X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3b2527c7397c09c3e9564db3265ff52448034291..f135deaa906dcee5f5217e7d279ff5260ebf8f55:/src/osx/cocoa/window.mm diff --git a/src/osx/cocoa/window.mm b/src/osx/cocoa/window.mm index 9ce10cc02c..5f7336b1f2 100644 --- a/src/osx/cocoa/window.mm +++ b/src/osx/cocoa/window.mm @@ -21,6 +21,8 @@ #include "wx/osx/private.h" #endif +#include "wx/evtloop.h" + #if wxUSE_CARET #include "wx/caret.h" #endif @@ -38,7 +40,7 @@ NSView* GetViewFromResponder( NSResponder* responder ) NSView* view = nil; if ( [responder isKindOfClass:[NSTextView class]] ) { - NSView* delegate = [(NSTextView*)responder delegate]; + NSView* delegate = (NSView*) [(NSTextView*)responder delegate]; if ( [delegate isKindOfClass:[NSTextField class] ] ) view = delegate; else @@ -80,11 +82,20 @@ NSRect wxOSXGetFrameForControl( wxWindowMac* window , const wxPoint& pos , const @interface wxNSView : NSView { NSTrackingRectTag rectTag; +#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 + NSTrackingArea* _trackingArea; +#endif } // the tracking tag is needed to track mouse enter / exit events - (void) setTrackingTag: (NSTrackingRectTag)tag; - (NSTrackingRectTag) trackingTag; +#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 +// under 10.5 we can also track mouse moved events on non-focused windows if +// we use the new NSTrackingArea APIs. +- (void) updateTrackingArea; +- (NSTrackingArea*) trackingArea; +#endif @end // wxNSView @interface NSView(PossibleMethods) @@ -364,6 +375,14 @@ void wxWidgetCocoaImpl::SetupKeyEvent(wxKeyEvent &wxevent , NSEvent * nsEvent, N UInt32 g_lastButton = 0 ; bool g_lastButtonWasFakeRight = false ; +// better scroll wheel support +// see http://lists.apple.com/archives/cocoa-dev/2007/Feb/msg00050.html + +@interface NSEvent (DeviceDelta) +- (float)deviceDeltaX; +- (float)deviceDeltaY; +@end + void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent ) { int eventType = [nsEvent type]; @@ -501,14 +520,14 @@ void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEve wxevent.m_wheelDelta = 10; wxevent.m_linesPerAction = 1; - if ( fabs([nsEvent deltaX]) > fabs([nsEvent deltaY]) ) + if ( fabs([nsEvent deviceDeltaX]) > fabs([nsEvent deviceDeltaY]) ) { wxevent.m_wheelAxis = 1; - wxevent.m_wheelRotation = (int)([nsEvent deltaX] * 10); + wxevent.m_wheelRotation = (int)[nsEvent deviceDeltaX]; } else { - wxevent.m_wheelRotation = (int)([nsEvent deltaY] * 10); + wxevent.m_wheelRotation = (int)[nsEvent deviceDeltaY]; } } break ; @@ -560,6 +579,28 @@ void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEve return rectTag; } +#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 +- (void) updateTrackingArea +{ + if (_trackingArea) + { + [self removeTrackingArea: _trackingArea]; + [_trackingArea release]; + } + + NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited|NSTrackingMouseMoved|NSTrackingActiveAlways; + + NSTrackingArea* area = [[NSTrackingArea alloc] initWithRect: [self bounds] options: options owner: self userInfo: nil]; + [self addTrackingArea: area]; + + _trackingArea = area; +} + +- (NSTrackingArea*) trackingArea +{ + return _trackingArea; +} +#endif @end // wxNSView // @@ -618,6 +659,13 @@ void wxOSX_mouseEvent(NSView* self, SEL _cmd, NSEvent *event) impl->mouseEvent(event, self, _cmd); } +BOOL wxOSX_acceptsFirstMouse(NSView* self, SEL _cmd, NSEvent *event) +{ + // This is needed to support click through, otherwise the first click on a window + // will not do anything unless it is the active window already. + return YES; +} + void wxOSX_keyEvent(NSView* self, SEL _cmd, NSEvent *event) { wxWidgetCocoaImpl* impl = (wxWidgetCocoaImpl* ) wxWidgetImpl::FindFromWXWidget( self ); @@ -1086,6 +1134,8 @@ void wxOSXCocoaClassAddWXMethods(Class c) wxOSX_CLASS_ADD_METHOD(c, @selector(mouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" ) wxOSX_CLASS_ADD_METHOD(c, @selector(rightMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" ) wxOSX_CLASS_ADD_METHOD(c, @selector(otherMouseDragged:), (IMP) wxOSX_mouseEvent, "v@:@" ) + + wxOSX_CLASS_ADD_METHOD(c, @selector(acceptsFirstMouse:), (IMP) wxOSX_acceptsFirstMouse, "v@:@" ) wxOSX_CLASS_ADD_METHOD(c, @selector(scrollWheel:), (IMP) wxOSX_mouseEvent, "v@:@" ) wxOSX_CLASS_ADD_METHOD(c, @selector(mouseEntered:), (IMP) wxOSX_mouseEvent, "v@:@" ) @@ -1192,6 +1242,242 @@ void wxWidgetCocoaImpl::SetVisibility( bool visible ) [m_osxView setHidden:(visible ? NO:YES)]; } +// ---------------------------------------------------------------------------- +// window animation stuff +// ---------------------------------------------------------------------------- + +// define a delegate used to refresh the window during animation +@interface wxNSAnimationDelegate : NSObject wxOSX_10_6_AND_LATER() +{ + wxWindow *m_win; + bool m_isDone; +} + +- (id)init:(wxWindow *)win; + +- (bool)isDone; + +// NSAnimationDelegate methods +- (void)animationDidEnd:(NSAnimation*)animation; +- (void)animation:(NSAnimation*)animation + didReachProgressMark:(NSAnimationProgress)progress; +@end + +@implementation wxNSAnimationDelegate + +- (id)init:(wxWindow *)win +{ + [super init]; + + m_win = win; + m_isDone = false; + + return self; +} + +- (bool)isDone +{ + return m_isDone; +} + +- (void)animation:(NSAnimation*)animation + didReachProgressMark:(NSAnimationProgress)progress +{ + wxUnusedVar(animation); + wxUnusedVar(progress); + + m_win->SendSizeEvent(); +} + +- (void)animationDidEnd:(NSAnimation*)animation +{ + m_isDone = true; +} + +@end + +/* static */ +bool +wxWidgetCocoaImpl::ShowViewOrWindowWithEffect(wxWindow *win, + bool show, + wxShowEffect effect, + unsigned timeout) +{ + // create the dictionary describing the animation to perform on this view + NSObject * const + viewOrWin = static_cast(win->OSXGetViewOrWindow()); + NSMutableDictionary * const + dict = [NSMutableDictionary dictionaryWithCapacity:4]; + [dict setObject:viewOrWin forKey:NSViewAnimationTargetKey]; + + // determine the start and end rectangles assuming we're hiding the window + const wxRect rectOrig = win->GetRect(); + wxRect rectStart, + rectEnd; + rectStart = + rectEnd = rectOrig; + + if ( show ) + { + if ( effect == wxSHOW_EFFECT_ROLL_TO_LEFT || + effect == wxSHOW_EFFECT_SLIDE_TO_LEFT ) + effect = wxSHOW_EFFECT_ROLL_TO_RIGHT; + else if ( effect == wxSHOW_EFFECT_ROLL_TO_RIGHT || + effect == wxSHOW_EFFECT_SLIDE_TO_RIGHT ) + effect = wxSHOW_EFFECT_ROLL_TO_LEFT; + else if ( effect == wxSHOW_EFFECT_ROLL_TO_TOP || + effect == wxSHOW_EFFECT_SLIDE_TO_TOP ) + effect = wxSHOW_EFFECT_ROLL_TO_BOTTOM; + else if ( effect == wxSHOW_EFFECT_ROLL_TO_BOTTOM || + effect == wxSHOW_EFFECT_SLIDE_TO_BOTTOM ) + effect = wxSHOW_EFFECT_ROLL_TO_TOP; + } + + switch ( effect ) + { + case wxSHOW_EFFECT_ROLL_TO_LEFT: + case wxSHOW_EFFECT_SLIDE_TO_LEFT: + rectEnd.width = 0; + break; + + case wxSHOW_EFFECT_ROLL_TO_RIGHT: + case wxSHOW_EFFECT_SLIDE_TO_RIGHT: + rectEnd.x = rectStart.GetRight(); + rectEnd.width = 0; + break; + + case wxSHOW_EFFECT_ROLL_TO_TOP: + case wxSHOW_EFFECT_SLIDE_TO_TOP: + rectEnd.height = 0; + break; + + case wxSHOW_EFFECT_ROLL_TO_BOTTOM: + case wxSHOW_EFFECT_SLIDE_TO_BOTTOM: + rectEnd.y = rectStart.GetBottom(); + rectEnd.height = 0; + break; + + case wxSHOW_EFFECT_EXPAND: + rectEnd.x = rectStart.x + rectStart.width / 2; + rectEnd.y = rectStart.y + rectStart.height / 2; + rectEnd.width = + rectEnd.height = 0; + break; + + case wxSHOW_EFFECT_BLEND: + [dict setObject:(show ? NSViewAnimationFadeInEffect + : NSViewAnimationFadeOutEffect) + forKey:NSViewAnimationEffectKey]; + break; + + case wxSHOW_EFFECT_NONE: + case wxSHOW_EFFECT_MAX: + wxFAIL_MSG( "unexpected animation effect" ); + return false; + + default: + wxFAIL_MSG( "unknown animation effect" ); + return false; + }; + + if ( show ) + { + // we need to restore it to the original rectangle instead of making it + // disappear + wxSwap(rectStart, rectEnd); + + // and as the window is currently hidden, we need to show it for the + // animation to be visible at all (but don't restore it at its full + // rectangle as it shouldn't appear immediately) + win->SetSize(rectStart); + win->Show(); + } + + NSView * const parentView = [viewOrWin isKindOfClass:[NSView class]] + ? [(NSView *)viewOrWin superview] + : nil; + const NSRect rStart = wxToNSRect(parentView, rectStart); + const NSRect rEnd = wxToNSRect(parentView, rectEnd); + + [dict setObject:[NSValue valueWithRect:rStart] + forKey:NSViewAnimationStartFrameKey]; + [dict setObject:[NSValue valueWithRect:rEnd] + forKey:NSViewAnimationEndFrameKey]; + + // create an animation using the values in the above dictionary + NSViewAnimation * const + anim = [[NSViewAnimation alloc] + initWithViewAnimations:[NSArray arrayWithObject:dict]]; + + if ( !timeout ) + { + // what is a good default duration? Windows uses 200ms, Web frameworks + // use anything from 250ms to 1s... choose something in the middle + timeout = 500; + } + + [anim setDuration:timeout/1000.]; // duration is in seconds here + + // if the window being animated changes its layout depending on its size + // (which is almost always the case) we need to redo it during animation + // + // the number of layouts here is arbitrary, but 10 seems like too few (e.g. + // controls in wxInfoBar visibly jump around) + const int NUM_LAYOUTS = 20; + for ( float f = 1./NUM_LAYOUTS; f < 1.; f += 1./NUM_LAYOUTS ) + [anim addProgressMark:f]; + + wxNSAnimationDelegate * const + animDelegate = [[wxNSAnimationDelegate alloc] init:win]; + [anim setDelegate:animDelegate]; + [anim startAnimation]; + + // Cocoa is capable of doing animation asynchronously or even from separate + // thread but wx API doesn't provide any way to be notified about the + // animation end and without this we really must ensure that the window has + // the expected (i.e. the same as if a simple Show() had been used) size + // when we return, so block here until the animation finishes + // + // notice that because the default animation mode is NSAnimationBlocking, + // no user input events ought to be processed from here + { + wxEventLoopGuarantor ensureEventLoopExistence; + wxEventLoopBase * const loop = wxEventLoopBase::GetActive(); + while ( ![animDelegate isDone] ) + loop->Dispatch(); + } + + if ( !show ) + { + // NSViewAnimation is smart enough to hide the NSView being animated at + // the end but we also must ensure that it's hidden for wx too + win->Hide(); + + // and we must also restore its size because it isn't expected to + // change just because the window was hidden + win->SetSize(rectOrig); + } + else + { + // refresh it once again after the end to ensure that everything is in + // place + win->SendSizeEvent(); + } + + [anim setDelegate:nil]; + [animDelegate release]; + [anim release]; + + return true; +} + +bool wxWidgetCocoaImpl::ShowWithEffect(bool show, + wxShowEffect effect, + unsigned timeout) +{ + return ShowViewOrWindowWithEffect(m_wxPeer, show, effect, timeout); +} + void wxWidgetCocoaImpl::Raise() { // Not implemented @@ -1238,13 +1524,19 @@ void wxWidgetCocoaImpl::Move(int x, int y, int width, int height) [m_osxView setFrame:r]; [[m_osxView superview] setNeedsDisplayInRect:r]; + wxNSView* wxview = (wxNSView*)m_osxView; +#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5 + if ([wxview respondsToSelector:@selector(updateTrackingArea)] ) + [wxview updateTrackingArea]; +#else if ([m_osxView respondsToSelector:@selector(trackingTag)] ) { - if ( [(wxNSView*)m_osxView trackingTag] ) - [m_osxView removeTrackingRect: [(wxNSView*)m_osxView trackingTag]]; + if ( [wxview trackingTag] ) + [wxview removeTrackingRect: [wxview trackingTag]]; - [(wxNSView*)m_osxView setTrackingTag: [m_osxView addTrackingRect: [m_osxView bounds] owner: m_osxView userData: nil assumeInside: NO]]; + [wxview setTrackingTag: [wxview addTrackingRect: [m_osxView bounds] owner: wxview userData: nil assumeInside: NO]]; } +#endif } void wxWidgetCocoaImpl::GetPosition( int &x, int &y ) const @@ -1442,6 +1734,7 @@ void wxWidgetCocoaImpl::SetBitmap( const wxBitmap& bitmap ) if ( [m_osxView respondsToSelector:@selector(setImage:)] ) { [m_osxView setImage:bitmap.GetNSImage()]; + [m_osxView setNeedsDisplay:YES]; } }