X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3c029873c66cfdc0dcbf52958970273435ba02fc..cc3445715df75972dae141ab4b3d45f521473ba3:/src/unix/evtloopunix.cpp diff --git a/src/unix/evtloopunix.cpp b/src/unix/evtloopunix.cpp index 34dd79ab9b..4edf70e696 100644 --- a/src/unix/evtloopunix.cpp +++ b/src/unix/evtloopunix.cpp @@ -19,6 +19,8 @@ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" +#if wxUSE_CONSOLE_EVENTLOOP + #include "wx/evtloop.h" #ifndef WX_PRECOMP @@ -27,28 +29,53 @@ #endif #include +#include "wx/apptrait.h" #include "wx/thread.h" #include "wx/module.h" +#include "wx/unix/pipe.h" +#include "wx/unix/private/timer.h" #include "wx/unix/private/epolldispatcher.h" #include "wx/private/selectdispatcher.h" -#include "wx/generic/private/timer.h" - #define TRACE_EVENTS _T("events") -//this code should not be compiled when GUI is defined -//(monolithic build issue) -#if !wxUSE_GUI - // =========================================================================== // wxEventLoop::PipeIOHandler implementation // =========================================================================== +namespace wxPrivate +{ + +// pipe used for wake up messages: when a child thread wants to wake up +// the event loop in the main thread it writes to this pipe +class PipeIOHandler : public wxFDIOHandler +{ +public: + // default ctor does nothing, call Create() to really initialize the + // object + PipeIOHandler() { } + + bool Create(); + + // this method can be, and normally is, called from another thread + void WakeUp(); + + int GetReadFd() { return m_pipe[wxPipe::Read]; } + + // implement wxFDIOHandler pure virtual methods + virtual void OnReadWaiting(); + virtual void OnWriteWaiting() { } + virtual void OnExceptionWaiting() { } + +private: + wxPipe m_pipe; +}; + // ---------------------------------------------------------------------------- // initialization // ---------------------------------------------------------------------------- -bool wxConsoleEventLoop::PipeIOHandler::Create() +bool PipeIOHandler::Create() { if ( !m_pipe.Create() ) { @@ -75,7 +102,7 @@ bool wxConsoleEventLoop::PipeIOHandler::Create() // wakeup handling // ---------------------------------------------------------------------------- -void wxConsoleEventLoop::PipeIOHandler::WakeUp() +void PipeIOHandler::WakeUp() { if ( write(m_pipe[wxPipe::Write], "s", 1) != 1 ) { @@ -85,17 +112,17 @@ void wxConsoleEventLoop::PipeIOHandler::WakeUp() } } -void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting() +void PipeIOHandler::OnReadWaiting() { // got wakeup from child thread: read all data available in pipe just to - // make it empty (evevn though we write one byte at a time from WakeUp(), + // make it empty (even though we write one byte at a time from WakeUp(), // it could have been called several times) char buf[4]; for ( ;; ) { const int size = read(GetReadFd(), buf, WXSIZEOF(buf)); - if ( size == 0 || (size == -1 && errno == EAGAIN) ) + if ( size == 0 || (size == -1 && (errno == EAGAIN || errno == EINTR)) ) { // nothing left in the pipe (EAGAIN is expected for an FD with // O_NONBLOCK) @@ -110,9 +137,13 @@ void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting() } } - wxTheApp->ProcessPendingEvents(); + // writing to the wake up pipe will make wxConsoleEventLoop return from + // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing + // else needs to be done } +} // namespace wxPrivate + // =========================================================================== // wxEventLoop implementation // =========================================================================== @@ -123,29 +154,30 @@ void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting() wxConsoleEventLoop::wxConsoleEventLoop() { - if ( !m_wakeupPipe.Create() ) + m_wakeupPipe = new wxPrivate::PipeIOHandler(); + if ( !m_wakeupPipe->Create() ) { + wxDELETE(m_wakeupPipe); m_dispatcher = NULL; return; } -#ifdef HAVE_SYS_EPOLL_H - m_dispatcher = wxEpollDispatcher::Get(); + m_dispatcher = wxFDIODispatcher::Get(); if ( !m_dispatcher ) -#endif // HAVE_SYS_EPOLL_H - { - m_dispatcher = wxSelectDispatcher::Get(); - } - - wxCHECK_RET( m_dispatcher, _T("failed to create IO dispatcher") ); + return; m_dispatcher->RegisterFD ( - m_wakeupPipe.GetReadFd(), - &m_wakeupPipe, + m_wakeupPipe->GetReadFd(), + m_wakeupPipe, wxFDIO_INPUT ); -}; +} + +wxConsoleEventLoop::~wxConsoleEventLoop() +{ + delete m_wakeupPipe; +} //----------------------------------------------------------------------------- // events dispatch and loop handling @@ -153,46 +185,64 @@ wxConsoleEventLoop::wxConsoleEventLoop() bool wxConsoleEventLoop::Pending() const { - return wxTheApp->HasPendingEvents(); + if ( m_dispatcher->HasPending() ) + return true; + +#if wxUSE_TIMER + wxUsecClock_t nextTimer; + if ( wxTimerScheduler::Get().GetNext(&nextTimer) && + !wxMilliClockToLong(nextTimer) ) + return true; +#endif // wxUSE_TIMER + + return false; } bool wxConsoleEventLoop::Dispatch() { - wxTheApp->ProcessPendingEvents(); + DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE); + return true; } -void wxConsoleEventLoop::WakeUp() +int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) { - m_wakeupPipe.WakeUp(); -} - -void wxConsoleEventLoop::OnNextIteration() -{ - // calculate the timeout until the next timer expiration - int timeout; - #if wxUSE_TIMER + // check if we need to decrease the timeout to account for a timer wxUsecClock_t nextTimer; if ( wxTimerScheduler::Get().GetNext(&nextTimer) ) { - // timeout is in ms - timeout = (nextTimer / 1000).ToLong(); + unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000); + if ( timeUntilNextTimer < timeout ) + timeout = timeUntilNextTimer; } - else // no timers, we can block forever #endif // wxUSE_TIMER - { - timeout = wxFDIODispatcher::TIMEOUT_INFINITE; - } - m_dispatcher->RunLoop(timeout); + bool hadEvent = m_dispatcher->Dispatch(timeout) > 0; #if wxUSE_TIMER - wxTimerScheduler::Get().NotifyExpired(); -#endif + if ( wxTimerScheduler::Get().NotifyExpired() ) + hadEvent = true; +#endif // wxUSE_TIMER + return hadEvent ? 1 : -1; +} + +void wxConsoleEventLoop::WakeUp() +{ + m_wakeupPipe->WakeUp(); +} + +void wxConsoleEventLoop::OnNextIteration() +{ // call the signal handlers for any signals we caught recently wxTheApp->CheckSignal(); } -#endif // !wxUSE_GUI + +wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop() +{ + return new wxEventLoop(); +} + +#endif // wxUSE_CONSOLE_EVENTLOOP