X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3bd380a3880d5138c8d5af1f3646466fe0f67b14..9fd8f2dd3df305448a0c2d56508c04e26385a76d:/src/common/effects.cpp diff --git a/src/common/effects.cpp b/src/common/effects.cpp index af4cb226f4..e72542ecf4 100644 --- a/src/common/effects.cpp +++ b/src/common/effects.cpp @@ -1,5 +1,5 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: effects.cpp +// Name: src/common/effects.cpp // Purpose: wxEffects implementation // Author: Julian Smart // Modified by: @@ -9,23 +9,22 @@ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma implementation "effects.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ -#pragma hdrstop + #pragma hdrstop #endif -#include "wx/gdicmn.h" -#include "wx/pen.h" -#include "wx/dcmemory.h" -#include "wx/settings.h" #include "wx/effects.h" +#ifndef WX_PRECOMP + #include "wx/dcmemory.h" + #include "wx/pen.h" + #include "wx/settings.h" + #include "wx/gdicmn.h" +#endif //WX_PRECOMP + /* * wxEffects: various 3D effects */ @@ -35,11 +34,11 @@ IMPLEMENT_CLASS(wxEffects, wxObject) // Assume system colours wxEffects::wxEffects() { - m_highlightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT) ; - m_lightShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT) ; - m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ; - m_mediumShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW) ; - m_darkShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW) ; + m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ; + m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ; + m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ; + m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ; + m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ; } // Going from lightest to darkest @@ -54,7 +53,7 @@ wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShado } // Draw a sunken edge -void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize) +void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize)) { wxPen highlightPen(m_highlightColour, 1, wxSOLID); wxPen lightShadowPen(m_lightShadow, 1, wxSOLID); @@ -87,20 +86,22 @@ void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize) dc.SetPen(wxNullPen); } -bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap) +bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap) { - static bool hiColour = (wxDisplayDepth() >= 16) ; - int w = bitmap.GetWidth(); int h = bitmap.GetHeight(); - + wxMemoryDC dcMem; - + +#if wxUSE_PALETTE + static bool hiColour = (wxDisplayDepth() >= 16) ; if (bitmap.GetPalette() && !hiColour) { dc.SetPalette(* bitmap.GetPalette()); dcMem.SetPalette(* bitmap.GetPalette()); } +#endif // wxUSE_PALETTE + dcMem.SelectObject(bitmap); int i, j; @@ -111,11 +112,13 @@ bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap) } dcMem.SelectObject(wxNullBitmap); +#if wxUSE_PALETTE if (bitmap.GetPalette() && !hiColour) { dc.SetPalette(wxNullPalette); dcMem.SetPalette(wxNullPalette); } +#endif // wxUSE_PALETTE - return TRUE; + return true; }