X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/3b2527c7397c09c3e9564db3265ff52448034291..16671f229af4d3ff3ca2a6612a8ebc6c89f45c24:/src/osx/cocoa/window.mm diff --git a/src/osx/cocoa/window.mm b/src/osx/cocoa/window.mm index 9ce10cc02c..59b06c142f 100644 --- a/src/osx/cocoa/window.mm +++ b/src/osx/cocoa/window.mm @@ -21,6 +21,8 @@ #include "wx/osx/private.h" #endif +#include "wx/evtloop.h" + #if wxUSE_CARET #include "wx/caret.h" #endif @@ -1192,6 +1194,245 @@ void wxWidgetCocoaImpl::SetVisibility( bool visible ) [m_osxView setHidden:(visible ? NO:YES)]; } +// ---------------------------------------------------------------------------- +// window animation stuff +// ---------------------------------------------------------------------------- + +// define a delegate used to refresh the window during animation +@interface wxNSAnimationDelegate : NSObject +#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 + +#endif +{ + wxWindow *m_win; + bool m_isDone; +} + +- (id)init:(wxWindow *)win; + +- (bool)isDone; + +// NSAnimationDelegate methods +- (void)animationDidEnd:(NSAnimation*)animation; +- (void)animation:(NSAnimation*)animation + didReachProgressMark:(NSAnimationProgress)progress; +@end + +@implementation wxNSAnimationDelegate + +- (id)init:(wxWindow *)win +{ + [super init]; + + m_win = win; + m_isDone = false; + + return self; +} + +- (bool)isDone +{ + return m_isDone; +} + +- (void)animation:(NSAnimation*)animation + didReachProgressMark:(NSAnimationProgress)progress +{ + wxUnusedVar(animation); + wxUnusedVar(progress); + + m_win->SendSizeEvent(); +} + +- (void)animationDidEnd:(NSAnimation*)animation +{ + m_isDone = true; +} + +@end + +/* static */ +bool +wxWidgetCocoaImpl::ShowViewOrWindowWithEffect(wxWindow *win, + bool show, + wxShowEffect effect, + unsigned timeout) +{ + // create the dictionary describing the animation to perform on this view + NSObject * const + viewOrWin = static_cast(win->OSXGetViewOrWindow()); + NSMutableDictionary * const + dict = [NSMutableDictionary dictionaryWithCapacity:4]; + [dict setObject:viewOrWin forKey:NSViewAnimationTargetKey]; + + // determine the start and end rectangles assuming we're hiding the window + const wxRect rectOrig = win->GetRect(); + wxRect rectStart, + rectEnd; + rectStart = + rectEnd = rectOrig; + + if ( show ) + { + if ( effect == wxSHOW_EFFECT_ROLL_TO_LEFT || + effect == wxSHOW_EFFECT_SLIDE_TO_LEFT ) + effect = wxSHOW_EFFECT_ROLL_TO_RIGHT; + else if ( effect == wxSHOW_EFFECT_ROLL_TO_RIGHT || + effect == wxSHOW_EFFECT_SLIDE_TO_RIGHT ) + effect = wxSHOW_EFFECT_ROLL_TO_LEFT; + else if ( effect == wxSHOW_EFFECT_ROLL_TO_TOP || + effect == wxSHOW_EFFECT_SLIDE_TO_TOP ) + effect = wxSHOW_EFFECT_ROLL_TO_BOTTOM; + else if ( effect == wxSHOW_EFFECT_ROLL_TO_BOTTOM || + effect == wxSHOW_EFFECT_SLIDE_TO_BOTTOM ) + effect = wxSHOW_EFFECT_ROLL_TO_TOP; + } + + switch ( effect ) + { + case wxSHOW_EFFECT_ROLL_TO_LEFT: + case wxSHOW_EFFECT_SLIDE_TO_LEFT: + rectEnd.width = 0; + break; + + case wxSHOW_EFFECT_ROLL_TO_RIGHT: + case wxSHOW_EFFECT_SLIDE_TO_RIGHT: + rectEnd.x = rectStart.GetRight(); + rectEnd.width = 0; + break; + + case wxSHOW_EFFECT_ROLL_TO_TOP: + case wxSHOW_EFFECT_SLIDE_TO_TOP: + rectEnd.height = 0; + break; + + case wxSHOW_EFFECT_ROLL_TO_BOTTOM: + case wxSHOW_EFFECT_SLIDE_TO_BOTTOM: + rectEnd.y = rectStart.GetBottom(); + rectEnd.height = 0; + break; + + case wxSHOW_EFFECT_EXPAND: + rectEnd.x = rectStart.x + rectStart.width / 2; + rectEnd.y = rectStart.y + rectStart.height / 2; + rectEnd.width = + rectEnd.height = 0; + break; + + case wxSHOW_EFFECT_BLEND: + [dict setObject:(show ? NSViewAnimationFadeInEffect + : NSViewAnimationFadeOutEffect) + forKey:NSViewAnimationEffectKey]; + break; + + case wxSHOW_EFFECT_NONE: + case wxSHOW_EFFECT_MAX: + wxFAIL_MSG( "unexpected animation effect" ); + return false; + + default: + wxFAIL_MSG( "unknown animation effect" ); + return false; + }; + + if ( show ) + { + // we need to restore it to the original rectangle instead of making it + // disappear + wxSwap(rectStart, rectEnd); + + // and as the window is currently hidden, we need to show it for the + // animation to be visible at all (but don't restore it at its full + // rectangle as it shouldn't appear immediately) + win->SetSize(rectStart); + win->Show(); + } + + NSView * const parentView = [viewOrWin isKindOfClass:[NSView class]] + ? [(NSView *)viewOrWin superview] + : nil; + const NSRect rStart = wxToNSRect(parentView, rectStart); + const NSRect rEnd = wxToNSRect(parentView, rectEnd); + + [dict setObject:[NSValue valueWithRect:rStart] + forKey:NSViewAnimationStartFrameKey]; + [dict setObject:[NSValue valueWithRect:rEnd] + forKey:NSViewAnimationEndFrameKey]; + + // create an animation using the values in the above dictionary + NSViewAnimation * const + anim = [[NSViewAnimation alloc] + initWithViewAnimations:[NSArray arrayWithObject:dict]]; + + if ( !timeout ) + { + // what is a good default duration? Windows uses 200ms, Web frameworks + // use anything from 250ms to 1s... choose something in the middle + timeout = 500; + } + + [anim setDuration:timeout/1000.]; // duration is in seconds here + + // if the window being animated changes its layout depending on its size + // (which is almost always the case) we need to redo it during animation + // + // the number of layouts here is arbitrary, but 10 seems like too few (e.g. + // controls in wxInfoBar visibly jump around) + const int NUM_LAYOUTS = 20; + for ( float f = 1./NUM_LAYOUTS; f < 1.; f += 1./NUM_LAYOUTS ) + [anim addProgressMark:f]; + + wxNSAnimationDelegate * const + animDelegate = [[wxNSAnimationDelegate alloc] init:win]; + [anim setDelegate:animDelegate]; + [anim startAnimation]; + + // Cocoa is capable of doing animation asynchronously or even from separate + // thread but wx API doesn't provide any way to be notified about the + // animation end and without this we really must ensure that the window has + // the expected (i.e. the same as if a simple Show() had been used) size + // when we return, so block here until the animation finishes + // + // notice that because the default animation mode is NSAnimationBlocking, + // no user input events ought to be processed from here + { + wxEventLoopGuarantor ensureEventLoopExistence; + wxEventLoopBase * const loop = wxEventLoopBase::GetActive(); + while ( ![animDelegate isDone] ) + loop->Dispatch(); + } + + if ( !show ) + { + // NSViewAnimation is smart enough to hide the NSView being animated at + // the end but we also must ensure that it's hidden for wx too + win->Hide(); + + // and we must also restore its size because it isn't expected to + // change just because the window was hidden + win->SetSize(rectOrig); + } + else + { + // refresh it once again after the end to ensure that everything is in + // place + win->SendSizeEvent(); + } + + [anim setDelegate:nil]; + [animDelegate release]; + [anim release]; + + return true; +} + +bool wxWidgetCocoaImpl::ShowWithEffect(bool show, + wxShowEffect effect, + unsigned timeout) +{ + return ShowViewOrWindowWithEffect(m_wxPeer, show, effect, timeout); +} + void wxWidgetCocoaImpl::Raise() { // Not implemented @@ -1442,6 +1683,7 @@ void wxWidgetCocoaImpl::SetBitmap( const wxBitmap& bitmap ) if ( [m_osxView respondsToSelector:@selector(setImage:)] ) { [m_osxView setImage:bitmap.GetNSImage()]; + [m_osxView setNeedsDisplay:YES]; } }