X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3f4fc7967b595ea8257696baff78e1866511223d..31eefb998d894e3b566e13714fa53186101829a1:/include/wx/effects.h?ds=sidebyside diff --git a/include/wx/effects.h b/include/wx/effects.h index 449064e139..8357e5449d 100644 --- a/include/wx/effects.h +++ b/include/wx/effects.h @@ -10,7 +10,7 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "effects.h" #endif @@ -30,13 +30,39 @@ public: wxEffects() ; // Going from lightest to darkest wxEffects(const wxColour& highlightColour, const wxColour& lightShadow, - const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ; + const wxColour& faceColour, const wxColour& mediumShadow, + const wxColour& darkShadow) ; + + // Accessors + wxColour GetHighlightColour() const { return m_highlightColour; } + wxColour GetLightShadow() const { return m_lightShadow; } + wxColour GetFaceColour() const { return m_faceColour; } + wxColour GetMediumShadow() const { return m_mediumShadow; } + wxColour GetDarkShadow() const { return m_darkShadow; } + + void SetHighlightColour(const wxColour& c) { m_highlightColour = c; } + void SetLightShadow(const wxColour& c) { m_lightShadow = c; } + void SetFaceColour(const wxColour& c) { m_faceColour = c; } + void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; } + void SetDarkShadow(const wxColour& c) { m_darkShadow = c; } + + void Set(const wxColour& highlightColour, const wxColour& lightShadow, + const wxColour& faceColour, const wxColour& mediumShadow, + const wxColour& darkShadow) + { + SetHighlightColour(highlightColour); + SetLightShadow(lightShadow); + SetFaceColour(faceColour); + SetMediumShadow(mediumShadow); + SetDarkShadow(darkShadow); + } // Draw a sunken edge void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1); // Tile a bitmap bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap); + protected: wxColour m_highlightColour; // Usually white wxColour m_lightShadow; // Usually light grey