X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3c1a88d8b8518eda184be388723f46cfd54c3ac6..324eeecb3cdc9522e136af6670443148772b412a:/include/wx/dynlib.h diff --git a/include/wx/dynlib.h b/include/wx/dynlib.h index 2ba2c3f4b6..70287c0b19 100644 --- a/include/wx/dynlib.h +++ b/include/wx/dynlib.h @@ -1,19 +1,19 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: dynlib.cpp -// Purpose: Dynamic library management -// Author: Guilhem Lavaux +// Name: wx/dynlib.h +// Purpose: Dynamic library loading classes +// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 20/07/98 // RCS-ID: $Id$ -// Copyright: (c) Guilhem Lavaux -// Licence: wxWindows license +// Copyright: (c) 1998 Guilhem Lavaux +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DYNLIB_H__ #define _WX_DYNLIB_H__ -#ifdef __GNUG__ -# pragma interface +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) +# pragma interface "dynlib.h" #endif #include "wx/setup.h" @@ -21,94 +21,353 @@ #if wxUSE_DYNLIB_CLASS #include "wx/string.h" -#include "wx/list.h" -#include "wx/hash.h" +#include "wx/dynarray.h" + +// FIXME: can this go in private.h or something too?? +#if defined(__WXPM__) || defined(__EMX__) +#define INCL_DOS +#include +#endif + +#ifdef __WXMSW__ +#include "wx/msw/private.h" +#endif + +#if defined(HAVE_DLERROR) && !defined(__EMX__) + #define wxHAVE_DYNLIB_ERROR +#endif -// this is normally done by configure, but I leave it here for now... -#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD)) -# if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__) -# define HAVE_DLOPEN -# elif defined(__HPUX__) -# define HAVE_SHL_LOAD -# endif // Unix flavour -#endif // !Unix or already have some HAVE_xxx defined - -#if defined(HAVE_DLOPEN) -# include - typedef void *wxDllType; +class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator; + +// ---------------------------------------------------------------------------- +// conditional compilation +// ---------------------------------------------------------------------------- + +// Note: WXPM/EMX has to be tested first, since we want to use +// native version, even if configure detected presence of DLOPEN. +#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__) + typedef HMODULE wxDllType; +#elif defined(HAVE_DLOPEN) + #include + typedef void *wxDllType; #elif defined(HAVE_SHL_LOAD) -# include - typedef shl_t wxDllType; -#elif defined(__WINDOWS__) -# include // needed to get HMODULE - typedef HMODULE wxDllType; -#elif defined(__OS2__) -# define INCL_DOS -# include - typedef HMODULE wxDllType; + #include + typedef shl_t wxDllType; +#elif defined(__DARWIN__) + typedef void *wxDllType; #elif defined(__WXMAC__) - typedef CFragConnectionID wxDllType; + #include + typedef CFragConnectionID wxDllType; +#else + #error "Dynamic Loading classes can't be compiled on this platform, sorry." +#endif + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +enum wxDLFlags +{ + wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use + wxDL_NOW = 0x00000002, // resolve undefined symbols on load + wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently + // loaded libs. + wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library + // name without appending the usual dll + // filename extension. + + wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded + + // FIXME: why? (VZ) +#ifdef __osf__ + wxDL_DEFAULT = wxDL_LAZY +#else + wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL +#endif +}; + +enum wxDynamicLibraryCategory +{ + wxDL_LIBRARY, // standard library + wxDL_MODULE // loadable module/plugin +}; + +enum wxPluginCategory +{ + wxDL_PLUGIN_GUI, // plugin that uses GUI classes + wxDL_PLUGIN_BASE // wxBase-only plugin +}; + +// ---------------------------------------------------------------------------- +// macros +// ---------------------------------------------------------------------------- + +// when loading a function from a DLL you always have to cast the returned +// "void *" pointer to the correct type and, even more annoyingly, you have to +// repeat this type twice if you want to declare and define a function pointer +// all in one line +// +// this macro makes this slightly less painful by allowing you to specify the +// type only once, as the first parameter, and creating a variable of this type +// called "pfn" initialized with the "name" from the "dynlib" +#define wxDYNLIB_FUNCTION(type, name, dynlib) \ + type pfn ## name = (type)(dynlib).GetSymbol(_T(#name)) + +// ---------------------------------------------------------------------------- +// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_BASE wxDynamicLibraryDetails +{ +public: + // ctor, normally never used as these objects are only created by + // wxDynamicLibrary::ListLoaded() + wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; } + + // get the (base) name + wxString GetName() const { return m_name; } + + // get the full path of this object + wxString GetPath() const { return m_path; } + + // get the load address and the extent, return true if this information is + // available + bool GetAddress(void **addr, size_t *len) const + { + if ( !m_address ) + return false; + + if ( addr ) + *addr = m_address; + if ( len ) + *len = m_length; + + return true; + } + + // return the version of the DLL (may be empty if no version info) + wxString GetVersion() const + { + return m_version; + } + +private: + wxString m_name, + m_path, + m_version; + + void *m_address; + size_t m_length; + + friend class wxDynamicLibraryDetailsCreator; +}; + +WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails, + wxDynamicLibraryDetailsArray, + WXDLLIMPEXP_BASE); + +// ---------------------------------------------------------------------------- +// wxDynamicLibrary: represents a handle to a DLL/shared object +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_BASE wxDynamicLibrary +{ +public: + // return a valid handle for the main program itself or NULL if back + // linking is not supported by the current platform (e.g. Win32) + static wxDllType GetProgramHandle(); + + // return the platform standard DLL extension (with leading dot) + static const wxChar *GetDllExt() { return ms_dllext; } + + wxDynamicLibrary() : m_handle(0) { } + wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT) + : m_handle(0) + { + Load(libname, flags); + } + + // NOTE: this class is (deliberately) not virtual, do not attempt + // to use it polymorphically. + ~wxDynamicLibrary() { Unload(); } + + // return true if the library was loaded successfully + bool IsLoaded() const { return m_handle != 0; } + + // load the library with the given name (full or not), return true if ok + bool Load(const wxString& libname, int flags = wxDL_DEFAULT); + + // raw function for loading dynamic libs: always behaves as if + // wxDL_VERBATIM were specified and doesn't log error message if the + // library couldn't be loaded but simply returns NULL + static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT); + + // detach the library object from its handle, i.e. prevent the object from + // unloading the library in its dtor -- the caller is now responsible for + // doing this + wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; } + + // unload the given library handle (presumably returned by Detach() before) + static void Unload(wxDllType handle); + + // unload the library, also done automatically in dtor + void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } } + + // Return the raw handle from dlopen and friends. + wxDllType GetLibHandle() const { return m_handle; } + + // check if the given symbol is present in the library, useful to verify if + // a loadable module is our plugin, for example, without provoking error + // messages from GetSymbol() + bool HasSymbol(const wxString& name) const + { + bool ok; + DoGetSymbol(name, &ok); + return ok; + } + + // resolve a symbol in a loaded DLL, such as a variable or function name. + // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to + // export unmangled names) + // + // Since it is perfectly valid for the returned symbol to actually be NULL, + // that is not always indication of an error. Pass and test the parameter + // 'success' for a true indication of success or failure to load the + // symbol. + // + // Returns a pointer to the symbol on success, or NULL if an error occurred + // or the symbol wasn't found. + void *GetSymbol(const wxString& name, bool *success = NULL) const; + + // low-level version of GetSymbol() + static void *RawGetSymbol(wxDllType handle, const wxString& name); + void *RawGetSymbol(const wxString& name) const + { +#if defined (__WXPM__) || defined(__EMX__) + return GetSymbol(name); #else -# error "wxLibrary can't be compiled on this platform, sorry." -#endif // OS + return RawGetSymbol(m_handle, name); +#endif + } + + // return all modules/shared libraries in the address space of this process + // + // returns an empty array if not implemented or an error occured + static wxDynamicLibraryDetailsArray ListLoaded(); + + // return platform-specific name of dynamic library with proper extension + // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux) + static wxString CanonicalizeName(const wxString& name, + wxDynamicLibraryCategory cat = wxDL_LIBRARY); + + // return name of wxWidgets plugin (adds compiler and version info + // to the filename): + static wxString + CanonicalizePluginName(const wxString& name, + wxPluginCategory cat = wxDL_PLUGIN_GUI); + + // return plugin directory on platforms where it makes sense and empty + // string on others: + static wxString GetPluginsDirectory(); + -// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method -// should be called LoadLibrary, not LoadLibraryA or LoadLibraryW! -#if defined(__WIN32__) && defined(LoadLibrary) -# include "wx/msw/winundef.h" +#if WXWIN_COMPATIBILITY_2_2 + operator bool() const { return IsLoaded(); } #endif +protected: + // common part of GetSymbol() and HasSymbol() + void *DoGetSymbol(const wxString& name, bool *success = 0) const; + +#ifdef wxHAVE_DYNLIB_ERROR + // log the error after a dlxxx() function failure + static void Error(); +#endif // wxHAVE_DYNLIB_ERROR + + + // platform specific shared lib suffix. + static const wxChar *ms_dllext; + + // the handle to DLL or NULL + wxDllType m_handle; + + // no copy ctor/assignment operators (or we'd try to unload the library + // twice) + DECLARE_NO_COPY_CLASS(wxDynamicLibrary) +}; + + // ---------------------------------------------------------------------------- -// wxDllLoader +// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code // ---------------------------------------------------------------------------- -/** wxDllLoader is a class providing an interface similar to unix's - dlopen(). It is used by the wxLibrary framework and manages the - actual loading of DLLs and the resolving of symbols in them. - There are no instances of this class, it simply serves as a - namespace for its static member functions. +#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER + +/* + wxDllLoader is a class providing an interface similar to unix's dlopen(). + It is used by wxDynamicLibrary wxLibrary and manages the actual loading of + DLLs and the resolving of symbols in them. There are no instances of this + class, it simply serves as a namespace for its static member functions. */ -class wxDllLoader +class WXDLLIMPEXP_BASE wxDllLoader { public: - /** This function loads a shared library into memory, with libname - being the basename of the library, without the filename - extension. No initialisation of the library will be done. - @param libname Name of the shared object to load. - @param success Must point to a bool variable which will be set to TRUE or FALSE. - @return A handle to the loaded DLL. Use success parameter to test if it is valid. + /* + This function loads the shared library libname into memory. + + libname may be either the full path to the file or just the filename in + which case the library is searched for in all standard locations + (use GetDllExt() to construct the filename) + + if success pointer is not NULL, it will be filled with true if everything + went ok and false otherwise + */ + static wxDllType LoadLibrary(const wxString& name, bool *success = NULL); + + /* + This function unloads the shared library previously loaded with + LoadLibrary */ - static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL); - /** This function unloads the shared library. */ static void UnloadLibrary(wxDllType dll); - /** This function returns a valid handle for the main program - itself. */ - static wxDllType GetProgramHandle(void); - /** This function resolves a symbol in a loaded DLL, such as a - variable or function name. - @param dllHandle Handle of the DLL, as returned by LoadDll(). - @param name Name of the symbol. - @return A pointer to the symbol. + + /* + This function returns a valid handle for the main program + itself or NULL if back linking is not supported by the current platform + (e.g. Win32). */ - static void * GetSymbol(wxDllType dllHandle, const wxString &name); + static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); } + + /* + This function resolves a symbol in a loaded DLL, such as a + variable or function name. + + dllHandle Handle of the DLL, as returned by LoadDll(). + name Name of the symbol. + + Returns the pointer to the symbol or NULL on error. + */ + static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0); + + // return the standard DLL extension (with leading dot) for this platform + static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); } private: - /// forbid construction of objects - wxDllLoader(); + + wxDllLoader(); // forbid construction of objects }; + // ---------------------------------------------------------------------------- // wxLibrary // ---------------------------------------------------------------------------- -class wxLibrary : public wxObject -{ -public: - wxHashTable classTable; +#include "wx/hash.h" +class WXDLLIMPEXP_BASE wxLibrary : public wxObject +{ public: wxLibrary(wxDllType handle); - ~wxLibrary(); + virtual ~wxLibrary(); // Get a symbol from the dynamic library void *GetSymbol(const wxString& symbname); @@ -120,15 +379,16 @@ protected: void PrepareClasses(wxClassInfo *first); wxDllType m_handle; -}; - +public: + wxHashTable classTable; +}; // ---------------------------------------------------------------------------- // wxLibraries // ---------------------------------------------------------------------------- -class wxLibraries +class WXDLLIMPEXP_BASE wxLibraries { public: wxLibraries(); @@ -147,15 +407,17 @@ protected: // Global variables // ---------------------------------------------------------------------------- -extern wxLibraries wxTheLibraries; +extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries; + +#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER // ---------------------------------------------------------------------------- // Interesting defines // ---------------------------------------------------------------------------- #define WXDLL_ENTRY_FUNCTION() \ -extern "C" wxClassInfo *wxGetClassFirst(); \ -wxClassInfo *wxGetClassFirst() { \ +extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \ +const wxClassInfo *wxGetClassFirst() { \ return wxClassInfo::GetFirst(); \ }