X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/47b378bd88260611387af8604a1c8f62355350ab..69562a1d4c4c8d96116af3f229fa2269828c4489:/src/generic/renderg.cpp diff --git a/src/generic/renderg.cpp b/src/generic/renderg.cpp index 38348c5543..7c07f55ff1 100644 --- a/src/generic/renderg.cpp +++ b/src/generic/renderg.cpp @@ -104,6 +104,8 @@ public: const wxRect& rect, int flags = 0); + virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); virtual wxRendererVersion GetVersion() const @@ -222,7 +224,7 @@ wxRendererGeneric::DrawHeaderButton(wxWindow* win, dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); dc.SetPen(*wxTRANSPARENT_PEN); dc.DrawRectangle(rect); - + dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetPen(m_penBlack); @@ -252,7 +254,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, wxHeaderButtonParams* params) { int labelWidth = 0; - + // Mark this item as selected. For the generic version we'll just draw an // underline if ( flags & wxCONTROL_SELECTED ) @@ -281,7 +283,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, ar.y += (rect.height - ar.height)/2; ar.x = ar.x + rect.width - 3*ar.width/2; arrowSpace = 3*ar.width/2; // space to preserve when drawing the label - + wxPoint triPt[3]; if ( sortArrow & wxHDR_SORT_ICON_UP ) { @@ -306,19 +308,19 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW); dc.SetPen(wxPen(c)); dc.SetBrush(wxBrush(c)); - dc.DrawPolygon( 3, triPt, ar.x, ar.y); + dc.DrawPolygon( 3, triPt, ar.x, ar.y); } labelWidth += arrowSpace; - + const int margin = 5; // number of pixels to reserve on either side of the label int bmpWidth = 0; int txtEnd = 0; - + if ( params && params->m_labelBitmap.Ok() ) bmpWidth = params->m_labelBitmap.GetWidth() + 2; labelWidth += bmpWidth + 2*margin; - + // Draw a label if one is given if ( params && !params->m_labelText.empty() ) { @@ -328,7 +330,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, params->m_labelColour : win->GetForegroundColour(); wxString label( params->m_labelText ); - + dc.SetFont(font); dc.SetTextForeground(clr); dc.SetBackgroundMode(wxTRANSPARENT); @@ -337,10 +339,10 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, dc.GetTextExtent( label, &tw, &th, &td); labelWidth += tw; y = rect.y + wxMax(0, (rect.height - (th+td)) / 2); - + // truncate and add an ellipsis (...) if the text is too wide. int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin; - if ( tw > targetWidth ) + if ( tw > targetWidth ) { int ellipsisWidth; dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL); @@ -351,7 +353,7 @@ wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win, label.append( wxT("...") ); tw += ellipsisWidth; } - + switch (params->m_labelAlignment) { default: @@ -661,6 +663,47 @@ wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win), dc.DrawRectangle( rect ); } +void +wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags)) +{ + // draw the pixels manually because the "dots" in wxPen with wxDOT style + // may be short traits and not really dots + // + // note that to behave in the same manner as DrawRect(), we must exclude + // the bottom and right borders from the rectangle + wxCoord x1 = rect.GetLeft(), + y1 = rect.GetTop(), + x2 = rect.GetRight(), + y2 = rect.GetBottom(); + + dc.SetPen(m_penBlack); + +#ifdef __WXMAC__ + dc.SetLogicalFunction(wxCOPY); +#else + // this seems to be closer than what Windows does than wxINVERT although + // I'm still not sure if it's correct + dc.SetLogicalFunction(wxAND_REVERSE); +#endif + + wxCoord z; + for ( z = x1 + 1; z < x2; z += 2 ) + dc.DrawPoint(z, rect.GetTop()); + + wxCoord shift = z == x2 ? 0 : 1; + for ( z = y1 + shift; z < y2; z += 2 ) + dc.DrawPoint(x2, z); + + shift = z == y2 ? 0 : 1; + for ( z = x2 - shift; z > x1; z -= 2 ) + dc.DrawPoint(z, y2); + + shift = z == x1 ? 0 : 1; + for ( z = y2 - shift; z > y1; z -= 2 ) + dc.DrawPoint(x1, z); + + dc.SetLogicalFunction(wxCOPY); +} // ---------------------------------------------------------------------------- // A module to allow cleanup of generic renderer.