X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/41a499cd92710e3c954fa6e23ce3438cf26f5fcf..bceff574a860c4ecd9bb2d5a1a3f8889fef9306a:/src/stc/stc.cpp.in diff --git a/src/stc/stc.cpp.in b/src/stc/stc.cpp.in index 18901c41f8..2a9806a68a 100644 --- a/src/stc/stc.cpp.in +++ b/src/stc/stc.cpp.in @@ -17,11 +17,11 @@ #include -#include -#include -#include -#include -#include +#include "wx/wx.h" +#include "wx/tokenzr.h" +#include "wx/mstream.h" +#include "wx/image.h" +#include "wx/file.h" #include "wx/stc/stc.h" #include "ScintillaWX.h" @@ -96,6 +96,7 @@ DEFINE_EVENT_TYPE( wxEVT_STC_ZOOM ) DEFINE_EVENT_TYPE( wxEVT_STC_HOTSPOT_CLICK ) DEFINE_EVENT_TYPE( wxEVT_STC_HOTSPOT_DCLICK ) DEFINE_EVENT_TYPE( wxEVT_STC_CALLTIP_CLICK ) +DEFINE_EVENT_TYPE( wxEVT_STC_AUTOCOMP_SELECTION ) @@ -296,28 +297,135 @@ void wxStyledTextCtrl::StyleSetFont(int styleNum, wxFont& font) { int x, y; GetTextExtent(wxT("X"), &x, &y, NULL, NULL, &font); #endif - int size = font.GetPointSize(); - wxString faceName = font.GetFaceName(); - bool bold = font.GetWeight() == wxBOLD; - bool italic = font.GetStyle() != wxNORMAL; - bool under = font.GetUnderlined(); - - // TODO: add encoding/charset mapping - StyleSetFontAttr(styleNum, size, faceName, bold, italic, under); + int size = font.GetPointSize(); + wxString faceName = font.GetFaceName(); + bool bold = font.GetWeight() == wxBOLD; + bool italic = font.GetStyle() != wxNORMAL; + bool under = font.GetUnderlined(); + wxFontEncoding encoding = font.GetEncoding(); + + StyleSetFontAttr(styleNum, size, faceName, bold, italic, under, encoding); } // Set all font style attributes at once. void wxStyledTextCtrl::StyleSetFontAttr(int styleNum, int size, const wxString& faceName, bool bold, bool italic, - bool underline) { + bool underline, + wxFontEncoding encoding) { StyleSetSize(styleNum, size); StyleSetFaceName(styleNum, faceName); StyleSetBold(styleNum, bold); StyleSetItalic(styleNum, italic); StyleSetUnderline(styleNum, underline); + StyleSetFontEncoding(styleNum, encoding); +} + + +// Set the character set of the font in a style. Converts the Scintilla +// character set values to a wxFontEncoding. +void wxStyledTextCtrl::StyleSetCharacterSet(int style, int characterSet) +{ + wxFontEncoding encoding; + + // Translate the Scintilla characterSet to a wxFontEncoding + switch (characterSet) { + default: + case wxSTC_CHARSET_ANSI: + case wxSTC_CHARSET_DEFAULT: + encoding = wxFONTENCODING_DEFAULT; + break; + + case wxSTC_CHARSET_BALTIC: + encoding = wxFONTENCODING_ISO8859_13; + break; + + case wxSTC_CHARSET_CHINESEBIG5: + encoding = wxFONTENCODING_CP950; + break; + + case wxSTC_CHARSET_EASTEUROPE: + encoding = wxFONTENCODING_ISO8859_2; + break; + + case wxSTC_CHARSET_GB2312: + encoding = wxFONTENCODING_CP936; + break; + + case wxSTC_CHARSET_GREEK: + encoding = wxFONTENCODING_ISO8859_7; + break; + + case wxSTC_CHARSET_HANGUL: + encoding = wxFONTENCODING_CP949; + break; + + case wxSTC_CHARSET_MAC: + encoding = wxFONTENCODING_DEFAULT; + break; + + case wxSTC_CHARSET_OEM: + encoding = wxFONTENCODING_DEFAULT; + break; + + case wxSTC_CHARSET_RUSSIAN: + encoding = wxFONTENCODING_KOI8; + break; + + case wxSTC_CHARSET_SHIFTJIS: + encoding = wxFONTENCODING_CP932; + break; + + case wxSTC_CHARSET_SYMBOL: + encoding = wxFONTENCODING_DEFAULT; + break; + + case wxSTC_CHARSET_TURKISH: + encoding = wxFONTENCODING_ISO8859_9; + break; + + case wxSTC_CHARSET_JOHAB: + encoding = wxFONTENCODING_DEFAULT; + break; + + case wxSTC_CHARSET_HEBREW: + encoding = wxFONTENCODING_ISO8859_8; + break; + + case wxSTC_CHARSET_ARABIC: + encoding = wxFONTENCODING_ISO8859_6; + break; + + case wxSTC_CHARSET_VIETNAMESE: + encoding = wxFONTENCODING_DEFAULT; + break; + + case wxSTC_CHARSET_THAI: + encoding = wxFONTENCODING_ISO8859_11; + break; + + case wxSTC_CHARSET_CYRILLIC: + encoding = wxFONTENCODING_ISO8859_5; + break; + + case wxSTC_CHARSET_8859_15: + encoding = wxFONTENCODING_ISO8859_15;; + break; + } + + // We just have Scintilla track the wxFontEncoding for us. It gets used + // in Font::Create in PlatWX.cpp. We add one to the value so that the + // effective wxFONENCODING_DEFAULT == SC_SHARSET_DEFAULT and so when + // Scintilla internally uses SC_CHARSET_DEFAULT we will translate it back + // to wxFONENCODING_DEFAULT in Font::Create. + SendMsg(SCI_STYLESETCHARACTERSET, style, encoding+1); +} - // TODO: add encoding/charset mapping + +// Set the font encoding to be used by a style. +void wxStyledTextCtrl::StyleSetFontEncoding(int style, wxFontEncoding encoding) +{ + SendMsg(SCI_STYLESETCHARACTERSET, style, encoding+1); } @@ -746,12 +854,7 @@ static void SetEventText(wxStyledTextEvent& evt, const char* text, size_t length) { if(!text) return; - // The unicode conversion MUST have a null byte to terminate the - // string so move it into a buffer first and give it one. - wxMemoryBuffer buf(length+1); - buf.AppendData((void*)text, length); - buf.AppendByte(0); - evt.SetText(stc2wx(buf)); + evt.SetText(stc2wx(text, length)); } @@ -868,6 +971,10 @@ void wxStyledTextCtrl::NotifyParent(SCNotification* _scn) { evt.SetEventType(wxEVT_STC_CALLTIP_CLICK); break; + case SCN_AUTOCSELECTION: + evt.SetEventType(wxEVT_STC_AUTOCOMP_SELECTION); + break; + default: return; }