X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3c4f71cc3d63fb7bdfbd6cec3e39c8a8679f3e60..6d6de9f10f812d5e375d1283b12db490a6477b08:/docs/doxygen/overviews/font.h?ds=sidebyside diff --git a/docs/doxygen/overviews/font.h b/docs/doxygen/overviews/font.h index 455bb57ac8..bd95c95bbe 100644 --- a/docs/doxygen/overviews/font.h +++ b/docs/doxygen/overviews/font.h @@ -3,84 +3,84 @@ // Purpose: topic overview // Author: wxWidgets team // RCS-ID: $Id$ -// Licence: wxWindows license +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** - @page overview_font wxFont Overview - - Class: wxFont, wxFontDialog - - @li @ref overview_font_intro - @li @ref overview_font_nativeinfo - -
- - - @section overview_font_intro Introduction - - A font is an object which determines the appearance of text, primarily - when drawing text to a window or device context. A font is determined by - the following parameters (not all of them have to be specified, of course): - - @beginDefList - @itemdef{Point size, This is the standard way of referring to text size.} - @itemdef{Family, - Supported families are: - @b wxDEFAULT, @b wxDECORATIVE, @b wxROMAN, @b wxSCRIPT, @b wxSWISS, @b wxMODERN. - @b wxMODERN is a fixed pitch font; the others are either fixed or variable pitch.} - @itemdef{Style, The value can be @b wxNORMAL, @b wxSLANT or @b wxITALIC.} - @itemdef{Weight, The value can be @b wxNORMAL, @b wxLIGHT or @b wxBOLD.} - @itemdef{Underlining, The value can be @true or @false.} - @itemdef{Face name, - An optional string specifying the actual typeface to be used. If @NULL, - a default typeface will chosen based on the family.} - @itemdef{Encoding, - The font encoding (see @b wxFONTENCODING_XXX - constants and the @ref overview_fontencoding for more details)} - @endDefList - - Specifying a family, rather than a specific typeface name, ensures a degree of - portability across platforms because a suitable font will be chosen for the - given font family, however it doesn't allow to choose a font precisely as the - parameters above don't suffice, in general, to identify all the available fonts - and this is where using the native font descriptions may be helpful - see - below. - - Under Windows, the face name can be one of the installed fonts on the user's - system. Since the choice of fonts differs from system to system, either choose - standard Windows fonts, or if allowing the user to specify a face name, store - the family name with any file that might be transported to a different Windows - machine or other platform. - - @note There is currently a difference between the appearance - of fonts on the two platforms, if the mapping mode is anything other than - wxMM_TEXT. Under X, font size is always specified in points. Under MS - Windows, the unit for text is points but the text is scaled according to the - current mapping mode. However, user scaling on a device context will also - scale fonts under both environments. - - - - @section overview_font_nativeinfo Native font information - - An alternative way of choosing fonts is to use the native font description. - This is the only acceptable solution if the user is allowed to choose the font - using the wxFontDialog because the selected font cannot - be described using only the family name and so, if only family name is stored - permanently, the user would almost surely see a different font in the program - later. - - Instead, you should store the value returned by wxFont::GetNativeFontInfoDesc and pass - it to wxFont::SetNativeFontInfo later to recreate exactly the same font. - - Note that the contents of this string depends on the platform and shouldn't be - used for any other purpose (in particular, it is not meant to be shown to the - user). Also please note that although the native font information is currently - implemented for Windows and Unix (GTK+ and Motif) ports only, all the methods - are available for all the ports and should be used to make your program work - correctly when they are implemented later. +@page overview_font wxFont Overview + +Class: wxFont, wxFontDialog + +@li @ref overview_font_intro +@li @ref overview_font_nativeinfo + +
+ + +@section overview_font_intro Introduction + +A font is an object which determines the appearance of text, primarily +when drawing text to a window or device context. A font is determined by +the following parameters (not all of them have to be specified, of course): + +@beginDefList +@itemdef{Point size, This is the standard way of referring to text size.} +@itemdef{Family, + Supported families are: + @b wxDEFAULT, @b wxDECORATIVE, @b wxROMAN, @b wxSCRIPT, @b wxSWISS, @b wxMODERN. + @b wxMODERN is a fixed pitch font; the others are either fixed or variable pitch.} +@itemdef{Style, The value can be @b wxNORMAL, @b wxSLANT or @b wxITALIC.} +@itemdef{Weight, The value can be @b wxNORMAL, @b wxLIGHT or @b wxBOLD.} +@itemdef{Underlining, The value can be @true or @false.} +@itemdef{Face name, + An optional string specifying the actual typeface to be used. If @NULL, + a default typeface will chosen based on the family.} +@itemdef{Encoding, + The font encoding (see @b wxFONTENCODING_XXX + constants and the @ref overview_fontencoding for more details)} +@endDefList + +Specifying a family, rather than a specific typeface name, ensures a degree of +portability across platforms because a suitable font will be chosen for the +given font family, however it doesn't allow to choose a font precisely as the +parameters above don't suffice, in general, to identify all the available fonts +and this is where using the native font descriptions may be helpful - see +below. + +Under Windows, the face name can be one of the installed fonts on the user's +system. Since the choice of fonts differs from system to system, either choose +standard Windows fonts, or if allowing the user to specify a face name, store +the family name with any file that might be transported to a different Windows +machine or other platform. + +@note There is currently a difference between the appearance + of fonts on the two platforms, if the mapping mode is anything other than + wxMM_TEXT. Under X, font size is always specified in points. Under MS + Windows, the unit for text is points but the text is scaled according to the + current mapping mode. However, user scaling on a device context will also + scale fonts under both environments. + + + +@section overview_font_nativeinfo Native font information + +An alternative way of choosing fonts is to use the native font description. +This is the only acceptable solution if the user is allowed to choose the font +using the wxFontDialog because the selected font cannot +be described using only the family name and so, if only family name is stored +permanently, the user would almost surely see a different font in the program +later. + +Instead, you should store the value returned by wxFont::GetNativeFontInfoDesc and pass +it to wxFont::SetNativeFontInfo later to recreate exactly the same font. + +Note that the contents of this string depends on the platform and shouldn't be +used for any other purpose (in particular, it is not meant to be shown to the +user). Also please note that although the native font information is currently +implemented for Windows and Unix (GTK+ and Motif) ports only, all the methods +are available for all the ports and should be used to make your program work +correctly when they are implemented later. */