X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3b9e3455225b670d30ee0fb67f8821ada9640f6d..55809d1394516044a90fa34b12070d0f3e9f1439:/include/wx/os2/bitmap.h diff --git a/include/wx/os2/bitmap.h b/include/wx/os2/bitmap.h index 5ad96f1a55..552cbe22d9 100644 --- a/include/wx/os2/bitmap.h +++ b/include/wx/os2/bitmap.h @@ -12,10 +12,7 @@ #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ -#ifdef __GNUG__ - #pragma interface "bitmap.h" -#endif - +#include "wx/os2/private.h" #include "wx/os2/gdiimage.h" #include "wx/gdicmn.h" #include "wx/palette.h" @@ -28,6 +25,7 @@ class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxMask; class WXDLLEXPORT wxCursor; class WXDLLEXPORT wxControl; +class WXDLLEXPORT wxImage; // ---------------------------------------------------------------------------- // Bitmap data @@ -40,6 +38,7 @@ class WXDLLEXPORT wxBitmapRefData : public wxGDIImageRefData { public: wxBitmapRefData(); + wxBitmapRefData(const wxBitmapRefData &tocopy); virtual ~wxBitmapRefData() { Free(); } virtual void Free(); @@ -53,11 +52,12 @@ public: // ------------ wxDC* m_pSelectedInto; - HPS m_hPresentationSpace; - // optional mask for transparent drawing + // + // Optional mask for transparent drawing + // wxMask* m_pBitmapMask; -}; +}; // end of CLASS wxBitmapRefData // ---------------------------------------------------------------------------- // wxBitmap: a mono or colour bitmap @@ -71,7 +71,11 @@ public: // Copy constructors inline wxBitmap(const wxBitmap& rBitmap) - { Init(); Ref(rBitmap); } + : wxGDIImage(rBitmap) + { + Init(); + SetHandle(rBitmap.GetHandle()); + } // Initialize with raw data wxBitmap( const char bits[] @@ -81,17 +85,27 @@ public: ); // Initialize with XPM data - wxBitmap( char** ppData - ,wxControl* pAnItem = NULL - ); + wxBitmap(const char* const* bits); +#ifdef wxNEEDS_CHARPP + // needed for old GCC + wxBitmap(char** data) + { + *this = wxBitmap(wx_const_cast(const char* const*, data)); + } +#endif - // Load a file or resource - wxBitmap( const wxString& rName + // Load a resource + wxBitmap( int nId ,long lType = wxBITMAP_TYPE_BMP_RESOURCE ); + // For compatiability with other ports, under OS/2 does same as default ctor + inline wxBitmap( const wxString& WXUNUSED(rFilename) + ,long WXUNUSED(lType) + ) + { Init(); } // New constructor for generalised creation from data - wxBitmap( void* pData + wxBitmap( const void* pData ,long lType ,int nWidth ,int nHeight @@ -99,23 +113,16 @@ public: ); // If depth is omitted, will create a bitmap compatible with the display - wxBitmap( int nWidth - ,int nHeight - ,int nDepth = -1 - ); + wxBitmap( int nWidth, int nHeight, int nDepth = -1 ); + + wxBitmap( const wxImage& image, int depth = -1 ) + { (void)CreateFromImage(image, depth); } // we must have this, otherwise icons are silently copied into bitmaps using // the copy ctor but the resulting bitmap is invalid! inline wxBitmap(const wxIcon& rIcon) { Init(); CopyFromIcon(rIcon); } - wxBitmap& operator=(const wxBitmap& rBitmap) - { - if ( m_refData != rBitmap.m_refData ) - Ref(rBitmap); - return(*this); - } - wxBitmap& operator=(const wxIcon& rIcon) { (void)CopyFromIcon(rIcon); @@ -131,6 +138,11 @@ public: virtual ~wxBitmap(); + wxImage ConvertToImage() const; + + // get the given part of bitmap + wxBitmap GetSubBitmap(const wxRect& rRect) const; + // copies the contents and mask of the given (colour) icon to the bitmap bool CopyFromIcon(const wxIcon& rIcon); @@ -141,15 +153,18 @@ public: ,int nHeight ,int nDepth = -1 ); - virtual bool Create( void* pData + virtual bool Create( const void* pData ,long lType ,int nWidth ,int nHeight ,int nDepth = 1 ); - virtual bool LoadFile( const wxString& rName + virtual bool LoadFile( int nId ,long lType = wxBITMAP_TYPE_BMP_RESOURCE ); + virtual bool LoadFile( const wxString& rName + ,long lType = wxBITMAP_TYPE_XPM + ); virtual bool SaveFile( const wxString& rName ,int lType ,const wxPalette* pCmap = NULL @@ -159,65 +174,37 @@ public: { return (wxBitmapRefData *)m_refData; } inline int GetQuality() const - { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); } + { return (GetBitmapData() ? GetBitmapData()->m_nQuality : 0); } void SetQuality(int nQ); wxPalette* GetPalette() const - { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); } + { return (GetBitmapData() ? (& GetBitmapData()->m_vBitmapPalette) : (wxPalette*) NULL); } void SetPalette(const wxPalette& rPalette); inline wxMask* GetMask() const - { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); } + { return (GetBitmapData() ? GetBitmapData()->m_pBitmapMask : (wxMask*) NULL); } void SetMask(wxMask* pMask) ; - inline bool operator==(const wxBitmap& rBitmap) - { return m_refData == rBitmap.m_refData; } - - inline bool operator!=(const wxBitmap& rBitmap) - { return m_refData != rBitmap.m_refData; } - -#if WXWIN_COMPATIBILITY_2 - void SetOk(bool bIsOk); -#endif // WXWIN_COMPATIBILITY_2 - -#if WXWIN_COMPATIBILITY - inline wxPalette* GetColourMap() const - { return GetPalette(); } - - inline void SetColourMap(wxPalette* pCmap) - { SetPalette(*pCmap); }; - -#endif // WXWIN_COMPATIBILITY - // Implementation public: - inline void SetHBITMAP(WXHBITMAP hHmp) - { SetHandle((WXHANDLE)bmp); } + inline void SetHBITMAP(WXHBITMAP hBmp) + { SetHandle((WXHANDLE)hBmp); } inline WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); } inline void SetSelectedInto(wxDC* pDc) - { if (GetBitmapData()) GetBitmapData()->m_selectedInto = pDc; } + { if (GetBitmapData()) GetBitmapData()->m_pSelectedInto = pDc; } inline wxDC* GetSelectedInto() const - { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); } - - // Creates a bitmap that matches the device context's depth, from an - // arbitray bitmap. At present, the original bitmap must have an associated - // palette. (TODO: use a default palette if no palette exists.) This - // function is necessary for you to Blit an arbitrary bitmap (which may - // have the wrong depth). wxDC::SelectObject will compare the depth of the - // bitmap with the DC's depth, and create a new bitmap if the depths - // differ. Eventually we should perhaps make this a public API function so - // that an app can efficiently produce bitmaps of the correct depth. The - // Windows solution is to use SetDibBits to blit an arbotrary DIB directly - // to a DC, but this is too Windows-specific, hence this solution of - // quietly converting the wxBitmap. Contributed by Frederic Villeneuve - // + { return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : (wxDC*) NULL); } + + inline bool IsMono(void) const { return m_bIsMono; } + + // An OS/2 version that probably doesn't do anything like the msw version wxBitmap GetBitmapForDC(wxDC& rDc) const; protected: @@ -227,11 +214,18 @@ protected: inline virtual wxGDIImageRefData* CreateData() const { return new wxBitmapRefData; } + bool CreateFromImage(const wxImage& image, int depth); + + // ref counting code + virtual wxObjectRefData *CreateRefData() const; + virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; + private: bool CopyFromIconOrCursor(const wxGDIImage& rIcon); + bool m_bIsMono; DECLARE_DYNAMIC_CLASS(wxBitmap) -}; +}; // end of CLASS wxBitmap // ---------------------------------------------------------------------------- // wxMask: a mono bitmap used for drawing bitmaps transparently. @@ -241,6 +235,7 @@ class WXDLLEXPORT wxMask : public wxObject { public: wxMask(); + wxMask( const wxMask& tocopy); // Construct a mask from a bitmap and a colour indicating the transparent // area @@ -280,7 +275,7 @@ public: protected: WXHBITMAP m_hMaskBitmap; DECLARE_DYNAMIC_CLASS(wxMask) -}; +}; // end of CLASS wxMask // ---------------------------------------------------------------------------- // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file @@ -305,12 +300,18 @@ public: // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the // old class which worked only with bitmaps virtual bool Create( wxBitmap* pBitmap - ,void* pData + ,const void* pData ,long lFlags ,int nWidth ,int nHeight ,int nDepth = 1 ); + virtual bool LoadFile( wxBitmap* pBitmap + ,int nId + ,long lFlags + ,int nDesiredWidth + ,int nDesiredHeight + ); virtual bool LoadFile( wxBitmap* pBitmap ,const wxString& rName ,long lFlags @@ -324,25 +325,33 @@ public: ); virtual bool Create( wxGDIImage* pImage - ,void* pData + ,const void* pData ,long lFlags ,int nWidth ,int nHeight ,int nDepth = 1 ); virtual bool Load( wxGDIImage* pImage - ,const wxString& rName + ,int nId ,long lFlags ,int nDesiredWidth ,int nDesiredHeight ); - virtual bool Save(wxGDIImage* pImage - const wxString& rName - int lType + virtual bool Save( wxGDIImage* pImage + ,const wxString& rName + ,int lType ); private: + inline virtual bool Load( wxGDIImage* WXUNUSED(pImage) + ,const wxString& WXUNUSED(rName) + ,HPS WXUNUSED(hPs) + ,long WXUNUSED(lFlags) + ,int WXUNUSED(nDesiredWidth) + ,int WXUNUSED(nDesiredHeight) + ) + { return false; } DECLARE_DYNAMIC_CLASS(wxBitmapHandler) -}; +}; // end of CLASS wxBitmapHandler #endif // _WX_BITMAP_H_