X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4660d7e5d656bd63c6ba410e6bf36486e7a77d4e..997176a34641a870b1f6c6102e30f64f86b4122a:/include/wx/mac/glcanvas.h diff --git a/include/wx/mac/glcanvas.h b/include/wx/mac/glcanvas.h index c0b1f9e30a..a94814f6a6 100644 --- a/include/wx/mac/glcanvas.h +++ b/include/wx/mac/glcanvas.h @@ -1,15 +1,15 @@ ///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh -// Author: AUTHOR +// Author: Stefan Csomor // Modified by: -// Created: ??/??/98 +// Created: 1998-01-01 // RCS-ID: $Id$ -// Copyright: (c) AUTHOR -// Licence: wxWindows licence +// Copyright: (c) Stefan Csomor +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(__APPLE__) # pragma interface "glcanvas.h" #endif @@ -69,7 +69,7 @@ public: void SetCurrent(); void Update(); // must be called after window drag/grows/zoom or clut change - void SetColour(const char *colour); + void SetColour(const wxChar *colour); void SwapBuffers(); @@ -88,38 +88,45 @@ class WXDLLEXPORT wxGLCanvas: public wxWindow public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette); + const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas", - int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); + const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"), + int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, - const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette ); + const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette ); ~wxGLCanvas(); bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, - int *attribList, const wxPalette& palette); + int *attribList, const wxPalette& palette); void SetCurrent(); - void SetColour(const char *colour); + void SetColour(const wxChar *colour); void SwapBuffers(); void UpdateContext(); void SetViewport(); + virtual bool Show(bool show = TRUE) ; // Unlike some other platforms, this must get called if you override it. // It sets the viewport correctly and update the context. // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.) void OnSize(wxSizeEvent& event); + + virtual void MacSuperChangedPosition() ; + virtual void MacTopLevelWindowChangedPosition() ; + virtual void MacSuperShown( bool show ) ; + + void MacUpdateView() ; inline wxGLContext* GetContext() const { return m_glContext; } protected: wxGLContext* m_glContext; - + bool m_macCanvasIsShown ; DECLARE_EVENT_TABLE() };