); + else + return -1; + } + else + { + int x, y, w, h; + other->GetPosition(&x, &y); + other->GetSize(&w, &h); + return (int)(x + (w/2)); + } + } + case wxCentreY: + { + wxLayoutConstraints *constr = other->GetConstraints(); + // If no constraints, it means the window is not dependent + // on anything, and therefore we know its value immediately + if (constr) + { + if (constr->centreY.GetDone()) + return constr->centreY.GetValue(); + else + return -1; + } + else + { + int x, y, w, h; + other->GetPosition(&x, &y); + other->GetSize(&w, &h); + return (int)(y + (h/2)); + } + } + default: + break; + } + return -1; } -bool wxSpacingSizer::Create(wxWindow *parent, wxRelationship rel, wxWindow *other, int spacing) +wxLayoutConstraints::wxLayoutConstraints() { - wxLayoutConstraints *c = new wxLayoutConstraints; - - wxSizer::Create(parent); - - switch ( rel ) - { - case wxLeftOf : - c->width.Absolute (spacing); - c->top.SameAs (other, wxTop); - c->bottom.SameAs (other, wxBottom); - c->right.LeftOf (other); - break; - case wxRightOf : - c->width.Absolute (spacing); - c->top.SameAs (other, wxTop); - c->bottom.SameAs (other, wxBottom); - c->left.RightOf (other); - break; - case wxBelow : - c->height.Absolute (spacing); - c->left.SameAs (other, wxLeft); - c->right.SameAs (other, wxRight); - c->top.Below (other); - break; - case wxAbove : - c->height.Absolute (spacing); - c->left.SameAs (other, wxLeft); - c->right.SameAs (other, wxRight); - c->bottom.Above (other); - break; - - default : - break; - } - SetConstraints(c); - - return TRUE; + left.SetEdge(wxLeft); + top.SetEdge(wxTop); + right.SetEdge(wxRight); + bottom.SetEdge(wxBottom); + centreX.SetEdge(wxCentreX); + centreY.SetEdge(wxCentreY); + width.SetEdge(wxWidth); + height.SetEdge(wxHeight); } -wxSpacingSizer::~wxSpacingSizer() +bool wxLayoutConstraints::SatisfyConstraints(wxWindowBase *win, int *nChanges) { + int noChanges = 0; + + bool done = width.GetDone(); + bool newDone = (done ? true : width.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + done = height.GetDone(); + newDone = (done ? true : height.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + done = left.GetDone(); + newDone = (done ? true : left.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + done = top.GetDone(); + newDone = (done ? true : top.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + done = right.GetDone(); + newDone = (done ? true : right.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + done = bottom.GetDone(); + newDone = (done ? true : bottom.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + done = centreX.GetDone(); + newDone = (done ? true : centreX.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + done = centreY.GetDone(); + newDone = (done ? true : centreY.SatisfyConstraint(this, win)); + if (newDone != done) + noChanges ++; + + *nChanges = noChanges; + + return AreSatisfied(); } - - -#endif +#endif // wxUSE_CONSTRAINTS