X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/475a93b76ad82a35df3b05f231fd9c16a62aa774..a596eeb93f525c64d374f49e5986c57d1ea124a7:/include/wx/app.h?ds=inline diff --git a/include/wx/app.h b/include/wx/app.h index 2f1ffac900..03bbad845a 100644 --- a/include/wx/app.h +++ b/include/wx/app.h @@ -22,15 +22,15 @@ #include "wx/init.h" // we must declare wxEntry() #include "wx/intl.h" // for wxLayoutDirection -class WXDLLIMPEXP_BASE wxAppConsole; -class WXDLLIMPEXP_BASE wxAppTraits; -class WXDLLIMPEXP_BASE wxCmdLineParser; -class WXDLLIMPEXP_BASE wxLog; -class WXDLLIMPEXP_BASE wxMessageOutput; +class WXDLLIMPEXP_FWD_BASE wxAppConsole; +class WXDLLIMPEXP_FWD_BASE wxAppTraits; +class WXDLLIMPEXP_FWD_BASE wxCmdLineParser; +class WXDLLIMPEXP_FWD_BASE wxEventLoopBase; +class WXDLLIMPEXP_FWD_BASE wxLog; +class WXDLLIMPEXP_FWD_BASE wxMessageOutput; #if wxUSE_GUI - class WXDLLEXPORT wxEventLoop; - struct WXDLLIMPEXP_CORE wxVideoMode; + struct WXDLLIMPEXP_FWD_CORE wxVideoMode; #endif // ---------------------------------------------------------------------------- @@ -51,15 +51,15 @@ enum }; // ---------------------------------------------------------------------------- -// wxAppConsole: wxApp for non-GUI applications +// wxAppConsoleBase: wxApp for non-GUI applications // ---------------------------------------------------------------------------- -class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler +class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler { public: // ctor and dtor - wxAppConsole(); - virtual ~wxAppConsole(); + wxAppConsoleBase(); + virtual ~wxAppConsoleBase(); // the virtual functions which may/must be overridden in the derived class @@ -86,7 +86,7 @@ public: // This is the replacement for the normal main(): all program work should // be done here. When OnRun() returns, the programs starts shutting down. - virtual int OnRun() = 0; + virtual int OnRun(); // This is only called if OnInit() returned true so it's a good place to do // any cleanup matching the initializations done there. @@ -170,26 +170,9 @@ public: // either should be configurable by the user (then he can change the // default behaviour simply by overriding CreateTraits() and returning his // own traits object) or which is GUI/console dependent as then wxAppTraits - // allows us to abstract the differences behind the common façade + // allows us to abstract the differences behind the common fa�de wxAppTraits *GetTraits(); - // the functions below shouldn't be used now that we have wxAppTraits -#if WXWIN_COMPATIBILITY_2_4 - -#if wxUSE_LOG - // override this function to create default log target of arbitrary - // user-defined class (default implementation creates a wxLogGui - // object) -- this log object is used by default by all wxLogXXX() - // functions. - wxDEPRECATED( virtual wxLog *CreateLogTarget() ); -#endif // wxUSE_LOG - - // similar to CreateLogTarget() but for the global wxMessageOutput - // object - wxDEPRECATED( virtual wxMessageOutput *CreateMessageOutput() ); - -#endif // WXWIN_COMPATIBILITY_2_4 - // event processing functions // -------------------------- @@ -214,28 +197,64 @@ public: wxEvent& event) const; // Called when an unhandled C++ exception occurs inside OnRun(): note that - // the exception type is lost by now, so if you really want to handle the - // exception you should override OnRun() and put a try/catch around - // MainLoop() call there or use OnExceptionInMainLoop() - virtual void OnUnhandledException() { } + // the main event loop has already terminated by now and the program will + // exit, if you need to really handle the exceptions you need to override + // OnExceptionInMainLoop() + virtual void OnUnhandledException(); #endif // wxUSE_EXCEPTIONS + // event processing functions + // -------------------------- + + // return true if we're running event loop, i.e. if the events can + // (already) be dispatched + static bool IsMainLoopRunning(); + // process all events in the wxPendingEvents list -- it is necessary to // call this function to process posted events. This happens during each // event loop iteration in GUI mode but if there is no main loop, it may be // also called directly. virtual void ProcessPendingEvents(); + // check if there are pending events on global pending event list + bool HasPendingEvents() const; + // doesn't do anything in this class, just a hook for GUI wxApp virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; } // make sure that idle events are sent again - virtual void WakeUpIdle() { } + virtual void WakeUpIdle(); + + // execute the main GUI loop, the function returns when the loop ends + virtual int MainLoop(); + + // exit the main GUI loop during the next iteration (i.e. it does not + // stop the program immediately!) + virtual void ExitMainLoop(); + + // returns true if there are unprocessed events in the event queue + virtual bool Pending(); + + // process the first event in the event queue (blocks until an event + // appears if there are none currently, use Pending() if this is not + // wanted), returns false if the event loop should stop and true + // otherwise + virtual bool Dispatch(); - // this is just a convenience: by providing its implementation here we - // avoid #ifdefs in the code using it - static bool IsMainLoopRunning() { return false; } + // this virtual function is called when the application + // becomes idle and normally just sends wxIdleEvent to all interested + // parties + // + // it should return true if more idle events are needed, false if not + virtual bool ProcessIdle(); +#if wxUSE_EXCEPTIONS + // Function called if an uncaught exception is caught inside the main + // event loop: it may return true to continue running the event loop or + // false to stop it (in the latter case it may rethrow the exception as + // well) + virtual bool OnExceptionInMainLoop(); +#endif // wxUSE_EXCEPTIONS // debugging support // ----------------- @@ -267,9 +286,6 @@ public: // options of the library and abort if it doesn't static bool CheckBuildOptions(const char *optionsSignature, const char *componentName); -#if WXWIN_COMPATIBILITY_2_4 - wxDEPRECATED( static bool CheckBuildOptions(const wxBuildOptions& buildOptions) ); -#endif // implementation only from now on // ------------------------------- @@ -304,6 +320,9 @@ protected: // the one and only global application object static wxAppConsole *ms_appInstance; + // create main loop from AppTraits or return NULL if + // there is no main loop implementation + wxEventLoopBase *CreateMainLoop(); // application info (must be set from the user code) wxString m_vendorName, // vendor name (ACME Inc) @@ -314,12 +333,22 @@ protected: // by GetTraits() when first needed wxAppTraits *m_traits; + // the main event loop of the application (may be NULL if the loop hasn't + // been started yet or has already terminated) + wxEventLoopBase *m_mainLoop; // the application object is a singleton anyhow, there is no sense in // copying it - DECLARE_NO_COPY_CLASS(wxAppConsole) + DECLARE_NO_COPY_CLASS(wxAppConsoleBase) }; +#if defined(__UNIX__) + #include "wx/unix/app.h" +#else + // this has to be a class and not a typedef as we forward declare it + class wxAppConsole : public wxAppConsoleBase { }; +#endif + // ---------------------------------------------------------------------------- // wxAppBase: the common part of wxApp implementations for all platforms // ---------------------------------------------------------------------------- @@ -367,32 +396,7 @@ public: // the worker functions - usually not used directly by the user code // ----------------------------------------------------------------- - // return true if we're running main loop, i.e. if the events can - // (already) be dispatched - static bool IsMainLoopRunning() - { - wxAppBase *app = wx_static_cast(wxAppBase *, GetInstance()); - return app && app->m_mainLoop != NULL; - } - // execute the main GUI loop, the function returns when the loop ends - virtual int MainLoop(); - - // exit the main loop thus terminating the application - virtual void Exit(); - - // exit the main GUI loop during the next iteration (i.e. it does not - // stop the program immediately!) - virtual void ExitMainLoop(); - - // returns true if there are unprocessed events in the event queue - virtual bool Pending(); - - // process the first event in the event queue (blocks until an event - // appears if there are none currently, use Pending() if this is not - // wanted), returns false if the event loop should stop and true - // otherwise - virtual bool Dispatch(); // process all currently pending events right now // @@ -417,15 +421,6 @@ public: virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event); -#if wxUSE_EXCEPTIONS - // Function called if an uncaught exception is caught inside the main - // event loop: it may return true to continue running the event loop or - // false to stop it (in the latter case it may rethrow the exception as - // well) - virtual bool OnExceptionInMainLoop(); -#endif // wxUSE_EXCEPTIONS - - // top level window functions // -------------------------- @@ -463,7 +458,8 @@ public: virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; } // set use of best visual flag (see below) - void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; } + void SetUseBestVisual( bool flag, bool forceTrueColour = false ) + { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; } bool GetUseBestVisual() const { return m_useBestVisual; } // set/get printing mode: see wxPRINT_XXX constants. @@ -501,10 +497,6 @@ public: wxDEPRECATED( bool Initialized() ); #endif // WXWIN_COMPATIBILITY_2_6 - // perform standard OnIdle behaviour, ensure that this is always called - void OnIdle(wxIdleEvent& event); - - protected: // delete all objects in wxPendingDelete list void DeletePendingObjects(); @@ -513,10 +505,6 @@ protected: virtual wxAppTraits *CreateTraits(); - // the main event loop of the application (may be NULL if the loop hasn't - // been started yet or has already terminated) - wxEventLoop *m_mainLoop; - // the main top level window (may be NULL) wxWindow *m_topWindow; @@ -534,6 +522,8 @@ protected: // true if the app wants to use the best visual on systems where // more than one are available (Sun, SGI, XFree86 4.0 ?) bool m_useBestVisual; + // force TrueColour just in case "best" isn't TrueColour + bool m_forceTrueColour; // does any of our windows have focus? bool m_isActive; @@ -546,39 +536,40 @@ protected: inline bool wxAppBase::Initialized() { return true; } #endif // WXWIN_COMPATIBILITY_2_6 -#endif // wxUSE_GUI - // ---------------------------------------------------------------------------- // now include the declaration of the real class // ---------------------------------------------------------------------------- -#if wxUSE_GUI - #if defined(__WXPALMOS__) - #include "wx/palmos/app.h" - #elif defined(__WXMSW__) - #include "wx/msw/app.h" - #elif defined(__WXMOTIF__) - #include "wx/motif/app.h" - #elif defined(__WXMGL__) - #include "wx/mgl/app.h" - #elif defined(__WXDFB__) - #include "wx/dfb/app.h" - #elif defined(__WXGTK20__) - #include "wx/gtk/app.h" - #elif defined(__WXGTK__) - #include "wx/gtk1/app.h" - #elif defined(__WXX11__) - #include "wx/x11/app.h" - #elif defined(__WXMAC__) - #include "wx/mac/app.h" - #elif defined(__WXCOCOA__) - #include "wx/cocoa/app.h" - #elif defined(__WXPM__) - #include "wx/os2/app.h" - #endif +#if defined(__WXPALMOS__) + #include "wx/palmos/app.h" +#elif defined(__WXMSW__) + #include "wx/msw/app.h" +#elif defined(__WXMOTIF__) + #include "wx/motif/app.h" +#elif defined(__WXMGL__) + #include "wx/mgl/app.h" +#elif defined(__WXDFB__) + #include "wx/dfb/app.h" +#elif defined(__WXGTK20__) + #include "wx/gtk/app.h" +#elif defined(__WXGTK__) + #include "wx/gtk1/app.h" +#elif defined(__WXX11__) + #include "wx/x11/app.h" +#elif defined(__WXMAC__) + #include "wx/mac/app.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/app.h" +#elif defined(__WXPM__) + #include "wx/os2/app.h" +#endif + #else // !GUI - // allow using just wxApp (instead of wxAppConsole) in console programs - typedef wxAppConsole wxApp; + +// wxApp is defined in core and we cannot define another one in wxBase, +// so use the preprocessor to allow using wxApp in console programs too +#define wxApp wxAppConsole + #endif // GUI/!GUI // ----------------------------------------------------------------------------