X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/4116bc7eddd2c77de35aa4297e7b8dc1394435f5..fb8d7eb7a880f1f2e32d8830f9c5e12b2536e05f:/src/gtk/menu.cpp?ds=sidebyside diff --git a/src/gtk/menu.cpp b/src/gtk/menu.cpp index b1c72ada50..686761a6be 100644 --- a/src/gtk/menu.cpp +++ b/src/gtk/menu.cpp @@ -17,6 +17,7 @@ #ifndef WX_PRECOMP #include "wx/intl.h" #include "wx/log.h" + #include "wx/dialog.h" #include "wx/frame.h" #include "wx/bitmap.h" #include "wx/app.h" @@ -46,10 +47,32 @@ extern "C" static void wxGetGtkAccel(const wxMenuItem*, guint*, GdkModifierType*); #endif -static void DoCommonMenuCallbackCode(wxMenu *menu, wxMenuEvent& event) +// Unity hack: under Ubuntu Unity the global menu bar is not affected by a +// modal dialog being shown, so the user can select a menu item before hiding +// the dialog and, in particular, a new instance of the same dialog can be +// shown again, breaking a lot of programs not expecting this. +// +// So explicitly ignore any menu events generated while any modal dialogs +// are opened except for the events generated by a context menu within the +// modal dialog itself that should have a dialog as their invoking window. +static bool IsMenuEventAllowed(wxMenu* menu) { - // See the comment about Ubuntu Unity in menuitem_activate(). if ( wxOpenModalDialogsCount ) + { + wxWindow* tlw = wxGetTopLevelParent(menu->GetWindow()); + if ( !tlw || !wxDynamicCast(tlw, wxDialog) ) + { + // This must be an event from a menu bar of one of the frames. + return false; + } + } + + return true; +} + +static void DoCommonMenuCallbackCode(wxMenu *menu, wxMenuEvent& event) +{ + if ( !IsMenuEventAllowed(menu) ) return; event.SetEventObject( menu ); @@ -129,6 +152,18 @@ wxMenuBar::wxMenuBar() namespace { +// This should be called when detaching menus to ensure that they don't keep +// focus grab, because if they do, they continue getting all GTK+ messages +// which they can't process any more in their (soon to be) unrealized state. +void +EnsureNoGrab(GtkWidget* widget) +{ +#if !wxUSE_LIBHILDON && !wxUSE_LIBHILDON2 + gtk_widget_hide(widget); + gtk_grab_remove(widget); +#endif // !wxUSE_LIBHILDON && !wxUSE_LIBHILDON2 +} + void DetachFromFrame(wxMenu* menu, wxFrame* frame) { @@ -150,6 +185,8 @@ DetachFromFrame(wxMenu* menu, wxFrame* frame) DetachFromFrame(menuitem->GetSubMenu(), frame); node = node->GetNext(); } + + EnsureNoGrab(menu->m_menu); } void @@ -237,6 +274,8 @@ void wxMenuBar::Detach() node = node->GetNext(); } + EnsureNoGrab(m_widget); + wxMenuBarBase::Detach(); } @@ -484,14 +523,7 @@ static void menuitem_activate(GtkWidget*, wxMenuItem* item) if (!item->IsEnabled()) return; - // Unity hack: under Ubuntu Unity the global menu bar is not affected by a - // modal dialog being shown, so the user can select a menu item before - // hiding the dialog and, in particular, a new instance of the same dialog - // can be shown again, breaking a lot of programs not expecting this. - // - // So explicitly ignore any menu events generated while any modal dialogs - // are opened. - if ( wxOpenModalDialogsCount ) + if ( !IsMenuEventAllowed(item->GetMenu()) ) return; int id = item->GetId(); @@ -521,6 +553,14 @@ static void menuitem_activate(GtkWidget*, wxMenuItem* item) wxMenu* menu = item->GetMenu(); menu->SendEvent(id, item->IsCheckable() ? item->IsChecked() : -1); + + // A lot of existing code, including any program that closes its main + // window from a menu handler and expects the program to exit -- as our own + // minimal sample -- relies on getting an idle event after a menu event. + // But when using Ubuntu Unity detached menus, we get called from a DBUS + // handler called from g_timeout_dispatch() and Glib doesn't send us any + // idle events after it. So ask explicitly for an idle event to get one. + wxWakeUpIdle(); } }