X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4638d697a3cf0b71597b1cedbbd8f62d2a4d3797..6f0344c7ff90ee54cc03a9df0f6d9f8e1f6b4897:/contrib/src/animate/readme.txt?ds=sidebyside diff --git a/contrib/src/animate/readme.txt b/contrib/src/animate/readme.txt index 8ad6f7cd88..d3fe44f530 100644 --- a/contrib/src/animate/readme.txt +++ b/contrib/src/animate/readme.txt @@ -10,8 +10,8 @@ and non-transparent. Basically the classes makes use of the existing GIF decoder in wxWindows to read an animated GIF into wxGIFAnimation, and then -play that animation using wxAnimationPlayer. It's very much tied -to the animated GIF format, so don't expect anything too generic. +play that animation using wxAnimationPlayer. It's quite tied +to the animated GIF way of doing animation, so don't expect anything too generic. However, it would be quite possible to write code to convert an animated GIF into a PNG-based invented format, and then write a wxPNGAnimation handler. @@ -32,4 +32,10 @@ and change the keyword 'protected' to 'public', then recompile wxWindows. If you have downloaded the latest code from the CVS trunk, the problem has been corrected already. +As an exercise, you might like to write a handler for the +PNG-based animation format: + +http://www.libpng.org/mng/ +http://www.libmng.com/ + Julian Smart, 5th July 2001