X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/462167a9f7f9bace458054445806dd30c1ba2079..e8fd252ef87d8ff6409d405218ff02c91b980e0a:/src/generic/animateg.cpp?ds=sidebyside diff --git a/src/generic/animateg.cpp b/src/generic/animateg.cpp index a2a50f94be..aa531dc103 100644 --- a/src/generic/animateg.cpp +++ b/src/generic/animateg.cpp @@ -42,7 +42,7 @@ wxAnimationDecoderList wxAnimation::sm_handlers; // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxAnimationBase) -#define M_ANIMDATA wx_static_cast(wxAnimationDecoder*, m_refData) +#define M_ANIMDATA static_cast(m_refData) wxSize wxAnimation::GetSize() const { @@ -138,7 +138,6 @@ bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) m_refData = handler->Clone(); return M_ANIMDATA->Load(stream); } - } wxLogWarning( _("No handler found for animation type.") ); @@ -187,7 +186,7 @@ void wxAnimation::AddHandler( wxAnimationDecoder *handler ) // a good reason to add and remove duplicate handlers (and they // may) we should probably refcount the duplicates. - wxLogDebug( _T("Adding duplicate animation handler for '%d' type"), + wxLogDebug( wxT("Adding duplicate animation handler for '%d' type"), handler->GetType() ); delete handler; } @@ -203,7 +202,7 @@ void wxAnimation::InsertHandler( wxAnimationDecoder *handler ) else { // see AddHandler for additional comments. - wxLogDebug( _T("Inserting duplicate animation handler for '%d' type"), + wxLogDebug( wxT("Inserting duplicate animation handler for '%d' type"), handler->GetType() ); delete handler; } @@ -309,6 +308,8 @@ wxAnimationCtrl::~wxAnimationCtrl() bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type) { wxFileInputStream fis(filename); + if (!fis.Ok()) + return false; return Load(fis, type); } @@ -594,7 +595,7 @@ void wxAnimationCtrl::DisposeToBackground() } void wxAnimationCtrl::DisposeToBackground(wxDC& dc) -{ +{ wxColour col = IsUsingWindowBackgroundColour() ? GetBackgroundColour() : m_animation.GetBackgroundColour(); @@ -627,7 +628,7 @@ void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event)) if ( m_backingStore.IsOk() ) { // NOTE: we draw the bitmap explicitely ignoring the mask (if any); - // i.e. we don't want to combine the backing store with the + // i.e. we don't want to combine the backing store with the // possibly wrong preexisting contents of the window! dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */); } @@ -680,9 +681,9 @@ void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event)) // when using them inside sizers. if (m_animation.IsOk()) { - // be careful to change the backing store *only* if we are - // playing the animation as otherwise we may be displaying - // the inactive bitmap and overwriting the backing store + // be careful to change the backing store *only* if we are + // playing the animation as otherwise we may be displaying + // the inactive bitmap and overwriting the backing store // with the last played frame is wrong in this case if (IsPlaying()) {