X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4340bf8cb08b5aa3d5a4b9b3de4cbff8a7f3337b..a47391f3f9cceb68fb65cdf2bfef7f98a308fd23:/src/msw/renderer.cpp diff --git a/src/msw/renderer.cpp b/src/msw/renderer.cpp index 095403939d..313865986c 100644 --- a/src/msw/renderer.cpp +++ b/src/msw/renderer.cpp @@ -26,27 +26,147 @@ #ifndef WX_PRECOMP #include "wx/string.h" + #include "wx/window.h" + #include "wx/dc.h" #endif //WX_PRECOMP #include "wx/renderer.h" +#include "wx/msw/uxtheme.h" + // ---------------------------------------------------------------------------- -// wxRendererMSW: our wxRendererNative implementation +// wxRendererMSW: wxRendererNative implementation for "old" Win32 systems // ---------------------------------------------------------------------------- class WXDLLEXPORT wxRendererMSW : public wxDelegateRendererNative { +public: + wxRendererMSW() { } + + static wxRendererNative& Get(); + +private: + DECLARE_NO_COPY_CLASS(wxRendererMSW) +}; + +// ---------------------------------------------------------------------------- +// wxRendererXP: wxRendererNative implementation for Windows XP and later +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxRendererXP : public wxDelegateRendererNative +{ +public: + wxRendererXP() : wxDelegateRendererNative(wxRendererMSW::Get()) { } + + static wxRendererNative& Get(); + + virtual void DrawSplitterBorder(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + virtual void DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position, + wxOrientation orient, + int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); + +private: + DECLARE_NO_COPY_CLASS(wxRendererXP) }; // ============================================================================ -// implementation +// wxRendererNative and wxRendererMSW implementation // ============================================================================ /* static */ -wxRendererNative& wxRendererNative::Get() +wxRendererNative& wxRendererNative::GetDefault() +{ + wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get(); + return themeEngine && themeEngine->IsAppThemed() ? wxRendererXP::Get() + : wxRendererMSW::Get(); +} + +/* static */ +wxRendererNative& wxRendererMSW::Get() { static wxRendererMSW s_rendererMSW; return s_rendererMSW; } +// ============================================================================ +// wxRendererXP implementation +// ============================================================================ + +/* static */ +wxRendererNative& wxRendererXP::Get() +{ + static wxRendererXP s_rendererXP; + + return s_rendererXP; +} + +// ---------------------------------------------------------------------------- +// splitter drawing +// ---------------------------------------------------------------------------- + +// the width of the sash: this is the same as used by Explorer... +static const wxCoord SASH_WIDTH = 4; + +wxSplitterRenderParams +wxRendererXP::GetSplitterParams(const wxWindow * WXUNUSED(win)) +{ + return wxSplitterRenderParams(SASH_WIDTH, 0, false); +} + +void +wxRendererXP::DrawSplitterBorder(wxWindow * WXUNUSED(win), + wxDC& WXUNUSED(dc), + const wxRect& WXUNUSED(rect), + int WXUNUSED(flags)) +{ +} + +void +wxRendererXP::DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position, + wxOrientation orient, + int WXUNUSED(flags)) +{ + // I don't know if it is correct to use the rebar background for the + // splitter but it least this works ok in the default theme + wxUxThemeHandle hTheme(win, L"REBAR"); + if ( hTheme ) + { + RECT rect; + if ( orient == wxVERTICAL ) + { + rect.left = position; + rect.right = position + SASH_WIDTH; + rect.top = 0; + rect.bottom = size.y; + } + else // wxHORIZONTAL + { + rect.left = 0; + rect.right = size.x; + rect.top = position; + rect.bottom = position + SASH_WIDTH; + } + + wxUxThemeEngine::Get()->DrawThemeBackground + ( + (WXHTHEME)hTheme, + dc.GetHDC(), + 3 /* RP_BAND */, + 0 /* no state */ , + &rect, + NULL + ); + } +} +