X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/477a62383789729f03dc5962f7165b9f3de6e7b5..81853b98619293be66074d74d2557973c0f3ab21:/include/wx/mac/setup0.h diff --git a/include/wx/mac/setup0.h b/include/wx/mac/setup0.h index 99436eedc7..61169e8269 100644 --- a/include/wx/mac/setup0.h +++ b/include/wx/mac/setup0.h @@ -12,6 +12,8 @@ #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ + +/* --- start common options --- */ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- @@ -26,15 +28,15 @@ // compatibility settings // ---------------------------------------------------------------------------- -// This setting determines the compatibility with 2.0 API: set it to 1 to -// enable it +// This setting determines the compatibility with 2.4 API: set it to 1 to +// enable it but please consider updating your code instead. // -// Default is 0. +// Default is 0 // -// Recommended setting: 0 (please update your code instead!) -#define WXWIN_COMPATIBILITY_2_2 0 +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_4 0 -// This setting determines the compatibility with 2.2 API: set it to 0 to +// This setting determines the compatibility with 2.6 API: set it to 0 to // flag all cases of using deprecated functions. // // Default is 1 but please try building your code with 0 as the default will @@ -42,36 +44,16 @@ // in the version after it completely. // // Recommended setting: 0 (please update your code) -#define WXWIN_COMPATIBILITY_2_4 1 - -// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap, -// but this is very dangerous because you can mistakenly pass an icon instead -// of a bitmap to a function taking "const wxBitmap&" - which will *not* work -// because an icon is not a valid bitmap -// -// Starting from 2.1.12, you have the choice under this backwards compatible -// behaviour (your code will still compile, but probably won't behave as -// expected!) and not deriving wxIcon class from wxBitmap, but providing a -// conversion ctor wxBitmap(const wxIcon&) instead. -// -// Recommended setting: 0 -#define wxICON_IS_BITMAP 0 +#define WXWIN_COMPATIBILITY_2_6 1 -// Define as 1 for font size to be backward compatible to 1.63 and earlier. -// 1.64 and later define point sizes to be compatible with Windows. +// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when +// default system font is used for wxWindow::GetCharWidth/Height() instead of +// the current font. // // Default is 0 // // Recommended setting: 0 -#define wxFONT_SIZE_COMPATIBILITY 0 - -// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before. -// If migrating between versions, your dialogs may seem to shrink. -// -// Default is 1 -// -// Recommended setting: 0 (the new calculations are more correct!) -#define wxDIALOG_UNIT_COMPATIBILITY 1 +#define wxDIALOG_UNIT_COMPATIBILITY 0 // ---------------------------------------------------------------------------- // debugging settings @@ -80,7 +62,7 @@ // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // @@ -89,18 +71,12 @@ // and if __NO_VC_CRTDBG__ is not defined. // If 1, enables wxDebugContext, for writing error messages to file, etc. If -// __WXDEBUG__ is not defined, will still use normal memory operators. It's -// recommended to set this to 1, since you may well need to output an error log -// in a production version (or non-debugging beta). +// __WXDEBUG__ is not defined, will still use the normal memory operators. // -// Default is 1. +// Default is 0 // -// Recommended setting: 1 but see comment above -#ifndef __MWERKS__ -#define wxUSE_DEBUG_CONTEXT 0 -#else -#define wxUSE_DEBUG_CONTEXT 1 -#endif +// Recommended setting: 0 +#define wxUSE_DEBUG_CONTEXT 0 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. @@ -108,10 +84,10 @@ // WARNING: this code may not work with all architectures, especially if // alignment is an issue. This switch is currently ignored for mingw / cygwin // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_MEMORY_TRACING 1 +// Recommended setting: 1 if you are not using a memory debugging tool, else 0 +#define wxUSE_MEMORY_TRACING 0 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors which is a common problem @@ -127,7 +103,7 @@ // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently -// ignored for mingw / cygwin +// ignored for mingw / cygwin / CodeWarrior // // Default is 0 // @@ -145,28 +121,45 @@ // Default is 1 // // Recommended setting: 1 if your compiler supports it. -#ifdef _MSC_VER - #define wxUSE_ON_FATAL_EXCEPTION 1 -#else - #define wxUSE_ON_FATAL_EXCEPTION 0 -#endif +#define wxUSE_ON_FATAL_EXCEPTION 1 + +// Set this to 1 to be able to generate a human-readable (unlike +// machine-readable minidump created by wxCrashReport::Generate()) stack back +// trace when your program crashes using wxStackWalker +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_STACKWALKER 1 + +// Set this to 1 to compile in wxDebugReport class which allows you to create +// and optionally upload to your web site a debug report consisting of back +// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, it is compiled into a separate library so there +// is no overhead if you don't use it +#define wxUSE_DEBUGREPORT 1 // ---------------------------------------------------------------------------- // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be +// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // -// Unicode is currently only fully supported under Windows NT/2000 (Windows 9x -// doesn't support it and the programs compiled in Unicode mode will not run -// under 9x). +// Unicode is currently only fully supported under Windows NT/2000/XP +// (Windows 9x doesn't support it and the programs compiled in Unicode mode +// will not run under 9x -- but see wxUSE_UNICODE_MSLU below). // // Default is 0 // -// Recommended setting: 0 (unless you only plan to use Windows NT/2000) -#define wxUSE_UNICODE 0 +// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP) +#ifndef wxUSE_UNICODE + #define wxUSE_UNICODE 0 +#endif // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without // compiling the program in Unicode mode. More precisely, it will be possible @@ -189,12 +182,31 @@ // code will lead to undefined behaviour -- but the code itself will be // slightly smaller and faster. // +// Note that like wxUSE_THREADS this option is automatically set to 0 if +// wxNO_EXCEPTIONS is defined. +// // Default is 1 // // Recommended setting: depends on whether you intend to use C++ exceptions // in your own code (1 if you do, 0 if you don't) #define wxUSE_EXCEPTIONS 1 +// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI +// +// Default is 0 +// +// Recommended setting: 0 (this is still work in progress...) +#define wxUSE_EXTENDED_RTTI 0 + +// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from +// std::list and std::vector, with a compatibility interface, +// and for wxHashMap to be implemented with templates. +// +// Default is 0 +// +// Recommended setting: YMMV +#define wxUSE_STL 0 + // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what // you are doing. @@ -204,13 +216,13 @@ // Recommended setting: 1 (always) #define wxUSE_LOG 1 -// Recommended setting: 1 (always) +// Recommended setting: 1 #define wxUSE_LOGWINDOW 1 -// Recommended setting: 1 (always) +// Recommended setting: 1 #define wxUSE_LOGGUI 1 -// Recommended setting: 1 (always) +// Recommended setting: 1 #define wxUSE_LOG_DIALOG 1 // Support for command line parsing using wxCmdLineParser class. @@ -226,25 +238,42 @@ // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // -// Threads are only supported under Win32. +// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset +// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in +// build/msw/config.* file this value will have no effect. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes +// If enabled, compiles wxWidgets streams classes +// +// wx stream classes are used for image IO, process IO redirection, network +// protocols implementation and much more and so disabling this results in a +// lot of other functionality being lost. +// +// Default is 1 +// +// Recommended setting: 1 as setting it to 0 disables many other things #define wxUSE_STREAMS 1 -// Use standard C++ streams if 1. If 0, use wxWin streams implementation. -#ifndef __MWERKS__ +// Use standard C++ streams if 1 instead of wx streams in some places. If +// disabled (default), wx streams are used everywhere and wxWidgets doesn't +// depend on the standard streams library. +// +// Notice that enabling this does not replace wx streams with std streams +// everywhere, in a lot of places wx streams are used no matter what. +// +// Default is 0 +// +// Recommended setting: 1 if you use the standard streams anyhow and so +// dependency on the standard streams library is not a +// problem #define wxUSE_STD_IOSTREAM 0 -#else -#define wxUSE_STD_IOSTREAM 1 -#endif -// Use serialization (requires utils/serialize) -#define wxUSE_SERIAL 0 +// Enable conversion to standard C++ string if 1. +#define wxUSE_STD_STRING 0 // ---------------------------------------------------------------------------- // non GUI features selection @@ -273,6 +302,21 @@ #define wxUSE_FILE 1 #define wxUSE_FFILE 1 +// Use wxFSVolume class providing access to the configured/active mount points +// +// Default is 1 +// +// Recommended setting: 1 (but may be safely disabled if you don't use it) +#define wxUSE_FSVOLUME 1 + +// Use wxStandardPaths class which allows to retrieve some standard locations +// in the file system +// +// Default is 1 +// +// Recommended setting: 1 (may be disabled to save space, but not much) +#define wxUSE_STDPATHS 1 + // use wxTextBuffer class: required by wxTextFile #define wxUSE_TEXTBUFFER 1 @@ -354,10 +398,10 @@ // Default is 1. // // Recommended setting: 1 -#define wxUSE_DYNLIB_CLASS 1 +#define wxUSE_DYNLIB_CLASS 1 -// experimental extension, use with caution. -#define wxUSE_DYNAMIC_LOADER 0 +// experimental, don't use for now +#define wxUSE_DYNAMIC_LOADER 1 // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 @@ -371,6 +415,9 @@ // Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_INET 1 +// wxArchive classes for accessing archives such as zip and tar +#define wxUSE_ARCHIVE_STREAMS 1 + // Set to 1 to compile wxZipInput/OutputStream classes. #define wxUSE_ZIPSTREAM 1 @@ -380,7 +427,7 @@ // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different -// from wxWindows one. +// from wxWidgets one. // // Default is 1. // @@ -412,6 +459,16 @@ // Define this to use wxURL class. #define wxUSE_URL 1 +// Define this to use native platform url and protocol support. +// Currently valid only for MS-Windows. +// Note: if you set this to 1, you can open ftp/http/gopher sites +// and obtain a valid input stream for these sites +// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0. +// Doing so reduces the code size. +// +// This code is experimental and subject to change. +#define wxUSE_URL_NATIVE 0 + // Support for regular expression matching via wxRegEx class: enable this to // use POSIX regular expressions in your code. You need to compile regex // library from src/regex to use it under Windows. @@ -428,13 +485,38 @@ // wxSound class #define wxUSE_SOUND 1 +// Use wxMediaCtrl +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_MEDIACTRL 1 + +// Use GStreamer for Unix (req a lot of dependancies) +// +// Default is 0 +// +// Recommended setting: 1 (wxMediaCtrl won't work by default without it) +#define wxUSE_GSTREAMER 0 + +// Use wxWidget's XRC XML-based resource system. Recommended. +// +// Default is 1 +// +// Recommended setting: 1 (requires wxUSE_XML) +#define wxUSE_XRC 1 + // XML parsing classes. Note that their API will change in the future, so // using wxXmlDocument and wxXmlNode in your app is not recommended. // // Default is 1 // -// Recommended setting: 1 (needed by XRC) -#define wxUSE_XML 1 +// Recommended setting: 1 (required by XRC) +#if wxUSE_XRC +# define wxUSE_XML 1 +#else +# define wxUSE_XML 0 +#endif // ---------------------------------------------------------------------------- // Individual GUI controls @@ -449,22 +531,22 @@ #define wxUSE_CONTROLS 1 // wxPopupWindow class is a top level transient window. It is currently used -// to implement wxTipWindow but doesn't work yet under Mac. +// to implement wxTipWindow // -// Default is 0 +// Default is 1 // -// Recommended setting: 0 -#define wxUSE_POPUPWIN 0 +// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW) +#define wxUSE_POPUPWIN 1 // wxTipWindow allows to implement the custom tooltips, it is used by the // context help classes. Requires wxUSE_POPUPWIN. // -// Default is 0 +// Default is 1 // -// Recommended setting: 0 -#define wxUSE_TIPWINDOW 0 +// Recommended setting: 1 (may be set to 0) +#define wxUSE_TIPWINDOW 1 -// Each of the settings below corresponds to one wxWindows control. They are +// Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must @@ -480,6 +562,8 @@ #define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) #define wxUSE_CHOICE 1 // wxChoice #define wxUSE_COMBOBOX 1 // wxComboBox +#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl +#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl #define wxUSE_GAUGE 1 // wxGauge #define wxUSE_LISTBOX 1 // wxListBox #define wxUSE_LISTCTRL 1 // wxListCtrl @@ -494,7 +578,7 @@ #define wxUSE_STATTEXT 1 // wxStaticText #define wxUSE_STATBMP 1 // wxStaticBitmap #define wxUSE_TEXTCTRL 1 // wxTextCtrl -#define wxUSE_TOGGLEBTN 0 // requires wxButton +#define wxUSE_TOGGLEBTN 1 // requires wxButton #define wxUSE_TREECTRL 1 // wxTreeCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR @@ -509,7 +593,7 @@ // or the wrapper around native control. For native look and feel the native // version should be used. // -// Default is 1. +// Default is 1 for the platforms where native status bar is supported. // // Recommended setting: 1 (there is no advantage in using the generic one) #define wxUSE_NATIVE_STATUSBAR 1 @@ -524,11 +608,8 @@ #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 1 -// this setting is obsolete, value is ignored -#define wxUSE_BUTTONBAR 1 - // wxNotebook is a control with several "tabs" located on one of its sides. It -// may be used ot logically organise the data presented to the user instead of +// may be used to logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related // classes of wxWin 1.6x. // @@ -545,6 +626,30 @@ // Recommended setting: 1 #define wxUSE_LISTBOOK 1 +// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_CHOICEBOOK 1 + +// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TREEBOOK 1 + +// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of +// tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TOOLBOOK 1 + // wxTabDialog is a generic version of wxNotebook but it is incompatible with // the new class. It shouldn't be used in new code. // @@ -555,13 +660,19 @@ // wxGrid class // -// Default is 1 +// Default is 1, set to 0 to cut down compilation time and binaries size if you +// don't use it. // // Recommended setting: 1 +// #define wxUSE_GRID 1 -// wxProperty[Value/Form/List] classes, used by Dialog Editor -#define wxUSE_PROPSHEET 0 +// wxMiniFrame class: a frame with narrow title bar +// +// Default is 1. +// +// Recommended setting: 1 (it doesn't cost almost anything) +#define wxUSE_MINIFRAME 1 // ---------------------------------------------------------------------------- // Miscellaneous GUI stuff @@ -570,6 +681,9 @@ // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 +// Hotkey support (currently Windows only) +#define wxUSE_HOTKEY 1 + // Use wxCaret: a class implementing a "cursor" in a text control (called caret // under Windows). // @@ -579,12 +693,13 @@ #define wxUSE_CARET 1 // Use wxDisplay class: it allows enumerating all displays on a system and -// working with them. +// their geometries as well as finding the display on which the given point or +// window lies. // -// Default is 0 because it isn't yet implemented on all platforms +// Default is 1. // // Recommended setting: 1 if you need it, can be safely set to 0 otherwise -#define wxUSE_DISPLAY 0 +#define wxUSE_DISPLAY 1 // Miscellaneous geometry code: needed for Canvas library #define wxUSE_GEOMETRY 1 @@ -627,10 +742,7 @@ #define wxUSE_TOOLTIPS 1 // wxValidator class and related methods -#define wxUSE_VALIDATORS 1 - -// wxDC cacheing implementation -#define wxUSE_DC_CACHEING 0 +#define wxUSE_VALIDATORS 1 // ---------------------------------------------------------------------------- // common dialogs @@ -739,10 +851,21 @@ // Big GUI components // ---------------------------------------------------------------------------- +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 1 + // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code @@ -757,9 +880,25 @@ // smaller library. #define wxUSE_HTML 1 -// OpenGL canvas +// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL +// headers and libraries to be able to compile the library with wxUSE_GLCANVAS +// set to 1. Note that for some compilers (notably Microsoft Visual C++) you +// will need to manually add opengl32.lib and glu32.lib to the list of +// libraries linked with your program if you use OpenGL. +// +// Default is 0. +// +// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise #define wxUSE_GLCANVAS 0 +// wxRichTextCtrl allows editing of styled text. +// +// Default is 1. +// +// Recommended setting: 1, set to 0 if you want compile a +// smaller library. +#define wxUSE_RICHTEXT 1 + // ---------------------------------------------------------------------------- // Data transfer // ---------------------------------------------------------------------------- @@ -788,6 +927,14 @@ // Recommended setting: 1 #define wxUSE_DRAG_AND_DROP 1 +// Use wxAccessible for enhanced and customisable accessibility. +// Depends on wxUSE_OLE. +// +// Default is 0. +// +// Recommended setting (at present): 0 +#define wxUSE_ACCESSIBILITY 0 + // ---------------------------------------------------------------------------- // miscellaneous settings // ---------------------------------------------------------------------------- @@ -801,15 +948,19 @@ // space) #define wxUSE_SNGLINST_CHECKER 1 -#define wxUSE_DRAGIMAGE 1 +#define wxUSE_DRAGIMAGE 1 -#define wxUSE_IPC 0 +#define wxUSE_IPC 1 // 0 for no interprocess comms #define wxUSE_HELP 1 // 0 for no help facility -#define wxUSE_WXHTML_HELP 1 +#define wxUSE_MS_HTML_HELP 1 // 0 for no MS HTML Help -#define wxUSE_RESOURCES 1 + +// Use wxHTML-based help controller? +#define wxUSE_WXHTML_HELP 1 + +#define wxUSE_RESOURCES 0 // 0 for no wxGetResource/wxWriteResource #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system @@ -828,7 +979,7 @@ #define wxUSE_POSTSCRIPT 0 // Set to 1 to use font metric files in GetTextExtent -#define wxUSE_AFM_FOR_POSTSCRIPT 0 +#define wxUSE_AFM_FOR_POSTSCRIPT 1 // ---------------------------------------------------------------------------- // database classes @@ -844,10 +995,10 @@ // that use the connection) should support forward only scrolling of cursors, // or both forward and backward support for backward scrolling cursors is // dependent on the data source as well as the ODBC driver being used. -#define wxODBC_FWD_ONLY_CURSORS 1 +#define wxODBC_FWD_ONLY_CURSORS 1 // Default is 0. Set to 1 to use the deprecated classes, enum types, function, -// member variables. With a setting of 1, full backward compatability with the +// member variables. With a setting of 1, full backward compatibility with the // 2.0.x release is possible. It is STRONGLY recommended that this be set to 0, // as future development will be done only on the non-deprecated // functions/classes/member variables/etc. @@ -866,16 +1017,14 @@ #define REMOVE_UNUSED_ARG 1 // VC++ 4.2 and above allows and but you can't mix -// them. Set to 1 for , 0 for +// them. Set to 1 for , 0 for . Note that VC++ 7.1 +// and later doesn't support wxUSE_IOSTREAMH == 1 and so will be +// used anyhow. // // Default is 1. // // Recommended setting: whatever your compiler likes more -#ifndef __MWERKS__ -#define wxUSE_IOSTREAMH 0 -#else #define wxUSE_IOSTREAMH 1 -#endif // ---------------------------------------------------------------------------- // image format support @@ -910,7 +1059,7 @@ // Set to 1 for PCX format support #define wxUSE_PCX 1 -// Set to 1 for IFF format support +// Set to 1 for IFF format support (Amiga format) #define wxUSE_IFF 0 // Set to 1 for XPM format support @@ -922,13 +1071,52 @@ // Set to 1 to compile in wxPalette class #define wxUSE_PALETTE 1 -// If 1, enables provision of run-time type information. -// NOW MANDATORY: don't change. -#define wxUSE_DYNAMIC_CLASSES 1 +/* --- end common options --- */ + +// ---------------------------------------------------------------------------- +// Mac-specific settings +// ---------------------------------------------------------------------------- + +// override some settings for Metrowerks +// +// VZ: isn't this file only used when building with Metrowerks anyhow? +// CS: no, it is also used by the XCode projects +#ifdef __MWERKS__ + #undef wxUSE_DEBUG_CONTEXT + #define wxUSE_DEBUG_CONTEXT 1 + + #undef wxUSE_STD_IOSTREAM + // CS: I have to set this to 0 now, as shared builds are having problems + #define wxUSE_STD_IOSTREAM 0 +#endif + +// things not implemented under Mac +#undef wxUSE_POPUPWIN +#define wxUSE_POPUPWIN 0 + +#undef wxUSE_TIPWINDOW +#define wxUSE_TIPWINDOW 0 + +#undef wxUSE_TOGGLEBTN +#define wxUSE_TOGGLEBTN 0 + +#undef wxUSE_STACKWALKER +#define wxUSE_STACKWALKER 0 + +// wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to +// embed the Safari browser control +// 0 by default because of Jaguar compatibility problems +#define wxUSE_WEBKIT 0 + // Set to 0 for no libmspack #define wxUSE_LIBMSPACK 0 +// native toolbar does not support embedding controls yet, please test by setting to 1 +#define wxMAC_USE_NATIVE_TOOLBAR 0 + + + #endif // _WX_SETUP_H_