X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3bdc265d9d49ac78cb5000fbf3d694ed93d0e665..d6ddcd574bce0167851aef142be1f9722c694654:/src/common/event.cpp?ds=sidebyside diff --git a/src/common/event.cpp b/src/common/event.cpp index 73d7d79ba6..49ce7c19fa 100644 --- a/src/common/event.cpp +++ b/src/common/event.cpp @@ -63,6 +63,7 @@ IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent) + IMPLEMENT_DYNAMIC_CLASS(wxNcPaintEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent) IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent) @@ -484,7 +485,8 @@ bool wxMouseEvent::ButtonDown(int but) const // or any button up event (but = -1) bool wxMouseEvent::ButtonUp(int but) const { - switch (but) { + switch (but) + { case -1: return (LeftUp() || MiddleUp() || RightUp()); case 1: @@ -503,7 +505,8 @@ bool wxMouseEvent::ButtonUp(int but) const // True if the given button is currently changing state bool wxMouseEvent::Button(int but) const { - switch (but) { + switch (but) + { case -1: return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)); case 1: @@ -521,7 +524,8 @@ bool wxMouseEvent::Button(int but) const bool wxMouseEvent::ButtonIsDown(int but) const { - switch (but) { + switch (but) + { case -1: return (LeftIsDown() || MiddleIsDown() || RightIsDown()); case 1: @@ -537,6 +541,19 @@ bool wxMouseEvent::ButtonIsDown(int but) const return FALSE; } +int wxMouseEvent::GetButton() const +{ + for ( int i = 1; i <= 3; i++ ) + { + if ( Button(i) ) + { + return i; + } + } + + return -1; +} + // Find the logical position of the event given the DC wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const { @@ -873,8 +890,32 @@ void wxEvtHandler::ProcessPendingEvents() bool wxEvtHandler::ProcessEvent(wxEvent& event) { #if wxUSE_GUI + + // We have to use the actual window or processing events from wxWindowNative + // destructor won't work (we don't see the wxWindow class) +#ifdef __WXDEBUG__ // check that our flag corresponds to reality - wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) ); + wxClassInfo* info = NULL; +#ifdef __WXUNIVERSAL__ +# if defined(__WXMSW__) + info = CLASSINFO(wxWindowMSW); +# elif defined(__WXGTK__) + info = CLASSINFO(wxWindowGTK); +# elif defined(__WXMGL__) + info = CLASSINFO(wxWindowMGL); +# elif defined(__WXMAC__) + info = CLASSINFO(wxWindowMac); +# elif defined(__WXMOTIF__) + info = CLASSINFO(wxWindowMotif); +# endif +#else + info = CLASSINFO(wxWindow); +#endif + + wxASSERT_MSG( m_isWindow == IsKindOf(info), + _T("this should [not] be a window but it is [not]") ); +#endif + #endif // wxUSE_GUI // An event handler can be enabled or disabled