X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/402e2f7cf8f05f93846258f658865d780342925a..d515c32dc3b653c20661dcb2841fc7e6f3e323ee:/src/os2/ownerdrw.cpp?ds=sidebyside diff --git a/src/os2/ownerdrw.cpp b/src/os2/ownerdrw.cpp index c4a073c1f0..9e9dd6568d 100644 --- a/src/os2/ownerdrw.cpp +++ b/src/os2/ownerdrw.cpp @@ -75,31 +75,16 @@ bool wxOwnerDrawn::OnMeasureItem( wxString sStr = wxStripMenuCodes(m_strName); - // - // # without this menu items look too tightly packed (at least under Windows) - // - sStr += wxT('W'); // 'W' is typically the widest letter vDC.GetTextExtent( sStr ,(long *)pWidth ,(long *)pHeight ); - // - // JACS: items still look too tightly packed, so adding 2 pixels. - // (*pHeight) = (*pHeight) + 2; m_nHeight = *pHeight; // remember height for use in OnDrawItem return TRUE; } // end of wxOwnerDrawn::OnMeasureItem -// searching for this macro you'll find all the code where I'm using the native -// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to -// port this code to X. (VZ) - -// JACS: TODO. Why does a disabled but highlighted item still -// get drawn embossed? How can we tell DrawState that we don't want the -// embossing? - // draw the item bool wxOwnerDrawn::OnDrawItem( wxDC& rDC @@ -109,76 +94,110 @@ bool wxOwnerDrawn::OnDrawItem( ) { // - // For now we let PM deal with highlighting and framing and such in a - // default manner. So we leave fsAttribute and fsOldAttribute ( or - // fsState and fsOldState ) the same and pass it on. We may want to add - // code later to draw theseattributes in a more custom manner. + // We do nothing on focus change // + if (eAction == wxODFocusChanged ) + return TRUE; // - // WxWinGdi_CColour <-> RGB + // Select the font and draw the text + // --------------------------------- // - #define ToRGB(col) OS2RGB(col.Red(), col.Green(), col.Blue()) - #define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col) - CHARBUNDLE vCbndText; - CHARBUNDLE vCbndBack; + CHARBUNDLE vCbnd; HPS hPS= rDC.GetHPS(); - ULONG lColBack; - ULONG lColText; + wxColour vColBack; + wxColour vColText; + COLORREF vRef; + RECTL vRect = {rRect.x + 4, rRect.y + 1, rRect.x + (rRect.width - 2), rRect.y + rRect.height}; + + memset(&vCbnd, 0, sizeof(CHARBUNDLE)); + + // + // Use default font if no font set + // + if (m_font.Ok()) + { + m_font.RealizeResource(); + } + else + { + ::GpiSetCharSet(hPS, LCID_DEFAULT); + } + // + // Base on the status of the menu item pick the right colors + // if (eStatus & wxODSelected) { - lColBack = (DWORD)::WinQuerySysColor( HWND_DESKTOP - ,SYSCLR_MENUHILITEBGND // Light gray - ,0L - ); - lColText = (DWORD)::WinQuerySysColor( HWND_DESKTOP - ,SYSCLR_MENUTEXT // Black - ,0L - ); + wxColour vCol2("WHITE"); + vColBack.Set( (unsigned char)0 + ,(unsigned char)0 + ,(unsigned char)160 + ); // no dark blue in color table + vColText = vCol2; } else if (eStatus & wxODDisabled) { - lColBack = (DWORD)::WinQuerySysColor( HWND_DESKTOP - ,SYSCLR_MENU // Light gray - ,0L - ); - lColText = (DWORD)::WinQuerySysColor( HWND_DESKTOP - ,SYSCLR_MENUDISABLEDTEXT // dark gray - ,0L - ); + vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP + ,SYSCLR_MENU // Light gray + ,0L + ); + vColBack.Set( GetRValue(vRef) + ,GetGValue(vRef) + ,GetBValue(vRef) + ); + vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP + ,SYSCLR_MENUDISABLEDTEXT // dark gray + ,0L + ); + vColText.Set( GetRValue(vRef) + ,GetGValue(vRef) + ,GetBValue(vRef) + ); } else { // // Fall back to default colors if none explicitly specified // - lColBack = m_colBack.Ok() ? ToRGB(m_colBack) : ::WinQuerySysColor( HWND_DESKTOP - ,SYSCLR_MENU // we are using gray for all our window backgrounds in wxWindows - ,0L - ); - lColText = m_colText.Ok() ? ToRGB(m_colText) : ::WinQuerySysColor( HWND_DESKTOP - ,SYSCLR_WINDOWTEXT // Black - ,0L - ); + vRef = ::WinQuerySysColor( HWND_DESKTOP + ,SYSCLR_MENU // we are using gray for all our window backgrounds in wxWindows + ,0L + ); + vColBack.Set( GetRValue(vRef) + ,GetGValue(vRef) + ,GetBValue(vRef) + ); + vRef = ::WinQuerySysColor( HWND_DESKTOP + ,SYSCLR_WINDOWTEXT // Black + ,0L + ); + vColText.Set( GetRValue(vRef) + ,GetGValue(vRef) + ,GetBValue(vRef) + ); } - vCbndText.lColor = (LONG)lColText; - vCbndBack.lColor = (LONG)lColBack; + rDC.SetTextBackground(vColBack); + rDC.SetTextForeground(vColText); + rDC.SetBackgroundMode(wxTRANSPARENT); + vCbnd.lColor = vColText.GetPixel(); + vCbnd.lBackColor = vColBack.GetPixel(); ::GpiSetAttrs( hPS ,PRIM_CHAR - ,CBB_BACK_COLOR + ,CBB_BACK_COLOR | CBB_COLOR ,0 - ,&vCbndBack - ); - ::GpiSetAttrs( hPS - ,PRIM_CHAR - ,CBB_COLOR - ,0 - ,&vCbndText + ,&vCbnd ); + ::GpiSetBackMix( hPS + ,BM_LEAVEALONE + ); + // + // Paint the background + // + ::WinFillRect(hPS, &vRect, vColBack.GetPixel()); // // Determine where to draw and leave space for a check-mark. @@ -186,33 +205,109 @@ bool wxOwnerDrawn::OnDrawItem( int nX = rRect.x + GetMarginWidth(); // - // Select the font and draw the text - // --------------------------------- + // Unfortunately, unlike Win32, PM has no owner drawn specific text + // drawing methods like ::DrawState that can cleanly handle accel + // pneumonics and deal, automatically, with various states, so we have + // to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn + // strings either. We cannot handle mneumonics either. We display + // it, though, in hopes we can figure it out some day. // // - // Use default font if no font set + // Display main text and accel text separately to allign better // - if (m_font.Ok()) + wxString sTgt = "\t"; + wxString sFullString = m_strName; // need to save the original text + wxString sAccel; + size_t nIndex; + size_t nWidth; + size_t nCharWidth; + size_t nHeight; + bool bFoundMneumonic = FALSE; + bool bFoundAccel = FALSE; + + // + // Deal with the tab, extracting the Accel text + // + nIndex = sFullString.Find(sTgt.c_str()); + if (nIndex != -1) { - m_font.RealizeResource(); + bFoundAccel = TRUE; + sAccel = sFullString.Mid(nIndex + 1); + sFullString.Remove(nIndex); } - else + + // + // Deal with the mneumonic character + // + sTgt = "~"; + nIndex = sFullString.Find(sTgt.c_str()); + if (nIndex != -1) { - ::GpiSetCharSet(hPS, LCID_DEFAULT); + wxString sTmp = sFullString; + + bFoundMneumonic = TRUE; + sTmp.Remove(nIndex); + rDC.GetTextExtent( sTmp + ,(long *)&nWidth + ,(long *)&nHeight + ); + sTmp = sFullString[nIndex + 1]; + rDC.GetTextExtent( sTmp + ,(long *)&nCharWidth + ,(long *)&nHeight + ); + sFullString.Replace(sTgt.c_str(), "", TRUE); } // - // Unfortunately, unlike Win32, PM has no owner drawn specific text - // drawing methods like ::DrawState that can cleanly handle accel - // pneumonics and deal, automatically, with various states, so we have - // to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn - // strings either. + // Draw the main item text sans the accel text + // + POINTL vPntStart = {nX, rRect.y + 4}; + ::GpiCharStringAt( rDC.GetHPS() + ,&vPntStart + ,sFullString.length() + ,(PCH)sFullString.c_str() + ); + if (bFoundMneumonic) + { + // + // Underline the mneumonic -- still won't work, but at least it "looks" right + // + wxPen vPen; + POINTL vPntEnd = {nX + nWidth + nCharWidth - 3, rRect.y + 2}; //CharWidth is bit wide + + vPntStart.x = nX + nWidth - 1; + vPntStart.y = rRect.y + 2; // Make it look pretty! + vPen = wxPen(vColText, 1, wxSOLID); // Assuming we are always black + rDC.SetPen(vPen); + ::GpiMove(hPS, &vPntStart); + ::GpiLine(hPS, &vPntEnd); + } + + // + // Now draw the accel text + // + if (bFoundAccel) + { + size_t nWidth; + size_t nHeight; - rDC.DrawText( m_strName - ,nX - ,rRect.y - ); + rDC.GetTextExtent( sAccel + ,(long *)&nWidth + ,(long *)&nHeight + ); + // + // Back off the starting position from the right edge + // + vPntStart.x = rRect.width - (nWidth + 7); + vPntStart.y = rRect.y + 4; + ::GpiCharStringAt( rDC.GetHPS() + ,&vPntStart + ,sAccel.length() + ,(PCH)sAccel.c_str() + ); + } // // Draw the bitmap @@ -228,7 +323,7 @@ bool wxOwnerDrawn::OnDrawItem( vRect.xLeft = rRect.x; vRect.xRight = rRect.x + GetMarginWidth(); vRect.yBottom = rRect.y; - vRect.yTop = rRect.y + m_nHeight; + vRect.yTop = rRect.y + m_nHeight - 3; ::WinDrawBitmap( hPS // PS for this menuitem ,hBmpCheck // system checkmark @@ -249,8 +344,14 @@ bool wxOwnerDrawn::OnDrawItem( if (vBmp.Ok()) { + wxMemoryDC vDCMem(&rDC); + wxMemoryDC* pOldDC = (wxMemoryDC*)vBmp.GetSelectedInto(); + if(pOldDC != NULL) + { + vBmp.SetSelectedInto(NULL); + } vDCMem.SelectObject(vBmp); // @@ -264,11 +365,10 @@ bool wxOwnerDrawn::OnDrawItem( // wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height)); - // - //MT: blit with mask enabled. - // + int nHeightDiff = m_nHeight - nBmpHeight; + rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2 - ,rRect.y + (m_nHeight - nBmpHeight) /2 + ,rRect.y + nHeightDiff / 2 ,nBmpWidth ,nBmpHeight ,&vDCMem @@ -282,29 +382,33 @@ bool wxOwnerDrawn::OnDrawItem( { RECT vRectBmp = { rRect.x ,rRect.y - ,rRect.x + GetMarginWidth() - ,rRect.y + m_nHeight + ,rRect.x + GetMarginWidth() - 1 + ,rRect.y + m_nHeight - 1 }; + POINTL vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border + POINTL vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3}; + LINEBUNDLE vLine; - vLine.lColor = lColBack; + vLine.lColor = vColBack.GetPixel(); ::GpiSetAttrs( hPS ,PRIM_LINE ,LBB_COLOR ,0 ,&vLine ); + ::GpiMove(hPS, &vPnt1); ::GpiBox( hPS ,DRO_OUTLINE - ,(PPOINTL)&vRectBmp + ,&vPnt2 ,0L ,0L ); } + vBmp.SetSelectedInto(NULL); } } - - return TRUE; -} + return TRUE; +} // end of wxOwnerDrawn::OnDrawItem #endif //wxUSE_OWNER_DRAWN