X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/41fecb4451682f11e352fc5b9b7383f6335322a7..9f7948af90ec2e3b907944e7d979f0863910c5c8:/src/univ/button.cpp?ds=sidebyside diff --git a/src/univ/button.cpp b/src/univ/button.cpp index 4bde5f3b96..fb7914d2a1 100644 --- a/src/univ/button.cpp +++ b/src/univ/button.cpp @@ -17,7 +17,7 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma implementation "univbutton.h" #endif @@ -82,7 +82,7 @@ bool wxButton::Create(wxWindow *parent, style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL; } - if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) ) + if ( !wxControl::Create(parent, id, pos, size, style, validator, name) ) return FALSE; SetLabel(label); @@ -113,8 +113,11 @@ wxSize wxButtonBase::GetDefaultSize() // this corresponds more or less to wxMSW standard in Win32 theme (see // wxWin32Renderer::AdjustSize()) - s_sizeBtn.x = 8*dc.GetCharWidth(); - s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; +// s_sizeBtn.x = 8*dc.GetCharWidth(); +// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; + // Otto Wyss, Patch 664399 + s_sizeBtn.x = dc.GetCharWidth()*10 + 2; + s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2; } return s_sizeBtn; @@ -136,6 +139,11 @@ wxSize wxButton::DoGetBestClientSize() const width += m_bitmap.GetWidth() + 2*m_marginBmpX; } + // The default size should not be adjusted, so the code is moved into the + // renderer. This is conceptual wrong but currently the only solution. + // (Otto Wyss, Patch 664399) + +/* // for compatibility with other ports, the buttons default size is never // less than the standard one, but not when display not PDAs. if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA) @@ -147,7 +155,7 @@ wxSize wxButton::DoGetBestClientSize() const width = szDef.x; } } - +*/ return wxSize(width, height); } @@ -387,8 +395,8 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, return wxStdInputHandler::HandleMouseMove(consumer, event); } -bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, - const wxFocusEvent& event) +bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer), + const wxFocusEvent& WXUNUSED(event)) { // buttons change appearance when they get/lose focus, so return TRUE to // refresh @@ -396,7 +404,7 @@ bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, } bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, - bool activated) + bool WXUNUSED(activated)) { // the default button changes appearance when the app is [de]activated, so // return TRUE to refresh