X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4683dc1c43055df89b6a70457e62a61b4a812f4e..899544330f37440c140b72a014c518a911b5b7a4:/src/generic/animateg.cpp diff --git a/src/generic/animateg.cpp b/src/generic/animateg.cpp index c7e55f4f92..dc7062fc07 100644 --- a/src/generic/animateg.cpp +++ b/src/generic/animateg.cpp @@ -51,14 +51,14 @@ wxSize wxAnimation::GetSize() const return M_ANIMDATA->GetAnimationSize(); } -size_t wxAnimation::GetFrameCount() const +unsigned int wxAnimation::GetFrameCount() const { wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") ); return M_ANIMDATA->GetFrameCount(); } -wxImage wxAnimation::GetFrame(size_t i) const +wxImage wxAnimation::GetFrame(unsigned int i) const { wxCHECK_MSG( IsOk(), wxNullImage, wxT("invalid animation") ); @@ -68,35 +68,35 @@ wxImage wxAnimation::GetFrame(size_t i) const return ret; } -int wxAnimation::GetDelay(size_t i) const +int wxAnimation::GetDelay(unsigned int i) const { wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") ); return M_ANIMDATA->GetDelay(i); } -wxPoint wxAnimation::GetFramePosition(size_t frame) const +wxPoint wxAnimation::GetFramePosition(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxDefaultPosition, wxT("invalid animation") ); return M_ANIMDATA->GetFramePosition(frame); } -wxSize wxAnimation::GetFrameSize(size_t frame) const +wxSize wxAnimation::GetFrameSize(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") ); return M_ANIMDATA->GetFrameSize(frame); } -wxAnimationDisposal wxAnimation::GetDisposalMethod(size_t frame) const +wxAnimationDisposal wxAnimation::GetDisposalMethod(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxANIM_UNSPECIFIED, wxT("invalid animation") ); return M_ANIMDATA->GetDisposalMethod(frame); } -wxColour wxAnimation::GetTransparentColour(size_t frame) const +wxColour wxAnimation::GetTransparentColour(unsigned int frame) const { wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") ); @@ -147,10 +147,6 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) handler = FindHandler(type); - // do a copy of the handler from the static list which we will own - // as our reference data - m_refData = handler->Clone(); - if (handler == NULL) { wxLogWarning( _("No animation handler for type %ld defined."), type ); @@ -158,6 +154,11 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) return false; } + + // do a copy of the handler from the static list which we will own + // as our reference data + m_refData = handler->Clone(); + if (stream.IsSeekable() && !M_ANIMDATA->CanRead(stream)) { wxLogError(_("Animation file is not of type %ld."), type); @@ -185,7 +186,6 @@ void wxAnimation::AddHandler( wxAnimationDecoder *handler ) // for preventing duplicate additions. If someone ever has // a good reason to add and remove duplicate handlers (and they // may) we should probably refcount the duplicates. - // also an issue in InsertHandler below. wxLogDebug( _T("Adding duplicate animation handler for '%d' type"), handler->GetType() ); @@ -255,8 +255,8 @@ class wxAnimationModule: public wxModule DECLARE_DYNAMIC_CLASS(wxAnimationModule) public: wxAnimationModule() {} - bool OnInit() { wxAnimation::InitStandardHandlers(); return true; }; - void OnExit() { wxAnimation::CleanUpHandlers(); }; + bool OnInit() { wxAnimation::InitStandardHandlers(); return true; } + void OnExit() { wxAnimation::CleanUpHandlers(); } }; IMPLEMENT_DYNAMIC_CLASS(wxAnimationModule, wxModule) @@ -330,26 +330,33 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation) if (IsPlaying()) Stop(); + // set new animation even if it's wxNullAnimation m_animation = animation; + if (!m_animation.IsOk()) + { + DisplayStaticImage(); + return; + } if (m_animation.GetBackgroundColour() == wxNullColour) SetUseWindowBackgroundColour(); if (!this->HasFlag(wxAC_NO_AUTORESIZE)) FitToAnimation(); - // reset frame counter - m_currentFrame = 0; - - UpdateBackingStoreWithStaticImage(); + DisplayStaticImage(); } void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp) { - m_bmpStatic = bmp; + // if the bitmap has an associated mask, we need to set our background to + // the colour of our parent otherwise when calling DrawCurrentFrame() + // (which uses the bitmap's mask), our background colour would be used for + // transparent areas - and that's not what we want (at least for + // consistency with the GTK version) + if ( bmp.GetMask() != NULL && GetParent() != NULL ) + SetBackgroundColour(GetParent()->GetBackgroundColour()); - // if not playing, update the backing store now - if (!IsPlaying()) - UpdateBackingStoreWithStaticImage(); + wxAnimationCtrlBase::SetInactiveBitmap(bmp); } void wxAnimationCtrl::FitToAnimation() @@ -357,6 +364,19 @@ void wxAnimationCtrl::FitToAnimation() SetSize(m_animation.GetSize()); } +bool wxAnimationCtrl::SetBackgroundColour(const wxColour& colour) +{ + if ( !wxWindow::SetBackgroundColour(colour) ) + return false; + + // if not playing, then this change must be seen immediately (unless + // there's an inactive bitmap set which has higher priority than bg colour) + if ( !IsPlaying() ) + DisplayStaticImage(); + + return true; +} + // ---------------------------------------------------------------------------- // wxAnimationCtrl - stop/play methods @@ -367,7 +387,10 @@ void wxAnimationCtrl::Stop() m_timer.Stop(); m_isPlaying = false; - UpdateBackingStoreWithStaticImage(); + // reset frame counter + m_currentFrame = 0; + + DisplayStaticImage(); } bool wxAnimationCtrl::Play(bool looped) @@ -395,7 +418,7 @@ bool wxAnimationCtrl::Play(bool looped) int delay = m_animation.GetDelay(0); if (delay == 0) delay = 1; // 0 is invalid timeout for wxTimer. - m_timer.Start(delay); + m_timer.Start(delay, true); return true; } @@ -406,7 +429,7 @@ bool wxAnimationCtrl::Play(bool looped) // wxAnimationCtrl - rendering methods // ---------------------------------------------------------------------------- -bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame) +bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame) { // if we've not created the backing store yet or it's too // small, then recreate it @@ -429,7 +452,7 @@ bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame) DisposeToBackground(dc); // Draw all intermediate frames that haven't been removed from the animation - for (size_t i = 0; i < frame; i++) + for (unsigned int i = 0; i < frame; i++) { if (m_animation.GetDisposalMethod(i) == wxANIM_DONOTREMOVE || m_animation.GetDisposalMethod(i) == wxANIM_UNSPECIFIED) @@ -500,14 +523,26 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore() dc.SelectObject(wxNullBitmap); } -void wxAnimationCtrl::UpdateBackingStoreWithStaticImage() +void wxAnimationCtrl::DisplayStaticImage() { wxASSERT(!IsPlaying()); - if (m_bmpStatic.IsOk()) + // m_bmpStaticReal will be updated only if necessary... + UpdateStaticImage(); + + if (m_bmpStaticReal.IsOk()) { // copy the inactive bitmap in the backing store - m_backingStore = m_bmpStatic; + // eventually using the mask if the static bitmap has one + if ( m_bmpStaticReal.GetMask() ) + { + wxMemoryDC temp; + temp.SelectObject(m_backingStore); + DisposeToBackground(temp); + temp.DrawBitmap(m_bmpStaticReal, 0, 0, true /* use mask */); + } + else + m_backingStore = m_bmpStaticReal; } else { @@ -523,7 +558,7 @@ void wxAnimationCtrl::UpdateBackingStoreWithStaticImage() Refresh(); } -void wxAnimationCtrl::DrawFrame(wxDC &dc, size_t frame) +void wxAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame) { // PERFORMANCE NOTE: // this draw stuff is not as fast as possible: the wxAnimationDecoder @@ -549,7 +584,8 @@ void wxAnimationCtrl::DisposeToBackground() // clear the backing store wxMemoryDC dc; dc.SelectObject(m_backingStore); - DisposeToBackground(dc); + if ( dc.IsOk() ) + DisposeToBackground(dc); } void wxAnimationCtrl::DisposeToBackground(wxDC& dc) @@ -557,6 +593,7 @@ void wxAnimationCtrl::DisposeToBackground(wxDC& dc) wxColour col = IsUsingWindowBackgroundColour() ? GetBackgroundColour() : m_animation.GetBackgroundColour(); + wxBrush brush(col); dc.SetBackground(brush); dc.Clear(); @@ -583,7 +620,12 @@ void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event)) wxPaintDC dc(this); if ( m_backingStore.IsOk() ) - DrawCurrentFrame(dc); + { + // NOTE: we draw the bitmap explicitely ignoring the mask (if any); + // i.e. we don't want to combine the backing store with the + // possibly wrong preexisting contents of the window! + dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */); + } else { // m_animation is not valid and thus we don't have a valid backing store... @@ -621,7 +663,7 @@ void wxAnimationCtrl::OnTimer(wxTimerEvent &WXUNUSED(event)) int delay = m_animation.GetDelay(m_currentFrame); if (delay == 0) delay = 1; // 0 is invalid timeout for wxTimer. - m_timer.Start(delay); + m_timer.Start(delay, true); } void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event)) @@ -639,8 +681,8 @@ void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event)) // with the last played frame is wrong in this case if (IsPlaying()) { - if (!RebuildBackingStoreUpToFrame(m_currentFrame)) - Stop(); // in case we are playing + if (!RebuildBackingStoreUpToFrame(m_currentFrame)) + Stop(); // in case we are playing } } }