X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3b88355f59ffadc66f5f76816d4732a607702fc6..e812c32f56204dba7e107c7eb52563ce0a952999:/docs/doxygen/overviews/exceptions.h?ds=sidebyside diff --git a/docs/doxygen/overviews/exceptions.h b/docs/doxygen/overviews/exceptions.h index 8f0ba16541..b207a656c1 100644 --- a/docs/doxygen/overviews/exceptions.h +++ b/docs/doxygen/overviews/exceptions.h @@ -6,77 +6,77 @@ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// -/*! +/** - @page overview_exceptions C++ exceptions overview +@page overview_exceptions C++ Exceptions - @li @ref overview_exceptions_introduction - @li @ref overview_exceptions_strategies - @li @ref overview_exceptions_tech +@li @ref overview_exceptions_introduction +@li @ref overview_exceptions_strategies +@li @ref overview_exceptions_tech -
+
- @section overview_exceptions_introduction Introduction +@section overview_exceptions_introduction Introduction - wxWidgets had been started long before the exceptions were introduced in C++ so - it is not very surprising that it is not built around using them as some more - modern C++ libraries are. For instance, the library doesn't throw exceptions to - signal about the errors. Moreover, up to (and including) the version 2.4 of - wxWidgets, even using the exceptions in the user code was dangerous because the - library code wasn't exception-safe and so an exception propagating through it - could result in memory and/or resource leaks, and also not very convenient. +wxWidgets had been started long before the exceptions were introduced in C++ so +it is not very surprising that it is not built around using them as some more +modern C++ libraries are. For instance, the library doesn't throw exceptions to +signal about the errors. Moreover, up to (and including) the version 2.4 of +wxWidgets, even using the exceptions in the user code was dangerous because the +library code wasn't exception-safe and so an exception propagating through it +could result in memory and/or resource leaks, and also not very convenient. - Starting from the version 2.5.1 wxWidgets becomes more exception-friendly. It - still doesn't use the exceptions by itself but it should be now safe to use the - exceptions in the user code and the library tries to help you with this. Please - note that making the library exception-safe is still work in progress. +wxWidgets is exception-friendly. +It still doesn't use the exceptions by itself but it should be now safe to use the +exceptions in the user code and the library tries to help you with this. Please +note that making the library exception-safe is still work in progress. - @section overview_exceptions_strategies Strategies for exceptions handling +@section overview_exceptions_strategies Strategies for exceptions handling - There are several choice for using the exceptions in wxWidgets programs. First - of all, you may not use them at all. As stated above, the library doesn't throw - any exceptions by itself and so you don't have to worry about exceptions at all - unless your own code throws them. This is, of course, the simplest solution but - may be not the best one to deal with all possible errors. +There are several choice for using the exceptions in wxWidgets programs. First +of all, you may not use them at all. As stated above, the library doesn't throw +any exceptions by itself and so you don't have to worry about exceptions at all +unless your own code throws them. This is, of course, the simplest solution but +may be not the best one to deal with all possible errors. - Another strategy is to use exceptions only to signal truly fatal errors. In - this case you probably don't expect to recover from them and the default - behaviour -- to simply terminate the program -- may be appropriate. If it is - not, you may override #OnUnhandledException() - in your wxApp-derived class to perform any clean up tasks. Note, however, that - any information about the exact exception type is lost when this function is - called, so if you need you should override #OnRun() and - add a try/catch clause around the call of the base class version. This would - allow you to catch any exceptions generated during the execution of the main - event loop. To deal with the exceptions which may arise during the program - startup and/or shutdown you should insert try/catch clauses in - #OnInit() and/or #OnExit() as well. +Another strategy is to use exceptions only to signal truly fatal errors. In +this case you probably don't expect to recover from them and the default +behaviour -- to simply terminate the program -- may be appropriate. If it is +not, you may override wxApp::OnUnhandledException() +in your wxApp-derived class to perform any clean up tasks. Note, however, that +any information about the exact exception type is lost when this function is +called, so if you need you should override wxApp::OnRun() and +add a try/catch clause around the call of the base class version. This would +allow you to catch any exceptions generated during the execution of the main +event loop. To deal with the exceptions which may arise during the program +startup and/or shutdown you should insert try/catch clauses in +wxApp::OnInit() and/or wxApp::OnExit() as well. - Finally, you may also want to continue running even when certain exceptions - occur. If all of your exceptions may happen only in the event handlers of a - single class (or only in the classes derived from it), you may centralize your - exception handling code in #ProcessEvent - method of this class. If this is impractical, you may also consider overriding - the wxApp::HandleEvent() which allows you to handle - all the exceptions thrown by any event handler. +Finally, you may also want to continue running even when certain exceptions +occur. If all of your exceptions may happen only in the event handlers of a +single class (or only in the classes derived from it), you may centralize your +exception handling code in wxApp::ProcessEvent +method of this class. If this is impractical, you may also consider overriding +the wxApp::HandleEvent() which allows you to handle +all the exceptions thrown by any event handler. - @section overview_exceptions_tech Technicalities +@section overview_exceptions_tech Technicalities - To use any kind of exception support in the library you need to build it - with @c wxUSE_EXCEPTIONS set to 1. This should be the case by default but - if it isn't, you should edit the @c include/wx/msw/setup.h file under - Windows or run @c configure with @c --enable-exceptions argument - under Unix. +To use any kind of exception support in the library you need to build it +with @c wxUSE_EXCEPTIONS set to 1. This should be the case by default but +if it isn't, you should edit the @c include/wx/msw/setup.h file under +Windows or run @c configure with @c --enable-exceptions argument +under Unix. - On the other hand, if you do not plan to use exceptions, setting this - flag to 0 or using @c --disable-exceptions could result in a leaner and - slightly faster library. +On the other hand, if you do not plan to use exceptions, setting this +flag to 0 or using @c --disable-exceptions could result in a leaner and +slightly faster library. - As for any other library feature, there is a sample (@c except) - showing how to use it. Please look at its sources for further information. +As for any other library feature, there is a sample (@c except) +showing how to use it. Please look at its sources for further information. */