X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3cb332c1553bb977cb8db16c19c733684ef72805..20125017a4bccd0920ee21e178950b0de0e4d63b:/samples/opengl/penguin/penguin.cpp diff --git a/samples/opengl/penguin/penguin.cpp b/samples/opengl/penguin/penguin.cpp index aa01dc0ccb..b60619ed77 100644 --- a/samples/opengl/penguin/penguin.cpp +++ b/samples/opengl/penguin/penguin.cpp @@ -87,7 +87,7 @@ MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, fileMenu->Append(wxID_EXIT, wxT("E&xit\tALT-X")); // Make the "Help" menu wxMenu *helpMenu = new wxMenu; - helpMenu->Append(wxID_HELP, wxT("&About...")); + helpMenu->Append(wxID_HELP, wxT("&About")); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append(fileMenu, wxT("&File")); @@ -124,7 +124,7 @@ void MyFrame::OnMenuFileExit( wxCommandEvent& WXUNUSED(event) ) Close(true); } -// Help|About... command +// Help|About command void MyFrame::OnMenuHelpAbout( wxCommandEvent& WXUNUSED(event) ) { wxMessageBox(wxT("OpenGL Penguin Sample (c) Robert Roebling, Sandro Sigala et al")); @@ -153,9 +153,6 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, // Explicitly create a new rendering context instance for this canvas. m_glRC = new wxGLContext(this); - // Make the new context current (activate it for use) with this canvas. - SetCurrent(*m_glRC); - m_gldata.initialized = false; // initialize view matrix @@ -223,7 +220,7 @@ void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)) void TestGLCanvas::LoadDXF(const wxString& filename) { wxFileInputStream stream(filename); - if (stream.Ok()) + if (stream.IsOk()) #if wxUSE_ZLIB { if (filename.Right(3).Lower() == wxT(".gz")) @@ -279,7 +276,7 @@ void TestGLCanvas::InitGL() static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f }; /* remove back faces */ - glDisable(GL_CULL_FACE); + glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); /* speedups */ @@ -303,6 +300,9 @@ void TestGLCanvas::InitGL() void TestGLCanvas::ResetProjectionMode() { + if ( !IsShownOnScreen() ) + return; + // This is normally only necessary if there is more than one wxGLCanvas // or more than one wxGLContext in the application. SetCurrent(*m_glRC);