X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/43b2cccb4b6578afa43b25f4dd15d3d29d89bafd..babc97583e1280ac0992ca8e3dbd7604e2d3963b:/utils/glcanvas/samples/penguin/penguin.cpp diff --git a/utils/glcanvas/samples/penguin/penguin.cpp b/utils/glcanvas/samples/penguin/penguin.cpp deleted file mode 100644 index 8eaed6a1d9..0000000000 --- a/utils/glcanvas/samples/penguin/penguin.cpp +++ /dev/null @@ -1,236 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: penguin.cpp -// Purpose: wxGLCanvas demo program -// Author: Robert Roebling -// Modified by: -// Created: 04/01/98 -// RCS-ID: $Id$ -// Copyright: (c) Robert Roebling -// Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// - -#ifdef __GNUG__ -#pragma implementation -#pragma interface -#endif - -// For compilers that support precompilation, includes "wx.h". -#include "wx/wxprec.h" - -#ifdef __BORLANDC__ -#pragma hdrstop -#endif - -#ifndef WX_PRECOMP -#include "wx/wx.h" -#endif - -#include "penguin.h" -#include - -#define VIEW_ASPECT 1.3 - -/* `Main program' equivalent, creating windows and returning main app frame */ -bool MyApp::OnInit(void) -{ - - /* Create the main frame window */ - MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300)); - - /* Make a menubar */ - wxMenu *fileMenu = new wxMenu; - - fileMenu->Append(wxID_EXIT, "E&xit"); - wxMenuBar *menuBar = new wxMenuBar; - menuBar->Append(fileMenu, "&File"); - frame->SetMenuBar(menuBar); - - frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200)); - - /* Load file wiht mesh data */ - frame->m_canvas->LoadLWO( "penguin.lwo" ); - - /* Show the frame */ - frame->Show(TRUE); - - return TRUE; -} - -IMPLEMENT_APP(MyApp) - -BEGIN_EVENT_TABLE(MyFrame, wxFrame) - EVT_MENU(wxID_EXIT, MyFrame::OnExit) -END_EVENT_TABLE() - -/* My frame constructor */ -MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, - const wxSize& size, long style): - wxFrame(frame, -1, title, pos, size, style) -{ - m_canvas = NULL; -} - -/* Intercept menu commands */ -void MyFrame::OnExit(wxCommandEvent& event) -{ - Destroy(); -} - -BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas) - EVT_SIZE(TestGLCanvas::OnSize) - EVT_PAINT(TestGLCanvas::OnPaint) - EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground) - EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse) -END_EVENT_TABLE() - -TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, long style, const wxString& name): - wxGLCanvas(parent, id, pos, size, style, name) -{ - block = FALSE; -} - -TestGLCanvas::~TestGLCanvas(void) -{ - /* destroy mesh */ - lw_object_free(info.lwobject); -} - -void TestGLCanvas::OnPaint( wxPaintEvent& event ) -{ - /* must always be here */ - wxPaintDC dc(this); - -#ifndef __WXMOTIF__ - if (!GetContext()) return; -#endif - - SetCurrent(); - - /* initialize OpenGL */ - if (info.do_init == TRUE) - { - InitGL(); - info.do_init = FALSE; - } - - /* view */ - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 ); - glMatrixMode( GL_MODELVIEW ); - - /* clear */ - glClearColor( .3, .4, .6, 1 ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - /* transformations */ - GLfloat m[4][4]; - glLoadIdentity(); - glTranslatef( 0, 0, -30 ); - build_rotmatrix( m,info.quat ); - glMultMatrixf( &m[0][0] ); - - /* draw object */ - lw_object_show( info.lwobject ); - - /* flush */ - glFlush(); - - /* swap */ - SwapBuffers(); -} - -void TestGLCanvas::OnSize(wxSizeEvent& event) -{ - int width, height; - GetClientSize(& width, & height); - -#ifndef __WXMOTIF__ - if (GetContext()) -#endif - { - SetCurrent(); - glViewport(0, 0, width, height); - } -} - -void TestGLCanvas::OnEraseBackground(wxEraseEvent& event) -{ - /* Do nothing, to avoid flashing on MSW */ -} - -void TestGLCanvas::LoadLWO(const wxString &filename) -{ - /* test if lightwave object */ - if (!lw_is_lwobject(filename)) return; - - /* read lightwave object */ - lwObject *lwobject = lw_object_read(filename); - - /* scale */ - lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject)); - - /* set up mesh info */ - info.do_init = TRUE; - info.lwobject = lwobject; - info.beginx = 0; - info.beginy = 0; - info.zoom = 45; - trackball( info.quat, 0.0, 0.0, 0.0, 0.0 ); -} - -void TestGLCanvas::OnMouse( wxMouseEvent& event ) -{ - wxSize sz(GetClientSize()); - if (event.Dragging()) - { - /* drag in progress, simulate trackball */ - float spin_quat[4]; - trackball(spin_quat, - (2.0*info.beginx - sz.x) / sz.x, - ( sz.y - 2.0*info.beginy) / sz.y, - ( 2.0*event.GetX() - sz.x) / sz.x, - ( sz.y - 2.0*event.GetY()) / sz.y); - - add_quats( spin_quat, info.quat, info.quat ); - - /* orientation has changed, redraw mesh */ - Refresh(FALSE); - } - - info.beginx = event.GetX(); - info.beginy = event.GetY(); -} - -void TestGLCanvas::InitGL(void) -{ - GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 }; - GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */ - GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 }; - GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */ - - /* remove back faces */ - glDisable(GL_CULL_FACE); - glEnable(GL_DEPTH_TEST); - - /* speedups */ - glEnable(GL_DITHER); - glShadeModel(GL_SMOOTH); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); - - /* light */ - glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); - glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color); - glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); - - glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); -} - -