X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3b415ba4cdee694574d7235ff0b8341f105cddfe..11e3c6ef36393fb5863ea2f9601d8facd73acb12:/include/wx/msw/setup0.h diff --git a/include/wx/msw/setup0.h b/include/wx/msw/setup0.h index cf2d01b6c5..453a5a0ed7 100644 --- a/include/wx/msw/setup0.h +++ b/include/wx/msw/setup0.h @@ -12,64 +12,119 @@ #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ +/* --- start common options --- */ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- -// define this to 0 when building wxBase library -#define wxUSE_GUI 1 +// define this to 0 when building wxBase library - this can also be done from +// makefile/project file overriding the value here +#ifndef wxUSE_GUI + #define wxUSE_GUI 1 +#endif // wxUSE_GUI // ---------------------------------------------------------------------------- // compatibility settings // ---------------------------------------------------------------------------- -// This setting determines the compatibility with 1.68 API: -// Level 0: no backward compatibility, all new features -// Level 1: some extra methods are defined for compatibility. +// This setting determines the compatibility with 2.6 API: set it to 0 to +// flag all cases of using deprecated functions. // -// Default is 0. +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. +// +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_6 0 + +// This setting determines the compatibility with 2.8 API: set it to 0 to +// flag all cases of using deprecated functions. +// +// Default is 1 but please try building your code with 0 as the default will +// change to 0 in the next version and the deprecated functions will disappear +// in the version after it completely. // -// Recommended setting: 0 (in fact the compatibility code is now very minimal -// so there is little advantage to setting it to 1. -#define WXWIN_COMPATIBILITY 0 +// Recommended setting: 0 (please update your code) +#define WXWIN_COMPATIBILITY_2_8 1 -// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap, -// but this is very dangerous because you can mistakenly pass an icon instead -// of a bitmap to a function taking "const wxBitmap&" - which will *not* work -// because an icon is not a valid bitmap +// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when +// default system font is used for wxWindow::GetCharWidth/Height() instead of +// the current font. // -// Starting from 2.1.12, you have the choice under this backwards compatible -// behaviour (your code will still compile, but probably won't behave as -// expected!) and not deriving wxIcon class from wxBitmap, but providing a -// conversion ctor wxBitmap(const wxIcon&) instead. +// Default is 0 // // Recommended setting: 0 -#define wxICON_IS_BITMAP 0 +#define wxDIALOG_UNIT_COMPATIBILITY 0 // ---------------------------------------------------------------------------- // debugging settings // ---------------------------------------------------------------------------- +// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no +// need to define it here. You may do it for two reasons: either completely +// disable/compile out the asserts in release version (then do it inside #ifdef +// NDEBUG) or, on the contrary, enable more asserts, including the usually +// disabled ones, in the debug build (then do it inside #ifndef NDEBUG) +// +// #ifdef NDEBUG +// #define wxDEBUG_LEVEL 0 +// #else +// #define wxDEBUG_LEVEL 2 +// #endif + +// wxHandleFatalExceptions() may be used to catch the program faults at run +// time and, instead of terminating the program with a usual GPF message box, +// call the user-defined wxApp::OnFatalException() function. If you set +// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. +// +// This setting is for Win32 only and can only be enabled if your compiler +// supports Win32 structured exception handling (currently only VC++ does) +// +// Default is 1 +// +// Recommended setting: 1 if your compiler supports it. +#define wxUSE_ON_FATAL_EXCEPTION 1 + +// Set this to 1 to be able to generate a human-readable (unlike +// machine-readable minidump created by wxCrashReport::Generate()) stack back +// trace when your program crashes using wxStackWalker +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_STACKWALKER 1 + +// Set this to 1 to compile in wxDebugReport class which allows you to create +// and optionally upload to your web site a debug report consisting of back +// trace of the crash (if wxUSE_STACKWALKER == 1) and other information. +// +// Default is 1 if supported by the compiler. +// +// Recommended setting: 1, it is compiled into a separate library so there +// is no overhead if you don't use it +#define wxUSE_DEBUGREPORT 1 + // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features -// as wxWindows memory debugging subsystem built in since version 5.0 and you +// as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // -// Using VC++ CRT memory debugging is enabled by default in debug mode -// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) +// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG +// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. +// The rest of the options in this section are obsolete and not supported, +// enable them at your own risk. + // If 1, enables wxDebugContext, for writing error messages to file, etc. If -// __WXDEBUG__ is not defined, will still use normal memory operators. It's -// recommended to set this to 1, since you may well need to output an error log -// in a production version (or non-debugging beta). +// __WXDEBUG__ is not defined, will still use the normal memory operators. // -// Default is 1. +// Default is 0 // -// Recommended setting: 1 but see comment above -#define wxUSE_DEBUG_CONTEXT 1 +// Recommended setting: 0 +#define wxUSE_DEBUG_CONTEXT 0 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. @@ -77,51 +132,75 @@ // WARNING: this code may not work with all architectures, especially if // alignment is an issue. This switch is currently ignored for mingw / cygwin // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_MEMORY_TRACING 1 +// Recommended setting: 1 if you are not using a memory debugging tool, else 0 +#define wxUSE_MEMORY_TRACING 0 // In debug mode, cause new and delete to be redefined globally. -// If this causes problems (e.g. link errors), set this to 0. +// If this causes problems (e.g. link errors which is a common problem +// especially if you use another library which also redefines the global new +// and delete), set this to 0. // This switch is currently ignored for mingw / cygwin // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_GLOBAL_MEMORY_OPERATORS 1 +// Recommended setting: 0 +#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently -// ignored for mingw / cygwin +// ignored for MinGW/Cygwin. // -// Default is 1 +// Default is 0 // -// Recommended setting: 1 but see comment in the beginning of this section -#define wxUSE_DEBUG_NEW_ALWAYS 1 +// Recommended setting: 0 +#define wxUSE_DEBUG_NEW_ALWAYS 0 -// wxHandleFatalExceptions() may be used to catch the program faults at run -// time and, instead of terminating the program with a usual GPF message box, -// call the user-defined wxApp::OnFatalException() function. If you set -// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. -// -// This setting is for Win32 only and can only be enabled if your compiler -// supports Win32 structured exception handling (currently only VC++ does) -// -// Default is 1 -// -// Recommended setting: 1 if your compiler supports it. -#ifdef _MSC_VER - #define wxUSE_ON_FATAL_EXCEPTION 1 -#else - #define wxUSE_ON_FATAL_EXCEPTION 0 + +// ---------------------------------------------------------------------------- +// Unicode support +// ---------------------------------------------------------------------------- + +// These settings are obsolete: the library is always built in Unicode mode +// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if +// absolutely necessary -- updating it is strongly recommended as the ANSI mode +// will disappear completely in future wxWidgets releases. +#ifndef wxUSE_UNICODE + #define wxUSE_UNICODE 1 #endif +// wxUSE_WCHAR_T is required by wxWidgets now, don't change. +#define wxUSE_WCHAR_T 1 + // ---------------------------------------------------------------------------- // global features // ---------------------------------------------------------------------------- +// Compile library in exception-safe mode? If set to 1, the library will try to +// behave correctly in presence of exceptions (even though it still will not +// use the exceptions itself) and notify the user code about any unhandled +// exceptions. If set to 0, propagation of the exceptions through the library +// code will lead to undefined behaviour -- but the code itself will be +// slightly smaller and faster. +// +// Note that like wxUSE_THREADS this option is automatically set to 0 if +// wxNO_EXCEPTIONS is defined. +// +// Default is 1 +// +// Recommended setting: depends on whether you intend to use C++ exceptions +// in your own code (1 if you do, 0 if you don't) +#define wxUSE_EXCEPTIONS 1 + +// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI +// +// Default is 0 +// +// Recommended setting: 0 (this is still work in progress...) +#define wxUSE_EXTENDED_RTTI 0 + // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what // you are doing. @@ -131,27 +210,174 @@ // Recommended setting: 1 (always) #define wxUSE_LOG 1 +// Recommended setting: 1 +#define wxUSE_LOGWINDOW 1 + +// Recommended setting: 1 +#define wxUSE_LOGGUI 1 + +// Recommended setting: 1 +#define wxUSE_LOG_DIALOG 1 + +// Support for command line parsing using wxCmdLineParser class. +// +// Default is 1 +// +// Recommended setting: 1 (can be set to 0 if you don't use the cmd line) +#define wxUSE_CMDLINE_PARSER 1 + // Support for multithreaded applications: if 1, compile in thread classes // (thread.h) and make the library a bit more thread safe. Although thread // support is quite stable by now, you may still consider recompiling the // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // -// This is ignored under Win16, threads are only supported under Win32. +// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset +// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in +// build/msw/config.* file this value will have no effect. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 -// If enabled (1), compiles wxWindows streams classes +// If enabled, compiles wxWidgets streams classes +// +// wx stream classes are used for image IO, process IO redirection, network +// protocols implementation and much more and so disabling this results in a +// lot of other functionality being lost. +// +// Default is 1 +// +// Recommended setting: 1 as setting it to 0 disables many other things #define wxUSE_STREAMS 1 -// Use standard C++ streams if 1. If 0, use wxWin streams implementation. -#define wxUSE_STD_IOSTREAM 0 +// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. +// Note that if the system's implementation does not support positional +// parameters, setting this to 1 forces the use of the wxWidgets implementation +// of wxVsnprintf. The standard vsnprintf() supports positional parameters on +// many Unix systems but usually doesn't under Windows. +// +// Positional parameters are very useful when translating a program since using +// them in formatting strings allow translators to correctly reorder the +// translated sentences. +// +// Default is 1 +// +// Recommended setting: 1 if you want to support multiple languages +#define wxUSE_PRINTF_POS_PARAMS 1 + +// Enable the use of compiler-specific thread local storage keyword, if any. +// This is used for wxTLS_XXX() macros implementation and normally should use +// the compiler-provided support as it's simpler and more efficient, but must +// not use it if wxWidgets is used in a dynamically loaded Win32 (i.e. using +// LoadLibrary()/GetProcAddress()) as this triggers a bug in compiler TLS +// support that results in crashes when any TLS variables are used. So if you +// are building a Win32 DLL using wxWidgets that can be loaded dynamically, set +// this to 0. +// +// Default is 1, but set to 0 if the scenario above is applicable. +#define wxUSE_COMPILER_TLS 1 + +// ---------------------------------------------------------------------------- +// Interoperability with the standard library. +// ---------------------------------------------------------------------------- + +// Set wxUSE_STL to 1 to enable maximal interoperability with the standard +// library, even at the cost of backwards compatibility. +// +// Default is 0 +// +// Recommended setting: 0 as the options below already provide a relatively +// good level of interoperability and changing this option arguably isn't worth +// diverging from the official builds of the library. +#define wxUSE_STL 0 + +// This is not a real option but is used as the default value for +// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS. +// +// Currently the Digital Mars and Watcom compilers come without standard C++ +// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have +// them (e.g. from STLPort). +// +// VC++ 5.0 does include standard C++ library headers, however they produce +// many warnings that can't be turned off when compiled at warning level 4. +#if defined(__DMC__) || defined(__WATCOMC__) \ + || (defined(_MSC_VER) && _MSC_VER < 1200) + #define wxUSE_STD_DEFAULT 0 +#else + #define wxUSE_STD_DEFAULT 1 +#endif + +// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<> +// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but +// usually more limited) implementations are used which allows to avoid the +// dependency on the C++ run-time library. +// +// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't +// support using standard containers and that VC6 needs non-default options for +// such build to avoid getting "fatal error C1076: compiler limit : internal +// heap limit reached; use /Zm to specify a higher limit" in its own standard +// headers, so you need to ensure you do increase the heap size before enabling +// this option for this compiler. +// +// Default is 0 for compatibility reasons. +// +// Recommended setting: 1 unless compatibility with the official wxWidgets +// build and/or the existing code is a concern. +#define wxUSE_STD_CONTAINERS 0 + +// Use standard C++ streams if 1 instead of wx streams in some places. If +// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the +// standard streams library. +// +// Notice that enabling this does not replace wx streams with std streams +// everywhere, in a lot of places wx streams are used no matter what. +// +// Default is 1 if compiler supports it. +// +// Recommended setting: 1 if you use the standard streams anyhow and so +// dependency on the standard streams library is not a +// problem +#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT + +// Enable minimal interoperability with the standard C++ string class if 1. +// "Minimal" means that wxString can be constructed from std::string or +// std::wstring but can't be implicitly converted to them. You need to enable +// the option below for the latter. +// +// Default is 1 for most compilers. +// +// Recommended setting: 1 unless you want to ensure your program doesn't use +// the standard C++ library at all. +#define wxUSE_STD_STRING wxUSE_STD_DEFAULT + +// Make wxString as much interchangeable with std::[w]string as possible, in +// particular allow implicit conversion of wxString to either of these classes. +// This comes at a price (or a benefit, depending on your point of view) of not +// allowing implicit conversion to "const char *" and "const wchar_t *". +// +// Because a lot of existing code relies on these conversions, this option is +// disabled by default but can be enabled for your build if you don't care +// about compatibility. +// +// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled. +// +// Recommended setting: 0 to remain compatible with the official builds of +// wxWidgets. +#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL + +// VC++ 4.2 and above allows and but you can't mix +// them. Set this option to 1 to use , 0 to use . +// +// Note that newer compilers (including VC++ 7.1 and later) don't support +// wxUSE_IOSTREAMH == 1 and so will be used anyhow. +// +// Default is 0. +// +// Recommended setting: 0, only set to 1 if you use a really old compiler +#define wxUSE_IOSTREAMH 0 -// Use serialization (requires utils/serialize) -#define wxUSE_SERIAL 0 // ---------------------------------------------------------------------------- // non GUI features selection @@ -170,7 +396,75 @@ // Recommended setting: 1 #define wxUSE_LONGLONG 1 -// Set wxUSE_TIMEDATE to 1 to compile the wxDateTime and related classes which +// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for +// storing binary data in wxConfig on most platforms. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_BASE64 1 + +// Set this to 1 to be able to use wxEventLoop even in console applications +// (i.e. using base library only, without GUI). This is mostly useful for +// processing socket events but is also necessary to use timers in console +// applications +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely disabled if you don't use it) +#define wxUSE_CONSOLE_EVENTLOOP 1 + +// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level +// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions. +// +// Default is 1 +// +// Recommended setting: 1 (wxFile is highly recommended as it is required by +// i18n code, wxFileConfig and others) +#define wxUSE_FILE 1 +#define wxUSE_FFILE 1 + +// Use wxFSVolume class providing access to the configured/active mount points +// +// Default is 1 +// +// Recommended setting: 1 (but may be safely disabled if you don't use it) +#define wxUSE_FSVOLUME 1 + +// Use wxStandardPaths class which allows to retrieve some standard locations +// in the file system +// +// Default is 1 +// +// Recommended setting: 1 (may be disabled to save space, but not much) +#define wxUSE_STDPATHS 1 + +// use wxTextBuffer class: required by wxTextFile +#define wxUSE_TEXTBUFFER 1 + +// use wxTextFile class: requires wxFile and wxTextBuffer, required by +// wxFileConfig +#define wxUSE_TEXTFILE 1 + +// i18n support: _() macro, wxLocale class. Requires wxTextFile. +#define wxUSE_INTL 1 + +// Provide wxFoo_l() functions similar to standard foo() functions but taking +// an extra locale parameter. +// +// Notice that this is fully implemented only for the systems providing POSIX +// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary +// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will +// only work for the current user locale and "C" locale. You can use +// wxHAS_XLOCALE_SUPPORT to test whether the full support is available. +// +// Default is 1 +// +// Recommended setting: 1 but may be disabled if you are writing programs +// running only in C locale anyhow +#define wxUSE_XLOCALE 1 + +// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which // allow to manipulate dates, times and time intervals. wxDateTime replaces the // old wxTime and wxDate classes which are still provided for backwards // compatibility (and implemented in terms of wxDateTime). @@ -182,8 +476,31 @@ // // Requires: wxUSE_LONGLONG // +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_DATETIME 1 + +// Set wxUSE_TIMER to 1 to compile wxTimer class +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_TIMER 1 + +// Use wxStopWatch clas. +// +// Default is 1 +// +// Recommended setting: 1 (needed by wxSocket) +#define wxUSE_STOPWATCH 1 + +// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher +// +// Default is 1 +// // Recommended setting: 1 -#define wxUSE_TIMEDATE 1 +#define wxUSE_FSWATCHER 1 // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes // which allow the application to store its settings in the persistent @@ -193,7 +510,7 @@ // See also wxUSE_CONFIG_NATIVE below. // // Recommended setting: 1 -#define wxUSE_CONFIG 1 +#define wxUSE_CONFIG 1 // If wxUSE_CONFIG is 1, you may choose to use either the native config // classes under Windows (using .INI files under Win16 and the registry under @@ -210,177 +527,725 @@ // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows // to connect/disconnect from the network and be notified whenever the dial-up -// network connection is established/terminated. +// network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER. // // Default is 1. // // Recommended setting: 1 #define wxUSE_DIALUP_MANAGER 1 -// Compile in wxLibrary class for run-time DLL loading and function calling +// Compile in classes for run-time DLL loading and function calling. +// Required by wxUSE_DIALUP_MANAGER. // // This setting is for Win32 only // // Default is 1. // // Recommended setting: 1 -#define wxUSE_DYNLIB_CLASS 1 +#define wxUSE_DYNLIB_CLASS 1 + +// experimental, don't use for now +#define wxUSE_DYNAMIC_LOADER 1 // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 -// Set to 1 to enable virtual file systems -// (needed by wxHTML) +// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS) +// +// Notice that currently setting this option under Windows will result in +// programs which can only run on recent OS versions (with ws2_32.dll +// installed) which is why it is disabled by default. +// +// Default is 1. +// +// Recommended setting: 1 if you need IPv6 support +#define wxUSE_IPV6 0 + +// Set to 1 to enable virtual file systems (required by wxHTML) #define wxUSE_FILESYSTEM 1 + +// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_ZIP 1 + +// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM) +#define wxUSE_FS_ARCHIVE 1 + +// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_INET 1 -// input stream for reading from zip archives +// wxArchive classes for accessing archives such as zip and tar +#define wxUSE_ARCHIVE_STREAMS 1 + +// Set to 1 to compile wxZipInput/OutputStream classes. #define wxUSE_ZIPSTREAM 1 +// Set to 1 to compile wxTarInput/OutputStream classes. +#define wxUSE_TARSTREAM 1 + +// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by +// wxUSE_LIBPNG +#define wxUSE_ZLIB 1 + +// If enabled, the code written by Apple will be used to write, in a portable +// way, float on the disk. See extended.c for the license which is different +// from wxWidgets one. +// +// Default is 1. +// +// Recommended setting: 1 unless you don't like the license terms (unlikely) #define wxUSE_APPLE_IEEE 1 - // if enabled, the float codec written by Apple - // will be used to write, in a portable way, - // float on the disk -// use wxFile class - required by i18n code, wxConfig and others - recommended -#define wxUSE_FILE 1 +// Joystick support class +#define wxUSE_JOYSTICK 1 -// use wxTextFile class: requires wxFile, required by wxConfig -#define wxUSE_TEXTFILE 1 +// wxFontEnumerator class +#define wxUSE_FONTENUM 1 -// i18n support: _() macro, wxLocale class. Requires wxFile -#define wxUSE_INTL 1 +// wxFontMapper class +#define wxUSE_FONTMAP 1 -// ---------------------------------------------------------------------------- -// Optional controls -// ---------------------------------------------------------------------------- +// wxMimeTypesManager class +#define wxUSE_MIMETYPE 1 -// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar -// classes at all. Otherwise, use the native toolbar class unless -// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which -// supports some features which might not be supported by the native wxToolBar -// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1. +// wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP +// or wxURL you need to set this to 1. // -// Default is 1 for all settings. +// Default is 1. // -// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for -// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility). -#define wxUSE_TOOLBAR 1 -#define wxUSE_TOOLBAR_NATIVE 1 -#define wxUSE_TOOLBAR_SIMPLE 1 +// Recommended setting: 1 +#define wxUSE_PROTOCOL 1 + +// The settings for the individual URL schemes +#define wxUSE_PROTOCOL_FILE 1 +#define wxUSE_PROTOCOL_FTP 1 +#define wxUSE_PROTOCOL_HTTP 1 + +// Define this to use wxURL class. +#define wxUSE_URL 1 + +// Define this to use native platform url and protocol support. +// Currently valid only for MS-Windows. +// Note: if you set this to 1, you can open ftp/http/gopher sites +// and obtain a valid input stream for these sites +// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0. +// Doing so reduces the code size. +// +// This code is experimental and subject to change. +#define wxUSE_URL_NATIVE 0 -// wxNotebook is a control with several "tabs" located on one of its sides. It -// may be used ot logically organise the data presented to the user instead of -// putting everything in one huge dialog. It replaces wxTabControl and related -// classes of wxWin 1.6x. +// Support for wxVariant class used in several places throughout the library, +// notably in wxDataViewCtrl API. // // Default is 1. // -// Recommended setting: 1 -#define wxUSE_NOTEBOOK 1 - -// The corresponding controls will be compiled in if wxUSE_ is set to -// 1 and not compiled into the library otherwise. -// -// Default is 1 for everything. -// -// Recommended setting: 1 (library might fail to compile for some combinations -// of disabled controls) -#define wxUSE_CARET 1 -#define wxUSE_CHECKBOX 1 -#define wxUSE_CHECKLISTBOX 1 -#define wxUSE_CHOICE 1 -#define wxUSE_COMBOBOX 1 -#define wxUSE_GAUGE 1 -#define wxUSE_LISTBOX 1 -#define wxUSE_RADIOBOX 1 -#define wxUSE_RADIOBTN 1 -#define wxUSE_SASH 1 // wxSashWindow -#define wxUSE_SCROLLBAR 1 -#define wxUSE_SLIDER 1 -#define wxUSE_SPINBTN 1 -#define wxUSE_SPINCTRL 1 -#define wxUSE_STATLINE 1 -#define wxUSE_STATUSBAR 1 -#define wxUSE_TOOLTIPS 1 // wxToolTip and wxWindow::SetToolTip() +// Recommended setting: 1 unless you want to reduce the library size as much as +// possible in which case setting this to 0 can gain up to 100KB. +#define wxUSE_VARIANT 1 -// Two status bar implementations are available under Win32: the generic one -// or the wrapper around native control. For native look and feel the native -// version should be used. +// Support for wxAny class, the successor for wxVariant. // // Default is 1. // -// Recommended setting: 1 -#define wxUSE_NATIVE_STATUSBAR 1 +// Recommended setting: 1 unless you want to reduce the library size by a small amount, +// or your compiler cannot for some reason cope with complexity of templates used. +#define wxUSE_ANY 1 -// this setting is obsolete, value is ignored -#define wxUSE_BUTTONBAR 1 - -// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and -// the new, much imporved and enhanced version. The new version is backwards -// compatible with the old one and should be used whenever possible, i.e. if -// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too. -// -// Default is 1 for both options. +// Support for regular expression matching via wxRegEx class: enable this to +// use POSIX regular expressions in your code. You need to compile regex +// library from src/regex to use it under Windows. // -// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using -// wxGrid and 100% backwards compatible (with all old wxGrid quirks) is -// essential. +// Default is 0 // -// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit. -#define wxUSE_GRID 1 -#define wxUSE_NEW_GRID 1 - -// wxValidator class and related methods -#define wxUSE_VALIDATORS 1 +// Recommended setting: 1 if your compiler supports it, if it doesn't please +// contribute us a makefile for src/regex for it +#define wxUSE_REGEX 1 -// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) -#define wxUSE_ACCEL 1 +// wxSystemOptions class +#define wxUSE_SYSTEM_OPTIONS 1 -// ---------------------------------------------------------------------------- -// common dialogs -// ---------------------------------------------------------------------------- +// wxSound class +#define wxUSE_SOUND 1 -// Define 1 to use generic dialogs in Windows, even though they duplicate -// native common dialog (e.g. wxColourDialog). This is mainly useful for -// testing. +// Use wxMediaCtrl // -// Default is 0 +// Default is 1. // -// Recommended setting: 0 -#define wxUSE_GENERIC_DIALOGS_IN_MSW 0 +// Recommended setting: 1 +#define wxUSE_MEDIACTRL 1 -// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. -// file selector, printer dialog). Switching this off also switches off the -// printing architecture and interactive wxPrinterDC. +// Use wxWidget's XRC XML-based resource system. Recommended. // // Default is 1 // -// Recommended setting: 1 (unless it really doesn't work) -#define wxUSE_COMMON_DIALOGS 1 +// Recommended setting: 1 (requires wxUSE_XML) +#define wxUSE_XRC 1 -// text entry dialog and wxGetTextFromUser function -#define wxUSE_TEXTDLG 1 +// XML parsing classes. Note that their API will change in the future, so +// using wxXmlDocument and wxXmlNode in your app is not recommended. +// +// Default is the same as wxUSE_XRC, i.e. 1 by default. +// +// Recommended setting: 1 (required by XRC) +#define wxUSE_XML wxUSE_XRC -// progress dialog class for lengthy operations -#define wxUSE_PROGRESSDLG 1 +// Use wxWidget's AUI docking system +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_AUI 1 -// wxBusyInfo displays window with message when app is busy. Works in same way -// as wxBusyCursor -#define wxUSE_BUSYINFO 1 +// Use wxWidget's Ribbon classes for interfaces +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_RIBBON 1 -// wxDirDlg class for getting a directory name from user -#define wxUSE_DIRDLG 1 +// Use wxPropertyGrid. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_PROPGRID 1 -// support for startup tips (wxShowTip &c) -#define wxUSE_STARTUP_TIPS 1 +// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_STC 1 -// ---------------------------------------------------------------------------- -// Metafiles support -// ---------------------------------------------------------------------------- +// Use wxWidget's web viewing classes +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_WEBVIEW 1 -// Windows supports the graphics format known as metafile which is, though not +// Use the IE wxWebView backend +// +// Default is 1 on MSW +// +// Recommended setting: 1 +#ifdef __WXMSW__ +#define wxUSE_WEBVIEW_IE 1 +#else +#define wxUSE_WEBVIEW_IE 0 +#endif + +// Use the WebKit wxWebView backend +// +// Default is 1 on GTK and OSX +// +// Recommended setting: 1 +#if defined(__WXGTK__) || defined(__WXOSX__) +#define wxUSE_WEBVIEW_WEBKIT 1 +#else +#define wxUSE_WEBVIEW_WEBKIT 0 +#endif + +// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced +// 2D drawing API. (Still somewhat experimental) +// +// Please note that on Windows gdiplus.dll is loaded dynamically which means +// that nothing special needs to be done as long as you don't use +// wxGraphicsContext at all or only use it on XP and later systems but you +// still do need to distribute it yourself for an application using +// wxGraphicsContext to be runnable on pre-XP systems. +// +// Default is 1 except if you're using a non-Microsoft compiler under Windows +// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g. +// mingw32) you may need to install the headers (and just the headers) +// yourself. If you do, change the setting below manually. +// +// Recommended setting: 1 if supported by the compilation environment + +// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is +// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined +#ifdef _MSC_VER +# if _MSC_VER >= 1310 + // MSVC7.1+ comes with new enough Platform SDK, enable + // wxGraphicsContext support for it +# define wxUSE_GRAPHICS_CONTEXT 1 +# else + // MSVC 6 didn't include GDI+ headers so disable by default, enable it + // here if you use MSVC 6 with a newer SDK +# define wxUSE_GRAPHICS_CONTEXT 0 +# endif +#else + // Disable support for other Windows compilers, enable it if your compiler + // comes with new enough SDK or you installed the headers manually. + // + // Notice that this will be set by configure under non-Windows platforms + // anyhow so the value there is not important. +# define wxUSE_GRAPHICS_CONTEXT 0 +#endif + +// Enable wxGraphicsContext implementation using Cairo library. +// +// This is not needed under Windows and detected automatically by configure +// under other systems, however you may set this to 1 manually if you installed +// Cairo under Windows yourself and prefer to use it instead the native GDI+ +// implementation. +// +// Default is 0 +// +// Recommended setting: 0 +#define wxUSE_CAIRO 0 + + +// ---------------------------------------------------------------------------- +// Individual GUI controls +// ---------------------------------------------------------------------------- + +// You must set wxUSE_CONTROLS to 1 if you are using any controls at all +// (without it, wxControl class is not compiled) +// +// Default is 1 +// +// Recommended setting: 1 (don't change except for very special programs) +#define wxUSE_CONTROLS 1 + +// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup(). +// Currently markup is supported only by a few controls and only some ports but +// their number will increase with time. +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0 if you want to save on code size) +#define wxUSE_MARKUP 1 + +// wxPopupWindow class is a top level transient window. It is currently used +// to implement wxTipWindow +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW) +#define wxUSE_POPUPWIN 1 + +// wxTipWindow allows to implement the custom tooltips, it is used by the +// context help classes. Requires wxUSE_POPUPWIN. +// +// Default is 1 +// +// Recommended setting: 1 (may be set to 0) +#define wxUSE_TIPWINDOW 1 + +// Each of the settings below corresponds to one wxWidgets control. They are +// all switched on by default but may be disabled if you are sure that your +// program (including any standard dialogs it can show!) doesn't need them and +// if you desperately want to save some space. If you use any of these you must +// set wxUSE_CONTROLS as well. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl +#define wxUSE_BANNERWINDOW 1 // wxBannerWindow +#define wxUSE_BUTTON 1 // wxButton +#define wxUSE_BMPBUTTON 1 // wxBitmapButton +#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl +#define wxUSE_CHECKBOX 1 // wxCheckBox +#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) +#define wxUSE_CHOICE 1 // wxChoice +#define wxUSE_COLLPANE 1 // wxCollapsiblePane +#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl +#define wxUSE_COMBOBOX 1 // wxComboBox +#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton +#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl +#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl +#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl +#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox +#define wxUSE_FILECTRL 1 // wxFileCtrl +#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl +#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl +#define wxUSE_GAUGE 1 // wxGauge +#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl +#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl +#define wxUSE_LISTBOX 1 // wxListBox +#define wxUSE_LISTCTRL 1 // wxListCtrl +#define wxUSE_RADIOBOX 1 // wxRadioBox +#define wxUSE_RADIOBTN 1 // wxRadioButton +#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog +#define wxUSE_SCROLLBAR 1 // wxScrollBar +#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl +#define wxUSE_SLIDER 1 // wxSlider +#define wxUSE_SPINBTN 1 // wxSpinButton +#define wxUSE_SPINCTRL 1 // wxSpinCtrl +#define wxUSE_STATBOX 1 // wxStaticBox +#define wxUSE_STATLINE 1 // wxStaticLine +#define wxUSE_STATTEXT 1 // wxStaticText +#define wxUSE_STATBMP 1 // wxStaticBitmap +#define wxUSE_TEXTCTRL 1 // wxTextCtrl +#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl +#define wxUSE_TOGGLEBTN 1 // requires wxButton +#define wxUSE_TREECTRL 1 // wxTreeCtrl +#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl + +// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR +// below either wxStatusBar95 or a generic wxStatusBar will be used. +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_STATUSBAR 1 + +// Two status bar implementations are available under Win32: the generic one +// or the wrapper around native control. For native look and feel the native +// version should be used. +// +// Default is 1 for the platforms where native status bar is supported. +// +// Recommended setting: 1 (there is no advantage in using the generic one) +#define wxUSE_NATIVE_STATUSBAR 1 + +// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar +// classes at all. Otherwise, use the native toolbar class unless +// wxUSE_TOOLBAR_NATIVE is 0. +// +// Default is 1 for all settings. +// +// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE. +#define wxUSE_TOOLBAR 1 +#define wxUSE_TOOLBAR_NATIVE 1 + +// wxNotebook is a control with several "tabs" located on one of its sides. It +// may be used to logically organise the data presented to the user instead of +// putting everything in one huge dialog. It replaces wxTabControl and related +// classes of wxWin 1.6x. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_NOTEBOOK 1 + +// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_LISTBOOK 1 + +// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_CHOICEBOOK 1 + +// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of +// the tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TREEBOOK 1 + +// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of +// tabs +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TOOLBOOK 1 + +// wxTaskBarIcon is a small notification icon shown in the system toolbar or +// dock. +// +// Default is 1. +// +// Recommended setting: 1 (but can be set to 0 if you don't need it) +#define wxUSE_TASKBARICON 1 + +// wxGrid class +// +// Default is 1, set to 0 to cut down compilation time and binaries size if you +// don't use it. +// +// Recommended setting: 1 +// +#define wxUSE_GRID 1 + +// wxMiniFrame class: a frame with narrow title bar +// +// Default is 1. +// +// Recommended setting: 1 (it doesn't cost almost anything) +#define wxUSE_MINIFRAME 1 + +// wxComboCtrl and related classes: combobox with custom popup window and +// not necessarily a listbox. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it +// it used by wxComboBox +#define wxUSE_COMBOCTRL 1 + +// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox +// items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0, except where it is +// needed as a base class for generic wxBitmapComboBox. +#define wxUSE_ODCOMBOBOX 1 + +// wxBitmapComboBox is a combobox that can have images in front of text items. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 +#define wxUSE_BITMAPCOMBOBOX 1 + +// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items +// up and down in it. It is also used as part of wxRearrangeDialog. +// +// Default is 1. +// +// Recommended setting: 1 but can be safely set to 0 (currently used only by +// wxHeaderCtrl) +#define wxUSE_REARRANGECTRL 1 + +// ---------------------------------------------------------------------------- +// Miscellaneous GUI stuff +// ---------------------------------------------------------------------------- + +// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) +#define wxUSE_ACCEL 1 + +// Use the standard art provider. The icons returned by this provider are +// embedded into the library as XPMs so disabling it reduces the library size +// somewhat but this should only be done if you use your own custom art +// provider returning the icons or never use any icons not provided by the +// native art provider (which might not be implemented at all for some +// platforms) or by the Tango icons provider (if it's not itself disabled +// below). +// +// Default is 1. +// +// Recommended setting: 1 unless you use your own custom art provider. +#define wxUSE_ARTPROVIDER_STD 1 + +// Use art provider providing Tango icons: this art provider has higher quality +// icons than the default ones using smaller size XPM icons without +// transparency but the embedded PNG icons add to the library size. +// +// Default is 1 under non-GTK ports. Under wxGTK the native art provider using +// the GTK+ stock icons replaces it so it is normally not necessary. +// +// Recommended setting: 1 but can be turned off to reduce the library size. +#define wxUSE_ARTPROVIDER_TANGO 1 + +// Hotkey support (currently Windows only) +#define wxUSE_HOTKEY 1 + +// Use wxCaret: a class implementing a "cursor" in a text control (called caret +// under Windows). +// +// Default is 1. +// +// Recommended setting: 1 (can be safely set to 0, not used by the library) +#define wxUSE_CARET 1 + +// Use wxDisplay class: it allows enumerating all displays on a system and +// their geometries as well as finding the display on which the given point or +// window lies. +// +// Default is 1. +// +// Recommended setting: 1 if you need it, can be safely set to 0 otherwise +#define wxUSE_DISPLAY 1 + +// Miscellaneous geometry code: needed for Canvas library +#define wxUSE_GEOMETRY 1 + +// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and +// wxListCtrl. +// +// Default is 1. +// +// Recommended setting: 1 (set it to 0 if you don't use any of the controls +// enumerated above, then this class is mostly useless too) +#define wxUSE_IMAGLIST 1 + +// Use wxInfoBar class. +// +// Default is 1. +// +// Recommended setting: 1 (but can be disabled without problems as nothing +// depends on it) +#define wxUSE_INFOBAR 1 + +// Use wxMenu, wxMenuBar, wxMenuItem. +// +// Default is 1. +// +// Recommended setting: 1 (can't be disabled under MSW) +#define wxUSE_MENUS 1 + +// Use wxNotificationMessage. +// +// wxNotificationMessage allows to show non-intrusive messages to the user +// using balloons, banners, popups or whatever is the appropriate method for +// the current platform. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_NOTIFICATION_MESSAGE 1 + +// wxRichToolTip is a customizable tooltip class which has more functionality +// than the stock (but native, unlike this class) wxToolTip. +// +// Default is 1. +// +// Recommended setting: 1 (but can be safely set to 0 if you don't need it) +#define wxUSE_RICHTOOLTIP 1 + +// Use wxSashWindow class. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_SASH 1 + +// Use wxSplitterWindow class. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_SPLITTER 1 + +// Use wxToolTip and wxWindow::Set/GetToolTip() methods. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_TOOLTIPS 1 + +// wxValidator class and related methods +#define wxUSE_VALIDATORS 1 + +// Use reference counted ID management: this means that wxWidgets will track +// the automatically allocated ids (those used when you use wxID_ANY when +// creating a window, menu or toolbar item &c) instead of just supposing that +// the program never runs out of them. This is mostly useful only under wxMSW +// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where +// long-running programs can run into problems with ids reuse without this. On +// the other platforms, where the ids have the full int range, this shouldn't +// be necessary. +#ifdef __WXMSW__ +#define wxUSE_AUTOID_MANAGEMENT 1 +#else +#define wxUSE_AUTOID_MANAGEMENT 0 +#endif + +// ---------------------------------------------------------------------------- +// common dialogs +// ---------------------------------------------------------------------------- + +// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. +// file selector, printer dialog). Switching this off also switches off the +// printing architecture and interactive wxPrinterDC. +// +// Default is 1 +// +// Recommended setting: 1 (unless it really doesn't work) +#define wxUSE_COMMON_DIALOGS 1 + +// wxBusyInfo displays window with message when app is busy. Works in same way +// as wxBusyCursor +#define wxUSE_BUSYINFO 1 + +// Use single/multiple choice dialogs. +// +// Default is 1 +// +// Recommended setting: 1 (used in the library itself) +#define wxUSE_CHOICEDLG 1 + +// Use colour picker dialog +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_COLOURDLG 1 + +// wxDirDlg class for getting a directory name from user +#define wxUSE_DIRDLG 1 + +// TODO: setting to choose the generic or native one + +// Use file open/save dialogs. +// +// Default is 1 +// +// Recommended setting: 1 (used in many places in the library itself) +#define wxUSE_FILEDLG 1 + +// Use find/replace dialogs. +// +// Default is 1 +// +// Recommended setting: 1 (but may be safely set to 0) +#define wxUSE_FINDREPLDLG 1 + +// Use font picker dialog +// +// Default is 1 +// +// Recommended setting: 1 (used in the library itself) +#define wxUSE_FONTDLG 1 + +// Use wxMessageDialog and wxMessageBox. +// +// Default is 1 +// +// Recommended setting: 1 (used in the library itself) +#define wxUSE_MSGDLG 1 + +// progress dialog class for lengthy operations +#define wxUSE_PROGRESSDLG 1 + +// support for startup tips (wxShowTip &c) +#define wxUSE_STARTUP_TIPS 1 + +// text entry dialog and wxGetTextFromUser function +#define wxUSE_TEXTDLG 1 + +// number entry dialog +#define wxUSE_NUMBERDLG 1 + +// splash screen class +#define wxUSE_SPLASH 1 + +// wizards +#define wxUSE_WIZARDDLG 1 + +// Compile in wxAboutBox() function showing the standard "About" dialog. +// +// Default is 1 +// +// Recommended setting: 1 but can be set to 0 to save some space if you don't +// use this function +#define wxUSE_ABOUTDLG 1 + +// wxFileHistory class +// +// Default is 1 +// +// Recommended setting: 1 +#define wxUSE_FILE_HISTORY 1 + +// ---------------------------------------------------------------------------- +// Metafiles support +// ---------------------------------------------------------------------------- + +// Windows supports the graphics format known as metafile which is, though not // portable, is widely used under Windows and so is supported by wxWin (under // Windows only, of course). Win16 (Win3.1) used the so-called "Window // MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in @@ -401,10 +1266,21 @@ // Big GUI components // ---------------------------------------------------------------------------- +// Set to 0 to disable MDI support. +// +// Requires wxUSE_NOTEBOOK under platforms other than MSW. +// +// Default is 1. +// +// Recommended setting: 1, can be safely set to 0. +#define wxUSE_MDI 1 + // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture +// +// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code @@ -419,317 +1295,355 @@ // smaller library. #define wxUSE_HTML 1 -// wxPlot is a class to display functions plots in wxWindow. +// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL +// headers and libraries to be able to compile the library with wxUSE_GLCANVAS +// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the +// list of libraries used to link your application (although this is done +// implicitly for Microsoft Visual C++ users). +// +// Default is 1 unless the compiler is known to ship without the necessary +// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). +// +// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 +// otherwise. +#define wxUSE_GLCANVAS 1 + +// wxRichTextCtrl allows editing of styled text. +// +// Default is 1. +// +// Recommended setting: 1, set to 0 if you want compile a +// smaller library. +#define wxUSE_RICHTEXT 1 + +// ---------------------------------------------------------------------------- +// Data transfer +// ---------------------------------------------------------------------------- + +// Use wxClipboard class for clipboard copy/paste. // // Default is 1. // // Recommended setting: 1 -#define wxUSE_PLOT 1 +#define wxUSE_CLIPBOARD 1 -// OpenGL canvas -#define wxUSE_GLCANVAS 0 +// Use wxDataObject and related classes. Needed for clipboard and OLE drag and +// drop +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_DATAOBJ 1 -// wxTreeLayout class -#define wxUSE_TREELAYOUT 1 +// Use wxDropTarget and wxDropSource classes for drag and drop (this is +// different from "built in" drag and drop in wxTreeCtrl which is always +// available). Requires wxUSE_DATAOBJ. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_DRAG_AND_DROP 1 + +// Use wxAccessible for enhanced and customisable accessibility. +// Depends on wxUSE_OLE. +// +// Default is 0. +// +// Recommended setting (at present): 0 +#define wxUSE_ACCESSIBILITY 0 // ---------------------------------------------------------------------------- // miscellaneous settings // ---------------------------------------------------------------------------- +// wxSingleInstanceChecker class allows to verify at startup if another program +// instance is running. +// +// Default is 1 +// +// Recommended setting: 1 (the class is tiny, disabling it won't save much +// space) +#define wxUSE_SNGLINST_CHECKER 1 + +#define wxUSE_DRAGIMAGE 1 + #define wxUSE_IPC 1 // 0 for no interprocess comms -// Note: wxHELP uses IPC under X so these are interdependent! #define wxUSE_HELP 1 // 0 for no help facility -#define wxUSE_RESOURCES 1 - // 0 for no wxGetResource/wxWriteResource + +// Should we use MS HTML help for wxHelpController? If disabled, neither +// wxCHMHelpController nor wxBestHelpController are available. +// +// Default is 1 under MSW, 0 is always used for the other platforms. +// +// Recommended setting: 1, only set to 0 if you have trouble compiling +// wxCHMHelpController (could be a problem with really ancient compilers) +#define wxUSE_MS_HTML_HELP 1 + + +// Use wxHTML-based help controller? +#define wxUSE_WXHTML_HELP 1 + #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system -#define wxUSE_CLIPBOARD 1 - // 0 for no clipboard functions - #define wxUSE_SPLINES 1 // 0 for no splines -#define wxUSE_DRAG_AND_DROP 1 - // 0 for no drag and drop +#define wxUSE_MOUSEWHEEL 1 + // Include mouse wheel support -#define wxUSE_XPM_IN_MSW 1 - // 0 for no XPM support in wxBitmap. - // Default is 1, as XPM is now fully - // supported this makes easier the issue - // of portable icons and bitmaps. -#define wxUSE_IMAGE_LOADING_IN_MSW 1 - // Use dynamic DIB loading/saving code in utils/dib under MSW. -#define wxUSE_RESOURCE_LOADING_IN_MSW 1 - // Use dynamic icon/cursor loading/saving code - // under MSW. -#define wxUSE_WX_RESOURCES 1 - // Use .wxr resource mechanism (requires PrologIO library) +// Compile wxUIActionSimulator class? +#define wxUSE_UIACTIONSIMULATOR 1 // ---------------------------------------------------------------------------- -// Postscript support settings +// wxDC classes for various output formats // ---------------------------------------------------------------------------- +// Set to 1 for PostScript device context. #define wxUSE_POSTSCRIPT 0 - // 0 for no PostScript device context -#define wxUSE_AFM_FOR_POSTSCRIPT 0 - // 1 to use font metric files in GetTextExtent -#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 - // Set to 0 to disable PostScript print/preview architecture code - // under Windows (just use Windows printing). +// Set to 1 to use font metric files in GetTextExtent +#define wxUSE_AFM_FOR_POSTSCRIPT 1 -// ---------------------------------------------------------------------------- -// database classes -// ---------------------------------------------------------------------------- - -#define wxUSE_ODBC 0 - // Define 1 to use ODBC classes +// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows +// to create files in SVG (Scalable Vector Graphics) format. +#define wxUSE_SVG 1 -#define wxODBC_FWD_ONLY_CURSORS 1 - // For backward compatibility reasons, this parameter now only - // controls the default scrolling method used by cursors. This - // default behavior can be overriden by setting the second param - // of wxDB::GetDbConnection() to indicate whether the connection - // (and any wxTable()s that use the connection) should support - // forward only scrolling of cursors, or both forward and backward - // Support for backward scrolling cursors is dependent on the - // data source as well as the ODBC driver being used. - -// ---------------------------------------------------------------------------- -// other compiler (mis)features -// ---------------------------------------------------------------------------- - -// Set this to 0 if your compiler can't cope with omission of prototype -// parameters. -// -// Default is 1. +// Should wxDC provide SetTransformMatrix() and related methods? // -// Recommended setting: 1 (should never need to set this to 0) -#define REMOVE_UNUSED_ARG 1 - -// VC++ 4.2 and above allows and but you can't mix -// them. Set to 1 for , 0 for -// -// Default is 1. +// Default is 1 but can be set to 0 if this functionality is not used. Notice +// that currently only wxMSW supports this so setting this to 0 doesn't change +// much for non-MSW platforms (although it will still save a few bytes +// probably). // -// Recommended setting: whatever your compiler likes more -#define wxUSE_IOSTREAMH 1 +// Recommended setting: 1. +#define wxUSE_DC_TRANSFORM_MATRIX 1 // ---------------------------------------------------------------------------- // image format support // ---------------------------------------------------------------------------- -#define wxUSE_ZLIB 1 - // Use zlib for compression in streams and PNG code -#define wxUSE_LIBPNG 1 - // Use PNG bitmap/image code -#define wxUSE_LIBJPEG 1 - // Use JPEG bitmap/image code -#define wxUSE_LIBTIFF 1 - // Use TIFF bitmap/image code -#define wxUSE_GIF 1 - // Use GIF bitmap/image code -#define wxUSE_PNM 1 - // Use PNM bitmap/image code -#define wxUSE_PCX 1 - // Use PCX bitmap/image code - -// ---------------------------------------------------------------------------- -// Windows-only settings -// ---------------------------------------------------------------------------- - -// Most of the settings in this section are obsolete or not used - -// Make settings compatible with MFC -#define wxUSE_MFC 0 - -// required for drag-and-drop, clipboard, OLE Automation -#define wxUSE_OLE 1 +// wxImage supports many different image formats which can be configured at +// compile-time. BMP is always supported, others are optional and can be safely +// disabled if you don't plan to use images in such format sometimes saving +// substantial amount of code in the final library. +// +// Some formats require an extra library which is included in wxWin sources +// which is mentioned if it is the case. -#if defined(__WIN95__) -#define wxUSE_CTL3D 0 -#else -// Define 1 to use Microsoft CTL3D library. -// See note above about using FAFA and CTL3D. -#define wxUSE_CTL3D 1 -#endif +// Set to 1 for wxImage support (recommended). +#define wxUSE_IMAGE 1 -// can we use RICHEDIT control? -#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__) -#define wxUSE_RICHEDIT 1 -#else -#define wxUSE_RICHEDIT 0 -#endif - -#define wxUSE_ITSY_BITSY 1 - // Define 1 to use Microsoft's ItsyBitsy - // small title bar library, for wxMiniFrame. - // This setting is only used for Win3.1; - // Win9x and NT use native miniframes - // support instead. -#define wxUSE_BITMAP_MESSAGE 1 - // Define 1 to use bitmap messages. -#define wxUSE_PORTABLE_FONTS_IN_MSW 0 - // Define 1 to use new portable font scheme in Windows - // (used by default under X) -#define wxFONT_SIZE_COMPATIBILITY 0 - // Define 1 for font size to be backward compatible - // to 1.63 and earlier. 1.64 and later define point - // sizes to be compatible with Windows. -#define wxUSE_PENWINDOWS 0 - // Set to 1 to use PenWindows - -#define wxUSE_OWNER_DRAWN 1 - // Owner-drawn menus and listboxes - -#if defined(__MINGW32__) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) -#ifndef wxUSE_NORLANDER_HEADERS -# define wxUSE_NORLANDER_HEADERS 1 -#endif -#endif +// Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB. +#define wxUSE_LIBPNG 1 -// ---------------------------------------------------------------------------- -// disable the settings which don't work for some compilers -// ---------------------------------------------------------------------------- +// Set to 1 for JPEG format support (requires libjpeg) +#define wxUSE_LIBJPEG 1 -// These don't work as expected for mingw32 and cygwin32 -#if defined(__GNUWIN32__) -#undef wxUSE_MEMORY_TRACING -#define wxUSE_MEMORY_TRACING 0 +// Set to 1 for TIFF format support (requires libtiff) +#define wxUSE_LIBTIFF 1 -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 +// Set to 1 for TGA format support (loading only) +#define wxUSE_TGA 1 -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 -#endif // __GNUWIN32__ +// Set to 1 for GIF format support +#define wxUSE_GIF 1 -// MFC duplicates these operators -#if wxUSE_MFC -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 +// Set to 1 for PNM format support +#define wxUSE_PNM 1 -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 +// Set to 1 for PCX format support +#define wxUSE_PCX 1 -#ifndef _MBCS -// #define _MBCS -#endif -#endif // wxUSE_MFC - -#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS) -// Can't use OLE drag and drop in Windows 3.1 because we don't know how -// to implement UUIDs -// GnuWin32 doesn't have appropriate headers for e.g. IUnknown. -#undef wxUSE_DRAG_AND_DROP -#define wxUSE_DRAG_AND_DROP 0 -#endif +// Set to 1 for IFF format support (Amiga format) +#define wxUSE_IFF 0 -// Only WIN32 supports wxStatusBar95 -#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR -#undef wxUSE_NATIVE_STATUSBAR -#define wxUSE_NATIVE_STATUSBAR 0 -#endif +// Set to 1 for XPM format support +#define wxUSE_XPM 1 -// Salford C++ doesn't like some of the memory operator definitions -#ifdef __SALFORDC__ -#undef wxUSE_MEMORY_TRACING -#define wxUSE_MEMORY_TRACING 0 +// Set to 1 for MS Icons and Cursors format support +#define wxUSE_ICO_CUR 1 -#undef wxUSE_GLOBAL_MEMORY_OPERATORS -#define wxUSE_GLOBAL_MEMORY_OPERATORS 0 +// Set to 1 to compile in wxPalette class +#define wxUSE_PALETTE 1 -#undef wxUSE_DEBUG_NEW_ALWAYS -#define wxUSE_DEBUG_NEW_ALWAYS 0 +// ---------------------------------------------------------------------------- +// wxUniversal-only options +// ---------------------------------------------------------------------------- -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 +// Set to 1 to enable compilation of all themes, this is the default +#define wxUSE_ALL_THEMES 1 -#undef wxUSE_OWNER_DRAWN -#define wxUSE_OWNER_DRAWN 0 -#endif +// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES +// is unset, if it is set these options are not used; notice that metal theme +// uses Win32 one +#define wxUSE_THEME_GTK 0 +#define wxUSE_THEME_METAL 0 +#define wxUSE_THEME_MONO 0 +#define wxUSE_THEME_WIN32 0 -#ifdef __TWIN32__ -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 +/* --- end common options --- */ -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 +/* --- start MSW options --- */ +// ---------------------------------------------------------------------------- +// Windows-only settings +// ---------------------------------------------------------------------------- +// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode +// and want to run your programs under Windows 9x and not only NT/2000/XP. +// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see +// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note +// that you will have to modify the makefiles to include unicows.lib import +// library as the first library (see installation instructions in install.txt +// to learn how to do it when building the library or samples). +// +// If your compiler doesn't have unicows.lib, you can get a version of it at +// http://libunicows.sourceforge.net +// +// Default is 0 +// +// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) +#ifndef wxUSE_UNICODE_MSLU + #define wxUSE_UNICODE_MSLU 0 #endif -// BC++/Win16 can't cope with the amount of data in resource.cpp -#if defined(__WIN16__) && defined(__BORLANDC__) -#undef wxUSE_WX_RESOURCES -#define wxUSE_WX_RESOURCES 0 +// Set this to 1 if you want to use wxWidgets and MFC in the same program. This +// will override some other settings (see below) +// +// Default is 0. +// +// Recommended setting: 0 unless you really have to use MFC +#define wxUSE_MFC 0 -#undef wxUSE_ODBC -#define wxUSE_ODBC 0 +// Set this to 1 for generic OLE support: this is required for drag-and-drop, +// clipboard, OLE Automation. Only set it to 0 if your compiler is very old and +// can't compile/doesn't have the OLE headers. +// +// Default is 1. +// +// Recommended setting: 1 +#define wxUSE_OLE 1 -#undef wxUSE_NEW_GRID -#define wxUSE_NEW_GRID 0 -#endif +// Set this to 1 to enable wxAutomationObject class. +// +// Default is 1. +// +// Recommended setting: 1 if you need to control other applications via OLE +// Automation, can be safely set to 0 otherwise +#define wxUSE_OLE_AUTOMATION 1 -#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500) -// BC++ 4.0 can't compile JPEG library -#undef wxUSE_LIBJPEG -#define wxUSE_LIBJPEG 0 -#endif +// Set this to 1 to enable wxActiveXContainer class allowing to embed OLE +// controls in wx. +// +// Default is 1. +// +// Recommended setting: 1, required by wxMediaCtrl +#define wxUSE_ACTIVEX 1 -#if defined(__WXMSW__) && defined(__WATCOMC__) -#undef wxUSE_LIBJPEG -#define wxUSE_LIBJPEG 0 +// wxDC caching implementation +#define wxUSE_DC_CACHEING 1 -#undef wxUSE_LIBTIFF -#define wxUSE_LIBTIFF 0 +// Set this to 1 to enable wxDIB class used internally for manipulating +// wxBitmap data. +// +// Default is 1, set it to 0 only if you don't use wxImage neither +// +// Recommended setting: 1 (without it conversion to/from wxImage won't work) +#define wxUSE_WXDIB 1 -#undef wxUSE_GLCANVAS -#define wxUSE_GLCANVAS 0 -#endif +// Set to 0 to disable PostScript print/preview architecture code under Windows +// (just use Windows printing). +#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 -#if defined(__WXMSW__) && !defined(__WIN32__) +// Set this to 1 to compile in wxRegKey class. +// +// Default is 1 +// +// Recommended setting: 1, this is used internally by wx in a few places +#define wxUSE_REGKEY 1 -#undef wxUSE_SOCKETS -#define wxUSE_SOCKETS 0 +// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH +// which allows to put more than ~32Kb of text in it even under Win9x (NT +// doesn't have such limitation). +// +// Default is 1 for compilers which support it +// +// Recommended setting: 1, only set it to 0 if your compiler doesn't have +// or can't compile +#define wxUSE_RICHEDIT 1 -#undef wxUSE_THREADS -#define wxUSE_THREADS 0 +// Set this to 1 to use extra features of richedit v2 and later controls +// +// Default is 1 for compilers which support it +// +// Recommended setting: 1 +#define wxUSE_RICHEDIT2 1 -#undef wxUSE_TOOLTIPS -#define wxUSE_TOOLTIPS 0 +// Set this to 1 to enable support for the owner-drawn menu and listboxes. This +// is required by wxUSE_CHECKLISTBOX. +// +// Default is 1. +// +// Recommended setting: 1, set to 0 for a small library size reduction +#define wxUSE_OWNER_DRAWN 1 -#undef wxUSE_SPINCTRL -#define wxUSE_SPINCTRL 0 +// Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It +// is required by native wxNotificationMessage implementation. +// +// Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain +// the necessary declarations. +// +// Recommended setting: 1, set to 0 for a tiny library size reduction +#define wxUSE_TASKBARICON_BALLOONS 1 -#undef wxUSE_SPINBTN -#define wxUSE_SPINBTN 0 +// Set to 1 to compile MS Windows XP theme engine support +#define wxUSE_UXTHEME 1 -#undef wxUSE_LIBPNG -#define wxUSE_LIBPNG 0 +// Set to 1 to use InkEdit control (Tablet PC), if available +#define wxUSE_INKEDIT 0 -#undef wxUSE_LIBJPEG -#define wxUSE_LIBJPEG 0 +// Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig) +// +// Default is 0. +// +// Recommended setting: 0, nobody uses .INI files any more +#define wxUSE_INICONF 0 -#undef wxUSE_LIBTIFF -#define wxUSE_LIBTIFF 0 +// ---------------------------------------------------------------------------- +// Generic versions of native controls +// ---------------------------------------------------------------------------- -#undef wxUSE_GIF -#define wxUSE_GIF 0 +// Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the +// native wxDatePickerCtrl +// +// Default is 0. +// +// Recommended setting: 0, this is mainly used for testing +#define wxUSE_DATEPICKCTRL_GENERIC 0 -#undef wxUSE_PNM -#define wxUSE_PNM 0 +// Set this to 1 to be able to use wxTimePickerCtrlGeneric in addition to the +// native wxTimePickerCtrl for the platforms that have the latter (MSW). +// +// Default is 0. +// +// Recommended setting: 0, this is mainly used for testing +#define wxUSE_TIMEPICKCTRL_GENERIC 0 -#undef wxUSE_PCX -#define wxUSE_PCX 0 +// ---------------------------------------------------------------------------- +// Crash debugging helpers +// ---------------------------------------------------------------------------- -#undef wxUSE_GLCANVAS -#define wxUSE_GLCANVAS 0 +// Set this to 1 to be able to use wxCrashReport::Generate() to create mini +// dumps of your program when it crashes (or at any other moment) +// +// Default is 1 if supported by the compiler (VC++ and recent BC++ only). +// +// Recommended setting: 1, set to 0 if your programs never crash +#define wxUSE_CRASHREPORT 1 +/* --- end MSW options --- */ -#endif +#endif // _WX_SETUP_H_ -#endif - // _WX_SETUP_H_