X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4732e2dca973b039b9a7db604a8adf59d99dc1a7..d2f3b08582317760addae3bf02f28bb42dc2bf70:/include/wx/event.h diff --git a/include/wx/event.h b/include/wx/event.h index 109c842ffb..e9b0220996 100644 --- a/include/wx/event.h +++ b/include/wx/event.h @@ -99,6 +99,7 @@ extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TOOL_RCLICKED; extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TOOL_DROPDOWN_CLICKED; extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_TOOL_ENTER; extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_SPINCTRL_UPDATED; +extern WXDLLIMPEXP_CORE const wxEventType wxEVT_COMMAND_SPINCTRLDOUBLE_UPDATED; // Sockets and timers send events, too extern WXDLLIMPEXP_BASE const wxEventType wxEVT_SOCKET; @@ -2275,7 +2276,9 @@ public: void SetEvtHandlerEnabled(bool enabled) { m_enabled = enabled; } bool GetEvtHandlerEnabled() const { return m_enabled; } - // process an event right now + // Process an event right now: this can only be called from the main + // thread, use QueueEvent() for scheduling the events for + // processing from other threads. virtual bool ProcessEvent(wxEvent& event); // Process an event by calling ProcessEvent and handling any exceptions @@ -2284,8 +2287,25 @@ public: // wouldn't correctly propagate to wxEventLoop. bool SafelyProcessEvent(wxEvent& event); - // add an event to be processed later - virtual void AddPendingEvent(const wxEvent& event); + // Schedule the given event to be processed later. It takes ownership of + // the event pointer, i.e. it will be deleted later. This is safe to call + // from multiple threads although you still need to ensure that wxString + // fields of the event object are deep copies and not use the same string + // buffer as other wxString objects in this thread. + virtual void QueueEvent(wxEvent *event); + + // Add an event to be processed later: notice that this function is not + // safe to call from threads other than main, use QueueEvent() + virtual void AddPendingEvent(const wxEvent& event) + { + // notice that the thread-safety problem comes from the fact that + // Clone() doesn't make deep copies of wxString fields of wxEvent + // object and so the same wxString could be used from both threads when + // the event object is destroyed in this one -- QueueEvent() avoids + // this problem as the event pointer is not used any more in this + // thread at all after it is called. + QueueEvent(event.Clone()); + } void ProcessPendingEvents(); @@ -2490,15 +2510,27 @@ private: }; #endif // wxUSE_WEAKREF -// Post a message to the given eventhandler which will be processed during the -// next event loop iteration +// Post a message to the given event handler which will be processed during the +// next event loop iteration. +// +// Notice that this one is not thread-safe, use wxQueueEvent() inline void wxPostEvent(wxEvtHandler *dest, const wxEvent& event) { - wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") ); + wxCHECK_RET( dest, "need an object to post event to" ); dest->AddPendingEvent(event); } +// Wrapper around wxEvtHandler::QueueEvent(): adds an event for later +// processing, unlike wxPostEvent it is safe to use from different thread even +// for events with wxString members +inline void wxQueueEvent(wxEvtHandler *dest, wxEvent *event) +{ + wxCHECK_RET( dest, "need an object to queue event for" ); + + dest->QueueEvent(event); +} + typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&); typedef void (wxEvtHandler::*wxIdleEventFunction)(wxIdleEvent&);