X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/40989e46b86777dd211faeb3e5d2366cdcc6d8cd..57bf907d8e45ced18486d74c04f41c06034b7e65:/src/cocoa/colour.mm diff --git a/src/cocoa/colour.mm b/src/cocoa/colour.mm index cc58fcb9f2..9598fe838c 100644 --- a/src/cocoa/colour.mm +++ b/src/cocoa/colour.mm @@ -14,11 +14,11 @@ #include "wx/colour.h" #ifndef WX_PRECOMP + #include "wx/gdicmn.h" #endif //WX_PRECOMP -#include "wx/gdicmn.h" - #include "wx/cocoa/autorelease.h" +#include "wx/cocoa/ObjcRef.h" #import @@ -37,8 +37,9 @@ wxColour::wxColour (const wxColour& col) , m_red(col.m_red) , m_green(col.m_green) , m_blue(col.m_blue) +, m_alpha(col.m_alpha) { - [m_cocoaNSColor retain]; + wxGCSafeRetain(m_cocoaNSColor); } wxColour::wxColour( WX_NSColor aColor ) @@ -49,33 +50,37 @@ wxColour::wxColour( WX_NSColor aColor ) wxColour& wxColour::operator =(const wxColour& col) { - m_cocoaNSColor = col.m_cocoaNSColor; + m_cocoaNSColor = wxGCSafeRetain(col.m_cocoaNSColor); m_red = col.m_red; m_green = col.m_green; m_blue = col.m_blue; - [m_cocoaNSColor retain]; + m_alpha = col.m_alpha; return *this; } wxColour::~wxColour () { - [m_cocoaNSColor release]; + wxGCSafeRelease(m_cocoaNSColor); } -void wxColour::InitWith (unsigned char r, unsigned char g, unsigned char b) +void wxColour::InitRGBA(unsigned char r, + unsigned char g, + unsigned char b, + unsigned char a) { wxAutoNSAutoreleasePool pool; - [m_cocoaNSColor release]; - m_cocoaNSColor = [[NSColor colorWithCalibratedRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:1.0] retain]; + wxGCSafeRelease(m_cocoaNSColor); + m_cocoaNSColor = wxGCSafeRetain([NSColor colorWithCalibratedRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:a/255.0]); m_red = r; m_green = g; m_blue = b; + m_alpha = a; } void wxColour::Set( WX_NSColor aColor ) { - [aColor retain]; - [m_cocoaNSColor release]; + wxGCSafeRetain(aColor); + wxGCSafeRelease(m_cocoaNSColor); m_cocoaNSColor = aColor; /* Make a temporary color in RGB format and get the values. Note that @@ -85,4 +90,5 @@ void wxColour::Set( WX_NSColor aColor ) m_red = (wxUint8) ([rgbColor redComponent] * 255.0); m_green = (wxUint8) ([rgbColor greenComponent] * 255.0); m_blue = (wxUint8) ([rgbColor blueComponent] * 255.0); + m_alpha = (wxUint8) ([rgbColor alphaComponent] * 255.0); }