X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4199367e9c1b04ce85c51947f09a10ee54c4f688..245c5d2e02f338927e4099adc56ece165aeb5924:/include/wx/mac/setup0.h diff --git a/include/wx/mac/setup0.h b/include/wx/mac/setup0.h index 37dcda793e..bf409f0e0d 100644 --- a/include/wx/mac/setup0.h +++ b/include/wx/mac/setup0.h @@ -226,7 +226,7 @@ // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // -// This is ignored under Win16, threads are only supported under Win32. +// Threads are only supported under Win32. // // Default is 1 // @@ -375,9 +375,12 @@ #define wxUSE_ZIPSTREAM 1 // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by -// wxUSE_LIBPNG. +// wxUSE_LIBPNG and wxUSE_GZSTREAM. #define wxUSE_ZLIB 1 +// Set to 1 to compile wxGzipInput/OutputStream classes. Requires wxUSE_ZLIB. +#define wxUSE_GZSTREAM 1 + // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different // from wxWindows one. @@ -425,8 +428,8 @@ // wxSystemOptions class #define wxUSE_SYSTEM_OPTIONS 1 -// wxWave class -#define wxUSE_WAVE 1 +// wxSound class +#define wxUSE_SOUND 1 // XML parsing classes. Note that their API will change in the future, so // using wxXmlDocument and wxXmlNode in your app is not recommended. @@ -926,5 +929,9 @@ // NOW MANDATORY: don't change. #define wxUSE_DYNAMIC_CLASSES 1 +// Set to 0 for no libmspack +#define wxUSE_LIBMSPACK 0 + + #endif // _WX_SETUP_H_