X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/461125ea4dde19d3473215412dc4c4b6eb3c599c..c217396535d0fde8350d8ce4bed8635f84585efc:/src/aui/framemanager.cpp diff --git a/src/aui/framemanager.cpp b/src/aui/framemanager.cpp index fe57440d76..18453eb829 100644 --- a/src/aui/framemanager.cpp +++ b/src/aui/framemanager.cpp @@ -30,6 +30,7 @@ #include "wx/aui/floatpane.h" #ifndef WX_PRECOMP + #include "wx/panel.h" #include "wx/settings.h" #include "wx/app.h" #include "wx/dcclient.h" @@ -44,15 +45,17 @@ WX_CHECK_BUILD_OPTIONS("wxAUI") #include "wx/arrimpl.cpp" WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray); WX_DEFINE_OBJARRAY(wxAuiRectArray) -WX_DEFINE_OBJARRAY(wxDockUIPartArray) -WX_DEFINE_OBJARRAY(wxDockInfoArray) -WX_DEFINE_OBJARRAY(wxPaneButtonArray) -WX_DEFINE_OBJARRAY(wxPaneInfoArray) +WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray) +WX_DEFINE_OBJARRAY(wxAuiDockInfoArray) +WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray) +WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray) -wxPaneInfo wxNullPaneInfo; -wxDockInfo wxNullDockInfo; +wxAuiPaneInfo wxAuiNullPaneInfo; +wxAuiDockInfo wxAuiNullDockInfo; DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON) DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE) +DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE) +DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE) DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) #ifdef __WXMAC__ @@ -62,7 +65,140 @@ DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) #include "wx/mac/private.h" #endif -IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent) +IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent) + +class wxPseudoTransparentFrame : public wxFrame +{ +public: + wxPseudoTransparentFrame(wxWindow* parent = NULL, + wxWindowID id = wxID_ANY, + const wxString& title = wxEmptyString, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + long style = wxDEFAULT_FRAME_STYLE, + const wxString &name = wxT("frame")) + : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name) + { + SetBackgroundStyle(wxBG_STYLE_CUSTOM); + m_Amount=0; + m_MaxWidth=0; + m_MaxHeight=0; + m_lastWidth=0; + m_lastHeight=0; +#ifdef __WXGTK__ + m_CanSetShape = false; // have to wait for window create event on GTK +#else + m_CanSetShape = true; +#endif + m_Region = wxRegion(0, 0, 0, 0); + SetTransparent(0); + } + + virtual bool SetTransparent(wxByte alpha) + { + if (m_CanSetShape) + { + int w=100; // some defaults + int h=100; + GetClientSize(&w, &h); + + m_MaxWidth = w; + m_MaxHeight = h; + m_Amount = alpha; + m_Region.Clear(); +// m_Region.Union(0, 0, 1, m_MaxWidth); + if (m_Amount) + { + for (int y=0; yGetHWND(); - - if (!h) - h = LoadLibrary(_T("user32")); - - if (!pSetLayeredWindowAttributes) - { - pSetLayeredWindowAttributes = - (PSETLAYEREDWINDOWATTR)GetProcAddress(h, -#ifdef __WXWINCE__ - wxT("SetLayeredWindowAttributes") -#else - "SetLayeredWindowAttributes" -#endif - ); - } - - if (pSetLayeredWindowAttributes == NULL) - return; - - LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE); - if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/) - SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/); - - pSetLayeredWindowAttributes(hwnd, 0, (BYTE)amount, 2 /*LWA_ALPHA*/); - -#elif defined(__WXMAC__) - - WindowRef handle = GetControlOwner((OpaqueControlRef*)wnd->GetHandle()); - SetWindowAlpha(handle, float(amount)/ 255.0); - -#else - wxUnusedVar(wnd); - wxUnusedVar(amount); -#endif -} - - // CopyDocksAndPanes() - this utility function creates copies of -// the dock and pane info. wxDockInfo's usually contain pointers -// to wxPaneInfo classes, thus this function is necessary to reliably +// the dock and pane info. wxAuiDockInfo's usually contain pointers +// to wxAuiPaneInfo classes, thus this function is necessary to reliably // reconstruct that relationship in the new dock info and pane info arrays -static void CopyDocksAndPanes(wxDockInfoArray& dest_docks, - wxPaneInfoArray& dest_panes, - const wxDockInfoArray& src_docks, - const wxPaneInfoArray& src_panes) +static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks, + wxAuiPaneInfoArray& dest_panes, + const wxAuiDockInfoArray& src_docks, + const wxAuiPaneInfoArray& src_panes) { dest_docks = src_docks; dest_panes = src_panes; int i, j, k, dock_count, pc1, pc2; for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = dest_docks.Item(i); + wxAuiDockInfo& dock = dest_docks.Item(i); for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j) for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k) if (dock.panes.Item(j) == &src_panes.Item(k)) @@ -160,12 +248,12 @@ static void CopyDocksAndPanes(wxDockInfoArray& dest_docks, // GetMaxLayer() is an internal function which returns // the highest layer inside the specified dock -static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction) +static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction) { int i, dock_count, max_layer = 0; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = docks.Item(i); + wxAuiDockInfo& dock = docks.Item(i); if (dock.dock_direction == dock_direction && dock.dock_layer > max_layer && !dock.fixed) max_layer = dock.dock_layer; @@ -176,12 +264,12 @@ static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction) // GetMaxRow() is an internal function which returns // the highest layer inside the specified dock -static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer) +static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer) { int i, pane_count, max_row = 0; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (pane.dock_direction == direction && pane.dock_layer == layer && pane.dock_row > max_row) @@ -194,14 +282,14 @@ static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer) // DoInsertDockLayer() is an internal function that inserts a new dock // layer by incrementing all existing dock layer values by one -static void DoInsertDockLayer(wxPaneInfoArray& panes, +static void DoInsertDockLayer(wxAuiPaneInfoArray& panes, int dock_direction, int dock_layer) { int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (!pane.IsFloating() && pane.dock_direction == dock_direction && pane.dock_layer >= dock_layer) @@ -211,7 +299,7 @@ static void DoInsertDockLayer(wxPaneInfoArray& panes, // DoInsertDockLayer() is an internal function that inserts a new dock // row by incrementing all existing dock row values by one -static void DoInsertDockRow(wxPaneInfoArray& panes, +static void DoInsertDockRow(wxAuiPaneInfoArray& panes, int dock_direction, int dock_layer, int dock_row) @@ -219,7 +307,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes, int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (!pane.IsFloating() && pane.dock_direction == dock_direction && pane.dock_layer == dock_layer && @@ -230,7 +318,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes, // DoInsertDockLayer() is an internal function that inserts a space for // another dock pane by incrementing all existing dock row values by one -static void DoInsertPane(wxPaneInfoArray& panes, +static void DoInsertPane(wxAuiPaneInfoArray& panes, int dock_direction, int dock_layer, int dock_row, @@ -239,7 +327,7 @@ static void DoInsertPane(wxPaneInfoArray& panes, int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); + wxAuiPaneInfo& pane = panes.Item(i); if (!pane.IsFloating() && pane.dock_direction == dock_direction && pane.dock_layer == dock_layer && @@ -252,11 +340,11 @@ static void DoInsertPane(wxPaneInfoArray& panes, // FindDocks() is an internal function that returns a list of docks which meet // the specified conditions in the parameters and returns a sorted array // (sorted by layer and then row) -static void FindDocks(wxDockInfoArray& docks, +static void FindDocks(wxAuiDockInfoArray& docks, int dock_direction, int dock_layer, int dock_row, - wxDockInfoPtrArray& arr) + wxAuiDockInfoPtrArray& arr) { int begin_layer = dock_layer; int end_layer = dock_layer; @@ -292,7 +380,7 @@ static void FindDocks(wxDockInfoArray& docks, for (row = begin_row; row <= end_row; ++row) for (i = 0; i < dock_count; ++i) { - wxDockInfo& d = docks.Item(i); + wxAuiDockInfo& d = docks.Item(i); if (dock_direction == -1 || dock_direction == d.dock_direction) { if (d.dock_layer == layer && d.dock_row == row) @@ -302,13 +390,13 @@ static void FindDocks(wxDockInfoArray& docks, } // FindPaneInDock() looks up a specified window pointer inside a dock. -// If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL. -static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window) +// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL. +static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window) { int i, count = dock.panes.GetCount(); for (i = 0; i < count; ++i) { - wxPaneInfo* p = dock.panes.Item(i); + wxAuiPaneInfo* p = dock.panes.Item(i); if (p->window == window) return p; } @@ -316,18 +404,18 @@ static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window) } // RemovePaneFromDocks() removes a pane window from all docks -// with a possible exception specified by parameter "except" -static void RemovePaneFromDocks(wxDockInfoArray& docks, - wxPaneInfo& pane, - wxDockInfo* except = NULL) +// with a possible exception specified by parameter "ex_cept" +static void RemovePaneFromDocks(wxAuiDockInfoArray& docks, + wxAuiPaneInfo& pane, + wxAuiDockInfo* ex_cept = NULL ) { int i, dock_count; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& d = docks.Item(i); - if (&d == except) + wxAuiDockInfo& d = docks.Item(i); + if (&d == ex_cept) continue; - wxPaneInfo* pi = FindPaneInDock(d, pane.window); + wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window); if (pi) d.panes.Remove(pi); } @@ -336,12 +424,12 @@ static void RemovePaneFromDocks(wxDockInfoArray& docks, // RenumberDockRows() takes a dock and assigns sequential numbers // to existing rows. Basically it takes out the gaps; so if a // dock has rows with numbers 0,2,5, they will become 0,1,2 -static void RenumberDockRows(wxDockInfoPtrArray& docks) +static void RenumberDockRows(wxAuiDockInfoPtrArray& docks) { int i, dock_count, j, pane_count; for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = *docks.Item(i); + wxAuiDockInfo& dock = *docks.Item(i); dock.dock_row = i; for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j) dock.panes.Item(j)->dock_row = i; @@ -352,102 +440,111 @@ static void RenumberDockRows(wxDockInfoPtrArray& docks) // SetActivePane() sets the active pane, as well as cycles through // every other pane and makes sure that all others' active flags // are turned off -static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane) +static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane) { int i, pane_count; for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& pane = panes.Item(i); - pane.state &= ~wxPaneInfo::optionActive; + wxAuiPaneInfo& pane = panes.Item(i); + pane.state &= ~wxAuiPaneInfo::optionActive; if (pane.window == active_pane) - pane.state |= wxPaneInfo::optionActive; + pane.state |= wxAuiPaneInfo::optionActive; } } // this function is used to sort panes by dock position -static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2) +static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2) { return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1; } -// -- wxFrameManager class implementation -- +// -- wxAuiManager class implementation -- -BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler) - EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton) - EVT_AUI_RENDER(wxFrameManager::OnRender) - EVT_PAINT(wxFrameManager::OnPaint) - EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground) - EVT_SIZE(wxFrameManager::OnSize) - EVT_SET_CURSOR(wxFrameManager::OnSetCursor) - EVT_LEFT_DOWN(wxFrameManager::OnLeftDown) - EVT_LEFT_UP(wxFrameManager::OnLeftUp) - EVT_MOTION(wxFrameManager::OnMotion) - EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow) - EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus) - EVT_TIMER(101, wxFrameManager::OnHintFadeTimer) +BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler) + EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton) + EVT_AUI_RENDER(wxAuiManager::OnRender) + EVT_PAINT(wxAuiManager::OnPaint) + EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground) + EVT_SIZE(wxAuiManager::OnSize) + EVT_SET_CURSOR(wxAuiManager::OnSetCursor) + EVT_LEFT_DOWN(wxAuiManager::OnLeftDown) + EVT_LEFT_UP(wxAuiManager::OnLeftUp) + EVT_MOTION(wxAuiManager::OnMotion) + EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow) + EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus) + EVT_TIMER(101, wxAuiManager::OnHintFadeTimer) END_EVENT_TABLE() -wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags) +wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags) { m_action = actionNone; m_last_mouse_move = wxPoint(); m_hover_button = NULL; - m_art = new wxDefaultDockArt; + m_art = new wxAuiDefaultDockArt; m_hint_wnd = NULL; m_flags = flags; - + m_skipping = false; + m_has_maximized = false; + m_frame = NULL; + if (managed_wnd) { SetManagedWindow(managed_wnd); } } -wxFrameManager::~wxFrameManager() +wxAuiManager::~wxAuiManager() { delete m_art; } -// GetPane() looks up a wxPaneInfo structure based +// Creates a floating frame for the windows +wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p) +{ + return new wxAuiFloatingFrame(parent, this, p); +} + +// GetPane() looks up a wxAuiPaneInfo structure based // on the supplied window pointer. Upon failure, GetPane() -// returns an empty wxPaneInfo, a condition which can be checked -// by calling wxPaneInfo::IsOk(). +// returns an empty wxAuiPaneInfo, a condition which can be checked +// by calling wxAuiPaneInfo::IsOk(). // // The pane info's structure may then be modified. Once a pane's -// info is modified, wxFrameManager::Update() must be called to +// info is modified, wxAuiManager::Update() must be called to // realize the changes in the UI. -wxPaneInfo& wxFrameManager::GetPane(wxWindow* window) +wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window) { int i, pane_count; for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window == window) return p; } - return wxNullPaneInfo; + return wxAuiNullPaneInfo; } // this version of GetPane() looks up a pane based on a // 'pane name', see above comment for more info -wxPaneInfo& wxFrameManager::GetPane(const wxString& name) +wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name) { int i, pane_count; for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.name == name) return p; } - return wxNullPaneInfo; + return wxAuiNullPaneInfo; } // GetAllPanes() returns a reference to all the pane info structures -wxPaneInfoArray& wxFrameManager::GetAllPanes() +wxAuiPaneInfoArray& wxAuiManager::GetAllPanes() { return m_panes; } @@ -455,31 +552,31 @@ wxPaneInfoArray& wxFrameManager::GetAllPanes() // HitTest() is an internal function which determines // which UI item the specified coordinates are over // (x,y) specify a position in client coordinates -wxDockUIPart* wxFrameManager::HitTest(int x, int y) +wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y) { - wxDockUIPart* result = NULL; + wxAuiDockUIPart* result = NULL; int i, part_count; for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart* item = &m_uiparts.Item(i); + wxAuiDockUIPart* item = &m_uiparts.Item(i); // we are not interested in typeDock, because this space // isn't used to draw anything, just for measurements; // besides, the entire dock area is covered with other // rectangles, which we are interested in. - if (item->type == wxDockUIPart::typeDock) + if (item->type == wxAuiDockUIPart::typeDock) continue; // if we already have a hit on a more specific item, we are not // interested in a pane hit. If, however, we don't already have // a hit, returning a pane hit is necessary for some operations - if ((item->type == wxDockUIPart::typePane || - item->type == wxDockUIPart::typePaneBorder) && result) + if ((item->type == wxAuiDockUIPart::typePane || + item->type == wxAuiDockUIPart::typePaneBorder) && result) continue; // if the point is inside the rectangle, we have a hit - if (item->rect.Inside(x,y)) + if (item->rect.Contains(x,y)) result = item; } @@ -488,13 +585,28 @@ wxDockUIPart* wxFrameManager::HitTest(int x, int y) // SetFlags() and GetFlags() allow the owner to set various -// options which are global to wxFrameManager -void wxFrameManager::SetFlags(unsigned int flags) +// options which are global to wxAuiManager +void wxAuiManager::SetFlags(unsigned int flags) { + // find out if we have to call UpdateHintWindowConfig() + bool update_hint_wnd = false; + unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT | + wxAUI_MGR_VENETIAN_BLINDS_HINT | + wxAUI_MGR_RECTANGLE_HINT; + if ((flags & hint_mask) != (m_flags & hint_mask)) + update_hint_wnd = true; + + + // set the new flags m_flags = flags; + + if (update_hint_wnd) + { + UpdateHintWindowConfig(); + } } -unsigned int wxFrameManager::GetFlags() const +unsigned int wxAuiManager::GetFlags() const { return m_flags; } @@ -502,27 +614,108 @@ unsigned int wxFrameManager::GetFlags() const // don't use these anymore as they are deprecated // use Set/GetManagedFrame() instead -void wxFrameManager::SetFrame(wxFrame* frame) +void wxAuiManager::SetFrame(wxFrame* frame) { SetManagedWindow((wxWindow*)frame); } -wxFrame* wxFrameManager::GetFrame() const +wxFrame* wxAuiManager::GetFrame() const { return (wxFrame*)m_frame; } +void wxAuiManager::UpdateHintWindowConfig() +{ + // find out if the the system can do transparent frames + bool can_do_transparent = false; + + wxWindow* w = m_frame; + while (w) + { + if (w->IsKindOf(CLASSINFO(wxFrame))) + { + wxFrame* f = static_cast(w); + #if wxCHECK_VERSION(2,7,0) + can_do_transparent = f->CanSetTransparent(); + #endif + break; + } + + w = w->GetParent(); + } + + // if there is an existing hint window, delete it + if (m_hint_wnd) + { + m_hint_wnd->Destroy(); + m_hint_wnd = NULL; + } + + m_hint_fademax = 50; + m_hint_wnd = NULL; + + if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent) + { + // Make a window to use for a transparent hint + #if defined(__WXMSW__) || defined(__WXGTK__) + m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, + wxDefaultPosition, wxSize(1,1), + wxFRAME_TOOL_WINDOW | + wxFRAME_FLOAT_ON_PARENT | + wxFRAME_NO_TASKBAR | + wxNO_BORDER); + + m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); + #elif defined(__WXMAC__) + // Using a miniframe with float and tool styles keeps the parent + // frame activated and highlighted as such... + m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, + wxDefaultPosition, wxSize(1,1), + wxFRAME_FLOAT_ON_PARENT + | wxFRAME_TOOL_WINDOW ); + + // Can't set the bg colour of a Frame in wxMac + wxPanel* p = new wxPanel(m_hint_wnd); + + // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver + // color that is really hard to see, especially transparent. + // Until a better system color is decided upon we'll just use + // blue. + p->SetBackgroundColour(*wxBLUE); + #endif + + } + else + { + if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 || + (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0) + { + // system can't support transparent fade, or the venetian + // blinds effect was explicitly requested + m_hint_wnd = new wxPseudoTransparentFrame(m_frame, + wxID_ANY, + wxEmptyString, + wxDefaultPosition, + wxSize(1,1), + wxFRAME_TOOL_WINDOW | + wxFRAME_FLOAT_ON_PARENT | + wxFRAME_NO_TASKBAR | + wxNO_BORDER); + m_hint_fademax = 128; + } + } +} // SetManagedWindow() is usually called once when the frame // manager class is being initialized. "frame" specifies // the frame which should be managed by the frame mananger -void wxFrameManager::SetManagedWindow(wxWindow* frame) +void wxAuiManager::SetManagedWindow(wxWindow* wnd) { - wxASSERT_MSG(frame, wxT("specified frame must be non-NULL")); + wxASSERT_MSG(wnd, wxT("specified window must be non-NULL")); - m_frame = frame; + m_frame = wnd; m_frame->PushEventHandler(this); #if wxUSE_MDI @@ -530,41 +723,46 @@ void wxFrameManager::SetManagedWindow(wxWindow* frame) // we need to add the MDI client window as the default // center pane - if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) + if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) { - wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame; + wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame; wxWindow* client_window = mdi_frame->GetClientWindow(); wxASSERT_MSG(client_window, wxT("Client window is NULL!")); AddPane(client_window, - wxPaneInfo().Name(wxT("mdiclient")). + wxAuiPaneInfo().Name(wxT("mdiclient")). CenterPane().PaneBorder(false)); } #endif + + UpdateHintWindowConfig(); } // UnInit() must be called, usually in the destructor // of the frame class. If it is not called, usually this // will result in a crash upon program exit -void wxFrameManager::UnInit() +void wxAuiManager::UnInit() { - m_frame->RemoveEventHandler(this); + if (m_frame) + { + m_frame->RemoveEventHandler(this); + } } // GetManagedWindow() returns the window pointer being managed -wxWindow* wxFrameManager::GetManagedWindow() const +wxWindow* wxAuiManager::GetManagedWindow() const { return m_frame; } -wxDockArt* wxFrameManager::GetArtProvider() const +wxAuiDockArt* wxAuiManager::GetArtProvider() const { return m_art; } -void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event) +void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event) { // first, give the owner frame a chance to override if (m_frame) @@ -576,12 +774,12 @@ void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event) ProcessEvent(event); } -// SetArtProvider() instructs wxFrameManager to use the +// SetArtProvider() instructs wxAuiManager to use the // specified art provider for all drawing calls. This allows // plugable look-and-feel features. The pointer that is -// passed to this method subsequently belongs to wxFrameManager, +// passed to this method subsequently belongs to wxAuiManager, // and is deleted in the frame manager destructor -void wxFrameManager::SetArtProvider(wxDockArt* art_provider) +void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider) { // delete the last art provider, if any delete m_art; @@ -591,7 +789,7 @@ void wxFrameManager::SetArtProvider(wxDockArt* art_provider) } -bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) +bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) { // check if the pane has a valid window if (!window) @@ -601,9 +799,13 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) if (GetPane(pane_info.window).IsOk()) return false; + // if the new pane is docked then we should undo maximize + if(pane_info.IsDocked()) + RestoreMaximizedPane(); + m_panes.Add(pane_info); - wxPaneInfo& pinfo = m_panes.Last(); + wxAuiPaneInfo& pinfo = m_panes.Last(); // set the pane window pinfo.window = window; @@ -626,11 +828,24 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) if (pinfo.dock_proportion == 0) pinfo.dock_proportion = 100000; - if (pinfo.HasCloseButton() && - pinfo.buttons.size() == 0) + if (pinfo.HasMaximizeButton()) { - wxPaneButton button; - button.button_id = wxPaneInfo::buttonClose; + wxAuiPaneButton button; + button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE; + pinfo.buttons.Add(button); + } + + if (pinfo.HasPinButton()) + { + wxAuiPaneButton button; + button.button_id = wxAUI_BUTTON_PIN; + pinfo.buttons.Add(button); + } + + if (pinfo.HasCloseButton()) + { + wxAuiPaneButton button; + button.button_id = wxAUI_BUTTON_CLOSE; pinfo.buttons.Add(button); } @@ -666,11 +881,11 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info) return true; } -bool wxFrameManager::AddPane(wxWindow* window, +bool wxAuiManager::AddPane(wxWindow* window, int direction, const wxString& caption) { - wxPaneInfo pinfo; + wxAuiPaneInfo pinfo; pinfo.Caption(caption); switch (direction) { @@ -683,7 +898,21 @@ bool wxFrameManager::AddPane(wxWindow* window, return AddPane(window, pinfo); } -bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, +bool wxAuiManager::AddPane(wxWindow* window, + const wxAuiPaneInfo& pane_info, + const wxPoint& drop_pos) +{ + if (!AddPane(window, pane_info)) + return false; + + wxAuiPaneInfo& pane = GetPane(window); + + DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0)); + + return true; +} + +bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, int insert_level) { // shift the panes around, depending on the insert level @@ -711,12 +940,12 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, // if the window already exists, we are basically just moving/inserting the // existing window. If it doesn't exist, we need to add it and insert it - wxPaneInfo& existing_pane = GetPane(window); + wxAuiPaneInfo& existing_pane = GetPane(window); if (!existing_pane.IsOk()) { return AddPane(window, pane_info); } - else + else { if (pane_info.IsFloating()) { @@ -728,6 +957,9 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, } else { + // if the new pane is docked then we should undo maximize + RestoreMaximizedPane(); + existing_pane.Direction(pane_info.dock_direction); existing_pane.Layer(pane_info.dock_layer); existing_pane.Row(pane_info.dock_row); @@ -741,12 +973,12 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info, // DetachPane() removes a pane from the frame manager. This // method will not destroy the window that is removed. -bool wxFrameManager::DetachPane(wxWindow* window) +bool wxAuiManager::DetachPane(wxWindow* window) { int i, count; for (i = 0, count = m_panes.GetCount(); i < count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window == window) { if (p.frame) @@ -756,14 +988,37 @@ bool wxFrameManager::DetachPane(wxWindow* window) // reduce flicker p.window->SetSize(1,1); - p.frame->Show(false); + + if (p.frame->IsShown()) + p.frame->Show(false); // reparent to m_frame and destroy the pane + if(m_action_window == p.frame) { + m_action_window = NULL; + } p.window->Reparent(m_frame); p.frame->SetSizer(NULL); p.frame->Destroy(); p.frame = NULL; } + + // make sure there are no references to this pane in our uiparts, + // just in case the caller doesn't call Update() immediately after + // the DetachPane() call. This prevets obscure crashes which would + // happen at window repaint if the caller forgets to call Update() + int pi, part_count; + for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi) + { + wxAuiDockUIPart& part = m_uiparts.Item(pi); + if (part.pane == &p) + { + m_uiparts.RemoveAt(pi); + part_count--; + pi--; + continue; + } + } + m_panes.RemoveAt(i); return true; } @@ -771,6 +1026,109 @@ bool wxFrameManager::DetachPane(wxWindow* window) return false; } +// ClosePane() destroys or hides the pane depending on its +// flags +void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info) +{ + // if we were maximized, restore + if(pane_info.IsMaximized()) { + RestorePane(pane_info); + } + + // first, hide the window + if (pane_info.window && pane_info.window->IsShown()) { + pane_info.window->Show(false); + } + + // make sure that we are the parent of this window + if(pane_info.window && pane_info.window->GetParent() != m_frame) { + pane_info.window->Reparent(m_frame); + } + + // if we have a frame, destroy it + if(pane_info.frame) { + pane_info.frame->Destroy(); + pane_info.frame = NULL; + } + + // now we need to either destroy or hide the pane + if(pane_info.IsDestroyOnClose()) + { + wxWindow * window = pane_info.window; + DetachPane(window); + if(window) { + window->Destroy(); + } + } + else + { + pane_info.Hide(); + } +} + +void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info) +{ + int i, pane_count; + + // un-maximize and hide all other panes + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) + { + wxAuiPaneInfo& p = m_panes.Item(i); + if(!p.IsToolbar()) { + p.Restore(); + p.SaveHidden(); + p.Hide(); + } + } + + // mark ourselves maximized + pane_info.Maximize(); + pane_info.Show(); + m_has_maximized = true; + + // last, show the window + if (pane_info.window && !pane_info.window->IsShown()) { + pane_info.window->Show(true); + } +} + +void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info) +{ + int i, pane_count; + + // restore all the panes + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) + { + wxAuiPaneInfo& p = m_panes.Item(i); + if(!p.IsToolbar()) { + p.RestoreHidden(); + } + } + + // mark ourselves non-maximized + pane_info.Restore(); + m_has_maximized = false; + + // last, show the window + if (pane_info.window && !pane_info.window->IsShown()) { + pane_info.window->Show(true); + } +} + +void wxAuiManager::RestoreMaximizedPane() +{ + int i, pane_count; + + // restore all the panes + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) + { + wxAuiPaneInfo& p = m_panes.Item(i); + if(p.IsMaximized()) { + RestorePane(p); + break; + } + } +} // EscapeDelimiters() changes ";" into "\;" and "|" into "\|" // in the input string. This is an internal functions which is @@ -790,13 +1148,119 @@ static wxString EscapeDelimiters(const wxString& s) return result; } +wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane) +{ + wxString result = wxT("name="); + result += EscapeDelimiters(pane.name); + result += wxT(";"); + + result += wxT("caption="); + result += EscapeDelimiters(pane.caption); + result += wxT(";"); + + result += wxString::Format(wxT("state=%u;"), pane.state); + result += wxString::Format(wxT("dir=%d;"), pane.dock_direction); + result += wxString::Format(wxT("layer=%d;"), pane.dock_layer); + result += wxString::Format(wxT("row=%d;"), pane.dock_row); + result += wxString::Format(wxT("pos=%d;"), pane.dock_pos); + result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion); + result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x); + result += wxString::Format(wxT("besth=%d;"), pane.best_size.y); + result += wxString::Format(wxT("minw=%d;"), pane.min_size.x); + result += wxString::Format(wxT("minh=%d;"), pane.min_size.y); + result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x); + result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y); + result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x); + result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y); + result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x); + result += wxString::Format(wxT("floath=%d"), pane.floating_size.y); + + return result; +} + +// Load a "pane" with the pane infor settings in pane_part +void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane) +{ + // replace escaped characters so we can + // split up the string easily + pane_part.Replace(wxT("\\|"), wxT("\a")); + pane_part.Replace(wxT("\\;"), wxT("\b")); + + while(1) + { + wxString val_part = pane_part.BeforeFirst(wxT(';')); + pane_part = pane_part.AfterFirst(wxT(';')); + wxString val_name = val_part.BeforeFirst(wxT('=')); + wxString value = val_part.AfterFirst(wxT('=')); + val_name.MakeLower(); + val_name.Trim(true); + val_name.Trim(false); + value.Trim(true); + value.Trim(false); + + if (val_name.empty()) + break; + + if (val_name == wxT("name")) + pane.name = value; + else if (val_name == wxT("caption")) + pane.caption = value; + else if (val_name == wxT("state")) + pane.state = (unsigned int)wxAtoi(value.c_str()); + else if (val_name == wxT("dir")) + pane.dock_direction = wxAtoi(value.c_str()); + else if (val_name == wxT("layer")) + pane.dock_layer = wxAtoi(value.c_str()); + else if (val_name == wxT("row")) + pane.dock_row = wxAtoi(value.c_str()); + else if (val_name == wxT("pos")) + pane.dock_pos = wxAtoi(value.c_str()); + else if (val_name == wxT("prop")) + pane.dock_proportion = wxAtoi(value.c_str()); + else if (val_name == wxT("bestw")) + pane.best_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("besth")) + pane.best_size.y = wxAtoi(value.c_str()); + else if (val_name == wxT("minw")) + pane.min_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("minh")) + pane.min_size.y = wxAtoi(value.c_str()); + else if (val_name == wxT("maxw")) + pane.max_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("maxh")) + pane.max_size.y = wxAtoi(value.c_str()); + else if (val_name == wxT("floatx")) + pane.floating_pos.x = wxAtoi(value.c_str()); + else if (val_name == wxT("floaty")) + pane.floating_pos.y = wxAtoi(value.c_str()); + else if (val_name == wxT("floatw")) + pane.floating_size.x = wxAtoi(value.c_str()); + else if (val_name == wxT("floath")) + pane.floating_size.y = wxAtoi(value.c_str()); + else { + wxFAIL_MSG(wxT("Bad Perspective String")); + } + } + + // replace escaped characters so we can + // split up the string easily + pane.name.Replace(wxT("\a"), wxT("|")); + pane.name.Replace(wxT("\b"), wxT(";")); + pane.caption.Replace(wxT("\a"), wxT("|")); + pane.caption.Replace(wxT("\b"), wxT(";")); + pane_part.Replace(wxT("\a"), wxT("|")); + pane_part.Replace(wxT("\b"), wxT(";")); + + return; +} + // SavePerspective() saves all pane information as a single string. // This string may later be fed into LoadPerspective() to restore // all pane settings. This save and load mechanism allows an // exact pane configuration to be saved and restored at a later time -wxString wxFrameManager::SavePerspective() +wxString wxAuiManager::SavePerspective() { wxString result; result.Alloc(500); @@ -805,39 +1269,14 @@ wxString wxFrameManager::SavePerspective() int pane_i, pane_count = m_panes.GetCount(); for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = m_panes.Item(pane_i); - - result += wxT("name="); - result += EscapeDelimiters(pane.name); - result += wxT(";"); - - result += wxT("caption="); - result += EscapeDelimiters(pane.caption); - result += wxT(";"); - - result += wxString::Format(wxT("state=%u;"), pane.state); - result += wxString::Format(wxT("dir=%d;"), pane.dock_direction); - result += wxString::Format(wxT("layer=%d;"), pane.dock_layer); - result += wxString::Format(wxT("row=%d;"), pane.dock_row); - result += wxString::Format(wxT("pos=%d;"), pane.dock_pos); - result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion); - result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x); - result += wxString::Format(wxT("besth=%d;"), pane.best_size.y); - result += wxString::Format(wxT("minw=%d;"), pane.min_size.x); - result += wxString::Format(wxT("minh=%d;"), pane.min_size.y); - result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x); - result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y); - result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x); - result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y); - result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x); - result += wxString::Format(wxT("floath=%d"), pane.floating_size.y); - result += wxT("|"); + wxAuiPaneInfo& pane = m_panes.Item(pane_i); + result += SavePaneInfo(pane)+wxT("|"); } int dock_i, dock_count = m_docks.GetCount(); for (dock_i = 0; dock_i < dock_count; ++dock_i) { - wxDockInfo& dock = m_docks.Item(dock_i); + wxAuiDockInfo& dock = m_docks.Item(dock_i); result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"), dock.dock_direction, dock.dock_layer, @@ -850,7 +1289,7 @@ wxString wxFrameManager::SavePerspective() // LoadPerspective() loads a layout which was saved with SavePerspective() // If the "update" flag parameter is true, the GUI will immediately be updated -bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) +bool wxAuiManager::LoadPerspective(const wxString& layout, bool update) { wxString input = layout; wxString part; @@ -863,7 +1302,6 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) if (part != wxT("layout1")) return false; - // mark all panes currently managed as docked and hidden int pane_i, pane_count = m_panes.GetCount(); for (pane_i = 0; pane_i < pane_count; ++pane_i) @@ -879,7 +1317,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) while (1) { - wxPaneInfo pane; + wxAuiPaneInfo pane; wxString pane_part = input.BeforeFirst(wxT('|')); input = input.AfterFirst(wxT('|')); @@ -889,7 +1327,6 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) if (pane_part.empty()) break; - if (pane_part.Left(9) == wxT("dock_size")) { wxString val_name = pane_part.BeforeFirst(wxT('=')); @@ -904,7 +1341,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) piece.AfterFirst(wxT(',')).ToLong(&row); value.ToLong(&size); - wxDockInfo dock; + wxAuiDockInfo dock; dock.dock_direction = dir; dock.dock_layer = layer; dock.dock_row = row; @@ -913,70 +1350,14 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) continue; } - while (1) - { - wxString val_part = pane_part.BeforeFirst(wxT(';')); - pane_part = pane_part.AfterFirst(wxT(';')); - wxString val_name = val_part.BeforeFirst(wxT('=')); - wxString value = val_part.AfterFirst(wxT('=')); - val_name.MakeLower(); - val_name.Trim(true); - val_name.Trim(false); - value.Trim(true); - value.Trim(false); + // Undo our escaping as LoadPaneInfo needs to take an unescaped + // name so it can be called by external callers + pane_part.Replace(wxT("\a"), wxT("|")); + pane_part.Replace(wxT("\b"), wxT(";")); - if (val_name.empty()) - break; - - if (val_name == wxT("name")) - pane.name = value; - else if (val_name == wxT("caption")) - pane.caption = value; - else if (val_name == wxT("state")) - pane.state = (unsigned int)wxAtoi(value.c_str()); - else if (val_name == wxT("dir")) - pane.dock_direction = wxAtoi(value.c_str()); - else if (val_name == wxT("layer")) - pane.dock_layer = wxAtoi(value.c_str()); - else if (val_name == wxT("row")) - pane.dock_row = wxAtoi(value.c_str()); - else if (val_name == wxT("pos")) - pane.dock_pos = wxAtoi(value.c_str()); - else if (val_name == wxT("prop")) - pane.dock_proportion = wxAtoi(value.c_str()); - else if (val_name == wxT("bestw")) - pane.best_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("besth")) - pane.best_size.y = wxAtoi(value.c_str()); - else if (val_name == wxT("minw")) - pane.min_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("minh")) - pane.min_size.y = wxAtoi(value.c_str()); - else if (val_name == wxT("maxw")) - pane.max_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("maxh")) - pane.max_size.y = wxAtoi(value.c_str()); - else if (val_name == wxT("floatx")) - pane.floating_pos.x = wxAtoi(value.c_str()); - else if (val_name == wxT("floaty")) - pane.floating_pos.y = wxAtoi(value.c_str()); - else if (val_name == wxT("floatw")) - pane.floating_size.x = wxAtoi(value.c_str()); - else if (val_name == wxT("floath")) - pane.floating_size.y = wxAtoi(value.c_str()); - else { - wxFAIL_MSG(wxT("Bad Perspective String")); - } - } + LoadPaneInfo(pane_part, pane); - // replace escaped characters so we can - // split up the string easily - pane.name.Replace(wxT("\a"), wxT("|")); - pane.name.Replace(wxT("\b"), wxT(";")); - pane.caption.Replace(wxT("\a"), wxT("|")); - pane.caption.Replace(wxT("\b"), wxT(";")); - - wxPaneInfo& p = GetPane(pane.name); + wxAuiPaneInfo& p = GetPane(pane.name); if (!p.IsOk()) { // the pane window couldn't be found @@ -984,10 +1365,8 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) return false; } - pane.window = p.window; - pane.frame = p.frame; - pane.buttons = p.buttons; - p = pane; + p.SafeSet(pane); + } if (update) @@ -996,8 +1375,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update) return true; } - -void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, +void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, wxArrayInt& positions, wxArrayInt& sizes) { @@ -1014,9 +1392,9 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, // find the pane marked as our action pane for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); - if (pane.state & wxPaneInfo::actionPane) + if (pane.state & wxAuiPaneInfo::actionPane) { wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes")); action_pane = pane_i; @@ -1028,7 +1406,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, // on the dock's orientation) of each pane for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); positions.Add(pane.dock_pos); int size = 0; @@ -1088,13 +1466,13 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock, } -void wxFrameManager::LayoutAddPane(wxSizer* cont, - wxDockInfo& dock, - wxPaneInfo& pane, - wxDockUIPartArray& uiparts, +void wxAuiManager::LayoutAddPane(wxSizer* cont, + wxAuiDockInfo& dock, + wxAuiPaneInfo& pane, + wxAuiDockUIPartArray& uiparts, bool spacer_only) { - wxDockUIPart part; + wxAuiDockUIPart part; wxSizerItem* sizer_item; int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE); @@ -1124,7 +1502,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, else sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND); - part.type = wxDockUIPart::typeGripper; + part.type = wxAuiDockUIPart::typeGripper; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1141,7 +1519,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND); - part.type = wxDockUIPart::typeCaption; + part.type = wxAuiDockUIPart::typeCaption; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1156,13 +1534,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, for (i = 0, button_count = pane.buttons.GetCount(); i < button_count; ++i) { - wxPaneButton& button = pane.buttons.Item(i); + wxAuiPaneButton& button = pane.buttons.Item(i); sizer_item = caption_sizer->Add(pane_button_size, caption_size, 0, wxEXPAND); - part.type = wxDockUIPart::typePaneButton; + part.type = wxAuiDockUIPart::typePaneButton; part.dock = &dock; part.pane = &pane; part.button = &button; @@ -1171,6 +1549,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, part.sizer_item = sizer_item; uiparts.Add(part); } + + // if we have buttons, add a little space to the right + // of them to ease visual crowding + if (button_count >= 1) + { + caption_sizer->Add(3,1); + } // add the caption sizer sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND); @@ -1192,7 +1577,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, vert_pane_sizer->SetItemMinSize(pane.window, 1, 1); } - part.type = wxDockUIPart::typePane; + part.type = wxAuiDockUIPart::typePane; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1236,7 +1621,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND | wxALL, pane_border_size); - part.type = wxDockUIPart::typePaneBorder; + part.type = wxAuiDockUIPart::typePaneBorder; part.dock = &dock; part.pane = &pane; part.button = NULL; @@ -1251,24 +1636,24 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont, } } -void wxFrameManager::LayoutAddDock(wxSizer* cont, - wxDockInfo& dock, - wxDockUIPartArray& uiparts, +void wxAuiManager::LayoutAddDock(wxSizer* cont, + wxAuiDockInfo& dock, + wxAuiDockUIPartArray& uiparts, bool spacer_only) { wxSizerItem* sizer_item; - wxDockUIPart part; + wxAuiDockUIPart part; int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE); int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL; // resizable bottom and right docks have a sash before them - if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM || + if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM || dock.dock_direction == wxAUI_DOCK_RIGHT)) { sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); - part.type = wxDockUIPart::typeDockSizer; + part.type = wxAuiDockUIPart::typeDockSizer; part.orientation = orientation; part.dock = &dock; part.pane = NULL; @@ -1282,6 +1667,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, wxSizer* dock_sizer = new wxBoxSizer(orientation); // add each pane to the dock + bool has_maximized_pane = false; int pane_i, pane_count = dock.panes.GetCount(); if (dock.fixed) @@ -1295,8 +1681,11 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, int offset = 0; for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); int pane_pos = pane_positions.Item(pane_i); + if(pane.IsMaximized()) { + has_maximized_pane = true; + } int amount = pane_pos - offset; if (amount > 0) @@ -1306,7 +1695,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, else sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND); - part.type = wxDockUIPart::typeBackground; + part.type = wxAuiDockUIPart::typeBackground; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1326,7 +1715,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, // at the end add a very small stretchable background area sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND); - part.type = wxDockUIPart::typeBackground; + part.type = wxAuiDockUIPart::typeBackground; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1339,15 +1728,18 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, { for (pane_i = 0; pane_i < pane_count; ++pane_i) { - wxPaneInfo& pane = *(dock.panes.Item(pane_i)); + wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); + if(pane.IsMaximized()) { + has_maximized_pane = true; + } // if this is not the first pane being added, // we need to add a pane sizer - if (pane_i > 0) + if (!m_has_maximized && pane_i > 0) { sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND); - part.type = wxDockUIPart::typePaneSizer; + part.type = wxAuiDockUIPart::typePaneSizer; part.dock = &dock; part.pane = dock.panes.Item(pane_i-1); part.button = NULL; @@ -1361,12 +1753,12 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, } } - if (dock.dock_direction == wxAUI_DOCK_CENTER) + if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane) sizer_item = cont->Add(dock_sizer, 1, wxEXPAND); else sizer_item = cont->Add(dock_sizer, 0, wxEXPAND); - part.type = wxDockUIPart::typeDock; + part.type = wxAuiDockUIPart::typeDock; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1381,12 +1773,12 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, cont->SetItemMinSize(dock_sizer, dock.size, 0); // top and left docks have a sash after them - if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP || + if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP || dock.dock_direction == wxAUI_DOCK_LEFT)) { sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); - part.type = wxDockUIPart::typeDockSizer; + part.type = wxAuiDockUIPart::typeDockSizer; part.dock = &dock; part.pane = NULL; part.button = NULL; @@ -1397,9 +1789,9 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont, } } -wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, - wxDockInfoArray& docks, - wxDockUIPartArray& uiparts, +wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, + wxAuiDockInfoArray& docks, + wxAuiDockUIPartArray& uiparts, bool spacer_only) { wxBoxSizer* container = new wxBoxSizer(wxVERTICAL); @@ -1414,16 +1806,17 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) docks.Item(i).panes.Empty(); + // iterate through all known panes, filing each // of them into the appropriate dock. If the // pane does not exist in the dock, add it for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) { - wxPaneInfo& p = panes.Item(i); + wxAuiPaneInfo& p = panes.Item(i); // find any docks in this layer - wxDockInfo* dock; - wxDockInfoPtrArray arr; + wxAuiDockInfo* dock; + wxAuiDockInfoPtrArray arr; FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr); if (arr.GetCount() > 0) @@ -1433,7 +1826,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, else { // dock was not found, so we need to create a new one - wxDockInfo d; + wxAuiDockInfo d; d.dock_direction = p.dock_direction; d.dock_layer = p.dock_layer; d.dock_row = p.dock_row; @@ -1470,7 +1863,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // configure the docks further for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = docks.Item(i); + wxAuiDockInfo& dock = docks.Item(i); int j, dock_pane_count = dock.panes.GetCount(); // sort the dock pane array by the pane's @@ -1484,7 +1877,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); wxSize pane_size = pane.best_size; if (pane_size == wxDefaultSize) pane_size = pane.min_size; @@ -1540,7 +1933,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, int dock_min_size = 0; for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); if (pane.min_size != wxDefaultSize) { if (pane.HasBorder()) @@ -1581,12 +1974,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, dock.toolbar = true; for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); if (!pane.IsFixed()) dock.fixed = false; if (!pane.IsToolbar()) dock.toolbar = false; - if (pane.state & wxPaneInfo::actionPane) + if (pane.state & wxAuiPaneInfo::actionPane) action_pane_marked = true; } @@ -1598,7 +1991,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, { for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *dock.panes.Item(j); + wxAuiPaneInfo& pane = *dock.panes.Item(j); pane.dock_pos = j; } } @@ -1615,7 +2008,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, int offset = 0; for (j = 0; j < dock_pane_count; ++j) { - wxPaneInfo& pane = *(dock.panes.Item(j)); + wxAuiPaneInfo& pane = *(dock.panes.Item(j)); pane.dock_pos = pane_positions[j]; int amount = pane.dock_pos - offset; @@ -1647,7 +2040,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, for (layer = 0; layer <= max_layer; ++layer) { - wxDockInfoPtrArray arr; + wxAuiDockInfoPtrArray arr; // find any docks in this layer FindDocks(docks, -1, layer, -1, arr); @@ -1698,12 +2091,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, for (row = 0,row_count = arr.GetCount(); rowAdd(1,1, 1, wxEXPAND); - wxDockUIPart part; - part.type = wxDockUIPart::typeBackground; + wxAuiDockUIPart part; + part.type = wxAuiDockUIPart::typeBackground; part.pane = NULL; part.dock = NULL; part.button = NULL; @@ -1747,8 +2140,8 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // therefore we will create a simple background area cont = new wxBoxSizer(wxVERTICAL); wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND); - wxDockUIPart part; - part.type = wxDockUIPart::typeBackground; + wxAuiDockUIPart part; + part.type = wxAuiDockUIPart::typeBackground; part.pane = NULL; part.dock = NULL; part.button = NULL; @@ -1766,7 +2159,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes, // one or more panes, this function should be called. It is the // external entry point for running the layout engine. -void wxFrameManager::Update() +void wxAuiManager::Update() { wxSizer* sizer; int i, pane_count = m_panes.GetCount(); @@ -1778,7 +2171,7 @@ void wxFrameManager::Update() // redocked or are becoming non-floating for (i = 0; i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (!p.IsFloating() && p.frame) { @@ -1787,9 +2180,32 @@ void wxFrameManager::Update() // reduce flicker p.window->SetSize(1,1); - p.frame->Show(false); + + + // the following block is a workaround for bug #1531361 + // (see wxWidgets sourceforge page). On wxGTK (only), when + // a frame is shown/hidden, a move event unfortunately + // also gets fired. Because we may be dragging around + // a pane, we need to cancel that action here to prevent + // a spurious crash. + if (m_action_window == p.frame) + { + if (wxWindow::GetCapture() == m_frame) + m_frame->ReleaseMouse(); + m_action = actionNone; + m_action_window = NULL; + } + + // hide the frame + if (p.frame->IsShown()) + p.frame->Show(false); // reparent to m_frame and destroy the pane + if(m_action_window == p.frame) + { + m_action_window = NULL; + } + p.window->Reparent(m_frame); p.frame->SetSizer(NULL); p.frame->Destroy(); @@ -1805,7 +2221,7 @@ void wxFrameManager::Update() // and float panes as necessary for (i = 0; i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.IsFloating()) { @@ -1813,29 +2229,27 @@ void wxFrameManager::Update() { // we need to create a frame for this // pane, which has recently been floated - wxFloatingPane* frame = new wxFloatingPane(m_frame, - this, - p); + wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p); +#if wxCHECK_VERSION(2,7,0) // on MSW and Mac, if the owner desires transparent dragging, and // the dragging is happening right now, then the floating // window should have this style by default if (m_action == actionDragFloatingPane && (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)) - MakeWindowTransparent(frame, 150); + frame->SetTransparent(150); +#endif frame->SetPaneWindow(p); p.frame = frame; - if (p.IsShown()) - { + if (p.IsShown() && !frame->IsShown()) frame->Show(); - } } else { // frame already exists, make sure it's position - // and size reflect the information in wxPaneInfo + // and size reflect the information in wxAuiPaneInfo if (p.frame->GetPosition() != p.floating_pos) { p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, @@ -1844,19 +2258,21 @@ void wxFrameManager::Update() //p.frame->Move(p.floating_pos.x, p.floating_pos.y); } - p.frame->Show(p.IsShown()); + if (p.frame->IsShown() != p.IsShown()) + p.frame->Show(p.IsShown()); } } else { - p.window->Show(p.IsShown()); + if (p.window->IsShown() != p.IsShown()) + p.window->Show(p.IsShown()); } // if "active panes" are no longer allowed, clear // any optionActive values from the pane states if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0) { - p.state &= ~wxPaneInfo::optionActive; + p.state &= ~wxAuiPaneInfo::optionActive; } } @@ -1867,7 +2283,7 @@ void wxFrameManager::Update() for (i = 0; i < pane_count; ++i) { wxRect r; - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window && p.IsShown() && p.IsDocked()) r = p.rect; @@ -1891,7 +2307,7 @@ void wxFrameManager::Update() // changed, the corresponding panes must also be updated for (i = 0; i < pane_count; ++i) { - wxPaneInfo& p = m_panes.Item(i); + wxAuiPaneInfo& p = m_panes.Item(i); if (p.window && p.window->IsShown() && p.IsDocked()) { if (p.rect != old_pane_rects[i]) @@ -1933,14 +2349,14 @@ void wxFrameManager::Update() // and updates their internal rectangles. This should always be called // instead of calling m_frame->Layout() directly -void wxFrameManager::DoFrameLayout() +void wxAuiManager::DoFrameLayout() { m_frame->Layout(); int i, part_count; for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiparts.Item(i); // get the rectangle of the UI part // originally, this code looked like this: @@ -1973,9 +2389,9 @@ void wxFrameManager::DoFrameLayout() part.rect.width += border; - if (part.type == wxDockUIPart::typeDock) + if (part.type == wxAuiDockUIPart::typeDock) part.dock->rect = part.rect; - if (part.type == wxDockUIPart::typePane) + if (part.type == wxAuiDockUIPart::typePane) part.pane->rect = part.rect; } } @@ -1985,20 +2401,20 @@ void wxFrameManager::DoFrameLayout() // rectangle of the pane in question, including decorations like // caption and border (if any). -wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd) +wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd) { int i, part_count; for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); - if (part.type == wxDockUIPart::typePaneBorder && + wxAuiDockUIPart& part = m_uiparts.Item(i); + if (part.type == wxAuiDockUIPart::typePaneBorder && part.pane && part.pane->window == wnd) return ∂ } for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); - if (part.type == wxDockUIPart::typePane && + wxAuiDockUIPart& part = m_uiparts.Item(i); + if (part.type == wxAuiDockUIPart::typePane && part.pane && part.pane->window == wnd) return ∂ } @@ -2013,15 +2429,15 @@ wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd) // vertical docks). This value is necessary for calculating // fixel-pane/toolbar offsets when they are dragged. -int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) +int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test) { // the only way to accurately calculate the dock's // offset is to actually run a theoretical layout int i, part_count, dock_count; - wxDockInfoArray docks; - wxPaneInfoArray panes; - wxDockUIPartArray uiparts; + wxAuiDockInfoArray docks; + wxAuiPaneInfoArray panes; + wxAuiDockUIPartArray uiparts; CopyDocksAndPanes(docks, panes, m_docks, m_panes); panes.Add(test); @@ -2032,10 +2448,10 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = uiparts.Item(i); + wxAuiDockUIPart& part = uiparts.Item(i); part.rect = wxRect(part.sizer_item->GetPosition(), part.sizer_item->GetSize()); - if (part.type == wxDockUIPart::typeDock) + if (part.type == wxAuiDockUIPart::typeDock) part.dock->rect = part.rect; } @@ -2043,7 +2459,7 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) { - wxDockInfo& dock = docks.Item(i); + wxAuiDockInfo& dock = docks.Item(i); if (test.dock_direction == dock.dock_direction && test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row) { @@ -2063,8 +2479,8 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test) // if a dock operation is allowed, the new dock position is copied into // the target info. If the operation was allowed, the function returns true. -static bool ProcessDockResult(wxPaneInfo& target, - const wxPaneInfo& new_pos) +bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target, + const wxAuiPaneInfo& new_pos) { bool allowed = false; switch (new_pos.dock_direction) @@ -2087,7 +2503,7 @@ static bool ProcessDockResult(wxPaneInfo& target, // dropped, it performs the drop operation using the specified dock and pane // arrays. By specifying copied dock and pane arrays when calling, a "what-if" // scenario can be performed, giving precise coordinates for drop hints. -// If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified +// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified // as parameters, the changes will be made to the main state arrays const int auiInsertRowPixels = 10; @@ -2095,15 +2511,15 @@ const int auiNewRowPixels = 40; const int auiLayerInsertPixels = 40; const int auiLayerInsertOffset = 5; -bool wxFrameManager::DoDrop(wxDockInfoArray& docks, - wxPaneInfoArray& panes, - wxPaneInfo& target, +bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, + wxAuiPaneInfoArray& panes, + wxAuiPaneInfo& target, const wxPoint& pt, const wxPoint& offset) { wxSize cli_size = m_frame->GetClientSize(); - wxPaneInfo drop = target; + wxAuiPaneInfo drop = target; // The result should always be shown @@ -2121,11 +2537,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, if (pt.x < layer_insert_offset && pt.x > layer_insert_offset-auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT), - GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)), - GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1; drop.Dock().Left(). - Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); @@ -2133,11 +2545,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, else if (pt.y < layer_insert_offset && pt.y > layer_insert_offset-auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP), - GetMaxLayer(docks, wxAUI_DOCK_LEFT)), - GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; drop.Dock().Top(). - Layer(new_layer). Row(0). Position(pt.x - GetDockPixelOffset(drop) - offset.x); return ProcessDockResult(target, drop); @@ -2145,11 +2553,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, else if (pt.x >= cli_size.x - layer_insert_offset && pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT), - GetMaxLayer(docks, wxAUI_DOCK_TOP)), - GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1; drop.Dock().Right(). - Layer(new_layer). Row(0). Position(pt.y - GetDockPixelOffset(drop) - offset.y); return ProcessDockResult(target, drop); @@ -2157,9 +2561,10 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, else if (pt.y >= cli_size.y - layer_insert_offset && pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels) { - int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM), - GetMaxLayer(docks, wxAUI_DOCK_LEFT)), - GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM), + GetMaxLayer(docks, wxAUI_DOCK_LEFT)), + GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; + drop.Dock().Bottom(). Layer(new_layer). Row(0). @@ -2167,8 +2572,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, return ProcessDockResult(target, drop); } - - wxDockUIPart* part = HitTest(pt.x, pt.y); + wxAuiDockUIPart* part = HitTest(pt.x, pt.y); if (drop.IsToolbar()) @@ -2176,7 +2580,6 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, if (!part || !part->dock) return false; - // calculate the offset from where the dock begins // to the point where the user dropped the pane int dock_drop_offset = 0; @@ -2191,16 +2594,39 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, // should float if being dragged over center pane windows if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER) { - if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && + if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y )) + { + m_skipping = true; + } + else + { + if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && (drop.IsFloatable() || (part->dock->dock_direction != wxAUI_DOCK_CENTER && part->dock->dock_direction != wxAUI_DOCK_NONE))) - { - drop.Float(); + { + drop.Float(); + } + + m_skipping = false; + + return ProcessDockResult(target, drop); } + drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x); + return ProcessDockResult(target, drop); } + else + { + m_skipping = false; + } + + if (!m_skipping) + { + m_last_rect = part->dock->rect; + m_last_rect.Inflate( 15, 15 ); + } drop.Dock(). Direction(part->dock->dock_direction). @@ -2209,15 +2635,26 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, Position(dock_drop_offset); if (( - ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) || - ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical()) + ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) || + ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical()) ) && part->dock->panes.GetCount() > 1) { - int row = drop.dock_row; - DoInsertDockRow(panes, part->dock->dock_direction, - part->dock->dock_layer, - part->dock->dock_row); - drop.dock_row = row; + if ((part->dock->dock_direction == wxAUI_DOCK_TOP) || + (part->dock->dock_direction == wxAUI_DOCK_LEFT)) + { + int row = drop.dock_row; + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row); + drop.dock_row = row; + } + else + { + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row+1); + drop.dock_row = part->dock->dock_row+1; + } } if (( @@ -2225,10 +2662,22 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical()) ) && part->dock->panes.GetCount() > 1) { - DoInsertDockRow(panes, part->dock->dock_direction, - part->dock->dock_layer, - part->dock->dock_row+1); - drop.dock_row = part->dock->dock_row+1; + if ((part->dock->dock_direction == wxAUI_DOCK_TOP) || + (part->dock->dock_direction == wxAUI_DOCK_LEFT)) + { + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row+1); + drop.dock_row = part->dock->dock_row+1; + } + else + { + int row = drop.dock_row; + DoInsertDockRow(panes, part->dock->dock_direction, + part->dock->dock_layer, + part->dock->dock_row); + drop.dock_row = row; + } } return ProcessDockResult(target, drop); @@ -2240,16 +2689,16 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, if (!part) return false; - if (part->type == wxDockUIPart::typePaneBorder || - part->type == wxDockUIPart::typeCaption || - part->type == wxDockUIPart::typeGripper || - part->type == wxDockUIPart::typePaneButton || - part->type == wxDockUIPart::typePane || - part->type == wxDockUIPart::typePaneSizer || - part->type == wxDockUIPart::typeDockSizer || - part->type == wxDockUIPart::typeBackground) + if (part->type == wxAuiDockUIPart::typePaneBorder || + part->type == wxAuiDockUIPart::typeCaption || + part->type == wxAuiDockUIPart::typeGripper || + part->type == wxAuiDockUIPart::typePaneButton || + part->type == wxAuiDockUIPart::typePane || + part->type == wxAuiDockUIPart::typePaneSizer || + part->type == wxAuiDockUIPart::typeDockSizer || + part->type == wxAuiDockUIPart::typeBackground) { - if (part->type == wxDockUIPart::typeDockSizer) + if (part->type == wxAuiDockUIPart::typeDockSizer) { if (part->dock->panes.GetCount() != 1) return false; @@ -2441,155 +2890,135 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks, } -void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) +void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) { - if (!m_hint_wnd || m_hint_fadeamt >= 50) + if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax) { m_hint_fadetimer.Stop(); return; } - m_hint_fadeamt += 5; - MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt); + m_hint_fadeamt += 4; +#if wxCHECK_VERSION(2,7,0) + m_hint_wnd->SetTransparent(m_hint_fadeamt); +#else + if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) + ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt); +#endif } -void wxFrameManager::ShowHint(const wxRect& rect) +void wxAuiManager::ShowHint(const wxRect& rect) { -#if defined(__WXMSW__) || defined(__WXMAC__) - // First, determine if the operating system can handle transparency. - // Transparency is available on Win2000 and above - - static int os_type = -1; - static int ver_major = -1; - - if (os_type == -1) - os_type = ::wxGetOsVersion(&ver_major); - - // If the transparent flag is set, and the OS supports it, - // go ahead and use a transparent hint - - if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 -#ifdef __WXMSW__ - && os_type == wxWINDOWS_NT && ver_major >= 5 -#endif - ) + if (m_hint_wnd) { + // if the hint rect is the same as last time, don't do anything if (m_last_hint == rect) return; m_last_hint = rect; - int initial_fade = 50; - if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE) - initial_fade = 0; + m_hint_fadeamt = m_hint_fademax; + + if ((m_flags & wxAUI_MGR_HINT_FADE) + && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) && + (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE)) + ) + m_hint_fadeamt = 0; - if (m_hint_wnd == NULL) - { - wxPoint pt = rect.GetPosition(); - wxSize size = rect.GetSize(); -#if defined(__WXMSW__) - m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size, - wxFRAME_TOOL_WINDOW | - wxFRAME_FLOAT_ON_PARENT | - wxFRAME_NO_TASKBAR | - wxNO_BORDER); + m_hint_wnd->SetSize(rect); - MakeWindowTransparent(m_hint_wnd, initial_fade); - m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); -#elif defined(__WXMAC__) - // Using a miniframe with float and tool styles keeps the parent - // frame activated and highlighted as such... - m_hint_wnd = new wxMiniFrame(m_frame, -1, wxEmptyString, pt, size, - wxFRAME_FLOAT_ON_PARENT - | wxFRAME_TOOL_WINDOW - | wxCAPTION ); + if (!m_hint_wnd->IsShown()) + m_hint_wnd->Show(); - // Can't set the bg colour of a Frame in wxMac - wxPanel* p = new wxPanel(m_hint_wnd); + // if we are dragging a floating pane, set the focus + // back to that floating pane (otherwise it becomes unfocused) + if (m_action == actionDragFloatingPane && m_action_window) + m_action_window->SetFocus(); - // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver - // color that is really hard to see, especially transparent. - // Until a better system color is decided upon we'll just use - // blue. - p->SetBackgroundColour(*wxBLUE); +#if wxCHECK_VERSION(2,7,0) + m_hint_wnd->SetTransparent(m_hint_fadeamt); +#else + if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) + ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt); #endif - m_hint_wnd->Show(); - - // if we are dragging a floating pane, set the focus - // back to that floating pane (otherwise it becomes unfocused) - if (m_action == actionDragFloatingPane && m_action_window) - m_action_window->SetFocus(); + m_hint_wnd->Raise(); - } - else - { - MakeWindowTransparent(m_hint_wnd, initial_fade); - m_hint_wnd->SetSize(rect); - m_hint_wnd->Raise(); - } - if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE) + if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to { // start fade in timer - m_hint_fadeamt = 0; m_hint_fadetimer.SetOwner(this, 101); m_hint_fadetimer.Start(5); } - - return; } -#endif - - if (m_last_hint != rect) + else // Not using a transparent hint window... { - // remove the last hint rectangle - m_last_hint = rect; - m_frame->Refresh(); - m_frame->Update(); - } - - wxScreenDC screendc; - wxRegion clip(1, 1, 10000, 10000); + if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT)) + return; + + if (m_last_hint != rect) + { + // remove the last hint rectangle + m_last_hint = rect; + m_frame->Refresh(); + m_frame->Update(); + } - // clip all floating windows, so we don't draw over them - int i, pane_count; - for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) - { - wxPaneInfo& pane = m_panes.Item(i); + wxScreenDC screendc; + wxRegion clip(1, 1, 10000, 10000); - if (pane.IsFloating() && - pane.frame->IsShown()) + // clip all floating windows, so we don't draw over them + int i, pane_count; + for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) { - wxRect rect = pane.frame->GetRect(); - #ifdef __WXGTK__ - // wxGTK returns the client size, not the whole frame size - rect.width += 15; - rect.height += 35; - rect.Inflate(5); - #endif + wxAuiPaneInfo& pane = m_panes.Item(i); + + if (pane.IsFloating() && + pane.frame->IsShown()) + { + wxRect rect = pane.frame->GetRect(); +#ifdef __WXGTK__ + // wxGTK returns the client size, not the whole frame size + rect.width += 15; + rect.height += 35; + rect.Inflate(5); +#endif - clip.Subtract(rect); + clip.Subtract(rect); + } } - } - screendc.SetClippingRegion(clip); + // As we can only hide the hint by redrawing the managed window, we + // need to clip the region to the managed window too or we get + // nasty redrawn problems. + clip.Intersect(m_frame->GetRect()); - wxBitmap stipple = wxPaneCreateStippleBitmap(); - wxBrush brush(stipple); - screendc.SetBrush(brush); - screendc.SetPen(*wxTRANSPARENT_PEN); + screendc.SetClippingRegion(clip); + + wxBitmap stipple = wxPaneCreateStippleBitmap(); + wxBrush brush(stipple); + screendc.SetBrush(brush); + screendc.SetPen(*wxTRANSPARENT_PEN); - screendc.DrawRectangle(rect.x, rect.y, 5, rect.height); - screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5); - screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height); - screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5); + screendc.DrawRectangle(rect.x, rect.y, 5, rect.height); + screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5); + screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height); + screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5); + } } -void wxFrameManager::HideHint() +void wxAuiManager::HideHint() { // hides a transparent window hint, if there is one if (m_hint_wnd) { - MakeWindowTransparent(m_hint_wnd, 0); + if (m_hint_wnd->IsShown()) + m_hint_wnd->Show(false); +#if wxCHECK_VERSION(2,7,0) + m_hint_wnd->SetTransparent(0); +#else + if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) + ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0); +#endif m_hint_fadetimer.Stop(); m_last_hint = wxRect(); return; @@ -2612,7 +3041,7 @@ void wxFrameManager::HideHint() // DrawHintRect() then calls ShowHint() to indicate this drop rectangle. // "pane_window" is the window pointer of the pane being dragged, pt is // the mouse position, in client coordinates -void wxFrameManager::DrawHintRect(wxWindow* pane_window, +void wxAuiManager::DrawHintRect(wxWindow* pane_window, const wxPoint& pt, const wxPoint& offset) { @@ -2624,11 +3053,12 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, // so that we don't modify the real thing on screen int i, pane_count, part_count; - wxDockInfoArray docks; - wxPaneInfoArray panes; - wxDockUIPartArray uiparts; - wxPaneInfo hint = GetPane(pane_window); + wxAuiDockInfoArray docks; + wxAuiPaneInfoArray panes; + wxAuiDockUIPartArray uiparts; + wxAuiPaneInfo hint = GetPane(pane_window); hint.name = wxT("__HINT__"); + hint.Show(); if (!hint.IsOk()) return; @@ -2664,9 +3094,9 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = uiparts.Item(i); + wxAuiDockUIPart& part = uiparts.Item(i); - if (part.type == wxDockUIPart::typePaneBorder && + if (part.type == wxAuiDockUIPart::typePaneBorder && part.pane && part.pane->name == wxT("__HINT__")) { rect = wxRect(part.sizer_item->GetPosition(), @@ -2688,23 +3118,62 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window, ShowHint(rect); } -void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd) +void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); +#if wxCHECK_VERSION(2,7,0) if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) - MakeWindowTransparent(pane.frame, 150); + pane.frame->SetTransparent(150); +#endif } -void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd) +void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); wxPoint pt = ::wxGetMousePosition(); + +#if 0 + // Adapt pt to direction + if (dir == wxNORTH) + { + // move to pane's upper border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + // and some more pixels for the title bar + pt.y -= 5; + } else + if (dir == wxWEST) + { + // move to pane's left border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxEAST) + { + // move to pane's right border + wxPoint pos( wnd->GetSize().x, 0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxSOUTH) + { + // move to pane's bottom border + wxPoint pos( 0, wnd->GetSize().y ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + } +#else + wxUnusedVar(dir); +#endif + wxPoint client_pt = m_frame->ScreenToClient(pt); // calculate the offset from the upper left-hand corner @@ -2717,10 +3186,10 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd) { if (m_action == actionDragFloatingPane) { - wxDockInfoArray docks; - wxPaneInfoArray panes; - wxDockUIPartArray uiparts; - wxPaneInfo hint = pane; + wxAuiDockInfoArray docks; + wxAuiPaneInfoArray panes; + wxAuiDockUIPartArray uiparts; + wxAuiPaneInfo hint = pane; CopyDocksAndPanes(docks, panes, m_docks, m_panes); @@ -2764,13 +3233,50 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd) m_frame->Update(); } -void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd) +void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); wxPoint pt = ::wxGetMousePosition(); + +#if 0 + // Adapt pt to direction + if (dir == wxNORTH) + { + // move to pane's upper border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + // and some more pixels for the title bar + pt.y -= 10; + } else + if (dir == wxWEST) + { + // move to pane's left border + wxPoint pos( 0,0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxEAST) + { + // move to pane's right border + wxPoint pos( wnd->GetSize().x, 0 ); + pos = wnd->ClientToScreen( pos ); + pt.x = pos.x; + } else + if (dir == wxSOUTH) + { + // move to pane's bottom border + wxPoint pos( 0, wnd->GetSize().y ); + pos = wnd->ClientToScreen( pos ); + pt.y = pos.y; + } +#else + wxUnusedVar(dir); +#endif + wxPoint client_pt = m_frame->ScreenToClient(pt); // calculate the offset from the upper left-hand corner @@ -2781,24 +3287,24 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd) // if a key modifier is pressed while dragging the frame, // don't dock the window - if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT)) + if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT)) { - HideHint(); - return; + // do the drop calculation + DoDrop(m_docks, m_panes, pane, client_pt, action_offset); } - - // do the drop calculation - DoDrop(m_docks, m_panes, pane, client_pt, action_offset); - // if the pane is still floating, update it's floating // position (that we store) if (pane.IsFloating()) { pane.floating_pos = pane.frame->GetPosition(); +#if wxCHECK_VERSION(2,7,0) if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) - MakeWindowTransparent(pane.frame, 255); + pane.frame->SetTransparent(255); +#endif + } else if(m_has_maximized) { + RestoreMaximizedPane(); } Update(); @@ -2806,25 +3312,25 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd) HideHint(); } -void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size) +void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); pane.floating_size = size; } -void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) +void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) { // try to find the pane - wxPaneInfo& pane = GetPane(wnd); + wxAuiPaneInfo& pane = GetPane(wnd); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); // fire pane close event - wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE); + wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE); e.SetPane(&pane); e.SetCanVeto(evt.CanVeto()); ProcessMgrEvent(e); @@ -2834,20 +3340,15 @@ void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) evt.Veto(); return; } - else + else { - // reparent the pane window back to us and - // prepare the frame window for destruction - pane.window->Show(false); - pane.window->Reparent(m_frame); - pane.frame = NULL; - pane.Hide(); + ClosePane(pane); } } -void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd) +void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd) { if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { @@ -2863,10 +3364,10 @@ void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd) // backgrounds, captions, grippers, pane borders and buttons. // It renders the entire user interface. -void wxFrameManager::OnRender(wxFrameManagerEvent& evt) +void wxAuiManager::OnRender(wxAuiManagerEvent& evt) { wxDC* dc = evt.GetDC(); - + #ifdef __WXMAC__ dc->Clear() ; #endif @@ -2874,7 +3375,7 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt) for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) { - wxDockUIPart& part = m_uiparts.Item(i); + wxAuiDockUIPart& part = m_uiparts.Item(i); // don't draw hidden pane items if (part.sizer_item && !part.sizer_item->IsShown()) @@ -2882,24 +3383,24 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt) switch (part.type) { - case wxDockUIPart::typeDockSizer: - case wxDockUIPart::typePaneSizer: - m_art->DrawSash(*dc, part.orientation, part.rect); + case wxAuiDockUIPart::typeDockSizer: + case wxAuiDockUIPart::typePaneSizer: + m_art->DrawSash(*dc, m_frame, part.orientation, part.rect); break; - case wxDockUIPart::typeBackground: - m_art->DrawBackground(*dc, part.orientation, part.rect); + case wxAuiDockUIPart::typeBackground: + m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect); break; - case wxDockUIPart::typeCaption: - m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane); + case wxAuiDockUIPart::typeCaption: + m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane); break; - case wxDockUIPart::typeGripper: - m_art->DrawGripper(*dc, part.rect, *part.pane); + case wxAuiDockUIPart::typeGripper: + m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane); break; - case wxDockUIPart::typePaneBorder: - m_art->DrawBorder(*dc, part.rect, *part.pane); + case wxAuiDockUIPart::typePaneBorder: + m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane); break; - case wxDockUIPart::typePaneButton: - m_art->DrawPaneButton(*dc, part.button->button_id, + case wxAuiDockUIPart::typePaneButton: + m_art->DrawPaneButton(*dc, m_frame, part.button->button_id, wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane); break; } @@ -2908,19 +3409,19 @@ void wxFrameManager::OnRender(wxFrameManagerEvent& evt) // Render() fire a render event, which is normally handled by -// wxFrameManager::OnRender(). This allows the render function to +// wxAuiManager::OnRender(). This allows the render function to // be overridden via the render event. This can be useful for paintin // custom graphics in the main window. Default behavior can be // invoked in the overridden function by calling OnRender() -void wxFrameManager::Render(wxDC* dc) +void wxAuiManager::Render(wxDC* dc) { - wxFrameManagerEvent e(wxEVT_AUI_RENDER); + wxAuiManagerEvent e(wxEVT_AUI_RENDER); e.SetDC(dc); ProcessMgrEvent(e); } -void wxFrameManager::Repaint(wxDC* dc) +void wxAuiManager::Repaint(wxDC* dc) { #ifdef __WXMAC__ if ( dc == NULL ) @@ -2957,13 +3458,13 @@ void wxFrameManager::Repaint(wxDC* dc) delete client_dc; } -void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event)) +void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(m_frame); Repaint(&dc); } -void wxFrameManager::OnEraseBackground(wxEraseEvent& event) +void wxAuiManager::OnEraseBackground(wxEraseEvent& event) { #ifdef __WXMAC__ event.Skip() ; @@ -2972,30 +3473,42 @@ void wxFrameManager::OnEraseBackground(wxEraseEvent& event) #endif } -void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event)) +void wxAuiManager::OnSize(wxSizeEvent& event) { if (m_frame) { DoFrameLayout(); Repaint(); + +#if wxUSE_MDI + if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) + { + // for MDI parent frames, this event must not + // be "skipped". In other words, the parent frame + // must not be allowed to resize the client window + // after we are finished processing sizing changes + return; + } +#endif } + event.Skip(); } -void wxFrameManager::OnSetCursor(wxSetCursorEvent& event) +void wxAuiManager::OnSetCursor(wxSetCursorEvent& event) { // determine cursor - wxDockUIPart* part = HitTest(event.GetX(), event.GetY()); + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); wxCursor cursor = wxNullCursor; if (part) { - if (part->type == wxDockUIPart::typeDockSizer || - part->type == wxDockUIPart::typePaneSizer) + if (part->type == wxAuiDockUIPart::typeDockSizer || + part->type == wxAuiDockUIPart::typePaneSizer) { // a dock may not be resized if it has a single // pane which is not resizable - if (part->type == wxDockUIPart::typeDockSizer && part->dock && + if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock && part->dock->panes.GetCount() == 1 && part->dock->panes.Item(0)->IsFixed()) return; @@ -3009,7 +3522,7 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event) else cursor = wxCursor(wxCURSOR_SIZENS); } - else if (part->type == wxDockUIPart::typeGripper) + else if (part->type == wxAuiDockUIPart::typeGripper) { cursor = wxCursor(wxCURSOR_SIZING); } @@ -3020,11 +3533,13 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event) -void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, - const wxMouseEvent& event) +void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part, + const wxMouseEvent& event) { - wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY()); - + wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY()); + if (!hit_test || !button_ui_part) + return; + int state = wxAUI_BUTTON_STATE_NORMAL; if (hit_test == button_ui_part) @@ -3034,7 +3549,7 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, else state = wxAUI_BUTTON_STATE_HOVER; } - else + else { if (event.LeftDown()) state = wxAUI_BUTTON_STATE_HOVER; @@ -3049,27 +3564,30 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part, if (pt.x != 0 || pt.y != 0) cdc.SetDeviceOrigin(pt.x, pt.y); - m_art->DrawPaneButton(cdc, - button_ui_part->button->button_id, - state, - button_ui_part->rect, - *hit_test->pane); + if (hit_test->pane) + { + m_art->DrawPaneButton(cdc, m_frame, + button_ui_part->button->button_id, + state, + button_ui_part->rect, + *hit_test->pane); + } } -void wxFrameManager::OnLeftDown(wxMouseEvent& event) +void wxAuiManager::OnLeftDown(wxMouseEvent& event) { - wxDockUIPart* part = HitTest(event.GetX(), event.GetY()); + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); if (part) { - if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) - return; - - if (part->type == wxDockUIPart::typeDockSizer || - part->type == wxDockUIPart::typePaneSizer) + if (part->type == wxAuiDockUIPart::typeDockSizer || + part->type == wxAuiDockUIPart::typePaneSizer) { + if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) + return; + // a dock may not be resized if it has a single // pane which is not resizable - if (part->type == wxDockUIPart::typeDockSizer && part->dock && + if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock && part->dock->panes.GetCount() == 1 && part->dock->panes.Item(0)->IsFixed()) return; @@ -3086,7 +3604,7 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event) event.m_y - part->rect.y); m_frame->CaptureMouse(); } - else if (part->type == wxDockUIPart::typePaneButton) + else if (part->type == wxAuiDockUIPart::typePaneButton) { m_action = actionClickButton; m_action_part = part; @@ -3095,9 +3613,12 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event) UpdateButtonOnScreen(part, event); } - else if (part->type == wxDockUIPart::typeCaption || - part->type == wxDockUIPart::typeGripper) + else if (part->type == wxAuiDockUIPart::typeCaption || + part->type == wxAuiDockUIPart::typeGripper) { + if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) + return; + if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) { // set the caption as active @@ -3130,7 +3651,7 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event) } -void wxFrameManager::OnLeftUp(wxMouseEvent& event) +void wxAuiManager::OnLeftUp(wxMouseEvent& event) { if (m_action == actionResize) { @@ -3141,7 +3662,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) DrawResizeHint(dc, m_action_hintrect); // resize the dock or the pane - if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer) + if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer) { wxRect& rect = m_action_part->dock->rect; @@ -3170,10 +3691,10 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) Repaint(NULL); } else if (m_action_part && - m_action_part->type == wxDockUIPart::typePaneSizer) + m_action_part->type == wxAuiDockUIPart::typePaneSizer) { - wxDockInfo& dock = *m_action_part->dock; - wxPaneInfo& pane = *m_action_part->pane; + wxAuiDockInfo& dock = *m_action_part->dock; + wxAuiPaneInfo& pane = *m_action_part->pane; int total_proportion = 0; int dock_pixels = 0; @@ -3187,7 +3708,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) event.m_y - m_action_offset.y); // determine the pane rectangle by getting the pane part - wxDockUIPart* pane_part = GetPanePart(pane.window); + wxAuiDockUIPart* pane_part = GetPanePart(pane.window); wxASSERT_MSG(pane_part, wxT("Pane border part not found -- shouldn't happen")); @@ -3211,7 +3732,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) int pane_position = -1; for (i = 0; i < dock_pane_count; ++i) { - wxPaneInfo& p = *dock.panes.Item(i); + wxAuiPaneInfo& p = *dock.panes.Item(i); if (p.window == pane.window) pane_position = i; @@ -3244,7 +3765,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) int borrow_pane = -1; for (i = pane_position+1; i < dock_pane_count; ++i) { - wxPaneInfo& p = *dock.panes.Item(i); + wxAuiPaneInfo& p = *dock.panes.Item(i); if (!p.IsFixed()) { borrow_pane = i; @@ -3330,7 +3851,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) if (m_action_part == HitTest(event.GetX(), event.GetY())) { // fire button-click event - wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON); + wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON); e.SetPane(m_action_part->pane); e.SetButton(m_action_part->button->button_id); ProcessMgrEvent(e); @@ -3348,16 +3869,16 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) { m_frame->ReleaseMouse(); - wxPaneInfo& pane = GetPane(m_action_window); + wxAuiPaneInfo& pane = GetPane(m_action_window); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); // save the new positions - wxDockInfoPtrArray docks; + wxAuiDockInfoPtrArray docks; FindDocks(m_docks, pane.dock_direction, pane.dock_layer, pane.dock_row, docks); if (docks.GetCount() == 1) { - wxDockInfo& dock = *docks.Item(0); + wxAuiDockInfo& dock = *docks.Item(0); wxArrayInt pane_positions, pane_sizes; GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); @@ -3367,7 +3888,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) dock.panes.Item(i)->dock_pos = pane_positions[i]; } - pane.state &= ~wxPaneInfo::actionPane; + pane.state &= ~wxAuiPaneInfo::actionPane; Update(); } else @@ -3380,7 +3901,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event) } -void wxFrameManager::OnMotion(wxMouseEvent& event) +void wxAuiManager::OnMotion(wxMouseEvent& event) { // sometimes when Update() is called from inside this method, // a spurious mouse move event is generated; this check will make @@ -3422,7 +3943,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) if (abs(event.m_x - m_action_start.x) > drag_x_threshold || abs(event.m_y - m_action_start.y) > drag_y_threshold) { - wxPaneInfo* pane_info = m_action_part->pane; + wxAuiPaneInfo* pane_info = m_action_part->pane; if (!pane_info->IsToolbar()) { @@ -3435,7 +3956,11 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x, pt.y - m_action_offset.y); + // float the window + if(pane_info->IsMaximized()) { + RestorePane(*pane_info); + } pane_info->Float(); Update(); @@ -3460,16 +3985,18 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) } else if (m_action == actionDragFloatingPane) { - wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); - m_action_window->Move(pt.x - m_action_offset.x, - pt.y - m_action_offset.y); + if(m_action_window) { + wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); + m_action_window->Move(pt.x - m_action_offset.x, + pt.y - m_action_offset.y); + } } else if (m_action == actionDragToolbarPane) { - wxPaneInfo& pane = GetPane(m_action_window); + wxAuiPaneInfo& pane = GetPane(m_action_window); wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); - pane.state |= wxPaneInfo::actionPane; + pane.state |= wxAuiPaneInfo::actionPane; wxPoint pt = event.GetPosition(); DoDrop(m_docks, m_panes, pane, pt, m_action_offset); @@ -3494,26 +4021,30 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) // EVT_MOTION() events will move the floating pane if (pane.IsFloating()) { - pane.state &= ~wxPaneInfo::actionPane; + pane.state &= ~wxAuiPaneInfo::actionPane; m_action = actionDragFloatingPane; m_action_window = pane.frame; } } else { - wxDockUIPart* part = HitTest(event.GetX(), event.GetY()); - if (part && part->type == wxDockUIPart::typePaneButton) + wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); + if (part && part->type == wxAuiDockUIPart::typePaneButton) { if (part != m_hover_button) { // make the old button normal if (m_hover_button) + { UpdateButtonOnScreen(m_hover_button, event); - + Repaint(); + } + // mouse is over a button, so repaint the // button in hover mode UpdateButtonOnScreen(part, event); m_hover_button = part; + } } else @@ -3531,7 +4062,7 @@ void wxFrameManager::OnMotion(wxMouseEvent& event) } } -void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) +void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) { if (m_hover_button) { @@ -3540,7 +4071,7 @@ void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) } } -void wxFrameManager::OnChildFocus(wxChildFocusEvent& event) +void wxAuiManager::OnChildFocus(wxChildFocusEvent& event) { // when a child pane has it's focus set, we should change the // pane's active state to reflect this. (this is only true if @@ -3553,31 +4084,59 @@ void wxFrameManager::OnChildFocus(wxChildFocusEvent& event) m_frame->Refresh(); } } + + event.Skip(); } // OnPaneButton() is an event handler that is called // when a pane button has been pressed. -void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt) +void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt) { - wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null")); + wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null")); - wxPaneInfo& pane = *(evt.pane); + wxAuiPaneInfo& pane = *(evt.pane); - if (evt.button == wxPaneInfo::buttonClose) + if (evt.button == wxAUI_BUTTON_CLOSE) + { + // fire pane close event + wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE); + e.SetPane(evt.pane); + ProcessMgrEvent(e); + + if (!e.GetVeto()) + { + ClosePane(pane); + Update(); + } + } + else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized()) + { + // fire pane close event + wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE); + e.SetPane(evt.pane); + ProcessMgrEvent(e); + + if (!e.GetVeto()) + { + MaximizePane(pane); + Update(); + } + } + else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized()) { // fire pane close event - wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE); + wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE); e.SetPane(evt.pane); ProcessMgrEvent(e); if (!e.GetVeto()) { - pane.Hide(); + RestorePane(pane); Update(); } } - else if (evt.button == wxPaneInfo::buttonPin) + else if (evt.button == wxAUI_BUTTON_PIN) { if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())