X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/43499aa4a12477ab1924c4366e1c3d46d8be4874..32753ae949d861ddaf7c66f4c483bc57493c6c6c:/docs/msw/wince/readme.txt diff --git a/docs/msw/wince/readme.txt b/docs/msw/wince/readme.txt index cbd37b0f80..d48ba9a8ea 100644 --- a/docs/msw/wince/readme.txt +++ b/docs/msw/wince/readme.txt @@ -1,90 +1,66 @@ ================================================= - Welcome to wxWidgets/CE 2.5.4 + Welcome to wxWidgets/CE ================================================= -You have downloaded version 2.5.4 of the Windows CE port of -the wxWidgets GUI library. This runs on Pocket PC 2002/2003, -Smartphone 2002/2003, and Windows CE .NET 4.x. +This is the readme file for the Windows CE port of the wxWidgets GUI library +which runs on Pocket PC 2002/2003, Smartphone 2002/2003, Windows CE .NET 4.x, +and Windows Mobile 5. This port requires the use of Microsoft Visual Studio +2005 and 2008, in particular eVC (Visual C++ Embedded) is not supported any +longer. -More information about the wxWidgets project as a whole -can be found at: +More information about the wxWidgets project as a whole can be found at: - http://www.wxwidgets.org + http://www.wxwidgets.org/ Information about the Windows CE port in particular can be found in the wxWinCE topic in the wxWidgets reference manual. -Supported platforms -=================== -These are the supported platforms at the moment: - -- x86 emulator build in eVC 3 and eVC 4.x -- Pocket PC (StrongARM) -- Smartphone (StrongARM) - -You can test the library and applications using the Pocket PC emulator -and/or Compaq iPAQ or other PDAs using Pocket PC. - -Compiler installation -===================== - -Get the Visual C++ embedded (FREE) from Microsoft website - http://msdn.microsoft.com/vstudio/device/embedded/download.asp - -You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. - -You can download the Smartphone 2002/3 and Pocket PC 2002/3 -SDKs separately. - wxWidgets/CE Configuration ================================ -You may wish to customize the following file -before compiling wxWinCE: +You may wish to customize the file include/wx/msw/wince/setup.h before building +wxWinCE to disable any features that your program doesn't need and minimize the +size of the library. -include/wx/msw/wince/setup.h wxWidgets/CE Compilation ================================ -NOTE: to generate targets not in the standard project files, -you should rebuild the project files using Bakefile. -See technote docs/tech/tn0016.txt for details. +Unless the archive you downloaded already included CE-specific project files, +you first need to generate them yourself. For this please install bakefile +(from http://www.bakefile.org/, see technote docs/tech/tn0016.txt for more +details about it) and create the file build/bakefiles/Bakefiles.local.bkgen +with the following contents for Visual Studio 2008 (replace 2008 with 2005 +everywhere for the previous version): -Open build/wince/wx.vcw, select an ARM or x86 target (or emulator -target for eVC++ 4), and compile. + -Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator -target, and compile. You can use the emulator or real hardware to run -the sample. + + msvs2008prj(arm) + + -o ../msw/wx_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm + + + -o $(INPUT_FILE_DIR)/$(INPUT_FILE_BASENAME_NOEXT)_vc9arm.sln -DMSVS_PLATFORMS=pocketpc2003 -DCOMPILER_PREFIX=vc9arm + + -There may be long delays while eVC++ computes dependencies, and expect -to wait a long time for loading and saving workspaces. Do not attempt to -save the wxWidgets library project file: it will take forever and generate -a huge file, so make alterations either using Bakefile or by editing the -project file with a text editor, and reloading. Sample project files are OK -to save. +Notice that this will create the output files in the directories using "vc9arm" +prefix instead of the usual "vc" one which allows to build the normal wxMSW and +wxCE in the same wxWidgets source tree. You're, of course, free, to use +different names for the project files suffix and the output directories prefix +if you wish. -To compile using the emulator on eVC++3: +Then do -- Open build/wince/wx.vcw, select the - WIN32 (WCE x86) Debug Unicode configuration, close the dialog, - then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, - and compile. +cd %WXWIN%\build\bakefiles +bakefile_gen -f msvs2008prj -- Open samples/minimal/minimal.vcw, select the - WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and - Pocket PC 2002 Emulation as before. +to create all *vc9arm.vcproj files. After this, simply open the solution file +in Visual Studio and build it. -To compile using the emulator on eVC++4: - -- Open build/wince/wx.vcw, select the - WIN32 (WCE Emulator) Debug configuration, and compile. - -- Open samples/minimal/minimal.vcw with eVC++, select the - WIN32 (WCE emulator) Debug configuration, and compile. Status ====== @@ -95,15 +71,8 @@ about how to use wxWidgets with Windows CE, and further work that needs to be done, see the wxWinCE topic in the reference manual, and also: -http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE +http://wiki.wxwidgets.org/Developers_Notebook/WxWinCE The "Life!" demo in demos/life has some adaptations for wxWinCE, and also demonstrates how to make an installer for a Pocket PC application. - -Disclaimer -========== - -All product names are used for identification purposes and are trademarks -or registered trademarks owned by their respective companies. -