X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/41fecb4451682f11e352fc5b9b7383f6335322a7..cc4d5638c66a409e421420ed7110917755a66788:/src/univ/button.cpp

diff --git a/src/univ/button.cpp b/src/univ/button.cpp
index 4bde5f3b96..61203eab64 100644
--- a/src/univ/button.cpp
+++ b/src/univ/button.cpp
@@ -1,10 +1,9 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        univ/button.cpp
+// Name:        src/univ/button.cpp
 // Purpose:     wxButton
 // Author:      Vadim Zeitlin
 // Modified by:
 // Created:     14.08.00
-// RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
@@ -17,10 +16,6 @@
 // headers
 // ----------------------------------------------------------------------------
 
-#ifdef __GNUG__
-    #pragma implementation "univbutton.h"
-#endif
-
 #include "wx/wxprec.h"
 
 #ifdef __BORLANDC__
@@ -41,6 +36,35 @@
 #include "wx/univ/inphand.h"
 #include "wx/univ/theme.h"
 #include "wx/univ/colschem.h"
+#include "wx/stockitem.h"
+
+// ----------------------------------------------------------------------------
+// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
+// click into button press/release actions
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
+{
+public:
+    wxStdButtonInputHandler(wxInputHandler *inphand);
+
+    virtual bool HandleKey(wxInputConsumer *consumer,
+                           const wxKeyEvent& event,
+                           bool pressed);
+    virtual bool HandleMouse(wxInputConsumer *consumer,
+                             const wxMouseEvent& event);
+    virtual bool HandleMouseMove(wxInputConsumer *consumer,
+                                 const wxMouseEvent& event);
+    virtual bool HandleFocus(wxInputConsumer *consumer,
+                             const wxFocusEvent& event);
+    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+private:
+    // the window (button) which has capture or NULL and the flag telling if
+    // the mouse is inside the button which captured it or not
+    wxWindow *m_winCapture;
+    bool      m_winHasMouse;
+};
 
 // ----------------------------------------------------------------------------
 // constants
@@ -54,8 +78,6 @@ static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
 // implementation
 // ============================================================================
 
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
-
 // ----------------------------------------------------------------------------
 // creation
 // ----------------------------------------------------------------------------
@@ -63,35 +85,53 @@ IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
 void wxButton::Init()
 {
     m_isPressed =
-    m_isDefault = FALSE;
+    m_isDefault = false;
 }
 
 bool wxButton::Create(wxWindow *parent,
                       wxWindowID id,
                       const wxBitmap& bitmap,
-                      const wxString &label,
+                      const wxString &lbl,
                       const wxPoint &pos,
                       const wxSize &size,
                       long style,
                       const wxValidator& validator,
                       const wxString &name)
 {
-    // center label by default
-    if ( !(style & wxALIGN_MASK) )
-    {
-        style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL;
-    }
+    wxString label(lbl);
+    if (label.empty() && wxIsStockID(id))
+        label = wxGetStockLabel(id);
+
+    long ctrl_style = style & ~wxBU_ALIGN_MASK;
+    ctrl_style = ctrl_style & ~wxALIGN_MASK;
 
-    if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
-        return FALSE;
+    if((style & wxBU_RIGHT) == wxBU_RIGHT)
+        ctrl_style |= wxALIGN_RIGHT;
+    else if((style & wxBU_LEFT) == wxBU_LEFT)
+        ctrl_style |= wxALIGN_LEFT;
+    else
+        ctrl_style |= wxALIGN_CENTRE_HORIZONTAL;
+
+    if((style & wxBU_TOP) == wxBU_TOP)
+        ctrl_style |= wxALIGN_TOP;
+    else if((style & wxBU_BOTTOM) == wxBU_BOTTOM)
+        ctrl_style |= wxALIGN_BOTTOM;
+    else
+        ctrl_style |= wxALIGN_CENTRE_VERTICAL;
+
+    if ( !wxControl::Create(parent, id, pos, size, ctrl_style, validator, name) )
+        return false;
 
     SetLabel(label);
-    SetImageLabel(bitmap);
-    // SetBestSize(size); -- called by SetImageLabel()
+
+    if (bitmap.IsOk())
+        SetBitmap(bitmap); // SetInitialSize called by SetBitmap()
+    else
+        SetInitialSize(size);
 
     CreateInputHandler(wxINP_HANDLER_BUTTON);
 
-    return TRUE;
+    return true;
 }
 
 wxButton::~wxButton()
@@ -113,8 +153,11 @@ wxSize wxButtonBase::GetDefaultSize()
 
         // this corresponds more or less to wxMSW standard in Win32 theme (see
         // wxWin32Renderer::AdjustSize())
-        s_sizeBtn.x = 8*dc.GetCharWidth();
-        s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
+//        s_sizeBtn.x = 8*dc.GetCharWidth();
+//        s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
+        // Otto Wyss, Patch 664399
+        s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
+        s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
     }
 
     return s_sizeBtn;
@@ -126,7 +169,7 @@ wxSize wxButton::DoGetBestClientSize() const
     wxCoord width, height;
     dc.GetMultiLineTextExtent(GetLabel(), &width, &height);
 
-    if ( m_bitmap.Ok() )
+    if ( m_bitmap.IsOk() )
     {
         // allocate extra space for the bitmap
         wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY;
@@ -136,6 +179,11 @@ wxSize wxButton::DoGetBestClientSize() const
         width += m_bitmap.GetWidth() + 2*m_marginBmpX;
     }
 
+    // The default size should not be adjusted, so the code is moved into the
+    // renderer. This is conceptual wrong but currently the only solution.
+    // (Otto Wyss, Patch 664399)
+
+/*
     // for compatibility with other ports, the buttons default size is never
     // less than the standard one, but not when display not PDAs.
     if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
@@ -147,7 +195,7 @@ wxSize wxButton::DoGetBestClientSize() const
                 width = szDef.x;
         }
     }
-
+*/
     return wxSize(width, height);
 }
 
@@ -162,7 +210,7 @@ void wxButton::DoDraw(wxControlRenderer *renderer)
         renderer->DrawButtonBorder();
     }
 
-    renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
+    renderer->DrawButtonLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
 }
 
 bool wxButton::DoDrawBackground(wxDC& dc)
@@ -171,8 +219,8 @@ bool wxButton::DoDrawBackground(wxDC& dc)
     wxSize size = GetSize();
     rect.width = size.x;
     rect.height = size.y;
-    
-    if ( GetBackgroundBitmap().Ok() )
+
+    if ( GetBackgroundBitmap().IsOk() )
     {
         // get the bitmap and the flags
         int alignment;
@@ -186,7 +234,7 @@ bool wxButton::DoDrawBackground(wxDC& dc)
                                       rect, GetStateFlags());
     }
 
-    return TRUE;
+    return true;
 }
 
 // ----------------------------------------------------------------------------
@@ -197,7 +245,7 @@ void wxButton::Press()
 {
     if ( !m_isPressed )
     {
-        m_isPressed = TRUE;
+        m_isPressed = true;
 
         Refresh();
     }
@@ -207,7 +255,7 @@ void wxButton::Release()
 {
     if ( m_isPressed )
     {
-        m_isPressed = FALSE;
+        m_isPressed = false;
 
         Refresh();
     }
@@ -229,7 +277,7 @@ void wxButton::Toggle()
 
 void wxButton::Click()
 {
-    wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
+    wxCommandEvent event(wxEVT_BUTTON, GetId());
     InitCommandEvent(event);
     Command(event);
 }
@@ -249,31 +297,44 @@ bool wxButton::PerformAction(const wxControlAction& action,
     else
         return wxControl::PerformAction(action, numArg, strArg);
 
-    return TRUE;
+    return true;
+}
+
+/* static */
+wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
+{
+    static wxStdButtonInputHandler s_handlerBtn(handlerDef);
+
+    return &s_handlerBtn;
 }
 
 // ----------------------------------------------------------------------------
 // misc
 // ----------------------------------------------------------------------------
 
-void wxButton::SetImageLabel(const wxBitmap& bitmap)
+void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
 {
-    m_bitmap = bitmap;
+    // we support only one bitmap right now, although this wouldn't be
+    // difficult to change
+    if ( which == State_Normal )
+        m_bitmap = bitmap;
 
-    SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
+    SetBitmapMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y);
 }
 
-void wxButton::SetImageMargins(wxCoord x, wxCoord y)
+void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
 {
     m_marginBmpX = x + 2;
     m_marginBmpY = y + 2;
-    
-    SetBestSize(wxDefaultSize);
+
+    SetInitialSize(wxDefaultSize);
 }
 
-void wxButton::SetDefault()
+wxWindow *wxButton::SetDefault()
 {
-    m_isDefault = TRUE;
+    m_isDefault = true;
+
+    return wxButtonBase::SetDefault();
 }
 
 // ============================================================================
@@ -284,7 +345,7 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
                        : wxStdInputHandler(handler)
 {
     m_winCapture = NULL;
-    m_winHasMouse = FALSE;
+    m_winHasMouse = false;
 }
 
 bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
@@ -296,7 +357,7 @@ bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer,
     {
         consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
 
-        return TRUE;
+        return true;
     }
 
     return wxStdInputHandler::HandleKey(consumer, event, pressed);
@@ -319,11 +380,11 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
         {
             m_winCapture = consumer->GetInputWindow();
             m_winCapture->CaptureMouse();
-            m_winHasMouse = TRUE;
+            m_winHasMouse = true;
 
             consumer->PerformAction(wxACTION_BUTTON_PRESS);
 
-            return TRUE;
+            return true;
         }
         else if ( event.LeftUp() )
         {
@@ -338,7 +399,7 @@ bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
                 // this will generate a click event
                 consumer->PerformAction(wxACTION_BUTTON_TOGGLE);
 
-                return TRUE;
+                return true;
             }
             //else: the mouse was released outside the window, this doesn't
             //      count as a click
@@ -360,46 +421,46 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
         if ( event.Leaving() )
         {
             // remember that the mouse is now outside
-            m_winHasMouse = FALSE;
+            m_winHasMouse = false;
 
             // we do have a pressed button, so release it
-            consumer->GetInputWindow()->SetCurrent(FALSE);
+            consumer->GetInputWindow()->SetCurrent(false);
             consumer->PerformAction(wxACTION_BUTTON_RELEASE);
 
-            return TRUE;
+            return true;
         }
         // and entering it back should make it pressed again if it had been
         // pressed
         else if ( event.Entering() )
         {
             // the mouse is (back) inside the button
-            m_winHasMouse = TRUE;
+            m_winHasMouse = true;
 
             // we did have a pressed button which we released when leaving the
             // window, press it again
-            consumer->GetInputWindow()->SetCurrent(TRUE);
+            consumer->GetInputWindow()->SetCurrent(true);
             consumer->PerformAction(wxACTION_BUTTON_PRESS);
 
-            return TRUE;
+            return true;
         }
     }
 
     return wxStdInputHandler::HandleMouseMove(consumer, event);
 }
 
-bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer,
-                                          const wxFocusEvent& event)
+bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
+                                          const wxFocusEvent& WXUNUSED(event))
 {
-    // buttons change appearance when they get/lose focus, so return TRUE to
+    // buttons change appearance when they get/lose focus, so return true to
     // refresh
-    return TRUE;
+    return true;
 }
 
 bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer,
-                                               bool activated)
+                                               bool WXUNUSED(activated))
 {
     // the default button changes appearance when the app is [de]activated, so
-    // return TRUE to refresh
+    // return true to refresh
     return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault();
 }