X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/477a62383789729f03dc5962f7165b9f3de6e7b5..74c481d11721fb42343c6b79996478a2ebacde3a:/include/wx/msw/setup0.h diff --git a/include/wx/msw/setup0.h b/include/wx/msw/setup0.h index eb4094aaac..c58f70ebee 100644 --- a/include/wx/msw/setup0.h +++ b/include/wx/msw/setup0.h @@ -67,7 +67,7 @@ // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // @@ -136,7 +136,7 @@ // Unicode support // ---------------------------------------------------------------------------- -// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be +// Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // @@ -151,7 +151,7 @@ #define wxUSE_UNICODE 0 #endif -// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode +// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode // and be able to run compiled apps under Windows 9x as well as NT/2000/XP. // This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see // http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note @@ -253,7 +253,7 @@ // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes +// If enabled (1), compiles wxWidgets streams classes #define wxUSE_STREAMS 1 // Use standard C++ streams if 1. If 0, use wxWin streams implementation. @@ -400,7 +400,7 @@ // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different -// from wxWindows one. +// from wxWidgets one. // // Default is 1. // @@ -494,7 +494,7 @@ // Recommended setting: 1 (may be set to 0) #define wxUSE_TIPWINDOW 1 -// Each of the settings below corresponds to one wxWindows control. They are +// Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must @@ -554,9 +554,6 @@ #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 1 -// this setting is obsolete, value is ignored -#define wxUSE_BUTTONBAR 1 - // wxNotebook is a control with several "tabs" located on one of its sides. It // may be used ot logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related @@ -786,10 +783,21 @@ // Big GUI components // ---------------------------------------------------------------------------- +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 1 + // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code @@ -995,7 +1003,7 @@ // Windows-only settings // ---------------------------------------------------------------------------- -// Set this to 1 if you want to use wxWindows and MFC in the same program. This +// Set this to 1 if you want to use wxWidgets and MFC in the same program. This // will override some other settings (see below) // // Default is 0.