X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/47d67540a017101b3e46abe9ef0f55914d8de37e..3eb78d7ebb6f0dcf9222c379189068266d93c463:/include/wx/msw/setup.h diff --git a/include/wx/msw/setup.h b/include/wx/msw/setup.h index ff69ed94c6..0aa31b8cc1 100644 --- a/include/wx/msw/setup.h +++ b/include/wx/msw/setup.h @@ -6,7 +6,7 @@ // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ @@ -30,7 +30,7 @@ #define wxUSE_AUTOTRANS 1 // Define wxTString -#define wxUSE_POSTSCRIPT 1 +#define wxUSE_POSTSCRIPT 0 // 0 for no PostScript device context #define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent @@ -44,23 +44,23 @@ #define wxUSE_HELP 1 // 0 for no help facility #define wxUSE_RESOURCES 1 - // 0 for no wxGetResource/wxWriteResource + // 0 for no wxGetResource/wxWriteResource #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system - + #define wxUSE_TIMEDATE 1 // 0 for no wxTime/wxDate classes - + #define wxUSE_CLIPBOARD 1 - // 0 for no clipboard functions + // 0 for no clipboard functions #define wxUSE_SPLINES 1 - // 0 for no splines + // 0 for no splines #define wxUSE_XFIG_SPLINE_CODE 1 - // 1 for XFIG spline code, 0 for AIAI spline code. + // 1 for XFIG spline code, 0 for AIAI spline code. // AIAI spline code is slower, but freer of copyright issues. #define wxUSE_DRAG_AND_DROP 1 - // 0 for no drag and drop + // 0 for no drag and drop #define wxUSE_TOOLBAR 1 // Define 1 to use toolbar classes @@ -78,32 +78,18 @@ #define wxUSE_SCROLLBAR 1 // Define 1 to compile contributed wxScrollBar class -#define wxUSE_XPM_IN_X 1 #define wxUSE_XPM_IN_MSW 0 - // Define 1 to support the XPM package in wxBitmap, - // separated by platform. If 1, you must link in - // the XPM library to your applications. -#define wxUSE_IMAGE_LOADING_IN_X 1 - // Use dynamic icon/bitmap loading/saving code in utils/image under X. - // If this is 1, you will need to link your applications - // with image_X.lib. where X is motif, ol, or hp. - + // Define 1 to support the XPM package in wxBitmap. #define wxUSE_IMAGE_LOADING_IN_MSW 1 // Use dynamic DIB loading/saving code in utils/dib under MSW. -#define wxUSE_RESOURCE_LOADING_IN_MSW 0 +#define wxUSE_RESOURCE_LOADING_IN_MSW 1 // Use dynamic icon/cursor loading/saving code // under MSW. #define wxUSE_WX_RESOURCES 1 // Use .wxr resource mechanism (requires PrologIO library) -#define wxUSE_GNU_WXSTRING 0 - // Define 1 to use modified GNU wxString class - // from (stefan.hammes@urz.uni-heidelberg.de) in contrib\string - // TODO: why does this give an unresolved 'wxRegex::Search' - // symbol if 1? - #define HAVE_SOCKET 1 - // Use WinSock if 1 + // Use WinSock if 1 #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable document/view architecture #define wxUSE_PRINTING_ARCHITECTURE 1 @@ -116,13 +102,13 @@ // NOW MANDATORY: don't change. #define wxUSE_MEMORY_TRACING 1 // If 1, enables debugging versions of wxObject::new and - // wxObject::delete *IF* WXDEBUG is also defined. + // wxObject::delete *IF* __WXDEBUG__ is also defined. // WARNING: this code may not work with all architectures, especially // if alignment is an issue. #define wxUSE_DEBUG_CONTEXT 1 // If 1, enables wxDebugContext, for // writing error messages to file, etc. - // If WXDEBUG is not defined, will still use + // If __WXDEBUG__ is not defined, will still use // normal memory operators. // It's recommended to set this to 1, // since you may well need to output @@ -132,6 +118,11 @@ // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors), set this to 0. +#define wxUSE_DEBUG_NEW_ALWAYS 1 + // In debug mode, causes new to be defined to + // be WXDEBUG_NEW (see object.h). + // If this causes problems (e.g. link errors), set this to 0. + #define REMOVE_UNUSED_ARG 1 // Set this to 0 if your compiler can't cope // with omission of prototype parameters. @@ -142,10 +133,15 @@ #define wxUSE_ODBC 1 // Define 1 to use ODBC classes +#ifndef __MWERKS__ #define wxUSE_IOSTREAMH 1 +#else +#define wxUSE_IOSTREAMH 0 +#endif // VC++ 4.2 and above allows and // but you can't mix them. Set to 1 for , // 0 for + #define wxUSE_WXCONFIG 1 // if enabled, compiles built-in OS independent wxConfig @@ -156,10 +152,10 @@ * */ -#define wxUSE_APPLE_IEEE 1 - // if enabled, the float codec written by Apple - // will be used to write, in a portable way, - // float on the disk +#define wxUSE_APPLE_IEEE 1 + // if enabled, the float codec written by Apple + // will be used to write, in a portable way, + // float on the disk /* * MS Windows/Windows NT @@ -199,11 +195,14 @@ #define wxUSE_PENWINDOWS 0 // Set to 1 to use PenWindows -#define wxUSE_OWNER_DRAWN 0 +#define wxUSE_OWNER_DRAWN 1 // Owner-drawn menus and listboxes #define wxUSE_NATIVE_STATUSBAR 1 // Set to 0 to use cross-platform wxStatusBar +#define wxUSE_DBWIN32 1 + // Use Andrew Tucker's OutputDebugString implementation + // (required on Win95 only). See utils.cpp. /* * Any platform @@ -212,9 +211,9 @@ #define wxUSE_TYPEDEFS 0 // Use typedefs not classes for wxPoint - // and others, to reduce overhead and avoid - // MS C7 memory bug. Bounds checker - // complains about deallocating + // and others, to reduce overhead and avoid + // MS C7 memory bug. Bounds checker + // complains about deallocating // arrays of wxPoints if wxPoint is a class. #if (!defined(WIN32) && !defined(__WIN32__)) || defined(__GNUWIN32__) || defined(__BORLANDC__)