X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/43499aa4a12477ab1924c4366e1c3d46d8be4874..576adedbc01b335f921aaa3254ff805a07ef12f3:/docs/msw/wince/readme.txt?ds=sidebyside diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index cbd37b0f80..aa837604cc 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,11 +1,11 @@ ================================================= - Welcome to wxWidgets/CE 2.5.4 + Welcome to wxWidgets/CE ================================================= -You have downloaded version 2.5.4 of the Windows CE port of -the wxWidgets GUI library. This runs on Pocket PC 2002/2003, -Smartphone 2002/2003, and Windows CE .NET 4.x. +You have downloaded the Windows CE port of the wxWidgets GUI library. +This runs on Pocket PC 2002/2003, Smartphone 2002/2003, +Windows CE .NET 4.x, and Windows Mobile 5. More information about the wxWidgets project as a whole can be found at: @@ -23,6 +23,7 @@ These are the supported platforms at the moment: - x86 emulator build in eVC 3 and eVC 4.x - Pocket PC (StrongARM) - Smartphone (StrongARM) +- Windows Mobile 5 You can test the library and applications using the Pocket PC emulator and/or Compaq iPAQ or other PDAs using Pocket PC. @@ -30,6 +31,9 @@ and/or Compaq iPAQ or other PDAs using Pocket PC. Compiler installation ===================== +1. Embedded Visual C++ +---------------------- + Get the Visual C++ embedded (FREE) from Microsoft website http://msdn.microsoft.com/vstudio/device/embedded/download.asp @@ -37,6 +41,14 @@ You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. You can download the Smartphone 2002/3 and Pocket PC 2002/3 SDKs separately. + +2. Visual Studio 2005 +--------------------- + +VS 2005 Professional is required to write Windows Mobile 5 applications, although Pocket PC +2003 applications should also run on Mobile 5. VS 2005 must +be purchased, and you can then download the Mobile 5 2005 SDK +from Microsoft's site. wxWidgets/CE Configuration ================================ @@ -51,7 +63,16 @@ wxWidgets/CE Compilation NOTE: to generate targets not in the standard project files, you should rebuild the project files using Bakefile. -See technote docs/tech/tn0016.txt for details. +Also, if you are building from a CVS version of wxWidgets, +you need to create eVC++ project files or get them from +somewhere, such as the daily makefile builds here: + +http://biolpc22.york.ac.uk/pub/CVS_Makefiles/ + +See technote docs/tech/tn0016.txt for details on using Bakefile, +and you can get Bakefile from: + +http://bakefile.sf.net Open build/wince/wx.vcw, select an ARM or x86 target (or emulator target for eVC++ 4), and compile. @@ -86,6 +107,29 @@ To compile using the emulator on eVC++4: - Open samples/minimal/minimal.vcw with eVC++, select the WIN32 (WCE emulator) Debug configuration, and compile. +Note: builds for the different SDKs (Smartphone, PPC, .Net) +use the same directory and library names, so for the moment +these builds cannot co-exist simultaneously. + +To use Visual Studio 2005, you need to allow VS to convert the projects +first (but install all the SDKs you need to _before_ converting), and then +you need to adjust the library settings of each wxWidgets and sample project. + +Edit the configuration properties for each configuration and in the Librarian, +add a relative path ..\..\lib to each library path. For example: + +..\..\lib\$(PlatformName)\$(ConfigurationName)\wx_mono.lib + +Then, for a sample you want to compile, edit the configuration properties +and make sure ..\..\lib\$(PlatformName)\$(ConfigurationName) is in the Linker/General/Additional +Library Directories property. Also change the Linker/Input/Additional Dependencies +property to something like: + +coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib + +since the library names in the wxWidgets workspace were changed +by VS 2005. + Status ======