X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3f3cec484dc9376e6a41faa0ac668c5439cb4bd9..ce7208d49d5ce2ca1dc0b3b83f14f1d04f29c4bf:/src/msw/button.cpp?ds=sidebyside

diff --git a/src/msw/button.cpp b/src/msw/button.cpp
index f9a84f98d2..13f270d4c5 100644
--- a/src/msw/button.cpp
+++ b/src/msw/button.cpp
@@ -1,12 +1,12 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        button.cpp
+// Name:        src/msw/button.cpp
 // Purpose:     wxButton
 // Author:      Julian Smart
 // Modified by:
 // Created:     04/01/98
 // RCS-ID:      $Id$
-// Copyright:   (c) Julian Smart and Markus Holzem
-// Licence:     wxWindows license
+// Copyright:   (c) Julian Smart
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // ============================================================================
@@ -16,9 +16,6 @@
 // ----------------------------------------------------------------------------
 // headers
 // ----------------------------------------------------------------------------
-#ifdef __GNUG__
-    #pragma implementation "button.h"
-#endif
 
 // For compilers that support precompilation, includes "wx.h".
 #include "wx/wxprec.h"
@@ -27,23 +24,117 @@
     #pragma hdrstop
 #endif
 
+#if wxUSE_BUTTON
+
+#include "wx/button.h"
+
 #ifndef WX_PRECOMP
-    #include "wx/button.h"
+    #include "wx/app.h"
     #include "wx/brush.h"
     #include "wx/panel.h"
     #include "wx/bmpbuttn.h"
     #include "wx/settings.h"
     #include "wx/dcscreen.h"
+    #include "wx/dcclient.h"
+    #include "wx/toplevel.h"
 #endif
 
+#include "wx/stockitem.h"
+#include "wx/tokenzr.h"
 #include "wx/msw/private.h"
 
+#if wxUSE_UXTHEME
+    #include "wx/msw/uxtheme.h"
+
+    // no need to include tmschema.h
+    #ifndef BP_PUSHBUTTON
+        #define BP_PUSHBUTTON 1
+
+        #define PBS_NORMAL    1
+        #define PBS_HOT       2
+        #define PBS_PRESSED   3
+        #define PBS_DISABLED  4
+        #define PBS_DEFAULTED 5
+
+        #define TMT_CONTENTMARGINS 3602
+    #endif
+#endif // wxUSE_UXTHEME
+
+#ifndef WM_THEMECHANGED
+    #define WM_THEMECHANGED     0x031A
+#endif
+
+#ifndef ODS_NOACCEL
+    #define ODS_NOACCEL         0x0100
+#endif
+
+#ifndef ODS_NOFOCUSRECT
+    #define ODS_NOFOCUSRECT     0x0200
+#endif
+
 // ----------------------------------------------------------------------------
 // macros
 // ----------------------------------------------------------------------------
 
-#if !USE_SHARED_LIBRARY
-    IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
+#if wxUSE_EXTENDED_RTTI
+
+WX_DEFINE_FLAGS( wxButtonStyle )
+
+wxBEGIN_FLAGS( wxButtonStyle )
+    // new style border flags, we put them first to
+    // use them for streaming out
+    wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+    wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+    wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+    wxFLAGS_MEMBER(wxBORDER_RAISED)
+    wxFLAGS_MEMBER(wxBORDER_STATIC)
+    wxFLAGS_MEMBER(wxBORDER_NONE)
+
+    // old style border flags
+    wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+    wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+    wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+    wxFLAGS_MEMBER(wxRAISED_BORDER)
+    wxFLAGS_MEMBER(wxSTATIC_BORDER)
+    wxFLAGS_MEMBER(wxBORDER)
+
+    // standard window styles
+    wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+    wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+    wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
+    wxFLAGS_MEMBER(wxWANTS_CHARS)
+    wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
+    wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
+    wxFLAGS_MEMBER(wxVSCROLL)
+    wxFLAGS_MEMBER(wxHSCROLL)
+
+    wxFLAGS_MEMBER(wxBU_LEFT)
+    wxFLAGS_MEMBER(wxBU_RIGHT)
+    wxFLAGS_MEMBER(wxBU_TOP)
+    wxFLAGS_MEMBER(wxBU_BOTTOM)
+    wxFLAGS_MEMBER(wxBU_EXACTFIT)
+wxEND_FLAGS( wxButtonStyle )
+
+IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
+
+wxBEGIN_PROPERTIES_TABLE(wxButton)
+    wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
+
+    wxPROPERTY( Font , wxFont , SetFont , GetFont  , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+    wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
+
+    wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
+
+wxEND_PROPERTIES_TABLE()
+
+wxBEGIN_HANDLERS_TABLE(wxButton)
+wxEND_HANDLERS_TABLE()
+
+wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle  )
+
+
+#else
+IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
 #endif
 
 // this macro tries to adjust the default button height to a reasonable value
@@ -60,101 +151,143 @@
 
 bool wxButton::Create(wxWindow *parent,
                       wxWindowID id,
-                      const wxString& label,
+                      const wxString& lbl,
                       const wxPoint& pos,
                       const wxSize& size,
                       long style,
                       const wxValidator& validator,
                       const wxString& name)
 {
-    if ( !CreateBase(parent, id, pos, size, style, validator, name) )
-        return FALSE;
-
-    SetValidator(validator);
-
-    parent->AddChild((wxButton *)this);
-
-    m_backgroundColour = parent->GetBackgroundColour() ;
-    m_foregroundColour = parent->GetForegroundColour() ;
-
-    m_hWnd = (WXHWND)CreateWindowEx
-                     (
-                      MakeExtendedStyle(m_windowStyle),
-                      _T("BUTTON"),
-                      label,
-                      WS_VISIBLE | WS_TABSTOP | WS_CHILD,
-                      0, 0, 0, 0, 
-                      GetWinHwnd(parent),
-                      (HMENU)m_windowId,
-                      wxGetInstance(),
-                      NULL
-                     );
-
-    // Subclass again for purposes of dialog editing mode
-    SubclassWin(m_hWnd);
-
-    SetFont(parent->GetFont());
-
-    SetSize(pos.x, pos.y, size.x, size.y);
+    wxString label(lbl);
+    if (label.empty() && wxIsStockID(id))
+    {
+        // On Windows, some buttons aren't supposed to have
+        // mnemonics, so strip them out.
+
+        label = wxGetStockLabel(id
+#if defined(__WXMSW__) || defined(__WXWINCE__)
+                                        , ( id != wxID_OK &&
+                                            id != wxID_CANCEL &&
+                                            id != wxID_CLOSE )
+#endif
+                                );
+    }
 
-    // bad hack added by Robert to make buttons at least
-    // 80 pixels wide. There are probably better ways...
-    // TODO. FIXME.
-    wxSize nsize( GetSize() );
-    if ((nsize.x < 80) || (nsize.y < 23))
+    if ( !CreateControl(parent, id, pos, size, style, validator, name) )
+        return false;
+
+    WXDWORD exstyle;
+    WXDWORD msStyle = MSWGetStyle(style, &exstyle);
+
+#ifdef __WIN32__
+    // if the label contains several lines we must explicitly tell the button
+    // about it or it wouldn't draw it correctly ("\n"s would just appear as
+    // black boxes)
+    //
+    // NB: we do it here and not in MSWGetStyle() because we need the label
+    //     value and m_label is not set yet when MSWGetStyle() is called;
+    //     besides changing BS_MULTILINE during run-time is pointless anyhow
+    if ( label.find(_T('\n')) != wxString::npos )
     {
-        if ((size.x == -1) && (nsize.x < 80)) nsize.x = 80;
-	if ((size.y == -1) && (nsize.y < 23)) nsize.y = 23;
-        SetSize( nsize );
+        msStyle |= BS_MULTILINE;
     }
+#endif // __WIN32__
 
-    return TRUE;
+    return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
 }
 
 wxButton::~wxButton()
 {
-    wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
-    if ( panel )
+    wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+    if ( tlw && tlw->GetTmpDefaultItem() == this )
     {
-        if ( panel->GetDefaultItem() == this )
-        {
-            // don't leave the panel with invalid default item
-            panel->SetDefaultItem(NULL);
-        }
+        UnsetTmpDefault();
     }
 }
 
+// ----------------------------------------------------------------------------
+// flags
+// ----------------------------------------------------------------------------
+
+WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
+{
+    // buttons never have an external border, they draw their own one
+    WXDWORD msStyle = wxControl::MSWGetStyle
+                      (
+                        (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
+                      );
+
+    // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
+    // each other in any resizeable dialog which has more than one button in
+    // the bottom
+    msStyle |= WS_CLIPSIBLINGS;
+
+#ifdef __WIN32__
+    // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
+    // and wxBU_RIGHT to get BS_CENTER!
+    if ( style & wxBU_LEFT )
+        msStyle |= BS_LEFT;
+    if ( style & wxBU_RIGHT )
+        msStyle |= BS_RIGHT;
+    if ( style & wxBU_TOP )
+        msStyle |= BS_TOP;
+    if ( style & wxBU_BOTTOM )
+        msStyle |= BS_BOTTOM;
+#ifndef __WXWINCE__
+    // flat 2d buttons
+    if ( style & wxNO_BORDER )
+        msStyle |= BS_FLAT;
+#endif // __WXWINCE__
+#endif // __WIN32__
+
+    return msStyle;
+}
+
 // ----------------------------------------------------------------------------
 // size management including autosizing
 // ----------------------------------------------------------------------------
 
-wxSize wxButton::DoGetBestSize()
+wxSize wxButton::DoGetBestSize() const
 {
-    wxString label = wxGetWindowText(GetHWND());
-    int wBtn;
-    GetTextExtent(label, &wBtn, NULL);
+    wxClientDC dc(wx_const_cast(wxButton *, this));
+    dc.SetFont(GetFont());
 
-    int wChar, hChar;
-    wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
+    wxCoord wBtn,
+            hBtn;
+    dc.GetMultiLineTextExtent(GetLabelText(), &wBtn, &hBtn);
 
-    // add a margin - the button is wider than just its label
-    wBtn += 3*wChar;
+    // add a margin -- the button is wider than just its label
+    wBtn += 3*GetCharWidth();
+    hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
 
-    // the button height is proportional to the height of the font used
-    int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
+    // all buttons have at least the standard size unless the user explicitly
+    // wants them to be of smaller size and used wxBU_EXACTFIT style when
+    // creating the button
+    if ( !HasFlag(wxBU_EXACTFIT) )
+    {
+        wxSize sz = GetDefaultSize();
+        if (wBtn > sz.x)
+            sz.x = wBtn;
+        if (hBtn > sz.y)
+            sz.y = hBtn;
+
+        return sz;
+    }
 
-    return wxSize(wBtn, hBtn);
+    wxSize best(wBtn, hBtn);
+    CacheBestSize(best);
+    return best;
 }
 
 /* static */
-wxSize wxButton::GetDefaultSize()
+wxSize wxButtonBase::GetDefaultSize()
 {
     static wxSize s_sizeBtn;
 
     if ( s_sizeBtn.x == 0 )
     {
         wxScreenDC dc;
-        dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+        dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
 
         // the size of a standard button in the dialog units is 50x14,
         // translate this to pixels
@@ -172,39 +305,135 @@ wxSize wxButton::GetDefaultSize()
 }
 
 // ----------------------------------------------------------------------------
-// set this button as the default one in its panel
+// default button handling
 // ----------------------------------------------------------------------------
 
+/*
+   "Everything you ever wanted to know about the default buttons" or "Why do we
+   have to do all this?"
+
+   In MSW the default button should be activated when the user presses Enter
+   and the current control doesn't process Enter itself somehow. This is
+   handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
+   Another aspect of "defaultness" is that the default button has different
+   appearance: this is due to BS_DEFPUSHBUTTON style which is completely
+   separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
+   be unset if our parent window is not active so it should be unset whenever
+   we lose activation and set back when we regain it.
+
+   Final complication is that when a button is active, it should be the default
+   one, i.e. pressing Enter on a button always activates it and not another
+   one.
+
+   We handle this by maintaining a permanent and a temporary default items in
+   wxControlContainer (both may be NULL). When a button becomes the current
+   control (i.e. gets focus) it sets itself as the temporary default which
+   ensures that it has the right appearance and that Enter will be redirected
+   to it. When the button loses focus, it unsets the temporary default and so
+   the default item will be the permanent default -- that is the default button
+   if any had been set or none otherwise, which is just what we want.
+
+   NB: all this is quite complicated by now and the worst is that normally
+       it shouldn't be necessary at all as for the normal Windows programs
+       DefWindowProc() and IsDialogMessage() take care of all this
+       automatically -- however in wxWidgets programs this doesn't work for
+       nested hierarchies (i.e. a notebook inside a notebook) for unknown
+       reason and so we have to reproduce all this code ourselves. It would be
+       very nice if we could avoid doing it.
+ */
+
+// set this button as the (permanently) default one in its panel
 void wxButton::SetDefault()
 {
-    wxWindow *parent = GetParent();
-    wxButton *btnOldDefault = NULL;
-    wxPanel *panel = wxDynamicCast(parent, wxPanel);
-    if ( panel )
-    {
-        btnOldDefault = panel->GetDefaultItem();
-        panel->SetDefaultItem(this);
-    }
+    wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+    wxCHECK_RET( tlw, _T("button without top level window?") );
 
-    if ( parent )
+    // set this one as the default button both for wxWidgets ...
+    wxWindow *winOldDefault = tlw->SetDefaultItem(this);
+
+    // ... and Windows
+    SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
+    SetDefaultStyle(this, true);
+}
+
+// set this button as being currently default
+void wxButton::SetTmpDefault()
+{
+    wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+    wxCHECK_RET( tlw, _T("button without top level window?") );
+
+    wxWindow *winOldDefault = tlw->GetDefaultItem();
+    tlw->SetTmpDefaultItem(this);
+
+    SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
+    SetDefaultStyle(this, true);
+}
+
+// unset this button as currently default, it may still stay permanent default
+void wxButton::UnsetTmpDefault()
+{
+    wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+    wxCHECK_RET( tlw, _T("button without top level window?") );
+
+    tlw->SetTmpDefaultItem(NULL);
+
+    wxWindow *winOldDefault = tlw->GetDefaultItem();
+
+    SetDefaultStyle(this, false);
+    SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
+}
+
+/* static */
+void
+wxButton::SetDefaultStyle(wxButton *btn, bool on)
+{
+    // we may be called with NULL pointer -- simpler to do the check here than
+    // in the caller which does wxDynamicCast()
+    if ( !btn )
+        return;
+
+    // first, let DefDlgProc() know about the new default button
+    if ( on )
     {
-        SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
+        // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
+        // focus at all any more
+        if ( !wxTheApp->IsActive() )
+            return;
+
+        wxWindow * const tlw = wxGetTopLevelParent(btn);
+        wxCHECK_RET( tlw, _T("button without top level window?") );
+
+        ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
+
+        // sending DM_SETDEFID also changes the button style to
+        // BS_DEFPUSHBUTTON so there is nothing more to do
     }
 
-    // this doesn't work with bitmap buttons because it also removes the
-    // "ownerdrawn" style...
-    if ( btnOldDefault && !wxDynamicCast(btnOldDefault, wxBitmapButton) )
+    // then also change the style as needed
+    long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
+    if ( !(style & BS_DEFPUSHBUTTON) == on )
     {
-        // remove the BS_DEFPUSHBUTTON style from the other button
-        long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
-        style &= ~BS_DEFPUSHBUTTON;
-        SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
+        // don't do it with the owner drawn buttons because it will
+        // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
+        // BS_DEFPUSHBUTTON != 0)!
+        if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+        {
+            ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
+                          on ? style | BS_DEFPUSHBUTTON
+                             : style & ~BS_DEFPUSHBUTTON,
+                          1L /* redraw */);
+        }
+        else // owner drawn
+        {
+            // redraw the button - it will notice itself that it's
+            // [not] the default one [any longer]
+            btn->Refresh();
+        }
     }
-
-    // set this button as the default
-    long style = GetWindowLong(GetHwnd(), GWL_STYLE);
-    style |= BS_DEFPUSHBUTTON;
-    SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
+    //else: already has correct style
 }
 
 // ----------------------------------------------------------------------------
@@ -228,13 +457,23 @@ void wxButton::Command(wxCommandEvent & event)
 // event/message handlers
 // ----------------------------------------------------------------------------
 
-bool wxButton::MSWCommand(WXUINT param, WXWORD id)
+bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
 {
-    bool processed = FALSE;
+    bool processed = false;
     switch ( param )
     {
-        case 1:                                             // 1 for accelerator
-        case BN_CLICKED:
+        // NOTE: Apparently older versions (NT 4?) of the common controls send
+        //       BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
+        //       buttons, so in order to send two EVT_BUTTON events we should
+        //       catch both types.  Currently (Feb 2003) up-to-date versions of
+        //       win98, win2k and winXP all send two BN_CLICKED messages for
+        //       all button types, so we don't catch BN_DOUBLECLICKED anymore
+        //       in order to not get 3 EVT_BUTTON events.  If this is a problem
+        //       then we need to figure out which version of the comctl32 changed
+        //       this behaviour and test for it.
+
+        case 1:                     // message came from an accelerator
+        case BN_CLICKED:            // normal buttons send this
             processed = SendClickEvent();
             break;
     }
@@ -242,15 +481,382 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD id)
     return processed;
 }
 
-WXHBRUSH wxButton::OnCtlColor(WXHDC pDC,
-                              WXHWND pWnd,
-                              WXUINT nCtlColor,
-                              WXUINT message,
-                              WXWPARAM wParam,
-                              WXLPARAM lParam)
+WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
 {
-  wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
+    // when we receive focus, we want to temporarily become the default button in
+    // our parent panel so that pressing "Enter" would activate us -- and when
+    // losing it we should restore the previous default button as well
+    if ( nMsg == WM_SETFOCUS )
+    {
+        SetTmpDefault();
 
-  return (WXHBRUSH) backgroundBrush->GetResourceHandle();
+        // let the default processing take place too
+    }
+    else if ( nMsg == WM_KILLFOCUS )
+    {
+        UnsetTmpDefault();
+    }
+    else if ( nMsg == WM_LBUTTONDBLCLK )
+    {
+        // emulate a click event to force an owner-drawn button to change its
+        // appearance - without this, it won't do it
+        (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
+
+        // and continue with processing the message normally as well
+    }
+#if wxUSE_UXTHEME
+    else if ( nMsg == WM_THEMECHANGED )
+    {
+        // need to recalculate the best size here
+        // as the theme size might have changed
+        InvalidateBestSize();
+    }
+    else if ( wxUxThemeEngine::GetIfActive() )
+    {
+        // we need to Refresh() if mouse has entered or left window
+        // so we can update the hot tracking state
+        // must use m_mouseInWindow here instead of IsMouseInWindow()
+        // since we need to know the first time the mouse enters the window
+        // and IsMouseInWindow() would return true in this case
+        if ( ( nMsg == WM_MOUSEMOVE && !m_mouseInWindow ) ||
+             nMsg == WM_MOUSELEAVE )
+        {
+            Refresh();
+        }
+    }
+#endif // wxUSE_UXTHEME
+
+    // let the base class do all real processing
+    return wxControl::MSWWindowProc(nMsg, wParam, lParam);
 }
 
+// ----------------------------------------------------------------------------
+// owner-drawn buttons support
+// ----------------------------------------------------------------------------
+
+#ifdef __WIN32__
+
+// drawing helpers
+
+static void DrawButtonText(HDC hdc,
+                           RECT *pRect,
+                           const wxString& text,
+                           COLORREF col)
+{
+    COLORREF colOld = SetTextColor(hdc, col);
+    int modeOld = SetBkMode(hdc, TRANSPARENT);
+
+    if ( text.find(_T('\n')) != wxString::npos )
+    {
+        // draw multiline label
+
+        // first we need to compute its bounding rect
+        RECT rc;
+        ::CopyRect(&rc, pRect);
+        ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
+
+        // now center this rect inside the entire button area
+        const LONG w = rc.right - rc.left;
+        const LONG h = rc.bottom - rc.top;
+        rc.left = (pRect->right - pRect->left)/2 - w/2;
+        rc.right = rc.left+w;
+        rc.top = (pRect->bottom - pRect->top)/2 - h/2;
+        rc.bottom = rc.top+h;
+
+        ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
+    }
+    else // single line label
+    {
+        // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
+        ::DrawText(hdc, text, text.length(), pRect,
+                   DT_SINGLELINE | DT_CENTER | DT_VCENTER);
+    }
+
+    SetBkMode(hdc, modeOld);
+    SetTextColor(hdc, colOld);
+}
+
+static void DrawRect(HDC hdc, const RECT& r)
+{
+    wxDrawLine(hdc, r.left, r.top, r.right, r.top);
+    wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
+    wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
+    wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
+}
+
+void wxButton::MakeOwnerDrawn()
+{
+    long style = GetWindowLong(GetHwnd(), GWL_STYLE);
+    if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
+    {
+        // make it so
+        style |= BS_OWNERDRAW;
+        SetWindowLong(GetHwnd(), GWL_STYLE, style);
+    }
+}
+
+bool wxButton::SetBackgroundColour(const wxColour &colour)
+{
+    if ( !wxControl::SetBackgroundColour(colour) )
+    {
+        // nothing to do
+        return false;
+    }
+
+    MakeOwnerDrawn();
+
+    Refresh();
+
+    return true;
+}
+
+bool wxButton::SetForegroundColour(const wxColour &colour)
+{
+    if ( !wxControl::SetForegroundColour(colour) )
+    {
+        // nothing to do
+        return false;
+    }
+
+    MakeOwnerDrawn();
+
+    Refresh();
+
+    return true;
+}
+
+/*
+   The button frame looks like this normally:
+
+   WWWWWWWWWWWWWWWWWWB
+   WHHHHHHHHHHHHHHHHGB  W = white       (HILIGHT)
+   WH               GB  H = light grey  (LIGHT)
+   WH               GB  G = dark grey   (SHADOW)
+   WH               GB  B = black       (DKSHADOW)
+   WH               GB
+   WGGGGGGGGGGGGGGGGGB
+   BBBBBBBBBBBBBBBBBBB
+
+   When the button is selected, the button becomes like this (the total button
+   size doesn't change):
+
+   BBBBBBBBBBBBBBBBBBB
+   BWWWWWWWWWWWWWWWWBB
+   BWHHHHHHHHHHHHHHGBB
+   BWH             GBB
+   BWH             GBB
+   BWGGGGGGGGGGGGGGGBB
+   BBBBBBBBBBBBBBBBBBB
+   BBBBBBBBBBBBBBBBBBB
+
+   When the button is pushed (while selected) it is like:
+
+   BBBBBBBBBBBBBBBBBBB
+   BGGGGGGGGGGGGGGGGGB
+   BG               GB
+   BG               GB
+   BG               GB
+   BG               GB
+   BGGGGGGGGGGGGGGGGGB
+   BBBBBBBBBBBBBBBBBBB
+*/
+
+static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
+                            bool selected, bool pushed)
+{
+    RECT r;
+    CopyRect(&r, &rectBtn);
+
+    HPEN hpenBlack   = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
+         hpenGrey    = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
+         hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
+         hpenWhite   = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
+
+    HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
+
+    r.right--;
+    r.bottom--;
+
+    if ( pushed )
+    {
+        DrawRect(hdc, r);
+
+        (void)SelectObject(hdc, hpenGrey);
+        ::InflateRect(&r, -1, -1);
+
+        DrawRect(hdc, r);
+    }
+    else // !pushed
+    {
+        if ( selected )
+        {
+            DrawRect(hdc, r);
+
+            ::InflateRect(&r, -1, -1);
+        }
+
+        wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
+        wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
+
+        (void)SelectObject(hdc, hpenWhite);
+        wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
+        wxDrawLine(hdc, r.left, r.top, r.right, r.top);
+
+        (void)SelectObject(hdc, hpenLightGr);
+        wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
+        wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
+
+        (void)SelectObject(hdc, hpenGrey);
+        wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
+        wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
+    }
+
+    (void)SelectObject(hdc, hpenOld);
+    DeleteObject(hpenWhite);
+    DeleteObject(hpenLightGr);
+    DeleteObject(hpenGrey);
+    DeleteObject(hpenBlack);
+}
+
+#if wxUSE_UXTHEME
+static
+void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
+{
+    LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
+    HDC hdc = lpDIS->hDC;
+    UINT state = lpDIS->itemState;
+    RECT rectBtn;
+    CopyRect(&rectBtn, &lpDIS->rcItem);
+
+    wxUxThemeHandle theme(button, L"BUTTON");
+    int iState;
+
+    if ( state & ODS_SELECTED )
+    {
+        iState = PBS_PRESSED;
+    }
+    else if ( button->HasCapture() || button->IsMouseInWindow() )
+    {
+        iState = PBS_HOT;
+    }
+    else if ( state & ODS_FOCUS )
+    {
+        iState = PBS_DEFAULTED;
+    }
+    else if ( state & ODS_DISABLED )
+    {
+        iState = PBS_DISABLED;
+    }
+    else
+    {
+        iState = PBS_NORMAL;
+    }
+
+    // draw parent background if needed
+    if ( wxUxThemeEngine::Get()->IsThemeBackgroundPartiallyTransparent(theme,
+                                                                       BP_PUSHBUTTON,
+                                                                       iState) )
+    {
+        wxUxThemeEngine::Get()->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
+    }
+
+    // draw background
+    wxUxThemeEngine::Get()->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
+                                                &rectBtn, NULL);
+
+    // calculate content area margins
+    MARGINS margins;
+    wxUxThemeEngine::Get()->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
+                                            TMT_CONTENTMARGINS, &rectBtn, &margins);
+    RECT rectClient;
+    ::CopyRect(&rectClient, &rectBtn);
+    ::InflateRect(&rectClient, -margins.cxLeftWidth, -margins.cyTopHeight);
+
+    // if focused and !nofocus rect
+    if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
+    {
+        DrawFocusRect(hdc, &rectClient);
+    }
+
+    if ( button->UseBgCol() )
+    {
+        COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
+        HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
+
+        // don't overwrite the focus rect
+        ::InflateRect(&rectClient, -1, -1);
+        FillRect(hdc, &rectClient, hbrushBackground);
+        ::DeleteObject(hbrushBackground);
+    }
+}
+#endif // wxUSE_UXTHEME
+
+bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
+{
+    LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
+    HDC hdc = lpDIS->hDC;
+    UINT state = lpDIS->itemState;
+    RECT rectBtn;
+    CopyRect(&rectBtn, &lpDIS->rcItem);
+
+#if wxUSE_UXTHEME
+    if ( wxUxThemeEngine::GetIfActive() )
+    {
+        MSWDrawXPBackground(this, wxdis);
+    }
+    else
+#endif // wxUSE_UXTHEME
+    {
+        COLORREF colBg = wxColourToRGB(GetBackgroundColour());
+
+        // first, draw the background
+        HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
+        FillRect(hdc, &rectBtn, hbrushBackground);
+        ::DeleteObject(hbrushBackground);
+
+        // draw the border for the current state
+        bool selected = (state & ODS_SELECTED) != 0;
+        if ( !selected )
+        {
+            wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+            if ( tlw )
+            {
+                selected = tlw->GetDefaultItem() == this;
+            }
+        }
+        bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
+
+        DrawButtonFrame(hdc, rectBtn, selected, pushed);
+
+        // if focused and !nofocus rect
+        if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
+        {
+            RECT rectFocus;
+            CopyRect(&rectFocus, &rectBtn);
+
+            // I don't know where does this constant come from, but this is how
+            // Windows draws them
+            InflateRect(&rectFocus, -4, -4);
+
+            DrawFocusRect(hdc, &rectFocus);
+        }
+
+        if ( pushed )
+        {
+            // the label is shifted by 1 pixel to create "pushed" effect
+            OffsetRect(&rectBtn, 1, 1);
+        }
+    }
+
+    COLORREF colFg = wxColourToRGB(GetForegroundColour());
+    if ( state & ODS_DISABLED ) colFg = GetSysColor(COLOR_GRAYTEXT) ;
+    wxString label = GetLabel();
+    if ( state & ODS_NOACCEL ) label = GetLabelText() ;
+    DrawButtonText(hdc, &rectBtn, label, colFg);
+
+    return true;
+}
+
+#endif // __WIN32__
+
+#endif // wxUSE_BUTTON